Final Fantasy/Classes: Difference between revisions

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* Red Wizards can use up to level 7 magic (with some restrictions).
* Red Wizards can use up to level 7 magic (with some restrictions).
* Most level 1-5 magic that was restricted can now be used.
* Most level 1-5 magic that was restricted can now be used.
* More weapons and armor become available to them.


;Changes in ''Dawn of Souls'' and ''Anniversary Edition'':
;Changes in ''Dawn of Souls'' and ''Anniversary Edition'':
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The Red Wizard can handle many kinds of weapons other magic casters cannot. The Defender (NES: Defense) is the second strongest sword he can swing and also a good one to use as an item as it casts Blink (NES: Ruse) raising his evade a full 80 points!  However, given the additional power he'll have over either the White Wizard or Ninja by the time you get to the penultimate floor of the Temple of the Fiends, the Red Wizard is certainly the character to hold the incomparable Masmune.  The Ribbon is the obvious choice for this magic user. They cannot wear helmets and they need all the physical protection they can get, especially from powerful magic.  The Diamond Armlet offers the strongest protection at the lowest weight.  This allows your Red Wizard to dodge attacks while still being protected when he does get hit.  The Protect Cloak offers additional protection at low weight which can be beneficial against enemy attacks.  However, if you're playing with a White and Black Wizard as well, you will want to let them have the Protect Cloaks and let your Diamond Armlet serve as your main defensive armor.  Especially in the NES version, this could be an opportunity for your Red Wizard to hold an extra item, like the Zeus Gauntlet.  The ProRing guards as well as any gauntlet but with the added bonus of protecting against instant Death spells and minimizing instant Death attacks (typically from the Mindflayer (NES: Sorcerer)).
The Red Wizard can handle many kinds of weapons other magic casters cannot. The Defender (NES: Defense) is the second strongest sword he can swing and also a good one to use as an item as it casts Blink (NES: Ruse) raising his evade a full 80 points!  However, given the additional power he'll have over either the White Wizard or Ninja by the time you get to the penultimate floor of the Temple of the Fiends, the Red Wizard is certainly the character to hold the incomparable Masmune.  The Ribbon is the obvious choice for this magic user. They cannot wear helmets and they need all the physical protection they can get, especially from powerful magic.  The Diamond Armlet offers the strongest protection at the lowest weight.  This allows your Red Wizard to dodge attacks while still being protected when he does get hit.  The Protect Cloak offers additional protection at low weight which can be beneficial against enemy attacks.  However, if you're playing with a White and Black Wizard as well, you will want to let them have the Protect Cloaks and let your Diamond Armlet serve as your main defensive armor.  Especially in the NES version, this could be an opportunity for your Red Wizard to hold an extra item, like the Zeus Gauntlet.  The ProRing guards as well as any gauntlet but with the added bonus of protecting against instant Death spells and minimizing instant Death attacks (typically from the Mindflayer (NES: Sorcerer)).


=== White Mage/White Wizard ===
=== White Mage/White Wizard ===
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