Fallout 3/Perks: Difference between revisions

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| Level 02, [[Fallout 3/S.P.E.C.I.A.L.#Strength|Strength]] 4
| Level 02, [[Fallout 3/S.P.E.C.I.A.L.#Strength|Strength]] 4
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| Years as the Vault little league MVP have honed your hitting and throwing. With every rank, you gain 5 points of [[Fallout 3/Melee Weapons|Melee Weapons]] skill and 5 points of [[Fallout 3/Explosives|Explosives]] skill.
| Years as the Vault little league MVP have honed your hitting and throwing. With every rank, you gain 5 points of [[Fallout 3/Skills#Melee Weapons|Melee Weapons]] skill and 5 points of [[Fallout 3/Skills#Explosives|Explosives]] skill.
| An odd combination, which doesn't help form common character styles.  
| An odd combination, which doesn't help form common character styles.  
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| [[Fallout 3/Ninja|Ninja]]
| [[Fallout 3/Ninja|Ninja]]
| Level 20, [[Fallout 3/Melee Weapons|Melee Weapons]] 80, [[Fallout 3/Sneak|Sneak]] 80
| Level 20, [[Fallout 3/Skills#Melee Weapons|Melee Weapons]] 80, [[Fallout 3/Skills#Sneak|Sneak]] 80
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| The Ninja perk grants you the power of the fabled shadow warriors. When attacking with either [[Fallout 3/Melee|Melee]] or [[Fallout 3/Unarmed|Unarmed]], you gain a +15% critical chance on every strike. Sneak attack criticals do 25% more damage than normal.
| The Ninja perk grants you the power of the fabled shadow warriors. When attacking with either [[Fallout 3/Melee|Melee]] or [[Fallout 3/Unarmed|Unarmed]], you gain a +15% critical chance on every strike. Sneak attack criticals do 25% more damage than normal.
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| [[Fallout 3/Pyromaniac|Pyromaniac]]
| [[Fallout 3/Pyromaniac|Pyromaniac]]
| Level 12, [[Fallout 3/Explosives|Explosives]] 60
| Level 12, [[Fallout 3/Skills#Explosives|Explosives]] 60
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| With the Pyromaniac perk, you do +50% damage with fire-based weapons, like the [[Fallout 3/Flamer|Flamer]] and [[Fallout 3/Shishkebab|Shishkebab]].
| With the Pyromaniac perk, you do +50% damage with fire-based weapons, like the [[Fallout 3/Flamer|Flamer]] and [[Fallout 3/Shishkebab|Shishkebab]].
| Recommened if you have access t it, as the Shishkebab is one of the better flaming weapons in the game.  
| Recommened if you have access to it, as the Shishkebab is one of the better flaming weapons in the game.  
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| [[Fallout 3/Rad Resistance|Rad Resistance]]
| [[Fallout 3/Rad Resistance|Rad Resistance]]
| Level 08, [[Fallout 3/S.P.E.C.I.A.L.#Endurance|Endurance]] 5
| Level 08, [[Fallout 3/S.P.E.C.I.A.L.#Endurance|Endurance]] 5
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| Rad Resistance allows you to – what else? – resist [[Fallout 3/radiation|radiation]]. This perk grants an additional 25% to [[Fallout 3/Radiation Resistance|Radiation Resistance]].
| Rad Resistance allows you to – what else? – resist [[Fallout 3/Radiation|radiation]]. This perk grants an additional 25% to [[Fallout 3/Radiation Resistance|Radiation Resistance]].
| Not required, as you can easily recover from radiation at either doctors or from ''My first infirmary''.  It may be more efficient using Rad-X as required.   
| Not required, as you can easily recover from radiation at either doctors or from ''My first infirmary''.  It may be more efficient using Rad-X as required.   
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| [[Fallout 3/Robotics Expert|Robotics Expert]]
| [[Fallout 3/Robotics Expert|Robotics Expert]]
| Level 12, [[Fallout 3/Science|Science]] 50
| Level 12, [[Fallout 3/Skills#Science|Science]] 50
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| With the Robotics Expert perk, you do an additional 25% damage to any robot. But, even better, sneaking up on a hostile robot undetected and activating it will put that robot into a permanent shutdown state.
| With the Robotics Expert perk, you do an additional 25% damage to any robot. But, even better, sneaking up on a hostile robot undetected and activating it will put that robot into a permanent shutdown state.
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| Level 04, [[Fallout 3/S.P.E.C.I.A.L.#Charisma|Charisma]] 4
| Level 04, [[Fallout 3/S.P.E.C.I.A.L.#Charisma|Charisma]] 4
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| Take the Scoundrel perk, and you can use your wily charms to influence people - each rank raises your [[Fallout 3/Speech|Speech]] and [[Fallout 3/Barter|Barter]] skills by 5 points.
| Take the Scoundrel perk, and you can use your wily charms to influence people - each rank raises your [[Fallout 3/Skills#Speech|Speech]] and [[Fallout 3/Skills#Barter|Barter]] skills by 5 points.
| Provides a decent boost to diplomatic characters.
| Provides a decent boost to diplomatic characters.
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| [[Fallout 3/Silent Running|Silent Running]]
| [[Fallout 3/Silent Running|Silent Running]]
| Level 12, [[Fallout 3/S.P.E.C.I.A.L.#Agility|Agility]] 6, [[Fallout 3/Sneak|Sneak]] 50
| Level 12, [[Fallout 3/S.P.E.C.I.A.L.#Agility|Agility]] 6, [[Fallout 3/Skills#Sneak|Sneak]] 50
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| With the Silent Running perk, you gain an additional 10 points to [[Fallout 3/Sneak|Sneak]], and running no longer factors into a successful sneak attempt.
| With the Silent Running perk, you gain an additional 10 points to [[Fallout 3/Skills#Sneak|Sneak]], and running no longer factors into a successful sneak attempt.
| Essential for stealthy characters.  
| Essential for stealthy characters.  
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| Level 08, [[Fallout 3/S.P.E.C.I.A.L.#Endurance|Endurance]] 5
| Level 08, [[Fallout 3/S.P.E.C.I.A.L.#Endurance|Endurance]] 5
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| You're obsessed with really big weapons. With each rank of this perk, you gain an additional 15 points to the [[Fallout 3/Big Guns|Big Guns]] Skill.
| You're obsessed with really big weapons. With each rank of this perk, you gain an additional 15 points to the [[Fallout 3/Skills#Big Guns|Big Guns]] Skill.
| Gives a good boost, but not required since those weapons generally inflict heavy damage even in unskilled players.   
| Gives a good boost, but not required since those weapons generally inflict heavy damage even in unskilled players.   
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| Level 12, [[Fallout 3/S.P.E.C.I.A.L.#Agility|Agility]] 6, [[Fallout 3/S.P.E.C.I.A.L.#Perception|Perception]] 6
| Level 12, [[Fallout 3/S.P.E.C.I.A.L.#Agility|Agility]] 6, [[Fallout 3/S.P.E.C.I.A.L.#Perception|Perception]] 6
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| With the Sniper perk, your chance to hit an opponent's head in [[ V.A.T.S.]] is significantly increased.<ref name="Commando" />
| With the Sniper perk, your chance to hit an opponent's head in [[Fallout 3/V.A.T.S.]] is significantly increased.<ref name="Commando" />
| Essential (aside from the bug), as head attacks are more damaging especially when they are critical.
| Essential (aside from the bug), as head attacks are more damaging especially when they are critical.
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| Level 16
| Level 16
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|The Tag! perk allows you to select a fourth Skill to be a [[Tag Skill]], which instantly raises it by 15 points.
|The Tag! perk allows you to select a fourth Skill to be a [[Fallout 3/Skills#Tag Skills|Tag skill]], which instantly raises it by 15 points.
| Not essential, since untagged skills not improved by this point probably aren't going to be used.   
| Not essential, since untagged skills not improved by this point probably aren't going to be used.   
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| Level 02, [[Fallout 3/S.P.E.C.I.A.L.#Agility|Agility]] 4, [[Fallout 3/S.P.E.C.I.A.L.#Perception|Perception]] 4
| Level 02, [[Fallout 3/S.P.E.C.I.A.L.#Agility|Agility]] 4, [[Fallout 3/S.P.E.C.I.A.L.#Perception|Perception]] 4
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| With each rank of the Thief perk, you gain an immediate bonus 5 points to both [[Fallout 3/Sneak|Sneak]] and [[Fallout 3/Lockpick|Lockpick]] skills.
| With each rank of the Thief perk, you gain an immediate bonus 5 points to both [[Fallout 3/Skills#Sneak|Sneak]] and [[Fallout 3/Skills#Lockpick|Lockpick]] skills.
| Gives a good boost in creating a stealthy character.
| Gives a good boost in creating a stealthy character.
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