Final Fantasy/The Journey Begins: Difference between revisions

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[[File:Final Fantasy 1 map cave Matoya.png|thumb|left|Matoya's cave]]
[[File:Final Fantasy 1 map cave Matoya.png|thumb|left|Matoya's cave]]
{{sidebar|width=250px|title=The talking brooms|contents=Although it seems as if the brooms are speaking gibberish, it's actually trying to tell you how to access the world map. After speaking with one of them, {{control|press {{nes|B}}{{plus}}{{nes|select}}|press {{psx|Start}}{{plus}}{{psx|C}}|tap and hold the mini status window}} to bring up the map. Although it only shows the world in the original NES version, it gives specific information for places that you've already visited in later versions.}}
{{sidebar|width=250px|title=The talking brooms|contents=Although it seems as if the brooms are speaking gibberish, it's actually trying to tell you how to access the world map. After speaking with one of them, {{control|press {{nes|B}}{{plus}}{{nes|select}}|press {{psx|Start}}{{plus}}{{psx|C}}|tap and hold the mini status window}} to bring up the map. Although it only shows the world in the original NES version, it gives specific information for places that you've already visited in later versions.}}
Once Sara is safe, a woman in Cornelia trusts the Light Warriors enough to tell them about Matoya, a witch who lives in a cave to the North. Once you cross the bridge to the continent north of Cornelia, you'll encounter some new, more dangerous enemies, particularly [[Final Fantasy/Enemies|Ogres]]. Once your party reaches level 6, you'll be strong enough to fend off these monsters. Until then don't journey too far from Cornelia. Across the bridge, you'll reach a region of mountains that splits into two paths - north and east. If you go to the north along the rivers, you'll find a cave at the edge of the peninsula.  
Once Sara is safe, a woman in Cornelia trusts the Light Warriors enough to tell them about Matoya, a witch who lives in a cave to the North. Once you cross the bridge to the continent north of Cornelia, you'll encounter some new, more dangerous enemies, particularly [[../Enemies|Ogres]]. Once your party reaches level 6, you'll be strong enough to fend off these monsters. Until then don't journey too far from Cornelia. Across the bridge, you'll reach a region of mountains that splits into two paths - north and east. If you go to the north along the rivers, you'll find a cave at the edge of the peninsula.  


Make a stop at {{s|Locations|Matoya's Cave}} to collect two Potions (<font color="red">'''A'''</font> and <font color="red">'''B'''</font>) and the Antidote (<font color="red">'''C'''</font>) from the chests.  Then talk to a broom and decipher its cryptic message (see right). If you speak with the unhappy Matoya, you'll learn that her [[Final Fantasy/Key items#Crystal Eye|Crystal Lens]] was stolen and now she can't see very well. Naturally, she will be very grateful if you can find and return it to her.
Make a stop at {{s|Locations|Matoya's Cave}} to collect two Potions (<font color="red">'''A'''</font> and <font color="red">'''B'''</font>) and the Antidote (<font color="red">'''C'''</font>) from the chests.  Then talk to a broom and decipher its cryptic message (see right). If you speak with the unhappy Matoya, you'll learn that her [[../Key items#Crystal Eye|Crystal Lens]] was stolen and now she can't see very well. Naturally, she will be very grateful if you can find and return it to her.
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== Pravoka ==
== Pravoka ==
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=== Pirates ===
=== Pirates ===
In Pravoka, you must face an army of [[Final Fantasy/Bosses#Pirates|pirates]] to restore peace. Their captain {{s|Bosses|Bikke}} will not be pleased to find four armored and experienced warriors on his turf, and he'll sic his crew on you.  Nine pirates swarm to attack. The pirates aren't very strong, especially compared to the enemies outside of town, but with nine of them, one party member could lose HP quickly if the pirates gang up on him or her. Each pirate can sustain only about 10 HP of damage, so your entire party should be able to defeat them in hand-to-hand combat. Cast {{s|Black magic|Sleep}} to incapacitate a good number of them, and then pick them off one by one.   
In Pravoka, you must face an army of [[../Bosses#Pirates|pirates]] to restore peace. Their captain {{s|Bosses|Bikke}} will not be pleased to find four armored and experienced warriors on his turf, and he'll sic his crew on you.  Nine pirates swarm to attack. The pirates aren't very strong, especially compared to the enemies outside of town, but with nine of them, one party member could lose HP quickly if the pirates gang up on him or her. Each pirate can sustain only about 10 HP of damage, so your entire party should be able to defeat them in hand-to-hand combat. Cast {{s|Black magic|Sleep}} to incapacitate a good number of them, and then pick them off one by one.   


Once you've freed Pravoka from the pirates, you'll find Bikke is still in town. Talk to him, and he'll admit defeat and offer his [[Final Fantasy/Key_items#Ship|ship]] as penance for his wrongdoing. The townsfolk will reappear, feeling that it is once again safe to walk on the streets. They have a lot to say, too, about the {{s|Characters|Elf Prince}} and the special herbs that Matoya can make, and also about the town of {{s|Locations|Melmond}}.
Once you've freed Pravoka from the pirates, you'll find Bikke is still in town. Talk to him, and he'll admit defeat and offer his [[../Key_items#Ship|ship]] as penance for his wrongdoing. The townsfolk will reappear, feeling that it is once again safe to walk on the streets. They have a lot to say, too, about the {{s|Characters|Elf Prince}} and the special herbs that Matoya can make, and also about the town of {{s|Locations|Melmond}}.


=== Sailing ===
=== Sailing ===
The ship will be waiting for you in the harbor just outside of town. When you're ready, step onto the ship to set sail. Travel the open waters to get your bearings, and use Thunder spells on the enemies that you encounter at sea. If you had trouble affording level 2 magic spells, sail around and battle sea monsters until you have enough money. Return to Cornelia for an easy dock and a cheap inn stay, then head due south to [[Final Fantasy/The Prince of Elfland|Elfheim]].
The ship will be waiting for you in the harbor just outside of town. When you're ready, step onto the ship to set sail. Travel the open waters to get your bearings, and use Thunder spells on the enemies that you encounter at sea. If you had trouble affording level 2 magic spells, sail around and battle sea monsters until you have enough money. Return to Cornelia for an easy dock and a cheap inn stay, then head due south to [[../The Prince of Elfland|Elfheim]].


== Power peninsula (optional) ==
== Power peninsula (optional) ==
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!width=24%| Enemy !! Defense !! Attack
!width=24%| Enemy !! Defense !! Attack
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| [[File:FFI enemy Winter Wolf.gif]][[Final Fantasy/Enemies#Winter Wolf|Winter Wolves]] || Make sure you cast NulIce beforehand or you'll quickly succumb to their Ice Storm attack || They are susceptible to Fire and Fire2.
| [[File:FFI enemy Winter Wolf.gif]][[../Enemies#Winter Wolf|Winter Wolves]] || Make sure you cast NulIce beforehand or you'll quickly succumb to their Ice Storm attack || They are susceptible to Fire and Fire2.
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| [[File:FFI enemy Troll.gif]][[Final Fantasy/Enemies#Troll|Trolls]] || You'd be wise to cast Invis and Blink as early on as possible. || Fire and Fire2 also work well on them.
| [[File:FFI enemy Troll.gif]][[../Enemies#Troll|Trolls]] || You'd be wise to cast Invis and Blink as early on as possible. || Fire and Fire2 also work well on them.
|-
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| [[File:FFI enemy Necrotaur.gif]][[Final Fantasy/Enemies#Necrotaur|Necrotaurs]] || As usual, cast Invis and Blink for a few rounds while a Black magic user casts the most damaging spells available. || They are weak against Fire and Fire2 as well as Dia spells.
| [[File:FFI enemy Necrotaur.gif]][[../Enemies#Necrotaur|Necrotaurs]] || As usual, cast Invis and Blink for a few rounds while a Black magic user casts the most damaging spells available. || They are weak against Fire and Fire2 as well as Dia spells.
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| [[File:FFI enemy Hill Gigas.gif]]Groups of [[Final Fantasy/Enemies#Hill Gigas|Hill Gigas]] || Use Invis and Blink over and over on a single character. || The only way to defeat Hill Gigas is to chip away at their HP. They give lots of experience and Gil, but they're very difficult to defeat at low levels.
| [[File:FFI enemy Hill Gigas.gif]]Groups of [[../Enemies#Hill Gigas|Hill Gigas]] || Use Invis and Blink over and over on a single character. || The only way to defeat Hill Gigas is to chip away at their HP. They give lots of experience and Gil, but they're very difficult to defeat at low levels.
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| [[File:FFI enemy Wyvern.gif]][[Final Fantasy/Enemies#Wyvern|Wyverns]] || There's also the odd chance that you'll run into a group of these, but it's unlikely. || They're relatively weak so you should be able to kill them.
| [[File:FFI enemy Wyvern.gif]][[../Enemies#Wyvern|Wyverns]] || There's also the odd chance that you'll run into a group of these, but it's unlikely. || They're relatively weak so you should be able to kill them.
|}
|}


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