Dragon Warrior III/Zoma's Castle: Difference between revisions

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There's good news and bad news about these servant fights. The bad news is that your progress against them cannot be saved. If you defeat all three, and lose against Zoma or leave the castle (or even just the floor) and return, you will be forced to fight all three servants again. The good news is that these fights aren't terribly painful if you are high enough in level, and it's a rather quick way to obtain over ten thousand experience points for your entire party. Fight the servants, climb back up to the floor above, heal up and return to the lair to repeat the battles.
There's good news and bad news about these servant fights. The bad news is that your progress against them cannot be saved. If you defeat all three, and lose against Zoma or leave the castle (or even just the floor) and return, you will be forced to fight all three servants again. The good news is that these fights aren't terribly painful if you are high enough in level, and it's a rather quick way to obtain over ten thousand experience points for your entire party. Fight the servants, climb back up to the floor above, heal up and return to the lair to repeat the battles.


[[File:DW3_monster_NES_King_Hydra.png|right]]
[[File:DW3_monster_SNES_King_Hydra.png|right]]
You will start out by facing a {{~|Enemies#King Hydra|King Hydra}}, possibly the very same that killed your father. Like many of the {{~|Enemies#Hydra|Hydras}} you have faced before him, he can attack twice per round, and he favors using his fiery breath attacks. Make sure your healer relies on the Sage's Stone to keep your party's health as high as possible without resorting to using up magic points. Barrier is a good spell to cast to protect you from the flame breath. Otherwise cast BiKill on your best warriors to increase the amount of damage they do and to speed up the fight.
You will start out by facing a {{~|Enemies#King Hydra|King Hydra}}, possibly the very same that killed your father. Like many of the {{~|Enemies#Hydra|Hydras}} you have faced before him, he can attack twice per round, and he favors using his fiery breath attacks. Make sure your healer relies on the Sage's Stone to keep your party's health as high as possible without resorting to using up magic points. Barrier is a good spell to cast to protect you from the flame breath. Otherwise cast BiKill on your best warriors to increase the amount of damage they do and to speed up the fight.


[[File:DW3_monster_NES_Baramos_Bomus.png|left]]
[[File:DW3_monster_SNES_Barabomus.png|left]]
After you defeat the {{~|Enemies#King Hydra|King Hydra}}, you will have to take a few steps forward before the fight with the next servant initiates. This servant will resemble Archfiend {{~|Enemies#Baramos|Baramos}}, but he is known as {{~|Enemies#Baramos Bomus|Baramos Bomus}} <span style="color:green">({{~|Enemies#Barabomus|Barabomus}})</span>. He is like a powered up {{~|Enemies#Baramos|Baramos}}. He too can attack twice per round, although he won't always do that. He favors the Explodet spells over everything, although his fire breath weapon is considerably more damaging. You'll need to do everything you can to keep up with the healing. The Sage's Stone should be sufficient, but there may be a few rounds where an extra helping hand from the Hero might be in order. Cast Barrier to cut down on the amount of damage that his fire attacks do to the party. Once again, BiKill is useful, as you will find that this version of {{~|Enemies#Baramos|Baramos}} has rather good defense.
After you defeat the {{~|Enemies#King Hydra|King Hydra}}, you will have to take a few steps forward before the fight with the next servant initiates. This servant will resemble Archfiend {{~|Enemies#Baramos|Baramos}}, but he is known as {{~|Enemies#Baramos Bomus|Baramos Bomus}} <span style="color:green">({{~|Enemies#Barabomus|Barabomus}})</span>. He is like a powered up {{~|Enemies#Baramos|Baramos}}. He too can attack twice per round, although he won't always do that. He favors the Explodet spells over everything, although his fire breath weapon is considerably more damaging. You'll need to do everything you can to keep up with the healing. The Sage's Stone should be sufficient, but there may be a few rounds where an extra helping hand from the Hero might be in order. Cast Barrier to cut down on the amount of damage that his fire attacks do to the party. Once again, BiKill is useful, as you will find that this version of {{~|Enemies#Baramos|Baramos}} has rather good defense.


[[File:DW3_monster_NES_Baramos_Gonus.png|right]]
[[File:DW3_monster_SNES_Baragonus.png|right]]
The final servant resembles a purple version of {{~|Enemies#Scalgon|Scalgons}} and {{~|Enemies#Putregon|Putregons}} that you have fought in the past, known as {{~|Enemies#Baramos Gonus|Baramos Gonus}} <span style="color:green">({{~|Enemies#Baragonus|Baragonus}})</span>. Whether this is the skeleton of one of the defeated Baramoses, or something else entirely is unsure. However, you will find this servant to be surprisingly simple. His only attack seems to be a single strike. Granted, this single strike does a tremendous amount of damage to one player, but if your party is fully healed, it is unlikely that any of his strikes will be sufficient to destroy your characters. Keep the healing support going, and use regular attacks on this servant until he is defeated. Then there will be nothing standing between you and Zoma.
The final servant resembles a purple version of {{~|Enemies#Scalgon|Scalgons}} and {{~|Enemies#Putregon|Putregons}} that you have fought in the past, known as {{~|Enemies#Baramos Gonus|Baramos Gonus}} <span style="color:green">({{~|Enemies#Baragonus|Baragonus}})</span>. Whether this is the skeleton of one of the defeated Baramoses, or something else entirely is unsure. However, you will find this servant to be surprisingly simple. His only attack seems to be a single strike. Granted, this single strike does a tremendous amount of damage to one player, but if your party is fully healed, it is unlikely that any of his strikes will be sufficient to destroy your characters. Keep the healing support going, and use regular attacks on this servant until he is defeated. Then there will be nothing standing between you and Zoma.


Before you rush ahead to fight {{~|Enemies#Zoma|Zoma}}, it is important to ensure that you in fact are strong enough to fight against him. To ensure success, all of your characters should be at ''least'' level 40 or above. If any of your characters have less than one million experience points, it's probably a good idea to continue training them until you pass that threshold. If you are confident that you are strong enough, approach him and let the battle begin.
Before you rush ahead to fight {{~|Enemies#Zoma|Zoma}}, it is important to ensure that you in fact are strong enough to fight against him. To ensure success, all of your characters should be at ''least'' level 40 or above. If any of your characters have less than one million experience points, it's probably a good idea to continue training them until you pass that threshold. If you are confident that you are strong enough, approach him and let the battle begin.


[[File:DW3_monster_NES_Zoma_(phase_1).png|left]]
[[File:DW3_monster_SNES_Zoma_(phase_1).png|left]]
In his natural state, {{~|Enemies#Zoma|Zoma}} is ridiculously powerful. He can attack twice, breathe gales of icy breath at you, and use the most powerful snow based attacks. The spell of Barrier is useless against Zoma, since his attacks are ice based and not fire based. If allowed to remain in this powerful state, he will mow down your party much faster than you can heal them, unless you are at a ridiculously high level.
In his natural state, {{~|Enemies#Zoma|Zoma}} is ridiculously powerful. He can attack twice, breathe gales of icy breath at you, and use the most powerful snow based attacks. The spell of Barrier is useless against Zoma, since his attacks are ice based and not fire based. If allowed to remain in this powerful state, he will mow down your party much faster than you can heal them, unless you are at a ridiculously high level.


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== Epilogue ==
== Epilogue ==
Upon defeating Zoma, you may begin to make your retreat from the castle when the ground starts to shake, the floor cracks open, and you fall into the ground below. Ironically, you are ejected from the fissure found in the lowest level of the North Cave (where you found the Shield of Heroes <span style="color:green">(Hero Shield)</span>). You will make your way out of there, and as you round the corner from the staircase, that extra hallway will crumble and collapse, leaving the dungeon in the same state it will be found in the original game. As you exit from the cave, it will seem as though the hole back to your original world closed up. In fact, if you attempt to cast Return, or use a Wing of Wyvern, you will find that your choices are limited to the five towns in Alefgard. Make your way back to Castle Tantegel for a congratulations from the king and a victory celebration from the citizens nearby. Then the credits will roll until a final message appears on the screen: TO BE CONTINUED IN [[Dragon Warrior|DRAGON WARRIOR]]. A Dragon Orb will flash on the screen, cycling through the six colors of the orbs that you had to collect. Congratulations.
[[File:DQ3_Game_ending.png|thumb|right|Continued in Dragon Quest 1.]]
Upon defeating Zoma, you may begin to make your retreat from the castle when the ground starts to shake, the floor cracks open, and you fall into the ground below. Ironically, you are ejected from the fissure found in the lowest level of the North Cave (where you found the Shield of Heroes <span style="color:green">(Hero Shield)</span>). You will make your way out of there, and as you round the corner from the staircase, that extra hallway will crumble and collapse, leaving the dungeon in the same state it will be found in the original game. As you exit from the cave, it will seem as though the hole back to your original world closed up. In fact, if you attempt to cast Return, or use a Wing of Wyvern, you will find that your choices are limited to the five towns in Alefgard. Make your way back to Castle Tantegel for a congratulations from the king and a victory celebration from the citizens nearby. Then the credits will roll until a final message appears on the screen: TO BE CONTINUED IN [[Dragon Warrior|DRAGON WARRIOR]]. A Dragon Orb will flash on the screen, cycling through the six colors of the orbs that you had to collect. Congratulations.{{-}}


== <span style="color:green">Continue</span> ==
== <span style="color:green">Continue</span> ==
[[File:DQ3_get_title_loto.png|thumb|left|The Title "Loto" give you Entrance to Heaven.]]
[[File:DQ3_this_is_where_you_reset_the_game.png|thumb|right|At this Point reset the Game and reload your savestate.]]
<span style="color:green">After the text "To be continued in Dragon Quest I-II" appears, reset the game and try to reload your savestate. You will see the hero title "Loto" appear behind your name. That just mean you now can enter the {{~|Bonus Dungeon|Bonus Dungeon}}.</span>
<span style="color:green">After the text "To be continued in Dragon Quest I-II" appears, reset the game and try to reload your savestate. You will see the hero title "Loto" appear behind your name. That just mean you now can enter the {{~|Bonus Dungeon|Bonus Dungeon}}.</span>


{{Footer Nav|game=Dragon Warrior III|prevpage=East Alefgard|nextpage=Bonus Dungeon}}
{{Footer Nav|game=Dragon Warrior III|prevpage=East Alefgard|nextpage=Bonus Dungeon}}
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