Gauntlet (NES)/Enemies: Difference between revisions

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→‎Generators: Deleted first part of last sentence; score can only increase by collecting treasure.
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Unlike monsters, generators take three hits of anything (including magic) to destroy regardless of what your character's attack or magic levels are. Each time it is hit it crumbles a little, and the monsters that spawn from it will be similarly weakened and take fewer hits to kill (although unlike the generator the monsters are easier to kill if your attributes are higher).
Unlike monsters, generators take three hits of anything (including magic) to destroy regardless of what your character's attack or magic levels are. Each time it is hit it crumbles a little, and the monsters that spawn from it will be similarly weakened and take fewer hits to kill (although unlike the generator the monsters are easier to kill if your attributes are higher).


After three hits the generator is gone. Unless you're aiming for a big score, taking out generators the moment they appear onscreen is a good idea. Generators do not start producing enemies until they first appear onscreen, and production ceases if they are far enough offscreen.
After three hits the generator is gone. Taking out generators the moment they appear onscreen is a good idea. Generators do not start producing enemies until they first appear onscreen, and production ceases if they are far enough offscreen.


==Enemies==
==Enemies==
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