Eternal Sonata/Battle System: Difference between revisions

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===Counterattacks===
===Counterattacks===
*'''Unlocked at Party Level 4.'''
*'''Unlocked at Party Level 4.'''
When an enemy first attacks, there is a chance that the timing prompt to defend the enemy's attack shows the Attack button instead. When this is shown, you can press the Attack button instead of the Guard button to perform a counterattack.
When an enemy first attacks, there is a chance that the timing prompt to defend the enemy's attack shows a Counterattack icon instead. When this is shown, you can press the Attack button instead of the Guard button to perform a counterattack. Performing a successful counterattack will cause any damage done by the enemy's attack to be negated, end the enemy's turn, and knock them down. The character who performed the counterattack is given 1.5 seconds of Action Gauge to freely move and attack. Counterattacks do not count as turns and do not cause Regen or Poison to take effect.
:At level 4, you can only counterattack with your normal attack.
:At level 4, you can only counterattack with your normal attack.
:At level 5, you can also counterattack with your Special Attack.
:At level 5, you may also add Special Attacks into your counterattack.


===Harmony Chains===
===Harmony Chains===
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