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Power-ups are scattered around each district, and they can also be received by crushing vehicles. Health and Armor can respawn during play, but other power-ups won't until you quit and resume saved status.
Power-up | Description |
---|---|
Health |
Restores Health to 5 full hearts |
Armor |
10 extra Health against firearms: doesn't protect against being run over, direct hits from a Rocket Launcher, being arrested or falling. |
Get Outta Jail Free Card |
Keep weapons after being busted by cops once. |
Cop Bribe |
Wanted level cleared. |
Life 1 |
Gain 1 life. |
Multiplier 1 |
Increases bonus multiplier |
Respect! |
Gain 1 Respect with a gang if in its territory. |
The following power-ups have a time limit:
Power-up | Description |
---|---|
Double Damage |
Doubles damage of firearms. Does not affect Rocket Launcher, Grenades, Molotov Cocktails and Vehicle Bomb. |
ElectroFingers |
Shocks and eventually kills anyone who comes in close contact: best used by punching out your targets and then standing over them until killed. |
Fast Reload |
Reload twice as fast, so you can fire twice as fast. |
Invisibility |
Makes you invisible to gang members and law enforcement. |
Invulnerability* |
Invulnerable to fists, bullets and cars. Does not apply to ElectroGun, ElectroFingers, water, being blown up in a car or falling. |
External links
- Power-up locations (WikiGTA)