Drift City/Undercity: Difference between revisions

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{{Header Nav|game=Drift City}}
{{Header Nav|game=Drift City}}
[[Image:Drift City Undercity Moon.png|right|thumb|An example of the game environment during Undercity]]
[[Image:Drift City Undercity Moon.png|right|thumb|An example of the game environment during Undercity]]
Undercity, implemented in the US version of Drift City as of v0.11j, is an [[wikipedia:Instance_Dungeon|instance dungeon]]-like game mode that pits a group of 2 to 4 players against a series of challenges in a heavily teamwork-orientated environment. Undercity can only be initiated by being in a party, and all players must be in the same city and gate to initiate the game mode. In the US version of Drift City, Undercity is available only in Moon Palace, however in Skid Rush, Undercity is available in Koinonia as well.
Undercity, implemented in the US version of Drift City as of v0.11j, is an [[wikipedia:Instance_Dungeon|instance dungeon]] game mode that pits a group of 2 to 4 players against a series of challenges in a heavily teamwork-oriented environment. Undercity can only be initiated by being in a party, and all players must be in the same city and gate to initiate the game mode. The game mode is available in Moon Palace and  Koinonia in the US Drift City, however in some other regional versions it is also available in Cras.


Undercity takes place in a carbon-copy of the normal "overworld" city, with the exception of no traffic cars. The other predominant difference is that the whole map is in constant darkness, with the sky featuring objects such as moons and large, coloured aurorae. The sky changes in each of Undercity's main "phases" (mentioned below), and serves as an indication of the user's progress through Undercity.
Undercity takes place in a carbon-copy of the normal "overworld" city, with the exception of no traffic cars. The other predominant difference is that the whole map is in constant darkness, with the sky featuring objects such as moons and large, coloured aurorae. The sky changes in each of Undercity's main "phases" (mentioned below), and serves as an indication of the user's progress through Undercity.
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===HUBs===
===HUBs===
Undercity begins with the user being shown (seemingly live) footage of large, four-footed rocket-shaped robots referred to as HUBs in various locations in the city. The user sees two types of HUBs; blue ones that move, and a stationary red HUB. The user is also shown a jump ramp in close proximity to the red HUB, indicating a link between the ramp and red HUB.
{{YouTube
|float=right
|video=v7XnoN9D3L4
|title=Skid Rush Undercity Teaser
|duration=0:34
|image=2
}}
:''See the video at right for a more illustrative description of the introduction to Undercity.''
Undercity begins with the user being shown (seemingly live) footage of large, four-footed rocket-shaped robots referred to as HUBs in various locations in the city. The user sees two types of HUBs; blue ones that move, and a stationary red HUB. The user is also shown a jump ramp in close proximity to the red HUB, indicating a link between the ramp and red HUB.  


All users are then placed on the map in close proximity (in Moon Palace, it is near the gates to Oros) to one another. They are then informed that their mission is to destroy the HUBs. There is a brief countdown and all players must set about destroying the 100 HUBs. There is no time limit to this round and all HUBs are marked on the user's map.
All users are then placed on the map in close proximity (in Moon Palace, it is near the gates to Oros) to one another. They are then informed that their mission is to destroy the HUBs. There is a brief countdown and all players must set about destroying the 100 HUBs. There is no time limit to this round and all HUBs are marked on the user's map.
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===Boss HUV===
===Boss HUV===
After the final wave of HUVs, a Boss HUV will appear at a random location on the map. The Boss HUV can be one of three boss HUVs, unique to Undercity (not the same as the Boss HUVs found in [[Drift_City/Rush_Time|Rush Time]]). In the US version, the only Boss HUV seen so far (known as the Hover Detacher) periodically deploys large, pellet-like objects with green shields in a pattern across the road, which slows anyone unfortunate enough to strike it. In Skid Rush, there are more Boss HUVs for the user to combat, such as the Double Upset, a vehicle with very large wheels that can almost without warning, flip itself over, reversing its direction of travel, and has the ability to swap the left/right input of the player.
After the final wave of HUVs, a Boss HUV will appear at a random location on the map. Depending on the city, the Boss HUV can be one of three boss HUVs, unique to Undercity (i.e. they are not the same as the Boss HUVs found in [[Drift_City/Rush_Time|Rush Time]]).


If the time limit for the final wave of standard HUVs expires, the HUVs will periodically sacrifice some of their HP to restoring the HP of the Boss HUV. The more HUVs are remaining, the greater the healing effect. In addition, if the Boss HUV is left undamaged for some time, even with all normal HUVs destroyed, it will slowly regain HP.
If the time limit for the final wave of standard HUVs expires, the remaining HUVs will periodically sacrifice some of their HP to restoring the HP of the Boss HUV. The more HUVs are remaining, the greater the healing effect. In addition, if the Boss HUV is left undamaged for some time, even with all normal HUVs destroyed, it will slowly regain HP.


An interesting feature of Undercity's Boss HUV fight is the presence of a Battle Zone-like damage bar. In the case of the Hover Detacher, striking the pellets it drops, or contacting the HUV itself while it has a ring of electricity around it will cause this bar to deplete. The bar recovers slowly, and when it depletes fully, the user must "repair" in the same manner as "repairing" in the Battle Zone.
An interesting feature of Undercity's Boss HUV fight is the presence of a Battle Zone-like damage bar, which depletes by striking the Boss HUV when it is protected, hitting walls and objects on the footpaths and striking objects dropped by the Boss (if any). The bar recovers slowly, and when it depletes fully, the user must "repair" in the same manner as "repairing" in the Battle Zone.


Depending on how many red HUBs were successfully jump attacked during the first "phase" on Undercity, the group will have somewhere between 10 and 16 minutes to destroy the Boss HUV.
Depending on how many red HUBs were successfully jump attacked during the first "phase" on Undercity, the group will have somewhere between 10 and 16 minutes to destroy the Boss HUV.


Upon success, the user is shown a screen showing his/her party's performance and spoils, then returned to wherever he/she was before they started Undercity.
Upon success, the user is shown a screen showing his/her party's performance and spoils, then returned to wherever he/she was before they started Undercity.
====Hover Detatcher====
The Hover Detatcher is the Boss HUV of Moon Palace Undercity. It appears as a large, grey landing craft which hovers slightly above the ground. Periodically, the Hover Detatcher will rise up and drop a group of pellet-shaped objects which form a random arrangement across the road. Striking these pellets causes significant depletion of the durability bar, as well as a reduction in speed.
In addition, the Hover Detatcher can defend itself by creating a ring of electricity on its 5 protruding discs, which tosses users' cars up in the air (not dissimilarly to [[Drift City/Rush Time|Rush Time]] bosses), temporarily halting any attack.
====Double Upset====
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==Rewards==
==Rewards==
[[Image:Drift City Undercity Reward.png|right|thumb|The rewards screen after Undercity]]
[[Image:Drift City Undercity Reward.jpg|right|thumb|The rewards screen after Undercity]]
Apart from significant amounts of experience points and mito (the in-game currency), participants in Undercity have the chance of obtaining a part from one of the two Shinoya sets. The Shinoya Alpha and Beta sets differ from normal part sets because they have a special effect of giving additional bonus stats when gathered together.
Apart from significant amounts of experience points and mito (the in-game currency), participants in Undercity have the chance of obtaining a part from one of the two Shinoya sets. The Shinoya Alpha and Beta sets differ from normal part sets because they have a special effect of giving additional bonus stats when gathered together.


In addition, there is a chance to gain S and H [[Drift_City/Mittron_Enhancer|Mittron Enhancers]] depending on each user's success in Undercity. In Skid Rush, Liquid Mittron Bottles and Mittron Enhancers are rewarded, as their parts system differs from all other versions of Drift City. Typically the highest reward goes to the user who contributed the most to completing Undercity, highlighted as the "Best Driver".
In addition, there is a chance to gain S and H [[Drift_City/Mittron_Enhancer|Mittron Enhancers]] depending on each user's success in Undercity. In Skid Rush, Liquid Mittron Bottles and Mittron Enhancers are rewarded, as their parts system differs from all other versions of Drift City. Typically the highest reward goes to the user who contributed the most to completing Undercity, highlighted as the "Best Driver".
Finally, completing Undercity for the first time unlocks the coupon for the Monster V4.
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==External Links==
==External Links==
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