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The Strategic Map

Finally. After going through all the boring Epochs, there you are. Robots. And nukes. And all kind of cool stuff.

Saddly, the last two Epochs of EE2 aren't nearly as fun as the ones in Empire Earth I. For one, the badass robots (here called HERC) aren't that impressive at all and there's only a handful of them. Then, you also keep all your old units (even though they evolve into something more Scifi-looking).

So, what's going on now? No more spying tricks, this is a typical Build and Destroy. You start with a decent-sized base and have to destroy Blackworth (a traitor) and his City Center in Washington. You will also have to save the POTUS and make sure he's evacuated safely by capturing Andrews Air Base.

Mission information[edit]

Primary Objectives
  1. Protect the White House
  2. Evacuate the President
  3. Immobilize Blackworth City Center
  4. Secure Andrews Air Force Base
  5. Defend the President
  6. Locate Blackworth's Base
Secondary Objectives
  1. Sabotage HERC Technology
  2. Capture the Delta Corps Research Center
Defeat Conditions
  1. Maintain your Military Force
Factions
  1. United States - Blue (Player)
  2. Blackworth - Red
  3. US Government - Dark Yellow
  4. Washington - Teal
  5. National Guard - Green
Epochs Available
  1. XIII - The Digital Age
  2. XIV - The Genetic Age

Walkthrough[edit]

You have to act fast in the early part of the mission: the White House is being attacked by Blackworth and you have to protect it. Since your base is well defended and hosts a rather big army, you can take half of your men and order them to defend the building (in the bottom right corner). In the meanwhile, start chain-producing Citizens and put them to work whenever you have time.

There are a few Minotaur and Artemis HERCs attacking the building. Destroying them should be a problem, but if it turns out to be harded than expected, bring in more troops.

After a little while, the attacks on the White House will stop, but Blackworth will throw wave after wave of units at your base, especially on the eastern entrance. You might want to build one or two more Outposts around there.

As soon as the President leaves the White House in his SUV, escort him to your base. Make sure he stays far away from any threat. You're now asked to capture Andrews Air Base. The base is protected by a couple of Minotaurs and other units. Bring in a sizeable army, with a lot of infantry. When the defenders are down, you can start capturing the Airport and the Hangar. When both are yours, the whole base joins you.

Now, two things happen. First, you get a new objective (bring the President to the Air Base). Secondly, Blackworth AI starts expanding (while it only throw units at you earlier). With what's left of the army that attacked Andrews Air Base, you can move onto Downtown, and liberate it.

When the President is evacuated, you are asked to destroy Blackworth's City Center. Additionaly, you get two secondary objectives: capture Delta Corps Research Center (a lonely University in Northern Washington) and Sabotage HERC Technology (by Sabotaging the University that is inside Blackworth's base). For the first one, just use a small army to clear the area around the University before capturing it. For the second one, move five or six Spies into Blackworth's base (up North) and sabotage the University.

Blackworth's base won't survive long once the Plasma Towers are destroyed

Completing this two secondary objectives will mean that you will be allowed to reach Epoch XIV, while Blackworth won't be able to build HERC's anymore.

From there, it is simply a question of time before you overwhelm Blackworth. You can take Downtown and Georgetown to make more units if you want. Just be careful, as Blackworth himself will start roaming on the map at some point. He is a giant Artemis HERC with 8000 HPs that can one-shot most of your units but fire really slowly. Kill him, and then run over his base. It is well defended, but Net Fire Launchers should be able to destroy most Outposts and towers while the rest of your army deals with Blackworth's units.