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Latest revision Your text
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* PP: 300
* PP: 300
* Weak: Wind
* Weak: Wind
* Strong: Water
* Strong: Earth


'''Abilities:'''
'''Abilities:'''
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This is the hardest boss in the game, far stronger than Doom Dragon. As you can see from his skills, Djinni Storm can put all your partys djinni into recovery mode!
This is the hardest boss in the game, far stronger than Doom Dragon. As you can see from his skills, Djinni Storm can put all your partys djinni into recovery mode!
Some of his less threatening yet familiar abilities such as Curse, Condemn, Bind and Break can prove to be troublesome. True Collide can also make your life miserable as your whole partys HP is drained giving Dullahan more HP.
Some of his less threatening yet familiar abilities such as Curse, Condemn, Bind and Break can prove to be troublesome. True Collide can also make your life miserable as your whole partys HP is drained giving Dullahan more HP.
Elemental Swap allows Dullahan to do... actually, nothing. It doesn't have any effect on anything, but he normally uses this before using Summon Charon, so it's a good warning sign at least.
Elemental Swap allows Dullahan to randomly swap his elemental strengths and weaknesses. He normally uses this before using Summon Charon.
Formina Sage is one of Dullahan's strongest moves that can deal up to 1000 damage on a single target and can often 1HKO weaker characters like Jenna, Ivan, Sheba or Mia.
Formina Sage is one of Dullahans strongest moves that can deal around 1000 damage on a single target and can often 1HKO weaker characters like Jenna, Ivan, Sheba or Mia.
Last but not least, his most dangerous move Summon 'Charon' is similar to the normal djinni summon except it's directed to you. Even worse, it has a chance of KOing your characters (better than your own Charon summon, actually).
Last but not least, his mose dangerous move Summon 'Charon' is similar to the normal djinni summon except it's directed to you. Even worse, it has a slight chance of KOing your characters.
Did we mention he regains 200 HP at the end of each round?


===Strategies in defeating Dullahan===
===Strategies in defeating Dullahan===
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Most people prefer the summon rush.  
Most people prefer the summon rush.  
If you plan to tank this boss down, it is recommended that all of your attacking party is over 50+. This method takes a while but it works.  
If you plan to tank this boss down, it is recommended that all of your attacking party is over 50+. This method takes a while but it works.  
Have Felix or Isaac using the Sol Blade with high luck to improve the chance of the unleash Megiddo. Also bring a multi-target healer like Mia or Jenna with over 1000 HP. It is recommended that you also bring water of life with you on all your attacking party.
Have Felix or Isaac using the Sol Blade with high luck to improve the chance of the unleash Megiddo. Also bring a multi healer like Mia or Jenna with over 1000 HP. It is recommended that you also bring water of life with you on all your attacking party.
If you do not have water of life, either have a character with the psynergy 'revive' or a character with a djinni that can revive for them.
If you do not have water of life, either have a character with the psyenergy 'revive' or a character with a djinni that can revive for them.
Have your other two characters with the djinni Granite, Flash or Shade and use barrier every now and then, have one of the characters equip the djinni Lull.
Have your other two characters with the djinni Granite, Flash or Shade and use barrier every now and then, have one of the characters equip the djinni Lull.
Once you're set, have Felix or Isaac use the Sol Blade to continually damage him. Megiddo can deal over 1k damage to Dullahan so he wouldn't have a chance to heal to full HP.
Once you're set, have Felix or Isaac use the Sol Blade to continually damage him. Megiddo can deal over 1k damage to Dullahan so he wouldn't have a chance to heal to full HP.
Meanwhile, let your multi healer do her job and your two secondary characters use the 'barrier' djinn to prevent damage. The other character should use Lull every two rounds to prevent Dullahan from attacking every round.
Meanwhile, let your multi healer do her job and your two secondary characters use the 'barrier' djinnis to prevent damage. The other character should use Lull every two rounds to prevent Dullahan from attacking every round.
Alternatively, you can let one of your secondary characters to attack but keep the character with Lull to prevent Dullahan using attacks every two rounds.
Alternatively, you can let one of your secondary characters to attack but keep the character with Lull to prevent Dullahan using attacks every two rounds.


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