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{{Header Nav|game=Empire Earth II | {{Header Nav|game=Empire Earth II}} | ||
{{ | {{Game | ||
|completion=3 | |||
|image=Empire Earth 2.jpg | |||
|title=Empire Earth II | |title=Empire Earth II | ||
|developer=[[Mad Doc Software]] | |developer=[[Mad Doc Software]] | ||
|publisher=[[Vivendi Universal]] | |publisher=[[Vivendi Universal]] | ||
|year=2005 | |||
|systems={{syslist|win}} | |||
|ratings={{ESRB|T}}{{PEGI|12}} | |||
|designer=Ian Lane Davis | |designer=Ian Lane Davis | ||
|genre=[[RTS]] | |genre=[[RTS]] | ||
|modes=[[Single player]], [[Multiplayer]] | |modes=[[Single player]], [[Multiplayer]] | ||
|expansion=[[Empire Earth II: The Art of Supremacy]] | |||
|expansion=[[Empire Earth II: | |||
|preceded by=[[Empire Earth]] | |preceded by=[[Empire Earth]] | ||
|followed by=[[Empire Earth III]] | |followed by=[[Empire Earth III]] | ||
|series=Empire Earth | |series=Empire Earth | ||
|pcgamingwiki=Empire Earth II | |||
}} | }} | ||
'''Empire Earth II''', also called '''EE2''', is a [[real-time strategy]] computer game developed by [[Mad Doc Software]] and published by [[Vivendi Universal]] on | '''Empire Earth II''', also called '''EE2''', is a [[real-time strategy]] computer game developed by [[Mad Doc Software]] and published by [[Vivendi Universal]] on April 26, [[2005]]. It is a sequel to the [[2001]] bestselling game [[Empire Earth]], which was developed by the now-defunct [[Stainless Steel Studios]]. The game features 15 epochs and 14 different civilizations. An [[expansion pack]], which was released by Mad Doc Software called [[Empire Earth II: The Art of Supremacy]], was released on February 14, [[2006]]. | ||
Empire Earth II contains three single player campaigns, a collection of scenarios called "turning points" and a tutorial campaign. The Korean campaign is about early Korean history, from 2333 BC to 676 AD, divided into eight scenarios, the German Campaign deals with the years between 1220–1871 in central Europe, and the American Campaign is part fact and part fiction, set between 1898 and 2070. There are also four special scenarios called turning points. These scenarios can be played from either side of a battle or war which changed the course of history. | Empire Earth II contains three single player campaigns, a collection of scenarios called "turning points" and a tutorial campaign. The Korean campaign is about early Korean history, from 2333 BC to 676 AD, divided into eight scenarios, the German Campaign deals with the years between 1220–1871 in central Europe, and the American Campaign is part fact and part fiction, set between 1898 and 2070. There are also four special scenarios called turning points. These scenarios can be played from either side of a battle or war which changed the course of history. | ||
{{ToC}} | {{ToC}} | ||
{{Empire Earth}} | |||
[[Category:Mad Doc Software]] | [[Category:Mad Doc Software]] | ||
[[Category:Vivendi Universal]] | [[Category:Vivendi Universal]] | ||
[[Category:RTS]] | [[Category:RTS]] | ||
[[Category:Single player]] | [[Category:Single player]] | ||
[[Category:Multiplayer]] | [[Category:Multiplayer]] |
Latest revision as of 16:50, 30 March 2023
Empire Earth II | |
---|---|
Developer(s) | Mad Doc Software |
Publisher(s) | Vivendi Universal |
Year released | 2005 |
System(s) | Windows |
Expansion pack(s) | Empire Earth II: The Art of Supremacy |
Preceded by | Empire Earth |
Followed by | Empire Earth III |
Series | Empire Earth |
Designer(s) | Ian Lane Davis |
---|---|
Genre(s) | RTS |
Modes | Single player, Multiplayer |
Rating(s) |
Empire Earth II, also called EE2, is a real-time strategy computer game developed by Mad Doc Software and published by Vivendi Universal on April 26, 2005. It is a sequel to the 2001 bestselling game Empire Earth, which was developed by the now-defunct Stainless Steel Studios. The game features 15 epochs and 14 different civilizations. An expansion pack, which was released by Mad Doc Software called Empire Earth II: The Art of Supremacy, was released on February 14, 2006.
Empire Earth II contains three single player campaigns, a collection of scenarios called "turning points" and a tutorial campaign. The Korean campaign is about early Korean history, from 2333 BC to 676 AD, divided into eight scenarios, the German Campaign deals with the years between 1220–1871 in central Europe, and the American Campaign is part fact and part fiction, set between 1898 and 2070. There are also four special scenarios called turning points. These scenarios can be played from either side of a battle or war which changed the course of history.
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