Galaga/Walkthrough: Difference between revisions

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=== Don't destroy yourself ===
=== Don't destroy yourself ===
Now one of your Fighters is in the enemy formation.  If you shoot your own Fighter, you get 1,000 points, but lose the extra Fighter--you don't want to do this under any circumstances.  Be very careful where you shoot when you have a captured Fighter in formation.  For instance, you can shoot at an enemy to the side of a capture Fighter, have the Fighter and its escort swoop off and run right into your shot.   
Now one of your Fighters is in the enemy formation.  If you shoot your own Fighter, you get 1,000 points, but lose the extra Fighter--you don't want to do this under any circumstances.  Be very careful where you shoot when you have a captured Fighter in formation.  For instance, you can shoot at an enemy to the side of a captured Fighter, have the Fighter and its escort swoop off and run right into your shot.   


If you shoot the Boss Galaga that captured your Fighter while it is in formation, eventually the captured Fighter will swoop down on you.  Don't destroy it.  It will disappear off the bottom of the screen and go away.  But all is not lost; it will reappear as the ''last'' ship to enter on the next entrance screen.  Be very cautious about shooting at the last wave of aliens when they enter!  Your captured Fighter will appear at the tag end, then take its place at the top of the formation.  Some players use this as an expert's technique to store a captured Fighter.
If you shoot the Boss Galaga that captured your Fighter while it is in formation, eventually the captured Fighter will swoop down on you.  Don't destroy it.  It will disappear off the bottom of the screen and go away.  But all is not lost; it will reappear as the ''last'' ship to enter on the next entrance screen.  Be very cautious about shooting at the last wave of aliens when they enter!  Your captured Fighter will appear at the tag end, then take its place at the top of the formation.  Some players use this as an expert's technique to store a captured Fighter.
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