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{{Header Nav|game=Dragon Warrior III}}
{{Header Nav|game=Dragon Warrior III}}


'''Personalities''' are a game mechanic added to the remakes of ''[[Dragon Quest III]]'' which effect character stat growth. The [[../Player_classes#Hero|Hero]] is assigned one of 30 personalities through a test at the beginning of the game and recruited members are assigned a personality based on their starting stats. Personalities can be changed throughout the game with the use of [[#Books|book items]] and by equipping certain pieces of equipment.  There are a total of '''45''' possible personalities.  Note that in most Dragon Quest games, stats are determined randomly at level up, or according to a specific distribution of growth.
'''Personalities''' are a game mechanic added to the remakes of ''[[Dragon Quest III]]'' which effect character attribute growth. The [[../Player_classes#Hero|Hero]] is assigned one of 30 personalities through a test at the beginning of the game and recruited members are assigned a personality based on their starting attributes. Personalities can be changed throughout the game with the use of [[#Books|book items]] and by equipping certain pieces of equipment.  There are a total of '''45''' possible personalities.  Note that in most Dragon Quest games, attributes are determined randomly at level up, or according to a specific distribution of growth.


In the sections below, the names of personalities from the Game Boy Color version of ''Dragon Quest III'' are used.  These are the only 'official' names for personalities as the Super Nintendo version of the game was never officially translated.  However, most fan translation names are similar to the ones used in the Game Boy Color version.
In the sections below, the names of personalities from the Game Boy Color version of ''Dragon Quest III'' are used.  These are the only 'official' names for personalities as the Super Nintendo version of the game was never officially translated.  However, most fan translation names are similar to the ones used in the Game Boy Color version.


== Personalities and stat effects ==
== Personalities and attribute effects ==
{| {{prettytable|sortable=1}}
'''Books''' modify the personality permanently; '''accessories''' modify the personality as long as they're equipped. If a personality cannot be obtained using any item, then it's only available for a character at game start; '''''"not starting hero"''''' means that the Hero cannot start the game with it.
! Name !! Strength (STR) !! Agility (AGI) !! Vitality (VIT) !! Intelligence (INT) !! Luck (LUC) !! Composite Total !! Notes  
 
{| {{prettytable|sortable=1|text center=1}}
! Name !! STR !! AGL !! VIT !! INT !! LUCK !! Sum !! Notes !! Item
|-
| Ordinary [Everyman] || 100% || 100% || 100% || 100% || 100% || +0% || Not starting Hero ||
|-
| Tomboy || {{yes|110%}} || {{yes|110%}} || 80% || 90% || 90% || -20% || Female only <br/>Not starting Hero || [[File:DQ3 SNES Book.png|15px]] Tomboy Book
|-
| Unique [Gourmet/Gourmand] || {{yes|110%}} || 60% || {{yes|110%}} || 50% || 80% || -90% || Not starting Hero ||
|-
| Defiant [Sore loser] || 95% || {{yes|105%}} || {{yes|105%}} || 95% || 95% || -5% || || [[File:DQ3 SNES Book.png|15px]] Defy Book
|-
| Sexy [Vamp] || 110% || {{yes|120%}} || 105% || 115% || {{yes|120%}} || +70% || Female only || [[File:DQ3 SNES Book.png|15px]] Naughty Book <br/> Garter
|-
| Cowardly [Wimp] || 90% || 70% || 90% || {{yes|120%}} || {{yes|120%}} || -10% || || [[File:DW3 ring.png]] Flee ring (cursed)
|-
| Lonesome [Socialite] || 100% || 90% || 80% || {{yes|110%}} || {{yes|110%}} || -10% || || Pierce
|-
!colspan=9| "Strong" personalities
|-
! Name !! STR !! AGL !! VIT !! INT !! LUCK !! Sum !! Notes !! Item
|-
|-
| Agile || 90% || 120% || 90% || 100% || 80% || -20% ||
| Valiant [Paragon] || {{yes|140%}} || 70% || 100% || 80% || 70% || -40% || || [[File:DQ3 SNES Book.png|15px]] Hero Guide <br/> [[File:DW3 ring.png]] Hero ring [Mighty Armlet]
|-
|-
| Alert || 90% || 110% || 90% || 120% || 100% || +10% ||
| Amazon || {{yes|130%}} || 90% || 100% || 80% || 80% || -20% || Female only <br/> Not starting Hero ||  
|-
|-
| Amazon || 130% || 90% || 100% || 80% || 80% || -20% || Female only
| Jock [Meathead] || {{yes|130%}} || 80% || 100% || 70% || 80% || -40% || Not starting Hero || [[File:DQ3 SNES Book.png|15px]] Muscle Guidebook <br/> [[File:DW3 ring.png]] Strength ring
|-
|-
| Bully || 120% || 90% || 90% || 60% || 70% || -70% ||
| Bully [Thug] || {{yes|120%}} || 90% || 90% || 60% || 70% || -70% || || Tattoo
|-
|-
| Carefree || 100% || 75% || 110% || 105% || 105% || -5% ||
| Macho [Idealist] || {{yes|115%}} || 100% || 110% || 90% || 60% || -25% || ||  
|-
|-
| Careless || 80% || 115% || 100% || 70% || 70% || -65% ||
!colspan=9| "Agile" personalities
|-
|-
| Cowardly || 90% || 70% || 90% || 120% || 120% || -10% ||
! Name !! STR !! AGL !! VIT !! INT !! LUCK !! Sum !! Notes !! Item
|-
|-
| Defiant || 95% || 105% || 105% || 95% || 95% || -5% ||
| Quick [Bat out of Hell] || 100% || {{yes|140%}} || 100% || 100% || 100% || +40% || Not starting Hero || Agl. scarf
|-
|-
| Diligent || 110% || 85% || 120% || 90% || 70% || -25% ||
| Silly [Clown] || 100% || {{yes|120%}} || 95% || 115% || 110% || +40% || || [[File:DQ3 SNES Book.png|15px]] Joke Book <br/> Mohawk wig
|-
|-
| Eager || 105% || 90% || 110% || 100% || 80% || -15% ||
| Fearless [Daredevil] || 95% || {{yes|120%}} || 115% || 100% || 100% || +30% || || [[File:DQ3 SNES Book.png|15px]] Brave Book
|-
|-
| Fearless || 95% || 120% || 115% || 100% || 100% || +30% ||
| Agile [Acrobat] || 90% || {{yes|120%}} || 90% || 100% || 80% || -20% || Not starting Hero || [[File:DW3 ring.png]] Speed ring
|-
|-
| Foolish || 85% || 115% || 80% || 80% || 90% || -50% ||
| Foolish [Scatterbrain] || 85% || {{yes|115%}} || 80% || 80% || 90% || -50% || ||  
|-
|-
| Happy || 90% || 100% || 90% || 100% || 130% || +10% ||
| Careless [Klutz] || 80% || {{yes|115%}} || 100% || 70% || 70% || -65% || ||  
|-
|-
| Helpless || 95% || 100% || 90% || 105% || 100% || -10% ||
| Vain [Show-off] || 105% || {{yes|110%}} || 95% || 105% || 95% || +10% || || [[File:DW3 ring.png]] Ruby ring
|-
|-
| Honest || 100% || 90% || 100% || 110% || 90% || -10% ||
| Selfish [Narcissist] || 95% || {{yes|105%}} || 90% || 90% || 90% || -30% || ||  
|-
|-
| Ironman || 105% || 80% || 130% || 90% || 80% || -15% ||
!colspan=9| "Vital" personalities
|-
|-
| Jock || 130% || 80% || 100% || 70% || 80% || -40% ||
! Name !! STR !! AGL !! VIT !! INT !! LUCK !! Sum !!width=120px| Notes !!width=120px| Item
|-
|-
| Kindly || 105% || 95% || 105% || 110% || 95% || +10% ||
| Tough [Tough cookie] || 115% || 90% || {{yes|140%}} || 80% || 70% || -5% || || Power belt
|-
|-
| Ladylike || 100% || 80% || 95% || 110% || 140% || +25% || Female only
| Ironman [Ironclad] || 105% || 80% || {{yes|130%}} || 90% || 80% || -15% || Not starting Hero ||
|-
|-
| Lazy || 115% || 60% || 120% || 65% || 110% || -30% ||
| Lewd [Lothario] || 105% || 95% || {{yes|120%}} || 105% || 90% || +15% || Male only || [[File:DQ3 SNES Book.png|15px]] Naughty Book <br/> [[File:DW3 rosary.png]] Gold necklace
|-
|-
| Lewd || 105% || 95% || 120% || 105% || 90% || +15% || Male only
| Solitary [Lone wolf] || 100% || 110% || {{yes|120%}} || 110% || 70% || +10% || || [[File:DW3 ring.png]] Punk ring
|-
|-
| Logical || 80% || 105% || 90% || 125% || 80% || -20% ||
| Timid [Shrinking violet] || 110% || 60% || {{yes|120%}} || 110% || 90% || -10% || ||  
|-
|-
| Lonesome || 100% || 90% || 80% || 110% || 110% || -10% ||
| Diligent [Plugger] || 110% || 85% || {{yes|120%}} || 90% || 70% || -25% || || Toughness [Restless Heart]
|-
|-
| Lucky || 100% || 110% || 100% || 100% || 150% || +60% || Male only
| Lazy [Lazybones] || 115% || 60% || {{yes|120%}} || 65% || 110% || -30% || ||
|-
|-
| Macho || 115% || 100% || 100% || 90% || 60% || -35% ||
| Stubborn [Mule] || 100% || 60% || {{yes|120%}} || 60% || 70% || -90% || || Stone wig (cursed)
|-
|-
| Meddler || 105% || 85% || 110% || 80% || 70% || -50% ||
| Carefree [Free spirit] || 100% || 75% || {{yes|110%}} || 105% || 105% || -5% || ||  
|-
|-
| Naive || 100% || 90% || 90% || 70% || 110% || -40% ||
| Eager [Drudge] || 105% || 90% || {{yes|110%}} || 100% || 80% || -15% || ||  
|-
|-
| Ordinary || 100% || 100% || 100% || 100% || 100% || +0% ||
| Meddler || 105% || 85% || {{yes|110%}} || 80% || 70% || -50% || Not starting Hero ||  
|-
|-
| Quick || 100% || 140% || 100% || 100% || 100% || +40% ||
!colspan=9| "Intelligent" personalities
|-
|-
| Romantic || 95% || 110% || 95% || 115% || 100% || +15% ||
! Name !! STR !! AGL !! VIT !! INT !! LUCK !! Sum !!width=120px| Notes !!width=120px| Item
|-
|-
| Selfish || 95% || 105% || 90% || 90% || 90% || -30% ||
| Sharp [Genius] || 100% || 120% || 80% || {{yes|140%}} || 90% || +30% || Not starting Hero || [[File:DQ3 SNES Book.png|15px]] Smart Book
|-
|-
| Sexy || 110% || 120% || 105% || 115% || 120% || +70% || Female only
| Smart [Wit] || 95% || 100% || 100% || {{yes|130%}} || 90% || +15% || || Int. specs
|-
|-
| Sharp || 100% || 120% || 80% || 140% || 90% || +30% ||
| Logical [Egghead] || 80% || 105% || 90% || {{yes|125%}} || 80% || -20% || ||  
|-
|-
| Silly || 100% || 120% || 95% || 115% || 110% || +40% ||
| Alert [Slippery devil] || 90% || 110% || 90% || {{yes|120%}} || 100% || +10% || || [[File:DQ3 SNES Book.png|15px]] Cheater Guide
|-
|-
| Smart || 95% || 100% || 100% || 130% || 90% || +15% ||
| Romantic [Daydreamer] || 95% || 110% || 95% || {{yes|115%}} || 100% || +15% || || [[File:DW3 rosary.png]] Rosary
|-
|-
| Solitary || 100% || 110% || 120% || 110% || 70% || +10% ||
| Kindly [Good egg] || 105% || 95% || 105% || {{yes|110%}} || 95% || +10% || || [[File:DQ3 SNES Book.png|15px]] Kindly Book <br/> [[File:DW3 ring.png]] Love ring
|-
|-
| Stubborn || 100% || 60% || 120% || 60% || 70% || -90% ||
| Honest [Straight arrow] || 100% || 90% || 100% || {{yes|110%}} || 90% || -10% || ||  
|-
|-
| Timid || 110% || 60% || 120% || 110% || 90% || -10% ||
| Helpless [Spoilt brat] || 95% || 100% || 90% || {{yes|105%}} || 100% || -10% || || [[File:DQ3 SNES Book.png|15px]] Wimpy Book <br/> Sucker
|-
|-
| Tomboy || 110% || 110% || 80% || 90% || 90% || -20% || Female only
!colspan=9| "Lucky" personalities
|-
|-
| Tough || 115% || 90% || 140% || 80% || 70% || -5% ||
! Name !! STR !! AGL !! VIT !! INT !! LUCK !! Sum !!width=120px| Notes !!width=120px| Item
|-
|-
| Twisted || 70% || 120% || 70% || 110% || 130% || +0% ||
| Lucky [Lucky devil] || 100% || 110% || 100% || 100% || {{yes|150%}} || +60% || Male only <br/>Not starting Hero || Gold beak
|-
|-
| Unique || 110% || 60% || 110% || 50% || 80% || -90% ||
| Ladylike [Princess] || 100% || 80% || 95% || 110% || {{yes|140%}} || +25% || Female only <br/>Not starting Hero || [[File:DQ3 SNES Book.png|15px]] Lady Manual <br/>[[File:DW3 crown.png]] Tiara
|-
|-
| Vain || 105% || 110% || 95% || 105% || 95% || +10% ||
| Happy [Happy camper] || 90% || 100% || 90% || 100% || {{yes|130%}} || +10% || || [[File:DQ3 SNES Book.png|15px]] Lucky Book <br/> Bunny tail
|-
|-
| Valiant || 140% || 70% || 100% || 80% || 70% || -40% ||
| Weepy [Crybaby] || 90% || 90% || 100% || 110% || {{yes|115%}} || +5% || || [[File:DQ3 SNES Book.png|15px]] Tragic Tale
|-
|-
| Weepy || 90% || 90% || 100% || 110% || 115% || +5% ||
| Twisted [Contrarian] || 70% || 120% || 70% || 110% || {{yes|130%}} || +0% || Not starting Hero ||  
|-
|-
| Naive [Lout] || 100% || 90% || 90% || 70% || {{yes|110%}} || -40% || ||
|}
|}


== Analysis ==
== Analysis ==
The ''sexy'' personality is often regarded as the best due to its +70% composite stat bonus. For this reason, choosing female characters is often preferred since males cannot have the sexy personality. Personality does not effect anything significant in the game other than stats, so it does not benefit the player to have any character with a personality that results in a negative overall composite total. Certain personalities are better for specific classes.  For example, a male fighter that has a ''lucky'' personality will keep his traditionally high agility and add a high amount of luckThis allows him to cause even more critical hits.
The ''sexy'' personality (or "Vamp" in the iOS version) is often regarded as the best due to its +70% composite attribute bonus. Many choose to use female characters over males, since this personality is exclusive to Females.
 
However, not all attributes are equal.
 
--------------------------------------------
Base Damage = (Attack - Defense/2)*modifier
Modifier = .39-.59
 
Agility = (Agility/2) is added to a character's defense. Additionally the game multiplies each character's and monster's agility by a random percentage (0-100%), then chooses the highest resulting AGL, executes this character's action, chooses the second best AGL, executes the action, and etc.
 
HP = Vitality * 2
 
MP = Intelligence * 2
 
Chance of Being Hit By Status Ailments = (384 - LUCK) * (32-160, depending on the specific status ailment) / 65536
--------------------------------------------
 
The end results of this is are thus: Each point of Strength increases your Damage by ~0.5 points, each point of Agility adds ~0.5 to your defense and increases one's chance of going first by variable amounts (depending on the enemy's Agility relative to yours), each point of Luck increases your status resistance by ~0.05-0.24% (depending on which specific spell is being used against you), and each point in Vitality and Intelligence gives '''+2 extra points''' into HP and MP respectively.
 
Non-casters gain no benefit from Intelligence (and late game casters may have more than enough MP without boosts), while dedicated casters have minimal use for Strength, Agility's boost to defense does not apply against magic attacks, and the benefits of Luck are relatively minorWhile the "Sexy/Vamp" has decent Intelligence, its Vitality pales in comparison to personalities such as the "Tough", "Solitary", and "Timid" personalities.  In addition, its bonuses, while generally high across the board, are not as high in any attribute as the game's more "specialized" personalities.
 
For these reasons, you will want to be careful before assigning it to any particular classes.  HP is arguably the game's most valuable attribute; and some classes are specialized enough to where they don't actually benefit from all of the bonuses of the "Sexy" personality.


== Hero Personality Quiz ==
== Hero personality quiz ==
[[File:DQIII_starting_personality.png|thumb|right|Starting personality graph]]
[[File:DQIII_starting_personality.png|thumb|right|Starting personality graph]]
At the start of a new game, the hero is asked a series of questions by an unknown source.  These questions determine the hero's starting personality.  It is later revealed that the questioner is actually [[../Enemies#Divinegon|Divinegon]], boss of the first bonus dungeon.  The player is asked to enter their real name and birth date, however these inputs have no effect on the resulting personality test.  The first question is randomly chosen from the 5 possible starting questions.  Any of the 29 possible personalities can be obtained from any of the 5 starting questions.  In total, there are 43 different questions that can be asked, including 1 question which can be asked twice.   
At the start of a new game, the hero is asked a series of questions by an unknown source.  These questions determine the hero's starting personality.  The player is asked to enter their real name and birth date, however these inputs have no effect on the resulting personality test.  The first question is randomly chosen from the 5 possible starting questions.  Any of the 30 possible personalities can be obtained from any of the 5 starting questions.  In total, there are 43 different questions that can be asked, including 1 question which can be asked twice.   


At the end of each possible question chain is an imaginary scenario in which the hero must decide what to do.  These scenarios determine the final personality.  There are 8 different scenarios that can be played depending on the player's answers to the questions.  Some scenarios have up to 5 possible personality results depending on the actions of the hero during the scenario.
At the end of each possible question chain is an imaginary scenario in which the hero must decide what to do.  These scenarios determine the final personality.  There are 8 different scenarios that can be played depending on the player's answers to the questions.  Some scenarios have up to 5 possible personality results depending on the actions of the hero during the scenario.


The 29 possible starting personalities for a hero are:
The 32 possible starting personalities for a hero are:
* Alert
 
* Bully
{|{{prettytable|notwide=1|text center=1}}
* Carefree
! Strength !! Agility !! Vitality !! Intelligence !! Luck !! 2 attr.
* Careless
|-
* Cowardly
| Valiant (x140%)<br/> Bully (x120%)<br/> Macho (x115%)
* Defiant
| Silly (x120%)<br/> Fearless (x120%)<br/> Foolish (x115%)<br/> Careless (x115%)<br/> Vain (x110%)<br/> Selfish (x105%)
* Diligent
| Tough (x140%)<br/> Lewd (x120%)<br/> Solitary (x120%)<br/> Timid (x120%)<br/> Diligent (x120%)<br/> Lazy (x120%)<br/> Stubborn (x120%)<br/> Carefree (x110%)<br/> Eager (x110%)
* Eager
| Smart (x130%)<br/> Logical (x125%)<br/> Alert (x120%)<br/> Romantic (x115%)<br/> Kindly (x110%)<br/> Honest (x110%)<br/> Helpless (x105%)
* Fearless
| Happy (x130%)<br/> Weepy (x115%)<br/> Naive (x110%)
* Foolish
| Sexy (Agl x120% & Luck x120%)<br/> Defiant (Agl x105 & Vit x105%)<br/> Cowardly (Int x120% & Luck x120%)<br/> Lonesome (Int x110% & Luck x110%)
* Happy
|}
* Helpless
* Honest
* Kindly
* Lazy
* Lewd
* Logical
* Lonesome
* Macho
* Naive
* Romantic
* Selfish
* Silly
* Solitary
* Stubborn
* Timid
* Tough
* Vain
* Valiant
* Weepy


The 16 personalities which the hero cannot start with are:
The 13 personalities which the hero cannot start with are:
* Agile
* Agile
* Amazon
* Amazon
* Eager
* Ironman
* Ironman
* Jock
* Jock
Line 153: Line 175:
* Ordinary
* Ordinary
* Quick
* Quick
* Sexy
* Sharp
* Sharp
* Smart
* Tomboy
* Tomboy
* Twisted
* Twisted
Line 161: Line 181:


== Recruitable member personality ==
== Recruitable member personality ==
Characters which are created and recruited at Luisa's Place have different mechanism to determine their personality.  Each character class has its own set of base statistics.
Characters which are created and recruited at Luisa's Place have different mechanism to determine their personality.  Each character class has its own set of base attributes.


{| {{prettytable|sortable=1}}
{| {{prettytable|sortable=1|notwide=1|text center=1}}
! Class !! Strength (STR) !! Agility (AGI) !! Vitality (VIT) !! Intelligence (INT) !! Luck (LUC)
! Class !! STR !! AGL !! VIT !! INT !! LUCK
|-
|-
| Soldier/Warrior (M) || 9 || 2 || 9 || 2 || 3
| Warrior (M) || {{yes|9}} || 2 || {{yes|9}} || 2 || 3
|-
|-
| Soldier/Warrior (F) || 8 || 3 || 8 || 3 || 3
| Warrior (F) || {{yes|8}} || 3 || {{yes|8}} || 3 || 3
|-
|-
| Fighter (M) || 14 || 9 || 7 || 3 || 2
| Fighter (M) || {{yes|14}} || {{yes|9}} || 7 || 3 || 2
|-
|-
| Fighter (F) || 12 || 11 || 7 || 4 || 3
| Fighter (F) || {{yes|12}} || {{yes|11}} || 7 || 4 || 3
|-
|-
| Wizard/Mage (M)  || 3 || 6 || 4 || 7 || 3
| Wizard/Mage (M)  || 3 || {{yes|6}} || 4 || {{yes|7}} || 3
|-
|-
| Wizard/Mage (F)  || 2 || 7 || 4 || 7 || 3
| Wizard/Mage (F)  || 2 || {{yes|7}} || 4 || {{yes|7}} || 3
|-
|-
| Priest (M)  || 4 || 5 || 4 || 6 || 3
| Priest (M)  || 4 || {{yes|5}} || 4 || {{yes|6}} || 3
|-
|-
| Priest (F)  || 4 || 5 || 4 || 6 || 3
| Priest (F)  || 4 || {{yes|5}} || 4 || {{yes|6}} || 3
|-
|-
| Dealer (M)  || 5 || 1 || 6 || 6 || 4
| Dealer (M)  || 5 || 1 || {{yes|6}} || {{yes|6}} || 4
|-
|-
| Dealer (F)  || 5 || 2 || 5 || 7 || 4
| Dealer (F)  || 5 || 2 || {{yes|5}} || {{yes|7}} || 4
|-
|-
| Jester (M)  || 4 || 3 || 6 || 2 || 10
| Jester (M)  || 4 || 3 || {{yes|6}} || 2 || {{yes|10}}
|-
|-
| Jester (F)  || 4 || 3 || 5 || 3 || 10
| Jester (F)  || 4 || 3 || {{yes|5}} || 3 || {{yes|10}}
|-
|-
| Thief (M)  || 6 || 10 || 5 || 5 || 8
| Thief (M)  || 6 || {{yes|10}} || 5 || 5 || {{yes|8}}
|-
|-
| Thief (F)  || 5 || 12 || 5 || 6 || 8
| Thief (F)  || 5 || {{yes|12}} || 5 || 6 || {{yes|8}}
|}
|}
As each character is created, the player is given the opportunity to use five seeds to further raise the character's stats.  Each seed will increase the single stat by 1-3 points.  The seeds can be distributed manually or randomly by the computer if the player chooses that option.  After the final starting stats have been determined, a calculation is performed to determine the personality.
As each character is created, the player is given the opportunity to use five seeds to further raise the character's attributes.  Each seed will increase the single attribute by 1-3 points.  The seeds can be distributed manually or randomly by the computer if the player chooses that option.  After the final starting attributes have been determined, a calculation is performed to determine the personality.


The base values from the above table are subtracted from the final starting stats to get the "bonus" values, i.e. the amount by which each stat exceeds the base value for the character's gender and class.  The five stats are ranked from highest to lowest bonus.  If two stats have an equal bonus, the base stat value is used to break the tie.  Finally, a personality is chosen based on the class, the highest bonus, the value of that bonus, the second-highest bonus in some cases, and random chance.
The base values from the above table are subtracted from the final starting attributes to get the "bonus" values, i.e. the amount by which each attribute exceeds the base value for the character's gender and class.  The five attributes are ranked from highest to lowest bonus.  If two attributes have an equal bonus, the base attribute value is used to break the tie.  Finally, a personality is chosen based on the class, the highest bonus, the value of that bonus, the second-highest bonus in some cases, and random chance.


{| {{prettytable|sortable=1}}
{| {{prettytable|notwide=1}}
|-
|-
! colspan="3" | Highest bonus is Strength (STR)
! colspan="3" | Highest bonus is Strength (STR)
|-
|-
| rowspan="5" | Warrior/Fighter || STR >= 11 || Valiant/Jock/Amazon
| rowspan="5" bgcolor="palegreen"| '''Warrior/Fighter''' || STR >= 11 || Valiant/Jock/Amazon
|-
|-
| STR >= 7  || Jock/Macho/Tomboy/Bully
| STR >= 7  || Jock/Macho/Tomboy/Bully
Line 244: Line 264:
| Otherwise || Careless/Vain/Lonesome/Weepy/Ordinary
| Otherwise || Careless/Vain/Lonesome/Weepy/Ordinary
|-
|-
| rowspan="5" | Fighter/Thief || AGI >= 11 || Quick/Fearless/Agile
| rowspan="5" bgcolor="palegreen"| '''Fighter/Thief''' || AGI >= 10 || Quick/Fearless/Agile
|-
|-
| AGI >= 7  || Fearless/Agile/Foolish/Solitary
| AGI >= 7  || Fearless/Agile/Foolish/Solitary
Line 264: Line 284:
! colspan="3" | Highest bonus is Vitality (VIT)
! colspan="3" | Highest bonus is Vitality (VIT)
|-
|-
| rowspan="4" | Warrior/Fighter/Dealer || VIT >= 10 || Tough/Ironman
| rowspan="4" bgcolor="palegreen"| Warrior/Fighter/'''Dealer''' || VIT >= 10 || Tough/Ironman
|-
|-
| VIT >= 6  || Diligent/Eagar/Stubborn/Lewd
| VIT >= 6  || Diligent/Eagar/Stubborn/Lewd
Line 280: Line 300:
| Otherwise || Lonesome/Cowardly/Naive/Carefree/Ordinary
| Otherwise || Lonesome/Cowardly/Naive/Carefree/Ordinary
|-
|-
| rowspan="4" | Jester/Thief || VIT >= 11 || Tough/Ironman/Unique
| rowspan="4" bgcolor="palegreen"| '''Jester'''/Thief || VIT >= 11 || Tough/Ironman/Unique
|-
|-
| VIT >= 6  || Eagar/Stubborn/Unique/Lewd
| VIT >= 6  || Eagar/Stubborn/Unique/Lewd
Line 296: Line 316:
| Otherwise || Naive/Helpless/Silly/Kindly/Ordinary
| Otherwise || Naive/Helpless/Silly/Kindly/Ordinary
|-
|-
| rowspan="3" | Mage/Priest || INT >= 10 || Sharp/Smart
| rowspan="3" bgcolor="palegreen"| '''Mage/Priest''' || INT >= 10 || Sharp/Smart
|-
|-
| INT >= 6  || Smart/Alert/Logical/Romantic/Cowardly
| INT >= 6  || Smart/Alert/Logical/Romantic/Cowardly
Line 334: Line 354:
| Otherwise || Vain/Naive/Weepy/Kindly/Honest/Ordinary
| Otherwise || Vain/Naive/Weepy/Kindly/Honest/Ordinary
|-
|-
| rowspan="3" | Jester || LUC >= 9  || Lucky/Ladylike
| rowspan="3" bgcolor="palegreen"| '''Jester''' || LUC >= 9  || Lucky/Ladylike
|-
|-
| LUC >= 6  || Happy/Naive/Helpless/Sexy/Lewd
| LUC >= 6  || Happy/Naive/Helpless/Sexy/Lewd
Line 341: Line 361:
|}
|}


== Altering Personality ==
===How to get the personality that you want===
Personality can be altered during the game in two ways: a character can equip a piece of equipment which forces a specific personality, or a book item can be used which changes the character's base personality. Book items can be found throughout the game, with many hidden in bookcases and pots in towns.  The most highly valued book is the sexy book which is obtainable through one of the wishes [[../Enemies#Divinegon|Divinegon]] grants.
{|{{prettytable|notwide=1|float=right}}
|+Summary
|
*Choose a personality and find which primary attribute bonus needs to be boosted.
*Boost primary attribute.
*Spend remaining points on tertiary attributes (the ones that don't help the class much).
|}
When recruiting party members the best thing to do is to save between making party members. Choose the class you will be recruiting, then choose a fully positive personality for the class that you are recruiting, for example, the Honest personality for Priests/Clerics (which is primarily Str, Vit, and Int focused). Some personalities are better for building a particular attribute and are meant for advanced progression strategies (e.g. focusing on a personality that gives the highest bonus for a particular attribute).


== SNES to GBC Personality Translations ==
After you've chosen the personality that you want, look in the above tables to see which primary attribute needs to be given seeds in order to get it. Although the requirements for getting the personality you want may result in skewed starting attributes, that is a minor inconvenience. Now, if you have a Priest/Cleric that you want to have, for example, the personality type of Honest, you have to make sure the following conditions are met (this is also outlined in the tables, above):
The following table shows the different translations of the personality names in the SNES and GBC versions of Dragon Quest III. Note that this table uses the DQ translations English patch.
#STR must be the attribute with the highest bonus from applying seeds. Make sure you do not add more than 6 points to STR.
#Neither VIT nor INT can have the second highest bonus from applying seeds.
 
The easiest way to make sure the second condition is met is by not spending any points in it. A better way is to make sure STR has 3-6 points (1-3 seeds) in it, then add 2-5 points (1-2 seeds) to another attribute that doesn't affect personality (in this case AGI and LUK). The final seed can then, probably, be safely be added to INT or VIT (in some cases the final seed will apply 2 points and mess the whole thing up).
 
The result is a slightly skewed set of attributes, but after a couple of levels they will be on track again.
 
== Altering personality ==
Personality can be altered during the game in two ways: a character can equip a piece of equipment which forces a specific personality, or a book item can be used which changes the character's base personality. Book items can be found throughout the game, with many hidden in bookcases and pots in towns. The most highly valued book is the sexy book which is obtainable through one of the wishes [[../Enemies#Divinegon|Divinegon]] grants.
 
== SNES to GBC personality translations ==
The following table shows the different translations of the personality names in the SNES and GBC versions of Dragon Quest III. Note that this table uses the DQ translations English patch.
{| {{prettytable|notwide=1|sortable=1}}
{| {{prettytable|notwide=1|sortable=1}}
! SNES !! GBC
! SNES !! GBC
Line 351: Line 389:
| Hyper || Quick
| Hyper || Quick
|-
|-
| Sharp || Sharp
| Gourmet || Unique
|-
|-
| Lucky || Lucky
| Silly || Twisted
|-
|-
| Silly || Twisted
| Worldly || Diligent
|}
|}


== Books ==
== [[File:DQ3_SNES_Book.png]] Books ==
{{sect-stub}}
In the World you will find various books. By reading it the Personality of the Reader will change.  
In the World you will find Books. By reading it the Personality of the Reader will change.  
:''For Info on Accessory see: [[../Items#Accessory|Items]]''
{{col|3|begin}}
{| {{prettytable|notwide=1|sortable=1}}
{| {{prettytable|notwide=1|sortable=1}}
! Book !! Personality
! Book !! Personality
Line 367: Line 406:
|-
|-
| Tomboy Book || Tomboy
| Tomboy Book || Tomboy
|-
| Cheater Guide || Alert
|-
| Smart Book || Sharp
|-
| Joke Book || Silly
|}
{{col|3}}
{| {{prettytable|notwide=1|sortable=1}}
! Book !! Personality
|-
| Kindly Book || Kindly
|-
| Lady Manual || Ladylike
|-
| Lucky Book || Happy
|-
| Brave Book || Fearless
|-
| Naughty Book || Lewd/Sexy
|}
{{col|3}}
{| {{prettytable|notwide=1|sortable=1}}
! Book !! Personality
|-
| Wimpy Book || Helpless
|-
| Hero Guide || Valiant
|-
| Tragic Tale || Weepy
|-
| Defy Book || Defiant
|}
|}
{{col|3|end}}


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