Final Fantasy/White magic: Difference between revisions

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* '''Protect family''': Raises defense and evasion
* '''Protect family''': Raises defense and evasion


There are several other spells that do not belong in a specific family, but tend to be focused on boosting the party's stats or removing [[Final Fantasy/Gameplay#Status ailments|status ailments]]. The exception is [[#Holy|Holy]], which is a powerful offensive spell.
There are several other spells that do not belong in a specific family, but tend to be focused on boosting the party's stats or removing [[../Gameplay#Status ailments|status ailments]]. The exception is [[#Holy|Holy]], which is a powerful offensive spell.


== Users ==
== Users ==
:''See also: [[#Recommendations|spell recommendations]]''
:''See also: [[#Recommendations|spell recommendations]]''


* '''[[Final Fantasy/Classes#White Mage/White Wizard|White mages]]:''' Uses any level 1 - 6 spell (except [[#Warp2|Warp 2]]) and [[#NulMgc|Null Magic]]
* '''[[../Classes#White Mage/White Wizard|White mages]]:''' Uses any level 1 - 6 spell (except [[#Exit|Exit]]), [[#NulDeath|NulDeath]] and [[#Healaga|Healaga]]
* '''[[Final Fantasy/Classes#White Mage/White Wizard|White wizards]]:''' Uses any spell
* '''[[../Classes#White Mage/White Wizard|White wizards]]:''' Uses any spell
* '''[[Final Fantasy/Classes#Red Mage/Red Wizard|Red mages]]:''' Uses select level 1 - 4 spells, and [[#Cure3|Cure3]]
* '''[[../Classes#Red Mage/Red Wizard|Red mages]]:''' Uses select level 1 - 4 spells, and [[#Curaga|Curaga]]
* '''[[Final Fantasy/Classes#Red Mage/Red Wizard|Red wizards]]:''' Uses most level 1 - 6 spells and [[#NulMgc|Null Magic]], but not Heal or Dia spells, [[#Cure4|Cure 4]], and a few others.
* '''[[../Classes#Red Mage/Red Wizard|Red wizards]]:''' Uses most level 1 - 6 spells and [[#NulDeath|NulDeath]], but not Heal or Dia spells, [[#Curaja|Curaja]], and a few others.
* '''[[Final Fantasy/Classes#Warrior/Knight|Knights]]:''' Uses level 1 - 3 spells that are not in the Heal or Dia families.
* '''[[../Classes#Warrior/Knight|Knights]]:''' Uses level 1 - 3 spells that are not in the Heal or Dia families.


== Spell listings ==
== Spell listings ==
Line 35: Line 35:


=== Level 1 ===
=== Level 1 ===
All Level 1 spells are sold in [[Final Fantasy/Locations#Cornelia|Cornelia]] and cost 100 Gil to purchase (or 50 Gil in the Easy Mode and GBA versions).
All Level 1 spells are sold in {{s|Locations|Cornelia}} and cost 100 Gil to purchase (or 50 Gil in the Easy Mode and GBA versions).


Blink can be cast for free by using the '''Defense sword''' as an item; it can be equipped by the Ninja, the Knight and the Red Wizard.
Blink can be cast for free by using the '''Defense sword''' as an item.


{| {{prettytable}}
{| {{prettytable}}
! Spell || Cure || Dia || Protect || Blink
!Spell
!id="Cure"|Cure
!id="Dia"|Dia
!id="Protect"|Protect
!id="Blink"|Blink
|-
|-
! Alternate Names
! Alternate names
| NES: CURE<br/>PSX: Cure1 || NES: HARM<br/>PSX: Dia1 || NES: FOG<br/>PSX:Shld1 || NES: RUSE<br/>PSX: Blink
| NES: CURE<br/>PSX: Cure1 || NES: HARM<br/>PSX: Dia1 || NES: FOG<br/>PSX: Shld1 || NES: RUSE<br/>PSX: Blink
|-
|-
! MP Cost
! MP cost
| 3 || 5 || 3 || 3
| 3 || 5 || 3 || 3
|-
|-
Line 54: Line 58:
| Restores 16-32 HP || Inflicts 20-80 damage to "undead" type enemies || Raises Defence by 8 points || Raises Evade by 80 points
| Restores 16-32 HP || Inflicts 20-80 damage to "undead" type enemies || Raises Defence by 8 points || Raises Evade by 80 points
|-
|-
! Cast by
! Casters
| [[Image:FFI white mage.gif]][[Image:FFI white wizard.gif]][[Image:FFI red mage.gif]][[Image:FFI red wizard.gif]][[Image:FFI knight.gif]]
|width=22%| [[File: FFI white mage.gif]][[File: FFI red mage.gif]]<br>[[File: FFI white wizard.gif]][[File: FFI red wizard.gif]][[File: FFI knight.gif]]
| [[Image:FFI white mage.gif]][[Image:FFI white wizard.gif]]
|width=22%| [[File: FFI white mage.gif]]<br>[[File: FFI white wizard.gif]]
| [[Image:FFI white mage.gif]][[Image:FFI white wizard.gif]][[Image:FFI red mage.gif]][[Image:FFI red wizard.gif]][[Image:FFI knight.gif]]
|width=22%| [[File: FFI white mage.gif]][[File: FFI red mage.gif]]<br>[[File: FFI white wizard.gif]][[File: FFI red wizard.gif]][[File: FFI knight.gif]]
| [[Image:FFI white mage.gif]][[Image:FFI white wizard.gif]][[Image:FFI red wizard.gif]][[Image:FFI knight.gif]]
|width=22%| [[File: FFI white mage.gif]]<br>[[File: FFI white wizard.gif]][[File: FFI red wizard.gif]][[File: FFI knight.gif]]
|-
! Using<br>equipment<br>as item
|
|
|
| [[Image:FFI ninja.gif]][[Image:FFI red wizard.gif]][[Image:FFI knight.gif]]
|}
|}


=== Level 2 ===
=== Level 2 ===
All Level 2 spells are sold in [[Final Fantasy/Locations#Pravoka|Pravoka]] and cost 400 Gil to purchase (or 250 Gil in the Easy Mode and GBA versions).
All Level 2 spells are sold in {{s|Locations|Pravoka}} and cost 400 Gil to purchase (or 250 Gil in the Easy Mode and GBA versions).
{| {{prettytable}}
{| {{prettytable}}
! Spell || Blindna || Silence || NulShock || Invis
! Spell
!id="Blindna"|Blindna
!id="Silence"|Silence
!id="NulShock"|NulShock
!id="Invis"|Invis
|-
|-
! Alternate Names
! Alternate names
| NES: LAMP<br/>PSX: Lamp || NES: MUTE<br/>PSX: Silence || NES: ALIT<br/>PSX:NulBolt || NES: INVS<br/>PSX: Invs1
| NES: LAMP<br/>PSX: Lamp || NES: MUTE<br/>PSX: Silence || NES: ALIT<br/>PSX: NulBolt || NES: INVS<br/>PSX: Invs1
|-
|-
! MP Cost
! MP cost
| 3 || 5 || 8 || 3
| 3 || 5 || 8 || 3
|-
|-
Line 84: Line 86:
| Cures Darkness || Prevents enemies from casting spells || Reduces lightning-based damage by 50% || Raises evade by 40 points
| Cures Darkness || Prevents enemies from casting spells || Reduces lightning-based damage by 50% || Raises evade by 40 points
|-
|-
! Cast by
! Casters
| [[Image:FFI white mage.gif]][[Image:FFI white wizard.gif]][[Image:FFI red mage.gif]][[Image:FFI red wizard.gif]][[Image:FFI knight.gif]]
|width=22%| [[File: FFI white mage.gif]][[File: FFI red mage.gif]]<br>[[File: FFI white wizard.gif]][[File: FFI red wizard.gif]][[File: FFI knight.gif]]
| [[Image:FFI white mage.gif]][[Image:FFI white wizard.gif]][[Image:FFI red mage.gif]][[Image:FFI red wizard.gif]][[Image:FFI knight.gif]]
|width=22%| [[File: FFI white mage.gif]][[File: FFI red mage.gif]]<br>[[File: FFI white wizard.gif]][[File: FFI red wizard.gif]][[File: FFI knight.gif]]
| [[Image:FFI white mage.gif]][[Image:FFI white wizard.gif]][[Image:FFI red mage.gif]][[Image:FFI red wizard.gif]][[Image:FFI knight.gif]]
|width=22%| [[File: FFI white mage.gif]][[File: FFI red mage.gif]]<br>[[File: FFI white wizard.gif]][[File: FFI red wizard.gif]][[File: FFI knight.gif]]
| [[Image:FFI white mage.gif]][[Image:FFI white wizard.gif]][[Image:FFI red mage.gif]][[Image:FFI red wizard.gif]][[Image:FFI knight.gif]]
|width=22%| [[File: FFI white mage.gif]][[File: FFI red mage.gif]]<br>[[File: FFI white wizard.gif]][[File: FFI red wizard.gif]][[File: FFI knight.gif]]
|}
|}


=== Level 3 ===
=== Level 3 ===
All Level 3 spells are sold in [[Final Fantasy/Locations#Elfheim|Elfheim]] and cost 1500 Gil to purchase (or 1000 Gil in the Easy Mode and GBA versions).
All Level 3 spells are sold in {{s|Locations|Elfheim}} and cost 1500 Gil to purchase (or 1000 Gil in the Easy Mode and GBA versions).
 
Heal can be cast for free by using the '''Healing staff''' or the '''Healing helm''' as an item; the staff can be equipped by the Ninja, the White Mage and the White Wizard, the helm by the Knight.
 
Diara can be cast for free by using the '''Light axe''' as an item; it can be equipped by the Ninja, the Warrior and the Knight.


The '''Ice armor''' and the '''Ice shield''' automatically reduce fire damage as if they were embedded with NulBlaze.
Heal can be cast for free by using the '''Healing staff''' or the '''Healing helm''' as an item. Diara can be cast for free by using the '''Light axe''' as an item. The '''Ice armor''' and the '''Ice shield''' automatically reduce fire damage as if they were embedded with NulBlaze.


{| {{prettytable}}
{| {{prettytable}}
! Spell || Cura || Diara || NulBlaze || Heal
! Spell
!id="Cura"|Cura
!id="Diara"|Diara
!id="NulBlaze"|NulBlaze
!id="Heal"|Heal
|-
|-
! Alternate Names
! Alternate names
| NES: CUR2<br/>PSX: Cure2 || NES: HRM2<br/>PSX: Dia2 || NES: AFIR<br/>PSX:NulFire || NES: HEAL<br/>PSX: Heal
| NES: CUR2<br/>PSX: Cure2 || NES: HRM2<br/>PSX: Dia2 || NES: AFIR<br/>PSX: NulFire || NES: HEAL<br/>PSX: Heal
|-
|-
! MP Cost
! MP cost
| 10 || 8 || 8 || 10
| 10 || 8 || 8 || 10
|-
|-
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| Restores 33-66 HP || Inflicts 40-160 damage to "undead" type enemies || Reduces fire-based damage by 50% || Restores 12-24 HP to entire party
| Restores 33-66 HP || Inflicts 40-160 damage to "undead" type enemies || Reduces fire-based damage by 50% || Restores 12-24 HP to entire party
|-
|-
! Cast by
! Casters
| [[Image:FFI white mage.gif]][[Image:FFI white wizard.gif]][[Image:FFI red mage.gif]][[Image:FFI red wizard.gif]][[Image:FFI knight.gif]]
|width=22%| [[File: FFI white mage.gif]][[File: FFI red mage.gif]]<br>[[File: FFI white wizard.gif]][[File: FFI red wizard.gif]][[File: FFI knight.gif]]
| [[Image:FFI white mage.gif]][[Image:FFI white wizard.gif]]
|width=22%| [[File: FFI white mage.gif]]<br>[[File: FFI white wizard.gif]]
| [[Image:FFI white mage.gif]][[Image:FFI white wizard.gif]][[Image:FFI red mage.gif]][[Image:FFI red wizard.gif]][[Image:FFI knight.gif]]
|width=22%| [[File: FFI white mage.gif]][[File: FFI red mage.gif]]<br>[[File: FFI white wizard.gif]][[File: FFI red wizard.gif]][[File: FFI knight.gif]]
| [[Image:FFI white mage.gif]][[Image:FFI white wizard.gif]]
|width=22%| [[File: FFI white mage.gif]]<br>[[File: FFI white wizard.gif]]
|-
! Using<br>equipment<br>as item
|
| [[Image:FFI ninja.gif]][[Image:FFI warrior.gif]][[Image:FFI knight.gif]]
|  
| [[Image:FFI ninja.gif]][[Image:FFI white mage.gif]][[Image:FFI white wizard.gif]][[Image:FFI knight.gif]]
|}
|}


=== Level 4 ===
=== Level 4 ===
All Level 4 spells are sold in [[Final Fantasy/Locations#Elfheim|Elfheim]] and cost 4000 Gil to purchase (or 2500 Gil in the Easy Mode and GBA versions).
All Level 4 spells are sold in {{s|Locations|Elfheim}} and cost 4000 Gil to purchase (or 2500 Gil in the Easy Mode and GBA versions).


The '''Flame armor''' and the '''Flame shield''' automatically reduce ice damage as if they were embedded with NulFrost.
The '''Flame armor''' and the '''Flame shield''' automatically reduce ice damage as if they were embedded with NulFrost.


{| {{prettytable}}
{| {{prettytable}}
! Spell || Poisona || Fear || NulFrost || Vox
! Spell
!id="Poisona"|Poisona
!id="Fear"|Fear
!id="NulFrost"|NulFrost
!id="Vox"|Vox
|-
|-
! Alternate Names
! Alternate names
| NES: PURE<br/>PSX: Esuna || NES: FEAR<br/>PSX: Fear || NES: AICE<br/>PSX: NulIce || NES: AMUT<br/>PSX: Vox
| NES: PURE<br/>PSX: Esuna || NES: FEAR<br/>PSX: Fear || NES: AICE<br/>PSX: NulIce || NES: AMUT<br/>PSX: Vox
|-
|-
! MP Cost
! MP cost
| 3 || 10 || 8 || 3
| 3 || 10 || 8 || 3
|-
|-
Line 148: Line 148:
| Cures Poison || Causes enemies to run away from battle || Reduces ice-based damage by 50% || Cures Mute
| Cures Poison || Causes enemies to run away from battle || Reduces ice-based damage by 50% || Cures Mute
|-
|-
! Cast by
! Casters
| [[Image:FFI white mage.gif]][[Image:FFI white wizard.gif]][[Image:FFI red mage.gif]][[Image:FFI red wizard.gif]]
|width=22%| [[File: FFI white mage.gif]][[File: FFI red mage.gif]]<br>[[File: FFI white wizard.gif]][[File: FFI red wizard.gif]]
| [[Image:FFI white mage.gif]][[Image:FFI white wizard.gif]]
|width=22%| [[File: FFI white mage.gif]]<br>[[File: FFI white wizard.gif]]
| [[Image:FFI white mage.gif]][[Image:FFI white wizard.gif]][[Image:FFI red mage.gif]][[Image:FFI red wizard.gif]]
|width=22%| [[File: FFI white mage.gif]][[File: FFI red mage.gif]]<br>[[File: FFI white wizard.gif]][[File: FFI red wizard.gif]]
| [[Image:FFI white mage.gif]][[Image:FFI white wizard.gif]][[Image:FFI red wizard.gif]]
|width=22%| [[File: FFI white mage.gif]]<br>[[File: FFI white wizard.gif]][[File: FFI red wizard.gif]]
|}
|}


=== Level 5 ===
=== Level 5 ===
All Level 5 spells are sold in [[Final Fantasy/Locations#Melmond|Melmond]] and cost 8000 Gil to purchase (or 4000 Gil in the Easy Mode and GBA versions).
All Level 5 spells are sold in {{s|Locations|Melmond}} and cost 8000 Gil to purchase (or 4000 Gil in the Easy Mode and GBA versions).
{| {{prettytable}}
{| {{prettytable}}
! Spell || Curaga || Life || Diaga || Healara
! Spell
!id="Curaga"|Curaga
!id="Life"|Life
!id="Diaga"|Diaga
!id="Healara"|Healara
|-
|-
! Alternate Names
! Alternate names
| NES: CUR3<br/>PSX: Cure3 || NES: LIFE<br/>PSX: Life1 || NES: HRM3<br/>PSX: Dia3|| NES: HEL2<br/>PSX: Heal2
| NES: CUR3<br/>PSX: Cure3 || NES: LIFE<br/>PSX: Life1 || NES: HRM3<br/>PSX: Dia3|| NES: HEL2<br/>PSX: Heal2
|-
|-
! MP Cost
! MP cost
| 20 || 20 || 25 || 25
| 20 || 20 || 25 || 25
|-
|-
Line 172: Line 176:
| Restores 66-132 HP || Revives one ally. May not be cast in battle || Inflicts 60-240 damage to "undead" type enemies || Restores 24-48 HP to entire party
| Restores 66-132 HP || Revives one ally. May not be cast in battle || Inflicts 60-240 damage to "undead" type enemies || Restores 24-48 HP to entire party
|-
|-
! Cast by
! Casters
| [[Image:FFI white mage.gif]][[Image:FFI white wizard.gif]][[Image:FFI red mage.gif]][[Image:FFI red wizard.gif]]
|width=22%| [[File: FFI white mage.gif]][[File: FFI red mage.gif]]<br>[[File: FFI white wizard.gif]][[File: FFI red wizard.gif]]
| [[Image:FFI white mage.gif]][[Image:FFI white wizard.gif]][[Image:FFI red wizard.gif]]
|width=22%| [[File: FFI white mage.gif]]<br>[[File: FFI white wizard.gif]][[File: FFI red wizard.gif]]
| [[Image:FFI white mage.gif]][[Image:FFI white wizard.gif]]
|width=22%| [[File: FFI white mage.gif]]<br>[[File: FFI white wizard.gif]]
| [[Image:FFI white mage.gif]][[Image:FFI white wizard.gif]]
|width=22%| [[File: FFI white mage.gif]]<br>[[File: FFI white wizard.gif]]
|}
|}


=== Level 6 ===
=== Level 6 ===
All Level 6 spells are sold in [[Final Fantasy/Locations#Crescent Lake|Crescent Lake]] and cost 20,000 Gil to purchase (or 13,000 Gil in the Easy Mode and GBA versions).
All Level 6 spells are sold in {{s|Locations|Crescent Lake}} and cost 20,000 Gil to purchase (or 13,000 Gil in the Easy Mode and GBA versions).


Invisira can be cast for free by using the '''White robe''' as an item; it can be equipped by the White Wizard.
Invisira can be cast for free by using the '''White robe''' as an item.


{| {{prettytable}}
{| {{prettytable}}
! Spell || Stona || Exit || Protera || Invisira
! Spell
!id="Stona"|Stona
!id="Exit"|Exit
!id="Protera"|Protera
!id="Invisira"|Invisira
|-
|-
! Alternate Names
! Alternate names
| NES: SOFT<br/>PSX: Stona || NES: EXIT<br/>PSX: Warp2 || NES: FOG2<br/>PSX: Shld2 || NES: INV2<br/>PSX: Invs2
| NES: SOFT<br/>PSX: Stona || NES: EXIT<br/>PSX: Warp2 || NES: FOG2<br/>PSX: Shld2 || NES: INV2<br/>PSX: Invs2
|-
|-
! MP Cost
! MP cost
| 10 || 20 || 20 || 25
| 10 || 20 || 20 || 25
|-
|-
Line 199: Line 207:
| Cures Stone || Warps party outside of cavern/dungeon || Raises Defence by 12 points || Raises party's Evade by 40 points
| Cures Stone || Warps party outside of cavern/dungeon || Raises Defence by 12 points || Raises party's Evade by 40 points
|-
|-
! Cast by
! Casters
| [[Image:FFI white mage.gif]][[Image:FFI white wizard.gif]]
|width=22%| [[File: FFI white mage.gif]]<br>[[File: FFI white wizard.gif]]
| [[Image:FFI white wizard.gif]][[Image:FFI red wizard.gif]]
|width=22%| <br><br><br>[[File: FFI white wizard.gif]][[File: FFI red wizard.gif]]
| [[Image:FFI white mage.gif]][[Image:FFI white wizard.gif]][[Image:FFI red wizard.gif]]
|width=22%| [[File: FFI white mage.gif]]<br>[[File: FFI white wizard.gif]][[File: FFI red wizard.gif]]
| [[Image:FFI white mage.gif]][[Image:FFI white wizard.gif]][[Image:FFI red wizard.gif]]
|width=22%| [[File: FFI white mage.gif]]<br>[[File: FFI white wizard.gif]][[File: FFI red wizard.gif]]
|-
! Using<br>equipment<br>as item
|
|
|
| [[Image:FFI white wizard.gif]]
|}
|}


=== Level 7 ===
=== Level 7 ===
All Level 7 spells are sold in [[Final Fantasy/Locations#Gaia|Gaia]], except for NulDeath, which is sold in [[Final Fantasy/Locations#Onrac|Onrac]].  These spells cost 45,000 Gil to purchase (or 30,000 Gil in the Easy Mode and GBA versions).
Curaja & Diaja spells are sold in {{s|Locations|Gaia}}, while NulDeath & Healaga are sold in {{s|Locations|Onrac}}.  These spells cost 45,000 Gil to purchase (or 30,000 Gil in the Easy Mode and GBA versions).


The '''Protect Ring''' (equipped on hands) automatically protects the wearer from instant-death as if it was embedded with NulDeath.
The '''Protect Ring''' (equipped on hands) automatically protects the wearer from instant-death as if it was embedded with NulDeath.


{| {{prettytable}}
{| {{prettytable}}
! Spell || Curaja || Diaja || NulDeath || Healaga
! Spell
!id="Curaja"|Curaja
!id="Diaja"|Diaja
!id="NulDeath"|NulDeath
!id="Healaga"|Healaga
|-
|-
! Alternate Names
! Alternate names
| NES: CUR4<br/>PSX: Cure4|| NES: HRM4<br/>PSX: Dia4 || NES: ARUB<br/>PSX: NulMgc || NES: HEL3<br/>PSX: Heal3
| NES: CUR4<br/>PSX: Cure4|| NES: HRM4<br/>PSX: Dia4 || NES: ARUB<br/>PSX: NulMgc || NES: HEL3<br/>PSX: Heal3
|-
|-
! MP Cost
! MP cost
| 35 || 35 || 28 || 38
| 35 || 35 || 28 || 38
|-
|-
Line 232: Line 238:
| Fully restores all HP of one ally || Inflicts 80-320 damage to "undead" type enemies || Protects party from auto-kill attacks/spells || Restores 48-96 HP to entire party
| Fully restores all HP of one ally || Inflicts 80-320 damage to "undead" type enemies || Protects party from auto-kill attacks/spells || Restores 48-96 HP to entire party
|-
|-
! Cast by
! Casters
| [[Image:FFI white wizard.gif]]
|width=22%| <br><br><br>[[File: FFI white wizard.gif]]
| [[Image:FFI white wizard.gif]]
|width=22%| <br><br><br>[[File: FFI white wizard.gif]]
| [[Image:FFI white mage.gif]][[Image:FFI white wizard.gif]][[Image:FFI red wizard.gif]]
|width=22%| [[File: FFI white mage.gif]]<br>[[File: FFI white wizard.gif]][[File: FFI red wizard.gif]]
| [[Image:FFI white mage.gif]][[Image:FFI white wizard.gif]]
|width=22%| [[File: FFI white mage.gif]]<br>[[File: FFI white wizard.gif]]
|}
|}


=== Level 8 ===
=== Level 8 ===
All Level 8 spells are sold in [[Final Fantasy/Locations#Gaia|Gaia]], except for Full-life, which is sold in [[Final Fantasy/Locations#Lufenia|Lufenia]].  These spells cost 60,000 Gil to purchase (or 40,000 Gil in the Easy Mode and GBA versions).
All Level 8 spells are sold in {{s|Locations|Gaia}}, except for Full-life, which is sold in {{s|Locations|Lufenia}}.  These spells cost 60,000 Gil to purchase (or 40,000 Gil in the Easy Mode and GBA versions).


The '''Dragon mail''' automatically reduces damages from any element as if it was embedded with NulAll.
The '''Dragon mail''' automatically reduces damages from any element as if it was embedded with NulAll.


{| {{prettytable}}
{| {{prettytable}}
! Spell || Holy || NulAll || Dispel || Full-life
! Spell
!id="Holy"|Holy
!id="NulAll"|NulAll
!id="Dispel"|Dispel
!id="Full-life"|Full-life
|-
|-
! Alternate Names
! Alternate names
| NES: FADE<br/>PSX: Holy || NES: WALL<br/>PSX: NulAll|| NES: XFER<br/>PSX: Dispel || NES: LIF2<br/>PSX: Life2
| NES: FADE<br/>PSX: Holy || NES: WALL<br/>PSX: NulAll|| NES: XFER<br/>PSX: Dispel || NES: LIF2<br/>PSX: Life2
|-
|-
! MP Cost
! MP cost
| 50 || 40 || 35 || 50
| 50 || 40 || 35 || 50
|-
|-
Line 259: Line 269:
| Damages all enemies || Reduces all spell damage by 50% || Removes an enemy's special defences || Revives and fully restores one defeated ally
| Damages all enemies || Reduces all spell damage by 50% || Removes an enemy's special defences || Revives and fully restores one defeated ally
|-
|-
! Cast by
! Casters
| [[Image:FFI white wizard.gif]]
|width=22%| [[File: FFI white wizard.gif]]
| [[Image:FFI white wizard.gif]]
|width=22%| [[File: FFI white wizard.gif]]
| [[Image:FFI white wizard.gif]]
|width=22%| [[File: FFI white wizard.gif]]
| [[Image:FFI white wizard.gif]]
|width=22%| [[File: FFI white wizard.gif]]
|}
|}


=== Summary table ===
=== Summary table ===


The following table is for quick reference, once you got familiar with the contents above. The class abbreviations are as follows: '''wW''' = White Mage and White Wizard; '''rR''' = Red Mage and Red Wizard; '''K''' = Knight.
The following tables are for quick reference, once you got familiar with the contents above. The class abbreviations are as follows: '''wW''' = White Mage and White Wizard; '''rR''' = Red Mage and Red Wizard; '''K''' = Knight.


{|{{prettytable|sortable=1||text center=1|notwide=1}}
{|{{prettytable|sortable=1||text center=1|notwide=1}}
! Lv !! Spell names<br> (NES/PSX/GBA) !! MP !! Type & Target !! Effect !! wW !! rR !! K !! Item
! Lv !! Spell names<br> (NES/PSX/GBA) !! MP !! Type & Target !! Effect !! wW !! rR !! K !! Item
|-
|-
| 1 || Cure/Cure1/Cure      ||  3 || Field/supports one || Restores HP            ||{{yes|wW}}||{{yes|rR}}||{{yes|K}} || {{n/a|-}}
| 1 || Cure/Cure1/Cure      ||  3 || Field/supports one || Restores a small amount of HP to one party member           ||{{yes|wW}}||{{yes|rR}}||{{yes|K}} || {{n/a|-}}
|-
|-
| 1 || Fog/Shld1/Protect    ||  3 || Supports one      || Raises Defense        ||{{yes|wW}}||{{yes|rR}}||{{yes|K}} || {{n/a|-}}
| 1 || Fog/Shld1/Protect    ||  3 || Supports one      || Raises Defense        ||{{yes|wW}}||{{yes|rR}}||{{yes|K}} || {{n/a|-}}
Line 291: Line 301:
| 3 || AFire/NulFire/NulBlaze||  8 || Supports all      || Reduces fire-elemental damage ||{{yes|wW}}||{{yes|rR}}||{{yes|K}} || Ice armor & shield
| 3 || AFire/NulFire/NulBlaze||  8 || Supports all      || Reduces fire-elemental damage ||{{yes|wW}}||{{yes|rR}}||{{yes|K}} || Ice armor & shield
|-
|-
| 3 || Cur2/Cure2/Cura      || 10 || Field/supports one || Restores HP           ||{{yes|wW}}||{{yes|rR}}||{{yes|K}} || {{n/a|-}}
| 3 || Cur2/Cure2/Cura      || 10 || Field/supports one || Restores a moderate amount of HP to one          ||{{yes|wW}}||{{yes|rR}}||{{yes|K}} || {{n/a|-}}
|-
|-
| 3 || Hrm2/Dia2/Diara      ||  8 || Attacks all        || Damages undead enemies ||{{yes|wW}}||{{no|-}}||{{no|-}}    || Light axe
| 3 || Hrm2/Dia2/Diara      ||  8 || Attacks all        || Damages undead enemies ||{{yes|wW}}||{{no|-}}||{{no|-}}    || Light axe
Line 305: Line 315:
| 4 || Fear/Fear/Fear        || 10 || Debuffs all        || Enemies flee          ||{{yes|wW}}||{{no|-}}||{{no|-}} || {{n/a|-}}
| 4 || Fear/Fear/Fear        || 10 || Debuffs all        || Enemies flee          ||{{yes|wW}}||{{no|-}}||{{no|-}} || {{n/a|-}}
|-
|-
| 5 || Cur3/Cure3/Curaga    || 20 || Field/supports one || Restores HP           ||{{yes|wW}}||{{yes|rR}}||{{no|-}} || {{n/a|-}}
| 5 || Cur3/Cure3/Curaga    || 20 || Field/supports one || Restores a large amount of HP to one party member          ||{{yes|wW}}||{{yes|rR}}||{{no|-}} || {{n/a|-}}
|-
|-
| 5 || Life/Life1/Life      || 20 || Field/supports one || Revives dead ally      ||{{yes|wW}}||{{yes|rR}}||{{no|-}} || {{n/a|-}}
| 5 || Life/Life1/Life      || 20 || Field/supports one || Revives a dead ally with 1 HP     ||{{yes|wW}}||{{yes|rR}}||{{no|-}} || {{n/a|-}}
|-
|-
| 5 || Hel2/Heal2/Healara    || 25 || Field/supports all || Restores HP           ||{{yes|wW}}||{{no|-}}||{{no|-}} || {{n/a|-}}
| 5 || Hel2/Heal2/Healara    || 25 || Field/supports all || Restores HP to all party members          ||{{yes|wW}}||{{no|-}}||{{no|-}} || {{n/a|-}}
|-
|-
| 5 || Hrm3/Dia3/Diaga      || 25 || Attacks all        || Damages undead enemies ||{{yes|wW}}||{{no|-}}||{{no|-}} || {{n/a|-}}
| 5 || Hrm3/Dia3/Diaga      || 25 || Attacks all        || Damages undead enemies ||{{yes|wW}}||{{no|-}}||{{no|-}} || {{n/a|-}}
|-
|-
| 6 || Exit/Warp2/Exit      || 20 || Field              || Warps outside dungeon ||{{yes|wW}}||{{yes|R}}||{{no|-}} || {{n/a|-}}
| 6 || Exit/Warp2/Exit      || 20 || Field              || Warps outside dungeons ||{{yes|wW}}||{{yes|R}}||{{no|-}} || {{n/a|-}}
|-
|-
| 6 || Inv2/Invs2/Invisira  || 25 || Supports all      || Raises Evasion        ||{{yes|wW}}||{{yes|R}}||{{no|-}} || White robe
| 6 || Inv2/Invs2/Invisira  || 25 || Supports all      || Raises Evasion        ||{{yes|wW}}||{{yes|R}}||{{no|-}} || White robe
Line 323: Line 333:
| 7 || ARub/NulMgc/NulDeath  || 28 || Supports all      || Prevents "instant-death"||{{yes|wW}}||{{yes|R}}||{{no|-}} || Protect Ring
| 7 || ARub/NulMgc/NulDeath  || 28 || Supports all      || Prevents "instant-death"||{{yes|wW}}||{{yes|R}}||{{no|-}} || Protect Ring
|-
|-
| 7 || Hel3/Heal3/Healaga    || 28 || Field/supports all || Restores HP             ||{{yes|wW}}||{{no|-}}||{{no|-}} || {{n/a|-}}
| 7 || Hel3/Heal3/Healaga    || 28 || Field/supports all || Restores HP to all party members            ||{{yes|wW}}||{{no|-}}||{{no|-}} || {{n/a|-}}
|-
| 7 || Cur4/Cure4/Curaja    || 35 || Field/supports one || Restores all HP to one party member            ||{{yes|W}}||{{no|-}}||{{no|-}} || {{n/a|-}}
|-
| 7 || Hrm4/Dia4/Diaja      || 35 || Attacks all        || Massively damages undead enemies  ||{{yes|W}}||{{no|-}}||{{no|-}} || {{n/a|-}}
|-
| 8 || Wall/NulAll/NulAll    || 40 || Supports one      || Reduces all elemental damage||{{yes|W}}||{{no|-}}||{{no|-}} || Dragon mail
|-
| 8 || Xfer/Dispel/Dispel    || 35 || Debuffs one        || Removes all buffs ||{{yes|W}}||{{no|-}}||{{no|-}} || {{n/a|-}}
|-
| 8 || Lif2/Life2/Full-Life  || 50 || Field/supports one || Revives one dead party member and restores all their HP  ||{{yes|W}}||{{no|-}}||{{no|-}} || {{n/a|-}}
|-
| 8 || Fade/Holy/Holy        || 50 || Attacks all        || Deals Holy damage to all enemies        ||{{yes|W}}||{{no|-}}||{{no|-}} || {{n/a|-}}
|}
 
The following table shows spell prices and magic shop locations for each level of White Magic:
 
{|{{prettytable|notwide=1|text center=1|sortable=1}}
! Lv. !! Cost (NES) !! Cost (remakes) !! Shop
|-
| 1 ||  100 ||    50 || Cornelia
|-
| 2 ||  400 ||  250 || Pravoka
|-
|-
| 7 || Cur4/Cure4/Curaja    || 35 || Field/supports one || Restores HP            ||{{yes|W}}||{{no|-}}||{{no|-}} || {{n/a|-}}
| 3 || 1500 || 1000 || Elfheim
|-
|-
| 7 || Hrm4/Dia4/Diaja      || 35 || Attacks all        || Damages undead enemies ||{{yes|W}}||{{no|-}}||{{no|-}} || {{n/a|-}}
| 4 || 4000 ||  2500 || Elfheim
|-
|-
| 8 || Wall/NulAll/NulAll    || 40 || Supports one      || Reduces any elemental damage||{{yes|W}}||{{no|-}}||{{no|-}} || Dragon mail
| 5 || 8000 || 4000 || Melmond
|-
|-
| 8 || Xfer/Dispel/Dispel    || 35 || Debuffs one        || Removes special defenses ||{{yes|W}}||{{no|-}}||{{no|-}} || {{n/a|-}}
| 6 || 20000 || 13000 || Crescent Lake
|-
|-
| 8 || Lif2/Life2/Full-Life  || 50 || Field/supports one || Revives and restores HP  ||{{yes|W}}||{{no|-}}||{{no|-}} || {{n/a|-}}
| 7 || 45000 || 30000 || Gaia, Onrac
|-
|-
| 8 || Fade/Holy/Holy        || 50 || Attacks all        || Damages any enemy        ||{{yes|W}}||{{no|-}}||{{no|-}} || {{n/a|-}}
| 8 || 60000 || 40000 || Onrac, Lufenia
|}
|}


Line 341: Line 373:
:'' '''*''' denotes the bare minimum spells to get''
:'' '''*''' denotes the bare minimum spells to get''


=== [[Final Fantasy/Classes#White Mage/White Wizard|White Mages/Wizards]] ===
=== [[../Classes#White Mage/White Wizard|White Mages/Wizards]] ===
White magic is, for the most part, very useful - even more so than [[Final Fantasy/Black magic|black magic]]. Your White Mage/Wizard will be your biggest assest since even though a Knight may only lose 1HP per hit, it adds up quickly if you don't have any way of healing, and there are plenty of enemies that can do 100+ damage to even a high level Knight. The Cures, Dias, Nuls, and Lifes are useful for both regular fights and boss fights. Poison and Stone are very, very common status aliments and using spells will save you money on items. For the stronger bosses, you'll find yourself casting Invs2 and Shld2 almost as much as Cure spells.
White magic is, for the most part, very useful - even more so than [[../Black magic|black magic]]. Your White Mage/Wizard will be your biggest assest since even though a Knight may only lose 1HP per hit, it adds up quickly if you don't have any way of healing, and there are plenty of enemies that can do 100+ damage to even a high level Knight. The Cures, Dias, Nuls, and Lifes are useful for both regular fights and boss fights. Poison and Stone are very, very common status ailments and using spells will save you money on items. For the stronger bosses, you'll find yourself casting Invs2 and Shld2 almost as much as Cure spells.


* '''[[#Level 1|Level 1]]''': Cure*, Dia*, Blink
* '''[[#Level 1|Level 1]]''': Cure*, Dia*, Blink
: ''Protect'' (Fog) isn't worth buying because it only raises your defense by 8 points. ''Blink'' only works on the caster, but it is powerful and there are a lot of times when you need your healer alive more than any other character. ''Cure'' is an obvious choice and ''Dia'' is good to have as well since you will be fighting a lot of undead for quite a while.
: ''Protect'' (Fog) isn't worth buying because it only raises your defense by 8 points. ''Blink'' only works on the caster, but it is powerful and there are a lot of times when you need your healer alive more than any other character. ''Cure'' is an obvious choice and ''Dia'' is good to have as well since you will be fighting a lot of undead for quite a while.
* '''[[#Level 2|Level 2]]''': Invis, Silence, NulShock
* '''[[#Level 2|Level 2]]''': Invis, Silence, NulShock*
: ''Blindna'' (Lamp) is a waste of money because the effect wears off after the end of a battle, few enemies cause Dark, and the aliment doesn't actually do much to stop your attacks. ''Silence'' doesn't work against too many enemies, but is still preferable over ''Blindna''. ''Invis'' is good, but only works on one character, so it should generally be saved for boss fights. ''NulShock'' is a must have, and is useful throughout the game.
: ''Blindna'' (Lamp) is a waste of money because the effect wears off after the end of a battle, few enemies cause Dark, and the ailment doesn't actually do much to stop your attacks. ''Silence'' doesn't work against too many enemies, but is still preferable over ''Blindna''. ''Invis'' is good, but only works on one character, so it should generally be saved for boss fights. ''NulShock'' is a must have, and is useful throughout the game.
* '''[[#Level 3|Level 3]]''': Cura*, Diara*, NulBlaze*
* '''[[#Level 3|Level 3]]''': Cura*, Diara*, NulBlaze*
: By the time you get to [[Final Fantasy/Locations#Elfheim|Elfheim]], ''Cure'' will do very little, so you'll want to upgrade to ''Cura'' as soon as possible. Get ''Diara'' as well, since the number of undead monsters that you encounter is only going to increase. Like ''NulShock'', ''NulBlaze'' is a must have that will be useful throughout the game. ''Heal'' restores very little HP and is generally not worth sacrificing one of the other spells. If you feel you really need it, give up ''Diara'' and simply use ''Fira'' against the undead (assuming you have a Black Magic caster).
: By the time you get to {{s|Locations|Elfheim}}, ''Cure'' will do very little, so you'll want to upgrade to ''Cura'' as soon as possible. Get ''Diara'' as well, since the number of undead monsters that you encounter is only going to increase. Like ''NulShock'', ''NulBlaze'' is a must have that will be useful throughout the game. ''Heal'' restores very little HP and is generally not worth sacrificing one of the other spells. If you feel you really need it, give up ''Diara'' and simply use ''Fira'' against the undead (assuming you have a Black Magic caster).
* '''[[#Level 4|Level 4]]''': Poisona, Vox, NulFrost*
* '''[[#Level 4|Level 4]]''': Poisona*, Vox, NulFrost*
: Most will want ''Poisona'' eventually for the convenience of dealing with poisoning, but since it costs more than 50 pure potions would, it's not really cost-effective early on. As with the other Nuls, ''NulFrost'' is a necessary spell to have. ''Fear'' is pretty useless since it only works on really weak enemies which you wouldn't waste spells on anyway. ''Vox'' is only useful in a very few battles throughout the game, but it is a better choice than ''Fear''.
: Most will want ''Poisona'' eventually for the convenience of dealing with poisoning, but since it costs more than 50 pure potions would, it's not really cost-effective early on. However, although certainly an investment, it will pay itself off eventually, and is a very useful spell. As with the other Nuls, ''NulFrost'' is a necessary spell to have. ''Fear'' is pretty useless since it only works on really weak enemies which you wouldn't waste spells on anyway. ''Vox'' is only useful in a very few battles throughout the game, but it is a better choice than ''Fear''.
* '''[[#Level 5|Level 5]]''': Curaga*, Healara/Life*, Diaga*
* '''[[#Level 5|Level 5]]''': Curaga*, Healara/Life*, Diaga*
: Level 5 forces you to make a tough decision.  There are a lot of powerful undead monsters throughout the game, including [[Final Fantasy/Bosses#Lich 1|Lich]], so ''Diaga'' is likely to come in handy, but not required. ''Curaga'' is obviously going to be a great asset. In the original version of the game, ''Life'' is a necessity.  However, in Dawn of Souls, it is less valuable because you can get Phoneix Downs.  ''Healara'' is a passable spell but rarely superior to ''Curaga''.  A bug in the original version of the game, however, causes Healara to behave like the more powerful Healaga, but only in battle.
: Level 5 forces you to make a tough decision.  There are a lot of powerful undead monsters throughout the game, including [[../Bosses#Lich 1|Lich]], so ''Diaga'' is likely to come in handy, but not required. ''Curaga'' is obviously going to be a great asset. In the original version of the game, ''Life'' is a necessity.  However, in Dawn of Souls, it is less valuable because you can get Phoneix Downs.  ''Healara'' is a passable spell but rarely superior to ''Curaga''.  A bug in the original version of the game, however, causes Healara to behave like the more powerful Healaga, but only in battle.
* '''[[#Level 6|Level 6]]''': Exit*, Protera*, Invisira*
* '''[[#Level 6|Level 6]]''': Exit*, Protera*, Invisira*
: The spells on this level are all somewhat useful so which you choose may depend on your playing style and which version you play.  ''Stona'' (Soft) is a convenient spell but as with the anti-poision spell above it is not really cost-effective as opposed to buying 25 soft potions with the same money. ''Protera'' and ''Invisira'' are both useful since they boost the stats of the entire party at once, which makes a world of difference against the Fiends and Chaos. ''Exit'' is a must-have; the Black magic ''Teleport'' (Warp) is almost as good and cheaper to cast but in the late game you will want to have multiple exit-dungeon options available to you, and the white magic version is the only one that can be truly relied on.
: The spells on this level are all somewhat useful so which you choose may depend on your playing style and which version you play.  ''Stona'' (Soft) is a convenient spell but as with the anti-poision spell above it is not really cost-effective as opposed to buying 25 soft potions with the same money. ''Protera'' and ''Invisira'' are both useful since they boost the stats of the entire party at once, which makes a world of difference against the Fiends and Chaos. ''Exit'' is a must-have; the Black magic ''Teleport'' (Warp) is almost as good and cheaper to cast but in the late game you will want to have multiple exit-dungeon options available to you, and the white magic version is the only one that can be truly relied on.
* '''[[#Level 7|Level 7]]''': Curaja*, NulDeath, Healaga
* '''[[#Level 7|Level 7]]''': Curaja*, NulDeath, Healaga
: ''Curaja'' restores 100% of a characters HP and is really the only spell you need from this level; as the HP of your characters rise it becomes more and more potent. ''Diaja'' is good, but not necessary since by this point in the game all of the undead you face can get torn apart by Fire spells and physical attacks from [[Final Fantasy/Classes#Fighters|fighters]]. ''Healaga'' is useful at times, as unlike the other heal spells it restores a significant amount of HP, and many of the later enemies can hit all four characters at once.  ''NulDeath'' may be useful in one or two places; although [[Final Fantasy/Armor#Protect Ring|Protect Rings]] may protect against instant death, they only provide protection, not full immunity.
: ''Curaja'' restores 100% of a character’s HP and is really the only spell you need from this level; as the HP of your characters rise it becomes more and more potent. ''Diaja'' is good, but not necessary since by this point in the game all of the undead you face can get torn apart by Fire spells and physical attacks from [[../Classes#Fighters|fighters]]. ''Healaga'' is useful at times, as unlike the other heal spells it restores a significant amount of HP, and many of the later enemies can hit all four characters at once.  ''NulDeath'' may be useful in one or two places; although {{s|Armor|Protect Ring}}s may protect against instant death, they only provide protection, not full immunity.
* '''[[#Level 8|Level 8]]''': Holy, NulAll, Full-life*
* '''[[#Level 8|Level 8]]''': Holy, NulAll, Full-life*
: Surprisingly enough only ''Full-life'' is really necessary; like ''Curaja'', it becomes stronger the higher the HP of your party members and eventually you will find yourself saving all your level8 casts for it. ''Holy'' is a fairly strong attack that works against everything. ''NulAll'' casts all five of the previous Nul spells, but since it only targets one character it is rarely or never superior to casting the lower-level Nul spells. ''Disple'' is surprisingly useless since so few enemies use status enhancements (Chaos uses ''Haste'' but he rarely uses physical attacks) so it isn't really worth bothering with.
: Surprisingly enough only ''Full-life'' is really necessary; like ''Curaja'', it becomes stronger the higher the HP of your party members and eventually you will find yourself saving all your level8 casts for it. ''Holy'' is a fairly strong attack that works against everything. ''NulAll'' casts all four of the previous Nul spells, but since it only targets one character it is rarely or never superior to casting the lower-level Nul spells. ''Dispel'' is surprisingly useless since so few enemies use status enhancements (Chaos uses ''Haste'' but he rarely uses physical attacks) so it isn't really worth bothering with.


=== [[Final Fantasy/Classes#White Mage/Red Wizard|Red Mages/Wizards]] ===
=== [[../Classes#Red Mage/Red Wizard|Red Mages/Wizards]] ===
:''main article: [[Final Fantasy/Red magic|Red magic]]''
:''main article: [[../Red magic/]]''


Since a Red Mage can only equip three spells of each level, on many levels the Red will have to forego some useful spells; fortunately there are not many instances where there are more than three "must have" spells that the Red Wizard can learn. Additionally, there are a lot of white spells that are very useful that the Red Wizard cannot cast; ''Curaja'' and ''Full-life'' in particular are irreplaceable. For these reasons it is not recommended that you replace a White Wizard with a Red Wizard unless you know what you're doing.
Since a Red Mage can only equip three spells of each level, on many levels the Red will have to forego some useful spells; fortunately there are not many instances where there are more than three "must have" spells that the Red Wizard can learn. Additionally, there are a lot of white spells that are very useful that the Red Wizard cannot cast; ''Curaja'' and ''Full-life'' in particular are irreplaceable. For these reasons it is not recommended that you replace a White Wizard with a Red Wizard unless you know what you're doing.


Generally the magic that the Red Wizard should learn is the same as the other Wizards, however a lot of it depends on if there is another Black, Red, or White Wizard in the party.  Please see the Red Magicians' [[Final Fantasy/Red magic|magic page]] for recomendations based on party configuration.
Generally the magic that the Red Wizard should learn is the same as the other Wizards, however a lot of it depends on if there is another Black, Red, or White Wizard in the party.  Please see the Red Magicians' [[../Red magic|magic page]] for recomendations based on party configuration.


=== [[Final Fantasy/Classes#Warrior/Knight|Knights]] ===
=== [[../Classes#Warrior/Knight|Knights]] ===
The Knight can only learn the first three levels of white magic, and most of them are fairly useless by the time you get the class change. The Knight can't learn ''Dia'' or ''Heal'' spells either, further limiting his usefulness as a magic user. The Nul spells are good to have throughout the game, and ''Cure'' can be used before boss fights so your characters are at full health and you don't use up the Wizards' magic. However, during battles, the Knight should almost always be fighting so you will spend very little time actually casting spells.
The Knight can only learn the first three levels of white magic, and most of them are fairly useless by the time you get the class change. The Knight can't learn ''Dia'' or ''Heal'' spells either, further limiting his usefulness as a magic user. The Nul spells are good to have throughout the game, and ''Cure'' can be used before boss fights so your characters are at full health and you don't use up the Wizards' magic. However, during battles, the Knight should almost always be fighting so you will spend very little time actually casting spells.


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