Final Fantasy/The Crystal of Fire: Difference between revisions

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== [[Final Fantasy/Locations#Crescent Lake|Crescent Lake]] ==
== [[Final Fantasy/Locations#Crescent Lake|Crescent Lake]] ==
[[Image:Final Fantasy 1 map town Crescent Lake.png|frame|left|Crescent Lake]]
[[Image:Final Fantasy 1 map town Crescent Lake.png|frame|left|Crescent Lake]]
There are two ways to reach Crescent Lake, your first destination after lighting the Earth Crystal.  You can sail southeast from the Cavern of Earth and travel all the way around the southern continents, or you can head due west across the open water until you reach land.  Prepare to face much stronger enemies on the other side of the world.  Fight your way to Cresent Lake to speak with the sages and obtain a means of traversing the sprawling rivers.
There are two ways to reach Crescent Lake, your first destination after lighting the Earth Crystal.  You can sail southeast from the Cavern of Earth and travel all the way around the southern continents, or you can head due west across the open water until you reach land.  Prepare to face much stronger enemies on the other side of the world.  Fight your way to Crescent Lake to speak with the sages and obtain a means of traversing the sprawling rivers.


The Mythrilsmiths of Crescent Lake are renowned for their fine work.  Both weapons and armor are here.  Most important are the Sages.  Lukahn and the Sages have much to tell you about the four fiends affecting the Earth, and Lukahn gives you another transportation device: a canoe.
The smiths of Crescent Lake are renowned for their fine work.  Both weapons and armor are here.  Most important are the Sages.  Lukahn and the Sages have much to tell you about the four fiends affecting the Earth, and Lukahn gives you another transportation device: a [[Final Fantasy/Key items#Canoe|canoe]].
{{-}}
{| {{prettytable|style=font-size:0.8em}}
|+ Crescent Lake Shops
! Inn: 50 Gil || Sanctuary: 80 Gil
|-
! L6 {{~|White magic}}: 20,000 (13,000) Gil || L6 {{~|Black magic}}: 20,000 (13,000) Gil
|-
| Stona, Exit, Protera, Invisira || Thundaga, Death, Quake, Stun
|}
{| {{prettytable|style=font-size:0.8em}}
! {{~|Weapons}} || {{~|Armor}} || {{~|Items}} || {{~|Items}} (DoS/AE)
|-
| Mythril Knife: 800 (640) Gil || Mythril Mail: 7500 (6000) Gil || Potion: 60 (40) Gil || Potion: 40 Gil
|-
| Mythril Sword: 4000 (3200) Gil || Mythril Shield: 2500 (2000) Gil || Antidote: 75 (50) Gil || Hi-Potion: 150 Gil
|-
| Mythril Hammer: 2500 (2000) Gil || Buckler: 2500 (2000) Gil || Tent: 250 (125) Gil || Ether: 150 Gil
|-
| Mythril Axe: 4500 (3600) Gil || Mythril Helm: 2500 (2000) Gil || Cottage: 3000 (2000) Gil || Tent: 160 Gil
|-
| || Mythril Gloves: 2500 (2000) Gil || || Phoenix Down: 500 Gil
|}


{{sidebar|width=250px|title=Choosing spells|contents=At this point in the game, you should start relying more on spells than items and sanctuaries.  You may have to pass up valuable spells, though, because none of your party members are the right class.  In Crescent Lake, if you have to pass up Stona or Exit, keep in mind that your party member's class will change, perhaps allowing you to purchase the spells later in the game.}}
{{sidebar|width=250px|title=Choosing spells|contents=At this point in the game, you should start relying more on spells than items and sanctuaries.  You may have to pass up valuable spells, though, because none of your party members are the right class.  In Crescent Lake, if you have to pass up Stona or Exit, keep in mind that your party member's class will change, perhaps allowing you to purchase the spells later in the game.}}
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