Dragon Warrior II/Spells: Difference between revisions

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{{Header Nav|game=Dragon Warrior II}}
{{Header Nav|game=Dragon Warrior II}}


A strong arm and quick thinking alone are not enough to achieve your goal of defeating Hargon. Since the beginning of time, Magic has been a force in this land, shaping its history and the beings who dwell here. As the Prince of Cannock and the Princess of Moonbrooke gain experience and reach particular levels, they will learn new spells that will help your party succeed in your perilous quests. Each time you cast a spell your Magic Points (MP) will be reduced by a set amount. The charts below show both how many MP a spell costs and at which level you learn it.
A strong arm and quick thinking alone are not enough to achieve your goal of defeating Hargon. Since the beginning of time, Magic has been a force in this land, shaping its history and the beings who dwell here. As the Prince of Cannock and the Princess of Moonbrooke gain experience and reach particular levels, they will learn new spells that will help your party succeed in your perilous quests. Each time you cast a spell your Magic Points (MP) will be reduced by a set amount. The charts below show both how many MP a spell costs and at which level you learn it.
== Attack spells ==
<div class="toclimit-2">
=== Fireball ===
__TOC__
[[Image:DQ2 Spell Firebal.png|left]]
</div>
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|<big>'''Cannock<br />Level 3'''</big>
|rowspan="2" width="200px"| The ''Fireball'' spell causes a single enemy 15 to 25 points of damage.  There are also many enemies that can use this spell.
|- align="center"
|style="background:lightblue;"|<big>'''MP Cost<br />2'''</big>
|}
{{-}}
 
=== Infernos ===
[[Image:DQ2 Spell Infernos.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:violet;"|<big>'''Moonbrooke<br />Level 4'''</big>
|rowspan="2" width="200px"|The ''Infernos'' spell can inflict damage points to each member of an enemy group.  It is more powerful than the ''Fireball'' spell.
|- align="center"
|style="background:lightblue;"|<big>'''MP Cost<br />4'''</big>
|}
{{-}}


=== Firebane ===
{|{{prettytable|sortable=1|text center=1}}
[[Image:DQ2 Spell Firebane.png|left]]
!Illustration!!Spell!!MP!!Use!!Target!!Effect!!Cannock!!Moonbrooke
{| {{prettytable|notwide=1}}
|-
|- align="center" width="100px"
| || || || || || || ||
|style="background:lightgreen;"|<big>'''Cannock<br />Level 18'''</big>
|-
|rowspan="2" width="200px"| The ''Firebane'' spell will leave you feeling lucky, after you've inflicted 30 to 50 points of damage to each enemy in the group.
!colspan=8| Healing spells
|- align="center"
|-
|style="background:lightblue;"|<big>'''MP Cost<br />4'''</big>
| width=1px | [[File:DQ2 Spell Heal.png]]
|}
| '''Heal'''
{{-}}
|style="background:lightblue;"|<big>'''3'''</big>
=== Defeat ===
| Healing
[[Image:DQ2 Spell Defeat.png|left]]
| one ally
{| {{prettytable|notwide=1}}
|The ''Heal'' spell will restore 25~42 of your health points. Use this spell wisely in combination with your Medical Herbs.
|- align="center" width="100px"
|style="background:lightgreen;"|<big>'''L01'''</big>
|style="background:lightgreen;"|<big>'''Cannock<br />Level 23'''</big>
|
|rowspan="2" width="200px"| The ''Defeat'' spell carries a powerful blow against a group of enemies, but has no effect against strong individual enemies.
|-
|- align="center"
| [[File:DQ2 Spell Healmore.png]]
|style="background:lightblue;"|<big>'''MP Cost<br />4'''</big>
| '''Healmore'''<br>'''(Midheal)'''
|}
|style="background:lightblue;"|'''5'''
{{-}}
| Healing
=== Explodet ===
| one ally
[[Image:DQ2 Spell Explodet.png|left]]
|This spell, stronger than the ''Heal'' spell, can restore 45~85 of your health points in battle, and 34~66 when traveling. Choose wisely between ''Heal'' and ''Midheal''.
{| {{prettytable|notwide=1}}
|style="background:lightgreen;"|'''L14'''
|- align="center" width="100px"
|style="background:violet;"|'''L01'''
|style="background:violet;"|<big>'''Moonbrooke<br />Level 19'''</big>
|-
|rowspan="2" width="200px"|The ''Explodet'' spell is the strongest attack spell available to the Princess.  It is capable of inflicting 50 to 80 points of damage to each monster of an attacking group.
| [[File:DQ2 Spell Healall.png]]
|- align="center"
| '''Healall'''<br>'''(Fullheal)'''
|style="background:lightblue;"|<big>'''MP Cost<br />8'''</big>
|style="background:lightblue;"|<big>'''8'''</big>
|}
| Healing
{{-}}
| One ally
=== Sacrifice ===
|This spell will use up a large amount of your magic points, but it will also restore the maximum amount of health points possible.
[[Image:DQ2 Spell Sacrifice.png|left]]
|
{| {{prettytable|notwide=1}}
|style="background:violet;"|<big>'''L15'''</big>
|- align="center" width="100px"
|-
|style="background:lightgreen;"|<big>'''Cannock<br />Level 28'''</big>
| [[File:DQ2 Spell Antidote.png]]
|rowspan="2" width="200px"| The ''Sacrifice'' spell requires the ultimate sacrifice, the user's life. It will, however, destroy all enemies.
| '''Antidote'''<br>'''(Squelch)'''
|- align="center"
|style="background:lightblue;"|'''3'''
|style="background:lightblue;"|<big>'''MP Cost<br />1'''</big>
| Healing
|}
| One ally
{{-}}
|Each step you take after being poisoned by an enemy will gradually lower your health points. By using this spell, you can counteract the effects of the poison and thus, cure it instantly. This spell works just like an Antidote Herb.
== Defense spells ==
|style="background:lightgreen;"|'''L06'''
=== Sleep ===
|style="background:violet;"|'''L12'''
[[Image:DQ2 Spell Sleep.png|left]]
|-
{| {{prettytable|notwide=1}}
| [[File:DQ2 Spell Revive.png]]
|- align="center" width="100px"
| '''Revive'''<br>'''(Kazing)'''
|style="background:violet;"|<big>'''Moonbrooke<br />Level 2'''</big>
|style="background:lightblue;"|<big>'''15'''</big>
|rowspan="2" width="200px"|The ''Sleep'' spell will put some groups of enemies to sleep.
| Healing
|- align="center"
| One ally
|style="background:lightblue;"|<big>'''MP Cost<br />2'''</big>
|This spell is most valuable as it can instantly restore life to a departed companion. It would be wise to carry around a Leaf of the World Tree just in case you lack the resources needed to use this spell.
|}
|style="background:lightgreen;"|<big>'''L25'''</big>
{{-}}
|
=== Stopspell ===
|-
[[Image:DQ2 Spell Stopspell.png|left]]
!colspan=8| Field spells
{| {{prettytable|notwide=1}}
|-
|- align="center" width="100px"
| [[File:DQ2 Spell Repel.png]]
|style="background:lightgreen;"|<big>'''Cannock<br />Level 8'''</big>
| '''Repel'''<br>'''(Holy Protection)'''
|rowspan="2" width="200px"| ''Stopspell'' neutralizes the enemies' spells.  However, it may often have no effect.
|style="background:lightblue;"|<big>'''2'''</big>
|- align="center"
| Field
|style="background:lightblue;"|<big>'''MP Cost<br />3'''</big>
| All allies
|}
|This spell will ward off all monsters with less health points than you and your companions for 127 steps. It has the same effect as Fairy Water. This will be very helpful as you sail the sea.
{{-}}
|
=== Surround ===
|style="background:violet;"|<big>'''L08'''</big>
[[Image:DQ2 Spell Surround.png|left]]
|-
{| {{prettytable|notwide=1}}
| [[File:DQ2 Spell Return.png]]
|- align="center" width="100px"
| '''Return'''<br>'''(Zoom)'''
|style="background:violet;"|<big>'''Moonbrooke<br />Level 6'''</big>
|style="background:lightblue;"|<big>'''6'''</big>
|rowspan="2" width="200px"|The ''Surround'' spell creates illusions that cause your enemies to make many mistakes while in battle.  It is a very effective tool against most enemies.
| Field
|- align="center"
| All allies
|style="background:lightblue;"|<big>'''MP Cost<br />2'''</big>
|This spell can rescue you from many difficult situations. This spell makes it possible to return to the town or castle where you last saved the game. The ship also returns to a dock nearby. It cannot be used while fighting.
|}
|style="background:lightgreen;"|<big>'''L10'''</big>
{{-}}
|
=== Defence ===
|-
[[Image:DQ2 Spell Defence.png|left]]
| [[File:DQ2 Spell Outside.png]]
{| {{prettytable|notwide=1}}
| '''Outside'''<br>'''(Evac)'''
|- align="center" width="100px"
|style="background:lightblue;"|'''6'''
|style="background:violet;"|<big>'''Moonbrooke<br />Level 10'''</big>
| Field
|rowspan="2" width="200px"|The ''Defence'' spell will diminish the defense powers of your enemies, thereby increasing the effectiveness of your attacks.
| All allies
|- align="center"
|This spell can rescue you from many difficult situations. The ''Evac'' spell will immediately transport you from the depths of a cave, tower, monolith, etc. to the outside. It cannot be used while fighting.
|style="background:lightblue;"|<big>'''MP Cost<br />2'''</big>
|style="background:lightgreen;"|'''L12'''
|style="background:violet;"|'''L17'''
|-
| [[File:DQ2 Spell Stepguard.png]]
| '''Stepguard'''<br>'''(Safe Passage)'''
|style="background:lightblue;"|'''4'''
| Field
| All allies
|The ''Safe Passage'' spell will protect you from damaging floors found in castles, towns and monoliths for 127 steps. Remember to use it before entering these places.
|style="background:lightgreen;"|'''L17'''
|style="background:violet;"|'''L21'''
|-
| [[File:DQ2 Spell Open.png]]
| '''Open'''<br>'''(Click)'''
|style="background:lightblue;"|<big>'''2'''</big>
| Field
| A door
|This spell will allow you to open any type of door. Once you learn this spell, you will never need another key, save the Watergate Key.
|
|style="background:violet;"|<big>'''L23'''</big>
|-
!colspan=8| Support spells
|-
| [[File:DQ2 Spell Increase.png]]
| '''Increase'''<br>'''(Kabuff)'''
|style="background:lightblue;"|<big>'''2'''</big>
| Support
| All allies
| The ''Kabuff'' spell will increase the defensive power of you and your companions, and reduce the amount of damage you might receive.
|style="background:lightgreen;"|<big>'''L20'''</big>
|
|-
!colspan=8| Disabling spells
|-
| [[File:DQ2 Spell Sleep.png]]
| '''Sleep'''<br>'''(Snooze)'''
|style="background:lightblue;"|<big>'''2'''</big>
| Disable
| Enemy group
|The ''Snooze'' spell will put some groups of enemies to sleep, preventing them from acting... until they wake up, that is.
|
|style="background:violet;"|<big>'''L02'''</big>
|-
| [[File:DQ2 Spell Surround.png]]
| '''Surround'''<br>'''(Dazzle)'''
|style="background:lightblue;"|<big>'''2'''</big>
| Disable
| Enemy group
|''Dazzle'' creates illusions that cause your enemies to miss 25% of the time while in battle. It is a very effective tool against most enemies.
|
|style="background:violet;"|<big>'''L06'''</big>
|-
| [[File:DQ2 Spell Stopspell.png]]
| '''Stopspell'''<br>'''(Fizzle)'''
|style="background:lightblue;"|<big>'''3'''</big>
| Disable
| Enemy group
| ''Fizzle'' neutralizes the enemies' spells and prevents them from casting them. However, it may often have no effect.
|style="background:lightgreen;"|<big>'''L08'''</big>
|
|-
| [[File:DQ2 Spell Defence.png]]
| '''Defence'''<br>'''(Kasap)'''
|style="background:lightblue;"|<big>'''2'''</big>
| Disable
| Enemy group
|The ''Kasap'' spell will diminish the defense powers of your enemies, thereby increasing the effectiveness of your attacks.
|
|style="background:violet;"|<big>'''L10'''</big>
|-
| [[File:DQ2 Spell Chance.png]]
| '''Chance'''<br>'''(Hocus Pocus)'''
|style="background:lightblue;"|'''15<br>(12 at sea)'''
| Random
| Random
|This spell is highly unpredictable. Its effects are random, always a surprise. It may produce the same results as another spell, or may cause something terribly frightening.
|
|style="background:violet;"|<big>'''L25'''</big>
|-
!colspan=8| Attack spells
|-
| [[File:DQ2 Spell Firebal.png]]
| '''Fireball'''<br>'''(Sizz)'''
|style="background:lightblue;"|<big>'''2'''</big>
| Attack
| One enemy
| The ''Sizz'' spell causes a single enemy 15~25 points of damage. There are also many enemies that can use this spell.
|style="background:lightgreen;"|<big>'''L03'''</big>
|
|-
| [[File:DQ2 Spell Infernos.png]]
| '''Infernos'''<br>'''(Whoosh)'''
|style="background:lightblue;"|<big>'''4'''</big>
| Attack
| Enemy group
|The ''Whoosh'' spell can inflict 16~33 damage points to each member of an enemy group. It is more powerful than the ''Sizz'' spell.
|
|style="background:violet;"|<big>'''L04'''</big>
|-
| [[File:DQ2 Spell Firebane.png]]
| '''Firebane'''<br>'''(Sizzle)'''
|style="background:lightblue;"|<big>'''4'''</big>
| Attack
| Enemy group
| The ''Sizzle'' spell will leave you feeling lucky, after you've inflicted 50~65 points of damage to each enemy in the group. Deals 17~33 in the original NES version.
|style="background:lightgreen;"|<big>'''L18'''</big>
|
|-
| [[File:DQ2 Spell Explodet.png]]
| '''Explodet'''<br>'''(Kaboom)'''
|style="background:lightblue;"|<big>'''8'''</big>
| Attack
| All enemies
|The ''Kaboom'' spell is the strongest attack spell available to the Princess. It is capable of inflicting 68~92 points of damage to each monster of an attacking group. Deals 55~68 damage in the original.
|
|style="background:violet;"|<big>'''L19'''</big>
|-
| [[File:DQ2 Spell Defeat.png]]
| '''Defeat'''<br>'''(Thwack)'''
|style="background:lightblue;"|<big>'''4'''</big>
| Attack
| Enemy group
| The ''Thwack'' spell carries a powerful blow that has a chance to instantly defeat a group of enemies, but has no effect against strong individual enemies.
|style="background:lightgreen;"|<big>'''L23'''</big>
|
|-
| [[File:DQ2 Spell Sacrifice.png]]
| '''Sacrifice'''<br>'''(Kamikazee)'''
|style="background:lightblue;"|<big>'''1'''</big>
| Attack
| All enemies
| The ''Kamikazee'' spell requires the ultimate sacrifice, the user's life. It will, however, destroy all enemies.
|style="background:lightgreen;"|<big>'''L28'''</big>
|
|}
|}
{{-}}
All the effects of Hocus Pocus have the same chance of occurring:
=== Increase ===
* Party recovers 20~44 HP
[[Image:DQ2 Spell Increase.png|left]]
* Kazing and Fullheal is cast on party
{| {{prettytable|notwide=1}}
* Kabuff is cast on party
|- align="center" width="100px"
* Snooze is cast on all enemies; ignores immunities
|style="background:lightgreen;"|<big>'''Cannock<br />Level 20'''</big>
* Kasap is cast on all enemies; ignores immunities
|rowspan="2" width="200px"| The ''Increase'' spell will increase the defense power of you and your companions, and reduce the amount of damage you might receive.
* Thwack is cast on all enemies; ignores immunities in SNES version (no effect on bosses)
|- align="center"
* All enemies become confused (no effect on bosses)
|style="background:lightblue;"|<big>'''MP Cost<br />2'''</big>
* Allies faint and monsters flee; no experience or gold gained (no effect on bosses)
|}
{{-}}
=== Stepguard ===
[[Image:DQ2 Spell Stepguard.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Cannock<br />Level 17'''
|rowspan="3" width="200px"|The ''Stepguard'' spell will protect you from barriers found in castles, towns and monoliths.  Remember to use it before entering these places.
|- align="center"
|style="background:violet;"|'''Moonbrooke<br />Level 21'''
|- align="center"
|style="background:lightblue;"|'''MP Cost<br />4'''
|}
{{-}}
== Restore Spells ==
=== Heal ===
[[Image:DQ2 Spell Heal.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|<big>'''Cannock<br />Level 1'''</big>
|rowspan="2" width="200px"|The ''Hell'' spell will restore up to 20 of your hit points.  Use this spell wisely in combination with your Medical Herbs.
|- align="center"
|style="background:lightblue;"|<big>'''MP Cost<br />3'''</big>
|}
{{-}}
=== Antidote ===
[[Image:DQ2 Spell Antidote.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Cannock<br />Level 6'''
|rowspan="3" width="200px"|Each step you take after being poisoned by an enemy will gradually lower your hit points.  By using this spell, you can counteract the effects of the poison.  This spell works just like an Antidote Herb.
|- align="center"
|style="background:violet;"|'''Moonbrooke<br />Level 12'''
|- align="center"
|style="background:lightblue;"|'''MP Cost<br />3'''
|}
{{-}}
=== Healmore ===
[[Image:DQ2 Spell Healmore.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Cannock<br />Level 14'''
|rowspan="3" width="200px"|This spell, stronger than the ''Heal'' spell, can restore up to 40 to 50 of your hit points.  Choose wisely between ''Heal'' and ''Healmore''.
|- align="center"
|style="background:violet;"|'''Moonbrooke<br />Level 1'''
|- align="center"
|style="background:lightblue;"|'''MP Cost<br />5'''
|}
{{-}}
=== Healall ===
[[Image:DQ2 Spell Healall.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:violet;"|<big>'''Moonbrooke<br />Level 15'''</big>
|rowspan="2" width="200px"|This spell will use up your magic points much quicker, but it will also restore the maximum amount of hit points possible.
|- align="center"
|style="background:lightblue;"|<big>'''MP Cost<br />8'''</big>
|}
{{-}}
=== Revive ===
[[Image:DQ2 Spell Revive.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|<big>'''Cannock<br />Level 25'''</big>
|rowspan="2" width="200px"|This spell is most valuable as it can restore life to a departed companion.  You would be wise to carry around a Leaf of the World Tree just in case.
|- align="center"
|style="background:lightblue;"|<big>'''MP Cost<br />15'''</big>
|}
{{-}}
== Warp spells ==
=== Outside ===
[[Image:DQ2 Spell Outside.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Cannock<br />Level 12'''
|rowspan="3" width="200px"|These first two spells can rescue you from many difficult situations.  The ''Outside'' spell will immediately transport you from the depths of a cave, tower, monolith, etc. to the outside.  The ''Return'' spell will take you back to a town or castle.  Neither the ''Outside'' spell not the ''Return'' spell can be used while fighting.
|- align="center"
|style="background:violet;"|'''Moonbrooke<br />Level 17'''
|- align="center"
|style="background:lightblue;"|'''MP Cost<br />6'''
|}
{{-}}
=== Return ===
[[Image:DQ2 Spell Return.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|<big>'''Cannock<br />Level 10'''</big>
|rowspan="2" width="200px"|This spell makes it possible to return to the town or castle where you last saved the game.  The ship also returns to a dock nearby.
|- align="center"
|style="background:lightblue;"|<big>'''MP Cost<br />6'''</big>
|}
{{-}}
== Misc. spell ==
=== Repel ===
[[Image:DQ2 Spell Repel.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:violet;"|<big>'''Moonbrooke<br />Level 8'''</big>
|rowspan="2" width="200px"|This spell will ward off all monsters with less hit points than you and your companions.  It has the same effect as Fairy Water.  This will be very helpful as you sail the sea.
|- align="center"
|style="background:lightblue;"|<big>'''MP Cost<br />2'''</big>
|}
{{-}}
=== Open ===
[[Image:DQ2 Spell Open.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:violet;"|<big>'''Moonbrooke<br />Level 23'''</big>
|rowspan="2" width="200px"|Once you learn this spell, you will never need another key, save the Watergate Key.
|- align="center"
|style="background:lightblue;"|<big>'''MP Cost<br />2'''</big>
|}
{{-}}
=== Chance ===
[[Image:DQ2 Spell Chance.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:violet;"|<big>'''Moonbrooke<br />Level 25'''</big>
|rowspan="2" width="200px"|This spell is highly unpredictable.  It's effects are random, always a surprise.  It may produce the same results as another spell, or may cause something terribly frightening.
|- align="center"
|style="background:lightblue;"|<big>'''MP Cost<br />15 (12 at sea)'''</big>
|}
{{-}}
 
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