Dragon Warrior III: Difference between revisions

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{{nihongo|'''Dragon Quest III Soshite Densetsu e…'''|ドラゴンクエストIII そして伝説へ…||lit. Dragon Quest III: And thus into Legend…}} was localized outside Japan as '''Dragon Warrior III'''. It's a role-playing video game developed by [[Chunsoft]] and published by [[Enix]] (now [[Square Enix]]). It is the third installment in the [[:Category:Dragon Quest|Dragon Quest series]] (known as Dragon Warrior in North America at the time of its original release), first released for the [[Famicom]] in Japan, and then the [[NES]] in North America. The game later was ported as an enhanced remake on the [[Super Nintendo]] in late [[1996]] and then on the [[Game Boy Color]] in 2001.  This game was never released in Europe.
{{nihongo|'''Dragon Quest III Soshite Densetsu e…'''|ドラゴンクエストIII そして伝説へ…||lit. Dragon Quest III: And thus into Legend…}} was localized outside Japan as '''Dragon Warrior III'''. It's a role-playing video game developed by [[Chunsoft]] and published by [[Enix]] (now [[Square Enix]]). It is the third installment in the [[:Category:Dragon Quest|Dragon Quest series]] (known as Dragon Warrior in North America at the time of its original release), first released for the [[Famicom]] in Japan, and then the [[NES]] in North America. The game later was ported as an enhanced remake on the [[Super Nintendo]] in late [[1996]] and then on the [[Game Boy Color]] in 2001.  This game was never released in Europe.


This is the final game in the Loto trilogy and is the first chronologically. The story follows the traditional Dragon Quest Hero, who is on an adventure to save the world from evil. Putting together a party of assorted classes, the Hero must travel the world, stopping at various towns and other locations, eventually making his or her way to the Demon Lord Baramos's lair.
This is the final game in the Erdrick trilogy and is the first chronologically. The story follows the traditional Dragon Quest Hero, who is on an adventure to save the world from evil. Putting together a party of assorted classes, the Hero must travel the world, stopping at various towns and other locations, eventually making his or her way to the Demon Lord Baramos's lair.


While the combat system remains close to the previous Dragon Quest games, keeping battles turn-based and in first-person, Dragon Warrior III expanded on the open world and nonlinear gameplay of its predecessors, and introduced innovations such as a persistent world with its own day-night cycle, and a class-changing system inspired by Wizardry, which is later seen in [[Dragon Quest VI]], [[Dragon Warrior VII]], and [[Dragon Quest IX]]. This class system allows the player to customize his or her party by changing character classes during the game, and keep a character's stats and skills learned from previous classes. Dragon Quest III's class-changing system influenced future Japanese RPGs, especially the [[:Category:Final Fantasy|Final Fantasy series]].
While the combat system remains close to the previous Dragon Quest games, keeping battles turn-based and in first-person, Dragon Warrior III expanded on the open world and nonlinear gameplay of its predecessors, and introduced innovations such as a persistent world with its own day-night cycle, and a class-changing system inspired by Wizardry, which is later seen in [[Dragon Quest VI]], [[Dragon Warrior VII]], and [[Dragon Quest IX]]. This class system allows the player to customize his or her party by changing character classes during the game, and keep a character's stats and skills learned from previous classes. Dragon Quest III's class-changing system influenced future Japanese RPGs, especially the [[:Category:Final Fantasy|Final Fantasy series]].
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