F-Zero X/Walkthrough: Difference between revisions

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Jack Cup recharge updates
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(Jack Cup recharge updates)
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==Jack Cup==
==Jack Cup==
* '''Mute City: Figure Eight''': This course is the first of all courses. There is only one jump plate which is mainly trivial. This course is in a Figure-8 style from an aerial viewpoint. There is a loop right before the starting line.
* '''Mute City: Figure Eight''': This course is the first of all courses. There is only one jump plate which is mainly trivial. This course is in a Figure-8 style from an aerial viewpoint. There is a loop right before the starting line, and energy recharge after the first tunnel.
* '''Silence: High Speed''': This course is an oval where the player appears to only go straight, due to the way the track bends. The player can usually maintain higher speeds here than on other courses.
* '''Silence: High Speed''': This course is an oval where the player appears to only go straight, due to the way the track bends. The player can usually maintain higher speeds here than on other courses.  The recharge is located before the finish line, after the tunnel.  
* '''Sand Ocean: Pipe''': On this course, its possible to go in and out of the pipes. This is the first course that has pipe elements.
* '''Sand Ocean: Pipe''': On this course, its possible to go in and out of the pipes. This is the first course that has pipe elements.  The recharge is located after the second pipe.
* '''Devil's Forest: Corkscrew''': This course has a corkscrew, along with some dirt and fairly sharp turns.
* '''Devil's Forest: Corkscrew''': This course has a corkscrew, along fairly sharp turns with dirt along the outside of those turns.  
* '''Big Blue: Cylinder''': This course has a cylinder where it is possible to go on the top, bottom, or underneath. This is the first course with cylinder elements.
* '''Big Blue: Cylinder''': This course has a cylinder where it is possible to go on the top, bottom, or underneath. This is the first course with cylinder elements. The cylinder itself has three phases, denoted by a change in it's texture and color - after the cylinder is a recharge section, and a zig-zag.
* '''Port Town: High Jump''': On this course, while up on the hills, you hit the Dash Plates to increase speed as you jump, but while in the air, tilt the Control Stick up, so your opponents don't get in front of you.
* '''Port Town: High Jump''': On this course, while up on the hills, you hit the Dash Plates to increase speed as you jump, but while in the air, tilt the Control Stick up, so your opponents don't get in front of you.


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* '''Port Town 2''': This course is much like the one in the SNES game, ''F-Zero'', except, when you go from one end to another, you go up the hill, go off the edge, and land to the other end, but this course has no Jump Plates like the game it first appeared in.
* '''Port Town 2''': This course is much like the one in the SNES game, ''F-Zero'', except, when you go from one end to another, you go up the hill, go off the edge, and land to the other end, but this course has no Jump Plates like the game it first appeared in.
* '''Big Hand''': This course has deadly curves, and you go around the course like a hand. The deadly curves are the fingers, since this course has more U-Turns than you expected.
* '''Big Hand''': This course has deadly curves, and you go around the course like a hand. The deadly curves are the fingers, since this course has more U-Turns than you expected.
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