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(Created page with "{{Header Nav|game={{subst:BASEPAGENAME}}}} {| {{prettytable}} |- ! Name power-up ! Description |- ! Health | Use to restore your health to the 5 full hearts |- ! Armor | Gives...") |
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! Double Damage | ! Double Damage | ||
| Doubles the damage dealt by all fire arms. Does not apply to rocket launcher, grenades, Molotov cocktails and vehicle bombs. | | Doubles the damage dealt by all fire arms. Does not apply to rocket launcher, grenades, Molotov cocktails and vehicle bombs. | ||
|- | |||
! Fast reload | |||
| Makes you reload twice as fast, so you can fire twice as fast. | |||
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! Invisibility | ! Invisibility | ||
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! Invulnerability* | ! Invulnerability* | ||
| Makes you during 1 minute invulnerable to fists, bullets and cars. Does not apply to electrogun, electrofingers, water, being blown up in a car and falling of buildings. | | Makes you during 1 minute invulnerable to fists, bullets and cars. Does not apply to electrogun, electrofingers, water, being blown up in a car and falling of buildings. | ||
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! Electrofingers | |||
| Fires electric shocks (like those of the electrogun) at anyone who comes in range of the user. Anyone being to long in range dies. It has a very short range. To best use it, punch your target down and than let the electrofingers kill him by standing on top of him. | |||
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! Get outta jail free card | ! Get outta jail free card |
Revision as of 09:45, 2 April 2014
Name power-up | Description |
---|---|
Health | Use to restore your health to the 5 full hearts |
Armor | Gives you 10 extra health. It those protect against being run over, direct impact from a rocket launcher, being arrested and falling of buildings. |
Double Damage | Doubles the damage dealt by all fire arms. Does not apply to rocket launcher, grenades, Molotov cocktails and vehicle bombs. |
Fast reload | Makes you reload twice as fast, so you can fire twice as fast. |
Invisibility | Makes you invisible to police and gang members. |
Invulnerability* | Makes you during 1 minute invulnerable to fists, bullets and cars. Does not apply to electrogun, electrofingers, water, being blown up in a car and falling of buildings. |
Electrofingers | Fires electric shocks (like those of the electrogun) at anyone who comes in range of the user. Anyone being to long in range dies. It has a very short range. To best use it, punch your target down and than let the electrofingers kill him by standing on top of him. |
Get outta jail free card | Despite the name, the icon for this power-up is key. With a get outta jail free card you can keep your weapons after being busted. Does not apply to being wasted. |
Cop Bribe | Clears your wanted level. |