Fallout 3/Perks: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
m
fixing some skills links
m (fixing a couple of link names)
m (fixing some skills links)
Line 46: Line 46:
|-
|-
| [[Fallout 3/Chemist|Chemist]]
| [[Fallout 3/Chemist|Chemist]]
| Level 14, [[8Fallout 3/Medicine|Medicine]] 60
| Level 14, [[Fallout_3/Skills#Medicine|Medicine]] 60
| align=center| 1
| align=center| 1
| With the Chemist perk, any chems you take last twice as long.
| With the Chemist perk, any chems you take last twice as long.
Line 76: Line 76:
|-
|-
| [[Fallout 3/Concentrated Fire|Concentrated Fire]]
| [[Fallout 3/Concentrated Fire|Concentrated Fire]]
| Level 18, [[Fallout 3/Small Guns|Small Guns]] 60%, [[Fallout 3/Energy Weapons|Energy Weapons]] 60%  
| Level 18, [[Fallout_3/Skills#Small Guns|Small Guns]] 60%, [[Fallout 3/Energy Weapons|Energy Weapons]] 60%  
| align=center| 1
| align=center| 1
| With Concentrated Fire, your accuracy to hit any body part in [[Fallout 3/V.A.T.S. |V.A.T.S.]]  increase slightly with each subsequent hit on that body part.
| With Concentrated Fire, your accuracy to hit any body part in [[Fallout 3/V.A.T.S. |V.A.T.S.]]  increase slightly with each subsequent hit on that body part.
Line 88: Line 88:
|-
|-
| [[Fallout 3/Cyborg|Cyborg]]
| [[Fallout 3/Cyborg|Cyborg]]
| Level 14, [[Fallout 3/Medicine|Medicine]] 60, [[Fallout 3/Science|Science]] 60
| Level 14, [[Fallout_3/Skills#Medicine|Medicine]] 60, [[Fallout 3/Science|Science]] 60
| align=center| 1
| align=center| 1
| You've made permanent enhancements to your body! The Cyborg perk instantly adds +10% to your Damage, Poison, and Radiation Resistances, and 10 points to the [[Fallout 3/Energy Weapons|Energy Weapons]] skill.
| You've made permanent enhancements to your body! The Cyborg perk instantly adds +10% to your Damage, Poison, and Radiation Resistances, and 10 points to the [[Fallout 3/Energy Weapons|Energy Weapons]] skill.
Line 96: Line 96:
| Level 02, [[Fallout 3/S.P.E.C.I.A.L.#Intelligence|Intelligence]] 4
| Level 02, [[Fallout 3/S.P.E.C.I.A.L.#Intelligence|Intelligence]] 4
| align=center| 3
| align=center| 3
| Just like dear ol' Dad, you've devoted your time to intellectual pursuits. You gain an additional 5 points to both the [[Fallout 3/Science|Science]] and [[Fallout 3/Medicine|Medicine]] skills.
| Just like dear ol' Dad, you've devoted your time to intellectual pursuits. You gain an additional 5 points to both the [[Fallout_3/Skills#Science|Science]] and [[Fallout_3/Skills#Medicine|Medicine]] skills.
| This gives a quick and small skill boost for scientist characters.  
| This gives a quick and small skill boost for scientist characters.  
|-
|-
| [[Fallout 3/Demolition Expert|Demolition Expert]]
| [[Fallout 3/Demolition Expert|Demolition Expert]]
| Level 06, [[Fallout 3/Explosives|Explosives]] 50
| Level 06, [[Fallout 3/Skills#Explosives|Explosives]] 50
| align=center| 3
| align=center| 3
| With each rank of this perk, all of your explosive weapons do an additional 20% damage.
| With each rank of this perk, all of your explosive weapons do an additional 20% damage.
Line 112: Line 112:
|-
|-
| [[Fallout 3/Entomologist|Entomologist]]
| [[Fallout 3/Entomologist|Entomologist]]
| Level 04, [[Fallout 3/S.P.E.C.I.A.L.#Intelligence|Intelligence]] 4, [[Fallout 3/Science|Science]] 40
| Level 04, [[Fallout 3/S.P.E.C.I.A.L.#Intelligence|Intelligence]] 4, [[Fallout 3/Skills#Science|Science]] 40
| align=center| 1
| align=center| 1
| With the Entomologist perk, you do an additional +50% damage every time you attack a mutated insect, like the [[Fallout 3/Radroach|Radroach]], [[Fallout 3/Giant Ant|Giant Ant]], or [[Fallout 3/Radscorpion|Radscorpion]].
| With the Entomologist perk, you do an additional +50% damage every time you attack a mutated insect, like the [[Fallout 3/Radroach|Radroach]], [[Fallout 3/Giant Ant|Giant Ant]], or [[Fallout 3/Radscorpion|Radscorpion]].
Line 150: Line 150:
| Level 02, [[Fallout 3/S.P.E.C.I.A.L.#Intelligence|Intelligence]] 4, [[Fallout 3/S.P.E.C.I.A.L.#Agility|Agility]] 4
| Level 02, [[Fallout 3/S.P.E.C.I.A.L.#Intelligence|Intelligence]] 4, [[Fallout 3/S.P.E.C.I.A.L.#Agility|Agility]] 4
| align=center| 3
| align=center| 3
| You're obsessed with using and maintaining a wide variety of conventional firearms. With each rank of the Gun Nut perk, you gain an additional 5 points to the [[Fallout 3/Small Guns|Small Guns]] and [[Fallout 3/Repair|Repair]] skills.
| You're obsessed with using and maintaining a wide variety of conventional firearms. With each rank of the Gun Nut perk, you gain an additional 5 points to the [[Fallout 3/Skills#Small Guns|Small Guns]] and [[Fallout 3/Skills#Repair|Repair]] skills.
| A good boost for starting combat players.  
| A good boost for starting combat players.  
|-
|-
Line 168: Line 168:
| Level 08, [[Fallout 3/S.P.E.C.I.A.L.#Charisma|Charisma]] 5
| Level 08, [[Fallout 3/S.P.E.C.I.A.L.#Charisma|Charisma]] 5
| align=center| 1
| align=center| 1
| With the Impartial Mediation perk, you gain an extra 30 points to [[Fallout 3/Speech|Speech]]... so long as you maintain a Neutral [[Fallout 3/Karma|Karma]] level.
| With the Impartial Mediation perk, you gain an extra 30 points to [[Fallout 3/Skills#Speech|Speech]]... so long as you maintain a Neutral [[Fallout 3/Karma|Karma]] level.
| Useful only for diplomats taking a "normal karma" path.   
| Useful only for diplomats taking a "normal karma" path.   
|-
|-
Line 186: Line 186:
| Level 04, [[Fallout 3/S.P.E.C.I.A.L.#Strength|Strength]] 3
| Level 04, [[Fallout 3/S.P.E.C.I.A.L.#Strength|Strength]] 3
| align=center| 3
| align=center| 3
| With the Iron Fist perk, you do an additional 5 points of [[Fallout 3/Unarmed|Unarmed]] damage perk rank.
| With the Iron Fist perk, you do an additional 5 points of [[Fallout 3/Skills#Unarmed|Unarmed]] damage perk rank.
| Not recommended, except for pugalist specialists.  There's generally more efficient weapons available.
| Not recommended, except for pugalist specialists.  There's generally more efficient weapons available.
|-
|-
3,465

edits