Dragon Warrior III/Parties: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
This may be factual, and even valuable information, but the writing is atrocious and must be cleaned up and better integrated into the guide before it's included.
(This may be factual, and even valuable information, but the writing is atrocious and must be cleaned up and better integrated into the guide before it's included.)
 
Line 280: Line 280:
This strategy involves moving your attacker back and forth between a Fighter and a Soldier a couple of times so you end up with a Solider that is as fast as a Hero. You'll also want to create two Sages, but that's just a matter of converting your other two allies into Sages whenever you feel like it and then just leaving them as Sages. For your attacker, have them swap classes when you reach Dhama (level 20), then again when you reach the Necrogond (level 25 or so). Once you finish most of the game and just have the final castle, have them swap again and then back again (you'll need to do a lot of leveling at this point anyway, so it doesn't take too much time). If you have the patience, have the attacker turn into a Pilgrim for a while (probably until you learn the [[Dragon Warrior III/Spells#Healus|Healus]] spell). So, if you started with a Soldier it would go Soldier->Fighter->Soldier->Pilgrim->Fighter->Soldier. In addition to the speed and power, this results in all four characters knowing all four of the healing spells.
This strategy involves moving your attacker back and forth between a Fighter and a Soldier a couple of times so you end up with a Solider that is as fast as a Hero. You'll also want to create two Sages, but that's just a matter of converting your other two allies into Sages whenever you feel like it and then just leaving them as Sages. For your attacker, have them swap classes when you reach Dhama (level 20), then again when you reach the Necrogond (level 25 or so). Once you finish most of the game and just have the final castle, have them swap again and then back again (you'll need to do a lot of leveling at this point anyway, so it doesn't take too much time). If you have the patience, have the attacker turn into a Pilgrim for a while (probably until you learn the [[Dragon Warrior III/Spells#Healus|Healus]] spell). So, if you started with a Soldier it would go Soldier->Fighter->Soldier->Pilgrim->Fighter->Soldier. In addition to the speed and power, this results in all four characters knowing all four of the healing spells.


<!--
=== AHCKUALLY ===
=== AHCKUALLY ===
Changing classes multiple times as suggested above is nowhere near as effective as a theory-crafter may believe.  Each time you reset your class it's stats are halved; changing classes more than once cuts the bonuses you gained from the initial classes down to 1/4, 1/8, etc. Furthermore, on level up... If the game decides the character has too high stats - higher than sum of base stats + 2*level + 15, then it gives 50/50 zero or one. You will find the resulting stat differences from multiple class changes to be negligible and likely less than the random variation in level up bonuses by the time you're back up to level 20-30.  Therefore, the only real benefit of changing classes multiple times is to fill the character's spell book.
Changing classes multiple times as suggested above is nowhere near as effective as a theory-crafter may believe.  Each time you reset your class it's stats are halved; changing classes more than once cuts the bonuses you gained from the initial classes down to 1/4, 1/8, etc. Furthermore, on level up... If the game decides the character has too high stats - higher than sum of base stats + 2*level + 15, then it gives 50/50 zero or one. You will find the resulting stat differences from multiple class changes to be negligible and likely less than the random variation in level up bonuses by the time you're back up to level 20-30.  Therefore, the only real benefit of changing classes multiple times is to fill the character's spell book.
Line 287: Line 288:


To create a character with all available spells during a normal playthrough, the optimal sequence is: Female TOUGH Dealer > Ladylike(Golden Tiara) Jester > Sexy(Garter Belt)[Lv1-23] into Sharp(Smart Book) Sage[Lv24-41](or until all spells are learned) > Sexy(Garter Belt) Thief. GBC players will want to avoid ending on a thief due to monster medal mechanics and so would go dealer>thief>jester>sage>fighter.  Your sequence should always end with Sage > Target Class because your MP will be halved and there is zero benefit in changing a Sage into a Mage or Cleric (or Jester).  Warriors and Fighters will not be able to grow their MP pool but have better stamina and physical damage output.  Thieves and Dealers will grow MP but the Dealer's stat growth is mediocre and there's nothing unique a high level dealer brings that using a level 1 at Ruida's wouldn't cover.  Because Fighter is a better class than Warrior, the real choice is between a Fighter or Thief.  The Thief will be slightly faster and have more MP on top of being able to steal seeds (but stealing prevents the monster medal check in the GBC version).  The Fighter will have a much better crit chance for physical attacks but the multi-target weapons can't crit anyways.
To create a character with all available spells during a normal playthrough, the optimal sequence is: Female TOUGH Dealer > Ladylike(Golden Tiara) Jester > Sexy(Garter Belt)[Lv1-23] into Sharp(Smart Book) Sage[Lv24-41](or until all spells are learned) > Sexy(Garter Belt) Thief. GBC players will want to avoid ending on a thief due to monster medal mechanics and so would go dealer>thief>jester>sage>fighter.  Your sequence should always end with Sage > Target Class because your MP will be halved and there is zero benefit in changing a Sage into a Mage or Cleric (or Jester).  Warriors and Fighters will not be able to grow their MP pool but have better stamina and physical damage output.  Thieves and Dealers will grow MP but the Dealer's stat growth is mediocre and there's nothing unique a high level dealer brings that using a level 1 at Ruida's wouldn't cover.  Because Fighter is a better class than Warrior, the real choice is between a Fighter or Thief.  The Thief will be slightly faster and have more MP on top of being able to steal seeds (but stealing prevents the monster medal check in the GBC version).  The Fighter will have a much better crit chance for physical attacks but the multi-target weapons can't crit anyways.
 
-->
== A Different Approach ==
== A Different Approach ==
This is a party that allows to defeat Divinegon/God Dragon (Game Boy Color/SNES exclusive boss) with an average level lower than 40, and to use all the character classes in one game:
This is a party that allows to defeat Divinegon/God Dragon (Game Boy Color/SNES exclusive boss) with an average level lower than 40, and to use all the character classes in one game:
61,114

edits