3,465
edits
m (fixing some skills links) |
m (more skill links) |
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| Level 02, [[Fallout 3/S.P.E.C.I.A.L.#Strength|Strength]] 4 | | Level 02, [[Fallout 3/S.P.E.C.I.A.L.#Strength|Strength]] 4 | ||
| align=center| 3 | | align=center| 3 | ||
| Years as the Vault little league MVP have honed your hitting and throwing. With every rank, you gain 5 points of [[Fallout 3/Melee Weapons|Melee Weapons]] skill and 5 points of [[Fallout 3/Explosives|Explosives]] skill. | | Years as the Vault little league MVP have honed your hitting and throwing. With every rank, you gain 5 points of [[Fallout 3/Skills#Melee Weapons|Melee Weapons]] skill and 5 points of [[Fallout 3/Skills#Explosives|Explosives]] skill. | ||
| An odd combination, which doesn't help form common character styles. | | An odd combination, which doesn't help form common character styles. | ||
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| [[Fallout 3/Ninja|Ninja]] | | [[Fallout 3/Ninja|Ninja]] | ||
| Level 20, [[Fallout 3/Melee Weapons|Melee Weapons]] 80, [[Fallout 3/Sneak|Sneak]] 80 | | Level 20, [[Fallout 3/Skills#Melee Weapons|Melee Weapons]] 80, [[Fallout 3/Skills#Sneak|Sneak]] 80 | ||
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| The Ninja perk grants you the power of the fabled shadow warriors. When attacking with either [[Fallout 3/Melee|Melee]] or [[Fallout 3/Unarmed|Unarmed]], you gain a +15% critical chance on every strike. Sneak attack criticals do 25% more damage than normal. | | The Ninja perk grants you the power of the fabled shadow warriors. When attacking with either [[Fallout 3/Melee|Melee]] or [[Fallout 3/Unarmed|Unarmed]], you gain a +15% critical chance on every strike. Sneak attack criticals do 25% more damage than normal. | ||
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| [[Fallout 3/Pyromaniac|Pyromaniac]] | | [[Fallout 3/Pyromaniac|Pyromaniac]] | ||
| Level 12, [[Fallout 3/Explosives|Explosives]] 60 | | Level 12, [[Fallout 3/Skills#Explosives|Explosives]] 60 | ||
| align=center| 1 | | align=center| 1 | ||
| With the Pyromaniac perk, you do +50% damage with fire-based weapons, like the [[Fallout 3/Flamer|Flamer]] and [[Fallout 3/Shishkebab|Shishkebab]]. | | With the Pyromaniac perk, you do +50% damage with fire-based weapons, like the [[Fallout 3/Flamer|Flamer]] and [[Fallout 3/Shishkebab|Shishkebab]]. | ||
| Recommened if you have access | | Recommened if you have access to it, as the Shishkebab is one of the better flaming weapons in the game. | ||
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| [[Fallout 3/Rad Resistance|Rad Resistance]] | | [[Fallout 3/Rad Resistance|Rad Resistance]] | ||
| Level 08, [[Fallout 3/S.P.E.C.I.A.L.#Endurance|Endurance]] 5 | | Level 08, [[Fallout 3/S.P.E.C.I.A.L.#Endurance|Endurance]] 5 | ||
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| Rad Resistance allows you to – what else? – resist [[Fallout 3/ | | Rad Resistance allows you to – what else? – resist [[Fallout 3/Radiation|radiation]]. This perk grants an additional 25% to [[Fallout 3/Radiation Resistance|Radiation Resistance]]. | ||
| Not required, as you can easily recover from radiation at either doctors or from ''My first infirmary''. It may be more efficient using Rad-X as required. | | Not required, as you can easily recover from radiation at either doctors or from ''My first infirmary''. It may be more efficient using Rad-X as required. | ||
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| [[Fallout 3/Robotics Expert|Robotics Expert]] | | [[Fallout 3/Robotics Expert|Robotics Expert]] | ||
| Level 12, [[Fallout 3/Science|Science]] 50 | | Level 12, [[Fallout 3/Skills#Science|Science]] 50 | ||
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| With the Robotics Expert perk, you do an additional 25% damage to any robot. But, even better, sneaking up on a hostile robot undetected and activating it will put that robot into a permanent shutdown state. | | With the Robotics Expert perk, you do an additional 25% damage to any robot. But, even better, sneaking up on a hostile robot undetected and activating it will put that robot into a permanent shutdown state. | ||
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| Level 04, [[Fallout 3/S.P.E.C.I.A.L.#Charisma|Charisma]] 4 | | Level 04, [[Fallout 3/S.P.E.C.I.A.L.#Charisma|Charisma]] 4 | ||
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| Take the Scoundrel perk, and you can use your wily charms to influence people - each rank raises your [[Fallout 3/Speech|Speech]] and [[Fallout 3/Barter|Barter]] skills by 5 points. | | Take the Scoundrel perk, and you can use your wily charms to influence people - each rank raises your [[Fallout 3/Skills#Speech|Speech]] and [[Fallout 3/Skills#Barter|Barter]] skills by 5 points. | ||
| Provides a decent boost to diplomatic characters. | | Provides a decent boost to diplomatic characters. | ||
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| [[Fallout 3/Silent Running|Silent Running]] | | [[Fallout 3/Silent Running|Silent Running]] | ||
| Level 12, [[Fallout 3/S.P.E.C.I.A.L.#Agility|Agility]] 6, [[Fallout 3/Sneak|Sneak]] 50 | | Level 12, [[Fallout 3/S.P.E.C.I.A.L.#Agility|Agility]] 6, [[Fallout 3/Skills#Sneak|Sneak]] 50 | ||
| align=center| 1 | | align=center| 1 | ||
| With the Silent Running perk, you gain an additional 10 points to [[Fallout 3/Sneak|Sneak]], and running no longer factors into a successful sneak attempt. | | With the Silent Running perk, you gain an additional 10 points to [[Fallout 3/Skills#Sneak|Sneak]], and running no longer factors into a successful sneak attempt. | ||
| Essential for stealthy characters. | | Essential for stealthy characters. | ||
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| Level 08, [[Fallout 3/S.P.E.C.I.A.L.#Endurance|Endurance]] 5 | | Level 08, [[Fallout 3/S.P.E.C.I.A.L.#Endurance|Endurance]] 5 | ||
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| You're obsessed with really big weapons. With each rank of this perk, you gain an additional 15 points to the [[Fallout 3/Big Guns|Big Guns]] Skill. | | You're obsessed with really big weapons. With each rank of this perk, you gain an additional 15 points to the [[Fallout 3/Skills#Big Guns|Big Guns]] Skill. | ||
| Gives a good boost, but not required since those weapons generally inflict heavy damage even in unskilled players. | | Gives a good boost, but not required since those weapons generally inflict heavy damage even in unskilled players. | ||
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| Level 12, [[Fallout 3/S.P.E.C.I.A.L.#Agility|Agility]] 6, [[Fallout 3/S.P.E.C.I.A.L.#Perception|Perception]] 6 | | Level 12, [[Fallout 3/S.P.E.C.I.A.L.#Agility|Agility]] 6, [[Fallout 3/S.P.E.C.I.A.L.#Perception|Perception]] 6 | ||
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| With the Sniper perk, your chance to hit an opponent's head in [[ V.A.T.S.]] is significantly increased.<ref name="Commando" /> | | With the Sniper perk, your chance to hit an opponent's head in [[Fallout 3/V.A.T.S.]] is significantly increased.<ref name="Commando" /> | ||
| Essential (aside from the bug), as head attacks are more damaging especially when they are critical. | | Essential (aside from the bug), as head attacks are more damaging especially when they are critical. | ||
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| Level 16 | | Level 16 | ||
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|The Tag! perk allows you to select a fourth Skill to be a [[Tag | |The Tag! perk allows you to select a fourth Skill to be a [[Fallout 3/Skills#Tag Skills|Tag skill]], which instantly raises it by 15 points. | ||
| Not essential, since untagged skills not improved by this point probably aren't going to be used. | | Not essential, since untagged skills not improved by this point probably aren't going to be used. | ||
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| Level 02, [[Fallout 3/S.P.E.C.I.A.L.#Agility|Agility]] 4, [[Fallout 3/S.P.E.C.I.A.L.#Perception|Perception]] 4 | | Level 02, [[Fallout 3/S.P.E.C.I.A.L.#Agility|Agility]] 4, [[Fallout 3/S.P.E.C.I.A.L.#Perception|Perception]] 4 | ||
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| With each rank of the Thief perk, you gain an immediate bonus 5 points to both [[Fallout 3/Sneak|Sneak]] and [[Fallout 3/Lockpick|Lockpick]] skills. | | With each rank of the Thief perk, you gain an immediate bonus 5 points to both [[Fallout 3/Skills#Sneak|Sneak]] and [[Fallout 3/Skills#Lockpick|Lockpick]] skills. | ||
| Gives a good boost in creating a stealthy character. | | Gives a good boost in creating a stealthy character. | ||
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edits