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{{Header Nav|game=Dragons of Flame}}
{{needcat}}
{{Game
{{needinfobox}}
|completion=3
 
|image=Dragons of Flame box.jpg
{{All Game Nav|game=Dragons of Flame|num=1}}
{{infobox|
|title=Dragons of Flame
|title=Dragons of Flame
|boxart=
|developer=[[U.S. Gold]]
|developer=
|publisher=[[Strategic Simulations]]
|publisher=
|year=1989
|categories=
|systems={{syslist|amiga|cpc|atarist|c64|dos|zx}}
|systems=
|title1=Dragons of Flame
|releasedates=
|developer1=[[Atelier Double]]
|players=
|publisher1=[[Pony Canyon]]
|ratings=
|year1=1992
|systems1={{syslist|nes}}
|title2=Dragons of Flame
|developer2=[[Opera House]]
|publisher2=[[Pony Canyon]]
|year2=1992
|systems2={{syslist|fmt|pc98}}
|genre=[[Action]], [[Platform]]
|players=1
|modes=[[Single player]]
|preceded by=[[Heroes of the Lance]]
|followed by=[[Shadow Sorcerer]]
|series=Dragonlance
|pcgamingwiki=Dragons of Flame
}}
}}
'''Dragons of Flame''' is the sequel to the poorly-received [[Heroes of the Lance]]. Among the things improved are the controls and the difficulty level. The overall difficulty has been toned down and the playability increased with the addition of several features and items that you can pick up. The game is still pretty short, though. Like the previous [[Heroes of the Lance|Silver Box]] title, it's an {{c|Action-adventure}} game instead of an [[RPG]].


'''Dragons of Flame''' is the [[Famicom]]-only sequel to the poorly-received [[Heroes of the Lance]]. Many think it's better, but still only a cut above average. Among the things improved are the controls and the difficulty level. The overall difficulty has been toned down and the playability increased with the addition of several features and items that you can pick up. The game is still pretty short though and like the previous romp, has a Zelda 2-ish style of gameplay that not everybody likes.
The [[Famicom]] version was never released outside Japan. A [https://www.romhacking.net/translations/683/ fan translation patch] exists.
 
== Table of Contents ==
{{:Dragons of Flame/Table of Contents}}
 
==FAQ==
;How much Japanese do you need to know to play this game?: A fair bit to read all of the stuff in the game. There's a English patch available at donut.parodius.com that I recommend you use if you want to play this game.
;How do I use the IPS patch?: There are programs around that will do it for you. The easiest one as far as I know is LIPS. You need the ORIGINAL Japanese ROM of this game and the patch. Use the program, select the patch and the ROM, and you're set.
 
==Tips==
A good strategy against a lot of enemies to just wait for them to approach you and then stab away, back up, and then stab away again. Rinse and repeat until they die. This will save you some HP in the long run.
 
Use magic sparingly. Using magic to attack most enemies is useless in my opinion since you can just hack them with your weapons. It's better to use it for curing. Goldmoon and Raistlin are the only two characters that can use magic but the have a limited amount of it.
 
Search everywhere for items. A lot of them are hidden away in some obscure room but most of them are useful.
 
Use rest when you can. It will heal your party and allow you to save your magic and curing items for something more critical.


Use Tanis, Caramon, Strum, and Riverwind for physical attacking. Raistlin and Goldmoon should only be used for their magic, curative or attacking, it doesn't matter. Tasselhoff and Flint can be used for ranged attacks but otherwise they're backup if the others are weak.
== Versions ==
Note that the most popular port is different from the ones with the most advanced graphics.
{| {{prettytable|notwide=1}}
! Original versions
| 1989: MS-DOS, [[Amiga]]
|-
! Most popular port
| 1989: [[MS-DOS]]
|-
! Most advanced ports
| 1989: Amiga <br> 1990: [[Atari ST]]
|-
! Other ports
| {{icon|eu}} [[Commodore 64]] (1990), [[Amstrad CPC]] (1990) <br>{{icon|uk}} [[ZX Spectrum]] (1990) <br>{{icon|jp}} [[NES]], [[FM Towns]], [[NEC PC-9801]]
|}


When you use projectile spells, face in the direction you want it to go before you use it. Otherwise, you've just wasted MP.
{{ToC}}
{{Dragonlance}}


Don't let your party members die if you can help it. That probably sounds obvious, but it's much cheaper to heal them than to revive them.
[[Category:U.S. Gold]]
[[Category:Atelier Double]]
[[Category:Opera House]]
[[Category:Strategic Simulations]]
[[Category:Pony Canyon]]
[[Category:Action]]
[[Category:Platform]]
[[Category:Single player]]

Latest revision as of 07:55, 2 April 2023

Box artwork for Dragons of Flame.
Box artwork for Dragons of Flame.
Dragons of Flame
Developer(s)U.S. Gold
Publisher(s)Strategic Simulations
Year released1989
System(s)Commodore Amiga, Amstrad CPC, Atari ST, Commodore 64/128, DOS, Sinclair ZX Spectrum
Preceded byHeroes of the Lance
Followed byShadow Sorcerer
SeriesDragonlance
Genre(s)Action, Platform
Players1
ModesSingle player
Dragons of Flame
Developer(s)Atelier Double
Publisher(s)Pony Canyon
Year released1992
System(s)NES
Dragons of Flame
Developer(s)Opera House
Publisher(s)Pony Canyon
Year released1992
System(s)FM Towns, NEC PC-9801
LinksDragons of Flame at PCGamingWikiDragons of Flame ChannelSearchSearch

Dragons of Flame is the sequel to the poorly-received Heroes of the Lance. Among the things improved are the controls and the difficulty level. The overall difficulty has been toned down and the playability increased with the addition of several features and items that you can pick up. The game is still pretty short, though. Like the previous Silver Box title, it's an Action-adventure game instead of an RPG.

The Famicom version was never released outside Japan. A fan translation patch exists.

Versions[edit]

Note that the most popular port is different from the ones with the most advanced graphics.

Original versions 1989: MS-DOS, Amiga
Most popular port 1989: MS-DOS
Most advanced ports 1989: Amiga
1990: Atari ST
Other ports Flag of the European Union.svg Commodore 64 (1990), Amstrad CPC (1990)
Flag of the United Kingdom.svg ZX Spectrum (1990)
Flag of Japan.svg NES, FM Towns, NEC PC-9801

Table of Contents

edit