Fallout 3/Perks: Difference between revisions
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| [[Fallout 3/Chemist|Chemist]] | | [[Fallout 3/Chemist|Chemist]] | ||
| Level 14, [[ | | Level 14, [[Fallout_3/Skills#Medicine|Medicine]] 60 | ||
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| With the Chemist perk, any chems you take last twice as long. | | With the Chemist perk, any chems you take last twice as long. | ||
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| [[Fallout 3/Concentrated Fire|Concentrated Fire]] | | [[Fallout 3/Concentrated Fire|Concentrated Fire]] | ||
| Level 18, [[ | | Level 18, [[Fallout_3/Skills#Small Guns|Small Guns]] 60%, [[Fallout 3/Energy Weapons|Energy Weapons]] 60% | ||
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| With Concentrated Fire, your accuracy to hit any body part in [[Fallout 3/V.A.T.S. |V.A.T.S.]] increase slightly with each subsequent hit on that body part. | | With Concentrated Fire, your accuracy to hit any body part in [[Fallout 3/V.A.T.S. |V.A.T.S.]] increase slightly with each subsequent hit on that body part. | ||
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| [[Fallout 3/Cyborg|Cyborg]] | | [[Fallout 3/Cyborg|Cyborg]] | ||
| Level 14, [[ | | Level 14, [[Fallout_3/Skills#Medicine|Medicine]] 60, [[Fallout 3/Science|Science]] 60 | ||
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| You've made permanent enhancements to your body! The Cyborg perk instantly adds +10% to your Damage, Poison, and Radiation Resistances, and 10 points to the [[Fallout 3/Energy Weapons|Energy Weapons]] skill. | | You've made permanent enhancements to your body! The Cyborg perk instantly adds +10% to your Damage, Poison, and Radiation Resistances, and 10 points to the [[Fallout 3/Energy Weapons|Energy Weapons]] skill. | ||
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| Level 02, [[Fallout 3/S.P.E.C.I.A.L.#Intelligence|Intelligence]] 4 | | Level 02, [[Fallout 3/S.P.E.C.I.A.L.#Intelligence|Intelligence]] 4 | ||
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| Just like dear ol' Dad, you've devoted your time to intellectual pursuits. You gain an additional 5 points to both the [[ | | Just like dear ol' Dad, you've devoted your time to intellectual pursuits. You gain an additional 5 points to both the [[Fallout_3/Skills#Science|Science]] and [[Fallout_3/Skills#Medicine|Medicine]] skills. | ||
| This gives a quick and small skill boost for scientist characters. | | This gives a quick and small skill boost for scientist characters. | ||
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| [[Fallout 3/Demolition Expert|Demolition Expert]] | | [[Fallout 3/Demolition Expert|Demolition Expert]] | ||
| Level 06, [[Fallout 3/Explosives|Explosives]] 50 | | Level 06, [[Fallout 3/Skills#Explosives|Explosives]] 50 | ||
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| With each rank of this perk, all of your explosive weapons do an additional 20% damage. | | With each rank of this perk, all of your explosive weapons do an additional 20% damage. | ||
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| [[Fallout 3/Entomologist|Entomologist]] | | [[Fallout 3/Entomologist|Entomologist]] | ||
| Level 04, [[Fallout 3/S.P.E.C.I.A.L.#Intelligence|Intelligence]] 4, [[Fallout 3/Science|Science]] 40 | | Level 04, [[Fallout 3/S.P.E.C.I.A.L.#Intelligence|Intelligence]] 4, [[Fallout 3/Skills#Science|Science]] 40 | ||
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| With the Entomologist perk, you do an additional +50% damage every time you attack a mutated insect, like the [[Fallout 3/Radroach|Radroach]], [[Fallout 3/Giant Ant|Giant Ant]], or [[Fallout 3/Radscorpion|Radscorpion]]. | | With the Entomologist perk, you do an additional +50% damage every time you attack a mutated insect, like the [[Fallout 3/Radroach|Radroach]], [[Fallout 3/Giant Ant|Giant Ant]], or [[Fallout 3/Radscorpion|Radscorpion]]. | ||
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| Level 02, [[Fallout 3/S.P.E.C.I.A.L.#Intelligence|Intelligence]] 4, [[Fallout 3/S.P.E.C.I.A.L.#Agility|Agility]] 4 | | Level 02, [[Fallout 3/S.P.E.C.I.A.L.#Intelligence|Intelligence]] 4, [[Fallout 3/S.P.E.C.I.A.L.#Agility|Agility]] 4 | ||
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| You're obsessed with using and maintaining a wide variety of conventional firearms. With each rank of the Gun Nut perk, you gain an additional 5 points to the [[Fallout 3/Small Guns|Small Guns]] and [[Fallout 3/Repair|Repair]] skills. | | You're obsessed with using and maintaining a wide variety of conventional firearms. With each rank of the Gun Nut perk, you gain an additional 5 points to the [[Fallout 3/Skills#Small Guns|Small Guns]] and [[Fallout 3/Skills#Repair|Repair]] skills. | ||
| A good boost for starting combat players. | | A good boost for starting combat players. | ||
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| Level 08, [[Fallout 3/S.P.E.C.I.A.L.#Charisma|Charisma]] 5 | | Level 08, [[Fallout 3/S.P.E.C.I.A.L.#Charisma|Charisma]] 5 | ||
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| With the Impartial Mediation perk, you gain an extra 30 points to [[Fallout 3/Speech|Speech]]... so long as you maintain a Neutral [[Fallout 3/Karma|Karma]] level. | | With the Impartial Mediation perk, you gain an extra 30 points to [[Fallout 3/Skills#Speech|Speech]]... so long as you maintain a Neutral [[Fallout 3/Karma|Karma]] level. | ||
| Useful only for diplomats taking a "normal karma" path. | | Useful only for diplomats taking a "normal karma" path. | ||
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| Level 04, [[Fallout 3/S.P.E.C.I.A.L.#Strength|Strength]] 3 | | Level 04, [[Fallout 3/S.P.E.C.I.A.L.#Strength|Strength]] 3 | ||
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| With the Iron Fist perk, you do an additional 5 points of [[Fallout 3/Unarmed|Unarmed]] damage perk rank. | | With the Iron Fist perk, you do an additional 5 points of [[Fallout 3/Skills#Unarmed|Unarmed]] damage perk rank. | ||
| Not recommended, except for pugalist specialists. There's generally more efficient weapons available. | | Not recommended, except for pugalist specialists. There's generally more efficient weapons available. | ||
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