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You start with 156 fatigue points, and after each room of a dungeon you lose one of them. After all 156 fatigue points are used you can't enter any dungeons until 6:00 AM PST the next day, they cannot be healed like frustration points. | You start with 156 fatigue points, and after each room of a dungeon you lose one of them. After all 156 fatigue points are used you can't enter any dungeons until 6:00 AM PST the next day, they cannot be healed like frustration points. | ||
== | ==Mutants== | ||
Mutants look like normal monsters, but are marked with a special aura emanating around them and a specially colored name above them and their special status or special abilities. (example: Icy Tau Guard, Freezes upon attack) Mutants are not that much harder to take on than normal monsters, but they do have extra hp and their levels maybe higher than normal ones. Upon death, a picture of a good luck sack/charm appears next to the minimap in the upper right hand corner of the screen, and a number next to it showing how many mutated monsters killed. More mutant monsters killed will result in better rewards when the dungeon is cleared. | |||
==Difficulty levels== | ==Difficulty levels== |