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The most obvious, and useful, white magic is the cure and heal families. These and the Life spells will probably be used more than all other spells combined. Not only are white mages/wizards fantastic curers, they are very effective against the undead. In addition to the Dia family of spells, the white wizard is the only character than can use [[#Holy|holy]], a white spell that is one of the most powerful spells in the game, against the living and undead. | The most obvious, and useful, white magic is the cure and heal families. These and the Life spells will probably be used more than all other spells combined. Not only are white mages/wizards fantastic curers, they are very effective against the undead. In addition to the Dia family of spells, the white wizard is the only character than can use [[#Holy|holy]], a white spell that is one of the most powerful spells in the game, against the living and undead. | ||
== Spell Types == | |||
{{sidebar|width=250px|title=Spell suffixes|contents=Suffixes that tell you more about a spell's power or ability. As spells get more powerful, suffixes distinguish them from similar spells in the same family. | |||
== | * '''-na''': Removes a status ailment | ||
* '''-ra''': More powerful than the original. | |||
* '''-ga''': Even more powerful than "-ra". | |||
* '''-ja''': The highest level of power. | |||
* ''' | }} | ||
* ''' | |||
* ''' | |||
* ''' | |||
Many mid and high levels spells are not unique, but are improved versions of low levels spells. Each "family" of spells usually contains three versions, though some have two or four. | Many mid and high levels spells are not unique, but are improved versions of low levels spells. Each "family" of spells usually contains three versions, though some have two or four. | ||
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* '''Life family''': Revives a dead character | * '''Life family''': Revives a dead character | ||
* '''Dia family''': Damages the undead, ineffective against the living/inanimate | * '''Dia family''': Damages the undead, ineffective against the living/inanimate | ||
* ''' | * '''Nul family''': Reduces damage from (or nullifies) one type of element, death spells, or all elements | ||
* '''Protect family''': Raises defense and evasion | * '''Protect family''': Raises defense and evasion | ||
There are several other spells that do not belong in a specific family, but tend to be focused on boosting the party's stats or removing [[Final Fantasy/Gameplay#Status ailments|status ailments]]. The exception is [[#Holy|Holy]], which is a powerful offensive spell. | There are several other spells that do not belong in a specific family, but tend to be focused on boosting the party's stats or removing [[Final Fantasy/Gameplay#Status ailments|status ailments]]. The exception is [[#Holy|Holy]], which is a powerful offensive spell. | ||
== | == Users == | ||
:''See also: [[#Recommendations|spell recommendations]]'' | |||
Spells are listed under the '' | * '''[[Final Fantasy/Classes#White Mage/White Wizard|White mages]]:''' Uses any level 1 - 6 spell (except [[#Warp2|Warp 2]]) and [[#NulMgc|Null Magic]] | ||
* '''[[Final Fantasy/Classes#White Mage/White Wizard|White wizards]]:''' Uses any spell | |||
* '''[[Final Fantasy/Classes#Red Mage/Red Wizard|Red mages]]:''' Uses select level 1 - 4 spells, and [[#Cure3|Cure3]] | |||
* '''[[Final Fantasy/Classes#Red Mage/Red Wizard|Red wizards]]:''' Uses most level 1 - 6 spells and [[#NulMgc|Null Magic]], but not Heal or Dia spells, [[#Cure4|Cure 4]], and a few others. | |||
* '''[[Final Fantasy/Classes#Warrior/Knight|Knights]]:''' Uses level 1 - 3 spells that are not in the Heal or Dia families. | |||
== Spell listings == | |||
Spells are listed under the ''Dawn of Souls'' and ''Anniversary'' names. These may differ from the original names given to the spells in the NES version, and from the updated names in ''Origins''. Spell MP cost refers to the amount of MP required to cast a spell in the ''Dawn of Souls'' and ''Anniversary'' editions. All versions prior to that simply require one allocation of spell casting for their respective levels. | |||
=== Level 1 === | === Level 1 === | ||
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|- | |- | ||
! Effect | ! Effect | ||
| Restores 16-32 HP || Inflicts 20-80 damage to "undead" | | Restores 16-32 HP || Inflicts 20-80 damage to "undead" type enemies || Raises Defence by 8 points || Raises Evade by 80 points | ||
|- | |- | ||
! Cast by | ! Cast by | ||
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All Level 2 spells are sold in [[Final Fantasy/Shops#Pravoca|Pravoca]] and cost 400 Gil to purchase (or 250 Gil in the Easy Mode and GBA versions). | All Level 2 spells are sold in [[Final Fantasy/Shops#Pravoca|Pravoca]] and cost 400 Gil to purchase (or 250 Gil in the Easy Mode and GBA versions). | ||
{| {{prettytable}} | {| {{prettytable}} | ||
! Spell || Blindna || Silence || | ! Spell || Blindna || Silence || NulShock || Invis | ||
|- | |- | ||
! Alternate Names | ! Alternate Names | ||
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All Level 3 spells are sold in [[Final Fantasy/Shops#Elfheim|Elfheim]] and cost 1500 Gil to purchase (or 1000 Gil in the Easy Mode and GBA versions). | All Level 3 spells are sold in [[Final Fantasy/Shops#Elfheim|Elfheim]] and cost 1500 Gil to purchase (or 1000 Gil in the Easy Mode and GBA versions). | ||
{| {{prettytable}} | {| {{prettytable}} | ||
! Spell || Cura || Diara || | ! Spell || Cura || Diara || NulBlaze || Heal | ||
|- | |- | ||
! Alternate Names | ! Alternate Names | ||
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|- | |- | ||
! Effect | ! Effect | ||
| Restores 33-66 HP || Inflicts 40-160 damage to "undead" | | Restores 33-66 HP || Inflicts 40-160 damage to "undead" type enemies || Reduces fire-based damage by 50% || Restores 12-24 HP to entire party | ||
|- | |- | ||
! Cast by | ! Cast by | ||
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=== Level 4 === | === Level 4 === | ||
All Level 4 spells are sold in [[Final Fantasy/Shops#Elfheim|Elfheim]] and cost 4000 Gil to purchase (or 2500 Gil in the Easy Mode and GBA versions). | |||
{| {{prettytable}} | |||
! Spell || Poisona || Fear || NulFrost || Vox | |||
|- | |||
! Alternate Names | |||
| NES: PURE<br/>PSX: Esuna || NES: FEAR<br/>PSX: Fear || NES: AICE<br/>PSX: NulIce || NES: AMUT<br/>PSX: Vox | |||
|- | |||
! MP Cost | |||
| 3 || 10 || 8 || 3 | |||
|- | |||
</ | ! Range | ||
| One ally || All enemies || Entire party || One ally | |||
|- | |||
! Effect | |||
| Cures Poison || Causes enemies to run away from battle || Reduces ice-based damage by 50% || Cures Mute | |||
|- | |||
! Cast by | |||
| [[Image:FFI white mage.gif]][[Image:FFI white wizard.gif]][[Image:FFI red mage.gif]][[Image:FFI red wizard.gif]] | |||
: | | [[Image:FFI white mage.gif]][[Image:FFI white wizard.gif]] | ||
: | | [[Image:FFI white mage.gif]][[Image:FFI white wizard.gif]][[Image:FFI red mage.gif]][[Image:FFI red wizard.gif]] | ||
| [[Image:FFI white mage.gif]][[Image:FFI white wizard.gif]][[Image:FFI red wizard.gif]] | |||
|} | |||
: | |||
=== | === Level 5 === | ||
All Level 5 spells are sold in [[Final Fantasy/Shops#Melmond|Melmond]] and cost 8000 Gil to purchase (or 4000 Gil in the Easy Mode and GBA versions). | |||
: | {| {{prettytable}} | ||
: | ! Spell || Curaga || Life || Diaga || Healara | ||
: | |- | ||
: | ! Alternate Names | ||
| NES: CUR3<br/>PSX: Cure3 || NES: LIFE<br/>PSX: Life1 || NES: HRM3<br/>PSX: Dia3|| NES: HEL2<br/>PSX: Heal2 | |||
: | |- | ||
: | ! MP Cost | ||
| 20 || 20 || 25 || 25 | |||
|- | |||
! Range | |||
| One ally || Defeated ally || All enemies || Entire party | |||
|- | |||
! Effect | |||
| Restores 66-132 HP || Revives one ally. May not be cast in battle || Inflicts 60-240 damage to "undead" type enemies || Restores 24-48 HP to entire party | |||
|- | |||
! Cast by | |||
| [[Image:FFI white mage.gif]][[Image:FFI white wizard.gif]][[Image:FFI red mage.gif]][[Image:FFI red wizard.gif]] | |||
| [[Image:FFI white mage.gif]][[Image:FFI white wizard.gif]][[Image:FFI red wizard.gif]] | |||
| [[Image:FFI white mage.gif]][[Image:FFI white wizard.gif]] | |||
| [[Image:FFI white mage.gif]][[Image:FFI white wizard.gif]] | |||
|} | |||
=== Level 6 === | === Level 6 === | ||
All Level 6 spells are sold in [[Final Fantasy/Shops#Crescent Lake|Crescent Lake]] and cost 20,000 Gil to purchase (or 13,000 Gil in the Easy Mode and GBA versions). | |||
{| {{prettytable}} | |||
! Spell || Stona || Exit || Protera || Invisira | |||
|- | |||
! Alternate Names | |||
| NES: SOFT<br/>PSX: Stona || NES: EXIT<br/>PSX: Warp2 || NES: FOG2<br/>PSX: Shld2 || NES: INV2<br/>PSX: Invs2 | |||
|- | |||
! MP Cost | |||
| 10 || 20 || 20 || 25 | |||
|- | |||
! Range | |||
| One ally || Entire party || Entire party || Entire party | |||
|- | |||
! Effect | |||
| Cures Stone || Warps party outside of cavern/dungeon || Raises Defence by 12 points || Raises party's Evade by 40 points | |||
|- | |||
! Cast by | |||
| [[Image:FFI white mage.gif]][[Image:FFI white wizard.gif]] | |||
: | | [[Image:FFI white wizard.gif]][[Image:FFI red wizard.gif]] | ||
: | | [[Image:FFI white mage.gif]][[Image:FFI white wizard.gif]][[Image:FFI red wizard.gif]] | ||
</ | | [[Image:FFI white mage.gif]][[Image:FFI white wizard.gif]][[Image:FFI red wizard.gif]] | ||
|} | |||
: | |||
=== Level 7 === | === Level 7 === | ||
All Level 7 spells are sold in [[Final Fantasy/Shops#Gaia|Gaia]], except for NulDeath, which is sold in [[Final Fantasy/Shops#Onlak|Onlak]]. These spells cost 45,000 Gil to purchase (or 30,000 Gil in the Easy Mode and GBA versions). | |||
{| {{prettytable}} | |||
! Spell || Curaja || Diaja || NulDeath || Healaga | |||
|- | |||
! Alternate Names | |||
| NES: CUR4<br/>PSX: Cure4|| NES: HRM4<br/>PSX: Dia4 || NES: ARUB<br/>PSX: NulMgc || NES: HEL3<br/>PSX: Heal3 | |||
|- | |||
! MP Cost | |||
| 35 || 35 || 28 || 38 | |||
|- | |||
! Range | |||
| One ally || All enemies || Entire party || Entire party | |||
|- | |||
! Effect | |||
| Fully restores all HP of one ally || Inflicts 80-320 damage to "undead" type enemies || Protects party from auto-kill attacks/spells || Restores 48-96 HP to entire party | |||
|- | |||
! Cast by | |||
: | | [[Image:FFI white wizard.gif]] | ||
: | | [[Image:FFI white wizard.gif]] | ||
: | | [[Image:FFI white mage.gif]][[Image:FFI white wizard.gif]][[Image:FFI red wizard.gif]] | ||
</ | | [[Image:FFI white mage.gif]][[Image:FFI white wizard.gif]] | ||
|} | |||
: | |||
: | |||
=== Level 8 === | === Level 8 === | ||
All Level 8 spells are sold in [[Final Fantasy/Shops#Gaia|Gaia]], except for Full-life, which is sold in [[Final Fantasy/Shops#Lufenia|Lufenia]]. These spells cost 60,000 Gil to purchase (or 40,000 Gil in the Easy Mode and GBA versions). | |||
{| {{prettytable}} | |||
! Spell || Holy || NulAll || Dispel || Full-life | |||
|- | |||
! Alternate Names | |||
| NES: FADE<br/>PSX: Holy || NES: WALL<br/>PSX: NulAll|| NES: XFER<br/>PSX: Dispel || NES: LIF2<br/>PSX: Life2 | |||
|- | |||
! MP Cost | |||
| 50 || 40 || 35 || 50 | |||
|- | |||
! Range | |||
| All enemies || One ally || One enemy || Defeated ally | |||
|- | |||
! Effect | |||
| Damages all enemies || Reduces all spell damage by 50% || Removes an enemy's special defences || Revives and fully restores one defeated ally | |||
|- | |||
! Cast by | |||
| [[Image:FFI white wizard.gif]] | |||
| [[Image:FFI white wizard.gif]] | |||
: | | [[Image:FFI white wizard.gif]] | ||
</ | | [[Image:FFI white wizard.gif]] | ||
|} | |||
: | |||
: | |||
== Recommendations == | == Recommendations == | ||
:'' '''*''' denotes the bare minimum spells to get'' | :'' '''*''' denotes the bare minimum spells to get'' | ||
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White magic is, for the most part, very useful - even more so than [[Final Fantasy/Black magic|black magic]]. Your White Mage/Wizard will be your biggest assest since even though a Knight may only lose 1HP per hit, it adds up quickly if you don't have any way of healing, and there are plenty of enemies that can do 100+ damage to even a high level Knight. The Cures, Dias, Nuls, and Lifes are useful for both regular fights and boss fights. Poison and Stone are very, very common status aliments and using spells will save you money on items. For the stronger bosses, you'll find yourself casting Invs2 and Shld2 almost as much as Cure spells. | White magic is, for the most part, very useful - even more so than [[Final Fantasy/Black magic|black magic]]. Your White Mage/Wizard will be your biggest assest since even though a Knight may only lose 1HP per hit, it adds up quickly if you don't have any way of healing, and there are plenty of enemies that can do 100+ damage to even a high level Knight. The Cures, Dias, Nuls, and Lifes are useful for both regular fights and boss fights. Poison and Stone are very, very common status aliments and using spells will save you money on items. For the stronger bosses, you'll find yourself casting Invs2 and Shld2 almost as much as Cure spells. | ||
* '''[[#Level 1|Level 1]]''': | * '''[[#Level 1|Level 1]]''': Cure*, Dia*, Blink | ||
: | : ''Protect'' (Fog) isn't worth buying because it only raises your defense by 8 points. ''Blink'' only works on the caster, but it is powerful and there are a lot of times when you need your healer alive more than any other character. ''Cure'' is an obvious choice and ''Dia'' is good to have as well since you will be fighting a lot of undead for quite a while. | ||
* '''[[#Level 2|Level 2]]''': | * '''[[#Level 2|Level 2]]''': Invis, Silence, NulShock | ||
: | : ''Blindna'' (Lamp) is a waste of money because the effect wears off after the end of a battle, few enemies cause Dark, and the aliment doesn't actually do much to stop your attacks. ''Silence'' doesn't work against too many enemies, but is still preferable over ''Blindna''. ''Invis'' is good, but only works on one character, so it should generally be saved for boss fights. ''NulShock'' is a must have, and is useful throughout the game. | ||
* '''[[#Level 3|Level 3]]''': | * '''[[#Level 3|Level 3]]''': Cura*, Diara*, NulBlaze* | ||
: By the time you get to [[Final Fantasy/Locations#Elfheim|Elfheim]], | : By the time you get to [[Final Fantasy/Locations#Elfheim|Elfheim]], ''Cure'' will do very little, so you'll want to upgrade to ''Cura'' as soon as possible. Get ''Diara'' as well, since the number of undead monsters that you encounter is only going to increase. Like ''NulShock'', ''NulBlaze'' is a must have that will be useful throughout the game. ''Heal'' restores very little HP and is generally not worth sacrificing one of the other spells. If you feel you really need it, give up ''Diara'' and simply use ''Fira'' against the undead (assuming you have a Black Magic caster). | ||
* '''[[#Level 4|Level 4]]''': | * '''[[#Level 4|Level 4]]''': Poisona, Vox, NulFrost* | ||
: Most will want | : Most will want ''Poisona'' eventually for the convenience of dealing with poisoning, but since it costs more than 50 pure potions would, it's not really cost-effective early on. As with the other Nuls, ''NulFrost'' is a necessary spell to have. ''Fear'' is pretty useless since it only works on really weak enemies which you wouldn't waste spells on anyway. ''Vox'' is only useful in a very few battles throughout the game, but it is a better choice than ''Fear''. | ||
* '''[[#Level 5|Level 5]]''': | * '''[[#Level 5|Level 5]]''': Curaga*, Healara/Life*, Diaga* | ||
: | : Level 5 forces you to make a tough decision. There are a lot of powerful undead monsters throughout the game, including [[Final Fantasy/Bosses#Lich 1|Lich]], so ''Diaga'' is likely to come in handy, but not required. ''Curaga'' is obviously going to be a great asset. In the original version of the game, ''Life'' is a necessity. However, in Dawn of Souls, it is less valuable because you can get Phoneix Downs. ''Healara'' is a passable spell but rarely superior to ''Curaga''. A bug in the original version of the game, however, causes Healara to behave like the more powerful Healaga, but only in battle. | ||
* '''[[#Level 6|Level 6]]''': | * '''[[#Level 6|Level 6]]''': Exit*, Protera*, Invisira* | ||
: The spells on this level are all somewhat useful so which you choose may depend on your playing style and which version you play. Stona( | : The spells on this level are all somewhat useful so which you choose may depend on your playing style and which version you play. ''Stona'' (Soft) is a convenient spell but as with the anti-poision spell above it is not really cost-effective as opposed to buying 25 soft potions with the same money. ''Protera'' and ''Invisira'' are both useful since they boost the stats of the entire party at once, which makes a world of difference against the Fiends and Chaos. ''Exit'' is a must-have; the Black magic ''Teleport'' (Warp) is almost as good and cheaper to cast but in the late game you will want to have multiple exit-dungeon options available to you, and the white magic version is the only one that can be truly relied on. | ||
* '''[[#Level 7|Level 7]]''': | * '''[[#Level 7|Level 7]]''': Curaja*, NulDeath, Healaga | ||
: | : ''Curaja'' restores 100% of a characters HP and is really the only spell you need from this level; as the HP of your characters rise it becomes more and more potent. ''Diaja'' is good, but not necessary since by this point in the game all of the undead you face can get torn apart by Fire spells and physical attacks from [[Final Fantasy/Classes#Fighters|fighters]]. ''Healaga'' is useful at times, as unlike the other heal spells it restores a significant amount of HP, and many of the later enemies can hit all four characters at once. ''NulDeath'' may be useful in one or two places; although [[Final Fantasy/Armor#Protect Ring|Protect Rings]] may protect against instant death, they only provide protection, not full immunity. | ||
* '''[[#Level 8|Level 8]]''': | * '''[[#Level 8|Level 8]]''': Holy, NulAll, Full-life* | ||
: Surprisingly enough only | : Surprisingly enough only ''Full-life'' is really necessary; like ''Curaja'', it becomes stronger the higher the HP of your party members and eventually you will find yourself saving all your level8 casts for it. ''Holy'' is a fairly strong attack that works against everything. ''NulAll'' casts all five of the previous Nul spells, but since it only targets one character it is rarely or never superior to casting the lower-level Nul spells. ''Disple'' is surprisingly useless since so few enemies use status enhancements (Chaos uses ''Haste'' but he rarely uses physical attacks) so it isn't really worth bothering with. | ||
=== [[Final Fantasy/Classes#White Mage/Red Wizard|Red Mages/Wizards]] === | === [[Final Fantasy/Classes#White Mage/Red Wizard|Red Mages/Wizards]] === | ||
:''main article: [[Final Fantasy/Red magic|Red magic]]'' | :''main article: [[Final Fantasy/Red magic|Red magic]]'' | ||
Since a Red Mage can only equip three spells of each level, on many levels the Red will have to forego some useful spells; fortunately there are not many instances where there are more than three "must have" spells that the Red Wizard can learn. Additionally, there are a lot of white spells that are very useful that the Red Wizard cannot cast; | Since a Red Mage can only equip three spells of each level, on many levels the Red will have to forego some useful spells; fortunately there are not many instances where there are more than three "must have" spells that the Red Wizard can learn. Additionally, there are a lot of white spells that are very useful that the Red Wizard cannot cast; ''Curaja'' and ''Full-life'' in particular are irreplaceable. For these reasons it is not recommended that you replace a White Wizard with a Red Wizard unless you know what you're doing. | ||
Generally the magic that the Red Wizard should learn is the same as the other Wizards, however a lot of it depends on if there is another Black, Red, or White Wizard in the party. Please see the Red Magicians' [[Final Fantasy/Red magic|magic page]] for recomendations based on party configuration. | Generally the magic that the Red Wizard should learn is the same as the other Wizards, however a lot of it depends on if there is another Black, Red, or White Wizard in the party. Please see the Red Magicians' [[Final Fantasy/Red magic|magic page]] for recomendations based on party configuration. | ||
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=== [[Final Fantasy/Classes#Warrior/Knight|Knights]] === | === [[Final Fantasy/Classes#Warrior/Knight|Knights]] === | ||
The Knight can only learn the first three levels of white magic, and most of them are fairly useless by the time you get the class change. The Knight can't learn Dia or Heal spells either, further limiting his usefulness as a magic user. The Nul spells are good to have throughout the game, and | The Knight can only learn the first three levels of white magic, and most of them are fairly useless by the time you get the class change. The Knight can't learn ''Dia'' or ''Heal'' spells either, further limiting his usefulness as a magic user. The Nul spells are good to have throughout the game, and ''Cure'' can be used before boss fights so your characters are at full health and you don't use up the Wizards' magic. However, during battles, the Knight should almost always be fighting so you will spend very little time actually casting spells. | ||
* '''[[#Level 1|Level 1]]''': | * '''[[#Level 1|Level 1]]''': Cure*, Protect, Blink | ||
: These are the only three level1 spells you can get and they're practically free, so grab them. | : These are the only three level1 spells you can get and they're practically free, so grab them. ''Cure'' is the only one you'll really use though, outside of combat to heal your characters. ''Blink'' might appear to be useful as an extra 80 points of evasion on one of your front-line characters can save some damage, but the knight should rarely ever take a round off from attacking to cast it. | ||
* '''[[#Level 2|Level 2]]''': | * '''[[#Level 2|Level 2]]''': Invis, Blindna, NulShock* | ||
: | : ''NulShock'' will come in handy against Chaos, where you want to cast all three protection spells in the first round. You aren't likely to use any of the other three spells in this level. | ||
* '''[[#Level 3|Level 3]]''': | * '''[[#Level 3|Level 3]]''': Cura*, NulBlaze* | ||
: A knight can only use two of the four level 3 spells, but both are useful, even towards the end of the game. In long dungeons remember to use your Cure and | : A knight can only use two of the four level 3 spells, but both are useful, even towards the end of the game. In long dungeons remember to use your ''Cure'' and ''Cura'' spells and conserve healing potions. ''NulBlaze'', like ''NulShock'', is likely to be used against late-game bosses where you want to get as many protective spells out in the first round as possible. | ||
== Tips == | == Tips == | ||
* | * Nul spells are defensive white magic, three of which (''NulBlaze'', ''NulFrost'', and ''NulShock'') reduce elemental damage by 50% for the entire party. These three spells are absolutely essential and should be learned by at least one, and preferably two or three characters; against Chaos for instance you will want to cast all three in the first round. ''NulDeath'' protects the whole party against instant-death spells, which are fairly uncommon but may come in handy in one or two battles. ''NulAll'' protects against all four type of magic, but can only be cast on one person at a time so is not likely ever to be chosen over the other four defensive spells. | ||
*The | *The ''Heal'' family of spells is, in general, inferior to the ''Cure'' family. In most fights the goal is to keep each character alive, for which the hp recovery from ''Heal'' spells is not sufficient. Eventually, you'll get a Heal Staff/Heal Helms which casts ''Heal'' on your party for free. | ||
*'' | *''Protect'' and ''Invis'' spells can be stacked, so repeated castings continually raise your stats. During boss fights, if the Mage/Wizard isn't healing, they should be casting ''Protera'' or ''Invisira''. | ||
*'' | *''Poisona'' and ''Stona'' are nice to have, but not cost-effective until you have excess money to purchase them. At this point you should carry Antidotes and Golden Needles/Soft potions anyway, in case you run out of spell uses or your white caster is disabled. | ||
* | *''Dia'' spells are very useful early on, especially when going through the Terra Cave. Just keep in mind that (in the original) every Dia spell cast is one less Cure spell that you can use. After the Cave the number of undead decreases significantly and eventually you get items that can cast ''Diara''. | ||
{{Footer Nav|game=Final Fantasy|prevpage=Magic|nextpage=Black magic}} | {{Footer Nav|game=Final Fantasy|prevpage=Magic|nextpage=Black magic}} |