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m (→‎12. FAQ: rm unneeded Q&As)
Line 482: Line 482:
strategy device in multi (make everything attack the warrior instead of  
strategy device in multi (make everything attack the warrior instead of  
the archer)
the archer)
Q:  The GameShark code for XXXXXXXX doesn’t work.  What give?
A:  First of all, make sure you entered it correctly.  If it still
    doesn’t work, there’s probably not much I can do.  You have to keep
    in mind the GameSharks are modifying values that weren’t meant to
    be changed from outside the game, so it’s touch and go most of the
    time.  If all else fails, figure them out yourself using the Code
    Generator.  It’s actually not that tough.
Q:  Can I contact you through AIM/Yahoo Messenger/MSN Messenger?
A:  No, not anymore.  I didn’t say anything the first time, but I got
    swamped with IM’s, and most of the stuff was in the guide, so from
    now on, anybody who asks me a game-related question via AIM will be
    ignored.  If you persist, I will warn you.  If you have a game
    question (It will probably start “How do I...”) e-mail it to me.
    [See Contact Info]
Q:  How do I <INFORMATION FROM THE GUIDE>?
A:  I’ll tell you to look in the guide.  I don’t have time to answer
    questions that I already have answered somewhere here.
Q:  What’s your favorite character?
A:  I use different characters depending on the level; Warrior/Minotaur
    or Valkyrie/Falconess for close quarters levels, Archer/Tigress or
    Wizard/Jackal for more open levels.  I started with the Wizard.
Q:  I have a level 100 (Red/Blue/Green/Yellow) (Warrior/Valkyrie/Archer/
    Wizard/Jackal/Minotaur/Tigress/Falconess), (he/she)’s the best!
A:  Good for you.  Have a cookie.  Now go away.


Q:  How do I get the nude Valkyrie/Archer?
Q:  How do I get the nude Valkyrie/Archer?
Line 518: Line 489:
     can’t find anything that gives you access to any other skins aside  
     can’t find anything that gives you access to any other skins aside  
     from the publicly known playable characters.)
     from the publicly known playable characters.)
</pre>


Q:  What’s with all the subject line stuff in the Contact Info?
A:  Do you have any idea mindboggling the amount of junk mail you get
    with a hotmail account.  So, I have a filter, anything that
    doesn’t contain specific subject lines is discarded. 
Q:  Why has it been over a year since the last update?
A:  “Life is what happens to us when we are making other plans.”
      -Thomas La Mance
</pre>
==Misc ==
==Misc ==
<pre>
<pre>

Revision as of 05:57, 2 November 2006

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Table of Contents

Title:          Gauntlet Legends (Midway)
Platform:       Nintendo 64
Genre:          Action/RPG
Released:       9/22/99
Players:        1-4
Expansion Pak:  Required for multiplayer game.
Memory Pak:     Required to save games/characters (4 pages each)

Gauntlet Legends is a 3D Action/RPG game based on the original arcade game that everybody played in the late 80's/early 90's. You have a choice between 4 basic characters; Warrior, Valkyrie, Archer(read “Elf”) and Wizard. There are bonus characters attainable in the game. You save your games and characters on the Memory Pak. The game supports up to 4 people, but the it is completely playable by 1 player. The game is broken up into 5 "worlds" with several levels in each world. Your goal is to find obelisks and rune stone use to restore the power of Sumner, so he can defeat the evil demon Skone. You gain levels by killing things, and with each level your stats improve.

====================
== 3.  Characters ==
====================
*** Warrior ***
Name:          Koric
Basic Weapon:  Axe
Familiar:      Dragonfly
Prime Stat:    Strength

The Warrior hits hard, and can take the same punishment back. It’s a very forgiving character for the beginning player. His magic is weak, so don’t expect potions to save you every time. If you get him in a crowd of baddies, he swings his axe with double strokes, and mows stuff down pretty darn quick.

Starting Stats
   Strength:  150
   Speed:     115
   Armor:     120
   Magic:      90

*** Valkyrie ***
Name:          Freya
Basic Weapon:  Sword
Familiar:      Eagle
Prime Stat:    Armor

The Valkyrie is the female counterpart to the Warrior. Her emphasis is more on taking damage, rather than dealing it. Average speed and magic abilities make her a balanced character, another good choice for a newbie.

Starting Stats
   Strength:  130
   Speed:     130
   Armor:     130
   Magic:     100

*** Archer ***
Name:          Aeowyn
Basic Weapon:  Bow
Familiar:      Butterfly
Prime Stat:    Speed

The Archer (I still think she should be the Elf) is the fastest 
7character.  Her bow can be shot at a very fast rate, but in a toe-to-toe 
fight, she’s going down.  The Archer is a difficult character to start 
out with, because one big rush, and it’s over.  The Archer does make an 
excellent backup for the Warrior or Valkyrie in a multiplayer game.

Starting Stats
   Strength:  100
   Speed:     145
   Armor:      80
   Magic:     100

*** Wizard ***
Name:          Siris
Basic Weapon:  Staff
Familiar:      Dragon
Prime Stat:    Magic

The Wizard is your typical scholar.  His distance attacks are the best, 
and his magic is above all the rest.  A little easier for a novice 
player, because of the good damage from a distance, and the better 
effect of potions in a jam.  The wizard will get his mystical butt 
kicked in close quarters though, so beware.

Starting Stats
   Strength:   80
   Speed:     120
   Armor:      90
   Magic:     160

*** Bonus Characters ***
     The bonus characters are attainable through the game in bonus 
worlds, located in certain levels.  You access the level by standing on 
the door with the skull and crossbones on it.  You must gather 50 of the 
coins in those levels to unlock those characters.  They're basically all 
skins for the base classes.  You really don’t need a guide for each 
bonus levels.  If you walk on two legs you’re overqualified to figure 
them out.
     The only catch with them is once you switch to a bonus character, 
you’re stuck with the bonus characters.  If you’re playing a wizard, 
then switch to the Minotaur, you’re gonna have to earn the Jackal to 
play as a wizard again.  Your stats themselves don’t change, but you 
have to remember to take on the fighting aspects of your new class.
     The up side is that once you have the “basic” 4 bonus characters, 
you can essentially switch your class any time you’re not in a level.  
Going into a close quarter melee level?  Grab your Minotaur.  Expecting 
more distanced combat?  Tigress to the rescue.
     I’ve been asked, so I’ll address it.  Each player must collect 50 
coins to switch to the bonus characters.  Just because one person has 
access to them doesn’t mean that anybody who plays with them will have 
access to them, but since the newer player will have access to all the 
levels the older player has, the older player can take them to the bonus 
worlds and let them collect the coins.  Simple as that.

Minotaur (Warrior)
   How to get:  Mountain Cliff

Tigress (Archer)
   How to get:  Town Fields

Falconess (Valkyrie)
   How to get:  Castle Treasury

Jackal (Wizard)
   How to get:  Ice Camp

Sumner (Wizard)
   How to get:  Battlefield Trenches (Not Fortress like I said before, 
      Thanks to MATT223344@aol.com for pointing out my mistake.)

Controls

The basic controls are just that, basic.

  • Control Stick: Move/Aim
  • A Button: Attack
  • B Button: Magic
  • Z Trigger: Turbo
  • C Buttons: Move through inventory
  • R Button: Activate/Use

There is one other pre set control style, Crossbow. It basically switches Turbo and Attack. You can also customize the buttons to any configuration you like. With the Crossbow config you can even play two characters at the same time.

Items

There are many items collectible throughout the game.  Most of the time 
I don't keep them, instead I sell them back to Sumner to buy stats.  The 
only ones I keep around are keys and potions.

*** Powerup Items ***
Compass
   You start the game with the compass, you can toggle it, and it’s 
   infinite.  It’s good to help you navigate.
Key
   The keys are used to unlock gates with locks and treasure chests.
   Any key works in any gate/chest.  Keys can be carried between levels,
   so if you find yourself short, you can always go back to a previous 
   level and pick up more (or even buy them from Sumner).
Potion
   The potions are the magic attack.  They come in different "flavors"
   (Light, Fire, Ice, Electric), but they're all basically the same.
   There are several different methods of using them; MAGIC starts a
   blast centered around the character, ATTACK+MAGIC throws it like a
   grenade, TURBO+MAGIC activates it like a shield, and shooting them
   before picking them up has the same effect as just pressing MAGIC,
   just centered over the potion, and much weaker.  The strength of the
   potions depends on the characters magic rating.
Acid/Electric/Fire Breath
   These give you a limited number of breath attacks.  You basically
   exhale the element of choice from your mouth for several seconds 
   while sweeping your head back and forth.
Light/Acid/Electric/Fire Amulet
   Applies the element to your primary weapon, increasing damage.
Electric/Fire Shield
   Give you a shield, similar to the potion shield, that harms enemies
   and protects the character
Invisibility
   Makes the character invisible to enemies.  It’s only partial, because 
   I still get attacked with it on.
Levitate
   Pretty useless, but it lets you float over ground based traps.
Speed Boots
   Give you a surge of speed, great for making getaways.
3/5 Way Shot
   Give you X projectiles for each shot you take.  All shoot to toward 
   he direction you're facing, just spread out.
Rapid Fire
   Increases your rate of fire.
Reflect Shot
   Your projectile attacks bounce off the walls
Reflect Shield
   Bounces attacks at the character back at the attacker
Super Shot
   Give you  a limited number of attacks simulating a L3 turbo.
Timestop
   Pauses enemies, generators, traps, and the like.  Incredible
   potential for abuse (See Cheap Tricks below)
Phoenix Familiar
   Gives you a limited Phoenix familiar, that acts like an extra weapon
   (plus, it looks cool)
Player Growth
   Makes a player the size of a golem/elemental
Shrink Enemies
   Reduces the size of all enemies
Thunder Hammer
   A large hammer with limited shots that you swing overhead down onto
   enemies (Flying Circus anybody?)
Anti-Death Halo
   Rare item that makes Death flee from you.  If you can corner him, you
   can drain life from him.  After you beat the game, you get a
   permanent halo.
Invulnerablity
   There are two levels of invulnerability.  Silver blocks damage to you, 
   and gold has you gain health instead of losing it.
Treasure Chests
   Open with a key and can contain virtually every powerup item, along
   with a few other things, including Gold, Death, and scrolls
Barrels
   Breaking barrels with your weapons will reveal the same variety of
   items as treasure chests do, or nothing at all.  There are also green
   barrels which, when hit, release a small poison cloud, and red
   barrels which explode when they’re shot.
Red Switches
   Red switches control the environment (raise platforms, open doors, 
   etc.)  There are three types, the first is a standard switch.  Step 
   on it, and it lowers a gate, or whatever.  The second type only are 
   active when you’re standing on them, as soon as you get off, whatever 
   changed reverts to what it was.  These are usually associated with 
   bridges.  The third works like an elevator call button, and brings an 
   elevator to your level.
Gold
   You pick up gold from the ground, barrels or chests, and can use it
   to buy stats and powerup items from Sumner.
Food
   Found on the ground and in barrels/chests.  Fruit restores 50 health 
   and meat restores 100 points.
Scrolls
   Scrolls are notes from Sumner(?) that give you tips along the way.  
   They will often give you a cryptic hint about how to proceed, or 
   where to find items/runes/etc.

Tip/Tricks

General

1. USE YOUR TURBOS!!! I can’t stress this enough. Many, many people only use their turbos when they’re overwhelmed. You have as many as you want, all you have to do is let them recharge. Looking up a blind ramp? Fire off a L3. The L3’s penetrate walls for quite a distance, so you can clear out areas behind gates _before_ you unlock them. (If you want an idea how far they reach, fire one at the beginning of a level, toward where you know the rest of the level is, and listen as it destroys stuff.)

2. Shoot relentlessly. It never hurts to fire a couple blind shots every now and then. Also, if you see enemies keep popping up from a particular spot off the screen: unleash on that spot. There’s probably a generator just out of sight, and you can pick it off before it’s a problem. Also, shooting up a ramp as you’re ascending can take care of any pesky suicide bombers that may be coming down to “greet” you.

3. Pressing the ATTACK button repeatedly will result in faster attacks than holding down the button (from David(Hurkyl@msn.com) for this one)

3. Fight according to your character. If you’re the Wizard or the Archer, keep your distance, take them out from across the screen. If you’re the Valkyrie or Warrior, run right into the middle of things swinging like mad. Remember to adopt the correct fighting style if you switch to a bonus character.

4. Don’t forget your potions. If you’re being swarmed use TURBO+MAGIC to create a shield out of a potion. Then just walk out, the shield will take care of the enemies. This tactic also works if you want to run in and strike at a generator or two. Also, using ATTACK+MAGIC if you have to clear out a distant group and are out of Turbos. The Shields also work the same way, except more plow-shaped.

5. A little trick that works will for those bridges that only appear when you’re on the switch: Usually you’d use Turbo, or the speed boost, but sometimes it’s still tough. All you need to do is lure an enemy onto the bridge while you’re standing on the switch. Then you can get off the switch, and the bridge will stay as long as there’s something on it.

Leveling Up

1. For easy level ups, find a spot where the enemies bottleneck, and are forces to come through a small gate/portal. Also, it helps if there's a couple of generators nearby. Then just keep shooting from a distance, picking them off. When the flood dies down, just run to where the generators are, hit them once, and run back out. This will restart the stream of enemies, and you can keep going.

2. You can always go back. If you think you’re a bit soft for a new level, head back to an easy one you’ve already beat. You can grab more experience, and even stock up on goodies.

Stats

1.  The stats are:
     Strength = better melee damage
     Speed = faster movement
     Magic = increased potion strength, radius and ranged attack damage
     Armor = decreased damage from attacks
     Health = more health (duh!)
     (Thanks to David (Hurkyl@msn.com) for pointing out the oversight in 
       the damages)

2.  Go back through easy levels, or use Cheap Trick #1 below, to collect 
a whole bunch of item (Mountain Cavern is good), then sell the to Sumner 
and buy stats.

3.  Leveling up increases your stats.

*** Bosses ***
1.  HAVE THE LEGEND WEAPON, it makes things a whole lot easier
     Mountain Dragon = Ice Axe from Castle Treasury
     Castle Chimera = Scimitar from Mountain Cavern
     Ice Yeti = Fire Scroll from Town Spire
     Town Plague = Javelin from Ice Fissure
     Skorne = Soul Saver from Battlefield Fortress

2.  Multishots, Reflect Shields, Speed Boots, and Rapid Fire make them almost simple.

Enemies

-Generators: Generators produce a finite number of enemies. The enemies produced by generators are all melee fighters. The larger the generator, the more powerful the enemies are that it produces. As you attack generators, they get weaker, and produce weaker enemies. If a generator stops producing enemies, one hit will start it on a new set.

-Death: Death appears as a shrouded Reaperesque figure that drains life out of you with a beam resembling green fire when he gets close. The easy way to kill Death is with a potion, and if you do it before they come out of the chest/barrel, they will appear as food instead. If you happen to have an Anti-Death Halo, they will try to avoid you. You can try and catch them, and drain some life from them, if you would like.

-Golems/Elementals: These creatures are large, approximately the size of the giant player. They generally sit dormant on the ground until they are approached, at that point they begin attacking you. Their attacks hurt, a lot, and will knock you to the ground. The best method is to pull back and unleash some Turbo attacks on them.

-Archers/Bombers: These enemies are not spawned from generators, and are in place when you start the level. They either shoot arrows, or hurl bombs at you from a distance, usually in a location where there are melee attackers all around you. Either rush them (they will retreat) or back out of range, wait for the coast to clear, then head in.

-Suicide Bombers: The bombers charge at your carrying either a poison or explosive barrel. When they run into you they blow up. The trick is to listen for the yell, then start shooting blindly ahead of you. Sometimes you’ll hit them before they even show up. They’re fast, but not too fast, you can shoot them down if you see them coming. Beware, if you shoot them too close, you’ll still get part of the explosion.

Experience

This is a general list of the experience required to gain each level. The number may not be exact, but will give the general neighborhood of each level.

.===================. .==================.
| Lev |  Experience | | Lev | Experience |
:===================: :==================:
|  1  | 0           | | 51  | 200000     |
|  2  | 1000        | | 52  | 207250     |
|  3  | 2000        | | 53  | 214500     |
|  4  | 3250        | | 54  | 229500     |
|  5  | 4500        | | 55  | 237250     |
|  6  | 6000        | | 56  | 245000     |
|  7  | 7500        | | 57  | 253000     |
|  8  |             | | 58  | 261000     |
|  9  | 11000       | | 59  | 269000     |
| 10  | 13000       | | 60  |            |
| 11  |             | | 61  | 277500     |
| 12  |             | | 62  | 285000     |
| 13  |             | | 63  | 294500     |
| 14  |             | | 64  | 303250     |
| 15  |             | | 65  | 312000     |
| 16  |             | | 66  | 321000     |
| 17  |             | | 67  |            |
| 18  |             | | 68  | 339250     |
| 19  |             | | 69  |            |
| 20  |             | | 70  |            |
| 21  | 42500       | | 71  |            |
| 22  | 45000       | | 72  |            |
| 23  | 49500       | | 73  | 387000     |
| 24  | 53250       | | 74  | 397000     |
| 25  | 57000       | | 75  | 407000     |
| 26  | 61000       | | 76  | 417250     |
| 27  | 65000       | | 77  | 427500     |
| 28  | 69250       | | 78  | 438000     |
| 29  | 73500       | | 79  | 448500     |
| 30  | 78000       | | 80  | 459250     |
| 31  |             | | 81  | 470000     |
| 32  |             | | 82  |            |
| 33  |             | | 83  | 492250     |
| 34  |             | | 84  | 503250     |
| 35  |             | | 85  | 514500     |
| 36  |             | | 86  | 526000     |
| 37  |             | | 87  | 537500     |
| 38  | 118000      | | 88  | 549250     |
| 39  | 123500      | | 89  | 561000     |
| 40  | 129250      | | 90  | 573000     |
| 41  | 135250      | | 91  | 585000     |
| 42  | 141000      | | 92  | 597250     |
| 43  | 147000      | | 93  | 609500     |
| 44  | 153250      | | 94  | 622000     |
| 45  | 165000      | | 95  | 634750     |
| 46  |             | | 96  |            |
| 47  | 172500      | | 97  |            |
| 48  | 129250      | | 98  | 675000     |
| 49  | 185000      | | 99  | 686000     |
| 50  | 198000      | |     |            |
'===================’ '==================’

[Note] The blank ones I don’t have, either because they didn’t look right, or I couldn’t find where I wrote them down. They’ll be there in future revisions.

For those of you who care about such things, the equation of the trendline was:

 y = 61.285x^2 + 869.16x - 2016.6

I’m sure there’s actually a smoother line, but I only used the data points I had for sure.


Cheap Tricks

1. Ok, the cheapest of the cheap to be sure. Make sure you have 10-20 seconds of Freeze Time or Shrink Enemies, then go into a boss fight. When you're almost dead, activate it, then let the boss kill you. Select "Continue" after you're dead. When you restart, any level you go into will have either no enemies (Freeze Time), or shrunken enemies(Shrink Enemies). This is a good way to go through levels and collect missed rune stone, and collect items to sell for stats. The frozen time/shrunken enemies will last until you use the corresponding item, or quit and restart.

2. Enemies perceive item as barriers, and will not walk past them. You can trap them on the far side of an item, and just pick them off, they’ll never get close enough. (I’m reminded of the sandbag trick from Command & Conquer)

10. GameShark Codes

[Enable code - Must be on!]
EE00 0000 0000

[P1 - Infinite L3 Turbo]
810F D30E FF64

[P1 - Infinite L2 Turbo]
810F D30E 0043

[P1 - Infinite L1 Turbo]
810F D30E 0022

[Super Exp Gain]
800C 5C86 FFFF
800F D1EA FFFF
8013 6326 FFFF
8013 6326 FFFF

Note: The Super Exp Gain code will multiply the experience you gain.  It 
basically boils down to 1 level per enemy killed.  You can be level 99 
before the end of the first level.  Also, this code is a bit buggy, and 
can cause freezes for some reason.  Best thing to do is turn it on, save 
the game, then turn it off and continue without it.

12. FAQ

Q:  What does "Outed" mean?
A:  Outed is actually how I heard "is it."  After consulting somebody 
with better hearing than me, I changed it.  It means all the enemies 
will go after your first.  Useless in 1 player, but can be used as a 
strategy device in multi (make everything attack the warrior instead of 
the archer)

Q:  How do I get the nude Valkyrie/Archer?
A:  To the extent of my knowledge, you can’t.  I’ve seen many codes for 
     this, but none of them seem to work, so for now I’m saying it isn’t 
     possible.  (I’ve also looked through the code for the game, and I 
     can’t find anything that gives you access to any other skins aside 
     from the publicly known playable characters.)

Misc

*** Star Wars Sighting ***
 It occurred to me as I was playing the game, there was a large number 
of Star Wars references.  Here’s the list so far:
 -The tentacle things from the Castle Courtyard remind me of the 
   creature from the garbage compactor on the Death Star.
 -The Ricochet noise sounds like the blasters.
 -The Ice Yeti looks alot like the Hoth Ice Creature
 -The scream of the suicide sounds like the Tie Fighter fly-by, lowered 
   in pitch.