Grand Theft Auto: San Andreas/Turf Wars: Difference between revisions

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== Turf War! ==
== Turf War! ==
=== Turf War Mechanics ===


To begin with, there are only two periods in the game when you can engage in turf war. The first period is between the time that you are introduced to the concept of banging and when you have to leave Los Santos. During the successive missions in San Fiero, Las Venturas, and so on you will not be able to access turf wars (the rationale being that the Grove Street Gang is defunct during this time). Once you are into the end-game, turf wars open up again and even become crucial to finishing the game. The final mission will not be triggered unless you have about a third of the city under GSG control.
To begin with, there are only two periods in the game when you can engage in turf war. The first period is between the time that you are introduced to the concept of banging and when you have to leave Los Santos. During the successive missions in San Fiero, Las Venturas, and so on you will not be able to access turf wars (the rationale being that the Grove Street Gang is defunct during this time). Once you are into the end-game, turf wars open up again and even become crucial to finishing the game. The final mission will not be triggered unless you have about a third of the city under GSG control.
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As you haven't acquired some of the best weapons and skill levels during the first set of Los Santos missions, it is feasible and less frustrating to simply not focus on turf war until you return to Los Santos. At that point you will have gear like the rocket launcher and access to the tank (see below), which make turf wars a lot easier.
As you haven't acquired some of the best weapons and skill levels during the first set of Los Santos missions, it is feasible and less frustrating to simply not focus on turf war until you return to Los Santos. At that point you will have gear like the rocket launcher and access to the tank (see below), which make turf wars a lot easier.


To start a turf war, simply kill three (or sometimes four) rival gang members. The gang members do not actually have to be inside the colored territory for the kills to count -- what matters is that ''CJ'' is standing in the colored region when the kills occur. This is helpful for starting turf wars in some of the smaller territories; CJ can use a sniper rifle or other long-range weapon to kill gang members a ways off as long as he is standing in the territory you wish to take over.
To start a turf war, simply kill three (or sometimes four) rival gang members. The gang members do not actually have to be inside the colored territory for the kills to count -- what matters is that CJ is standing in the colored region when the kills occur. This is helpful for starting turf wars in some of the smaller territories; CJ can use a sniper rifle or other long-range weapon to kill gang members a ways off as long as he is standing in the territory you wish to take over.


Also, these kills must take place while CJ is on foot -- gang members killed doing drive-bys or running them over will not count towards starting a turf war. Gang members pulled from their cars and then killed DO count (as do kills performed by shooting gang members in the head through their car windscreens); often it's easier to find gang members in cars rather than waiting for them to spawn on foot.
Also, these kills must take place while CJ is on foot -- gang members killed doing drive-bys or running them over will not count towards starting a turf war. Gang members pulled from their cars and then killed DO count (as do kills performed by shooting gang members in the head through their car windscreens); often it's easier to find gang members in cars rather than waiting for them to spawn on foot.
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You may also draw the attention of the police if you harm civilians or vehicles during the battle. This will complicate matters, so make sure you focus your fire on the rival gang members only. Remember, these are the guys with the bandanas on their heads.
You may also draw the attention of the police if you harm civilians or vehicles during the battle. This will complicate matters, so make sure you focus your fire on the rival gang members only. Remember, these are the guys with the bandanas on their heads.


Gang war can be waged alongside your own gang members. You need to recruit some homies and then either drive them to walk with them to the target area. The game tries to encourage you to do this. However, in practice it is best to have CJ go alone. Kills by your gang members don't count for starting a war, so it may be difficult to get a rumble started properly. Your gang's AI is not any different than rivals (which is to say, not too smart), so it is dubious whether they are much help during the battle. They may get in the way if you are in a constricted area. They can also die from friendly fire or even get run over by vehicles. And you won't have any time to recruit replacements in the middle of a wave.
Gang war can be waged alongside your own gang members. You can recruit some homies and then either drive them or walk with them to the target area. The game tries to encourage you to do this. However, in practice it is best to have CJ go alone. Kills by your gang members don't count for starting a war, so it may be difficult to get a rumble started properly. Your gang's AI is not any different than rivals (which is to say, not too smart), so it is dubious whether they are much help during the battle. They may get in the way if you are in a constricted area. They can also die from friendly fire or even get run over by vehicles. And you won't have any time to recruit replacements in the middle of a wave.


Some missions require that you have an NPC (for instance CJ's brother) accompany you on a gang war, and the NPC will have their own health bar. You can lose if they die. A message will nag you if you get separated from the NPC. Actually, you should ignore this. If the NPC is hanging out somewhere away from the action that is a good thing. They don't have any different AI than the standard friendly or rival gang member and if they get into the heat of battle they typically won't last very long.
Some missions require that you have an NPC (for instance CJ's brother) accompany you on a gang war, and the NPC will have their own health bar. You can lose if they die. A message will nag you if you get separated from the NPC. Actually, you should ignore this. If the NPC is hanging out somewhere away from the action that is a good thing. They don't have any different AI than the standard friendly or rival gang member and if they get into the heat of battle they typically won't last very long.
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