Half-Life/Weapons: Difference between revisions

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==Category 1: Melee and Special Weapons==
==Category 1: Melee and Special Weapons==
===Crowbar===
===Crowbar===
[[File:HLbs_crowbar.png|200px|left]]
[[File:HLbs crowbar.png|200px|left]]
*'''Primary Fire''': Swing Crowbar
*'''Primary Fire''': Swing Crowbar
*'''Damage''': 10 per swing
*'''Damage''': 10 per swing
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==Category 2: Handguns==
==Category 2: Handguns==
===9mm Pistol===
===9mm Pistol===
[[File:HLbs_9mm.png|200px|left]]
[[File:HLbs 9mm.png|200px|left]]
[[File:HLbs_9mmAmmo.png|75px|right]]
[[File:HLbs 9mmAmmo.png|75px|right]]
*'''Damage''': 8 per shot
*'''Damage''': 8 per shot
*'''Max Ammo''': 999 in gun (18 in [[Half-Life: Day One]] and [[Half-Life: Source]]), 999 in reserve
*'''Max Ammo''': 17 in gun (18 in [[Half-Life: Day One]] and [[Half-Life: Source]]), 250 in reserve


The 9mm pistol, a Glock 17, isn't very powerful, but it is useful for taking out weaker enemies, like [[Half-Life/Enemies#Houndeye|houndeyes]] or [[Half-Life/Enemies#Headcrab|headcrabs]], from a distance. Primary fire shoots slowly but accurately, while secondary fire shoots faster but sacrifices accuracy. In addition, the pistol is one of only two ranged weapons in the game that works underwater. If you have the High-Definition Pack installed, the pistol takes the shape of a Beretta 92FS - it behaves exactly the same, however.
The 9mm pistol, a Glock 17, isn't very powerful, but it is useful for taking out weaker enemies, like [[Half-Life/Enemies#Houndeye|houndeyes]] or [[Half-Life/Enemies#Headcrab|headcrabs]], from a distance. Primary fire shoots slowly but accurately, while secondary fire shoots faster but sacrifices accuracy. In addition, the pistol is one of only two ranged weapons in the game that works underwater. If you have the High-Definition Pack installed, the pistol takes the shape of a Beretta 92FS - it behaves exactly the same, however.


===Colt Python .357 Magnum===
===Colt Python .357 Magnum===
[[File:HLbs_magnum.png|200px|left]]
[[File:HLbs magnum.png|200px|left]]
[[File:Hlbs_magnumAmmo.png|125px|right]]
[[File:Hlbs magnumAmmo.png|125px|right]]
*'''Damage''': 40 per shot
*'''Damage''': 40 per shot
*'''Max Ammo''': 100 in gun, 200 in reserve
*'''Max Ammo''': 6 in gun, 36 in reserve


The magnum is a much more powerful handgun than the pistol, capable of killing [[Half-Life/Enemies#Zombie|zombies]], [[Half-Life/Enemies#Alien Slave|vortigaunts]], or [[Half-Life/Enemies#Human Grunt|marines]] with a single well-placed shot to the head. Because it delivers damage in one solid hit, it is useful in situations where you must duck out of cover, fire a shot, then duck back into cover. The magnum is one of the most accurate long-range weapons, along with the pistol, and is effective against distant targets, like [[Half-Life/Enemies#Xen Master|Xen Masters]], as well as close range targets. In deathmatch mode, the magnum sports a lasersight which enables you to zoom in with the alternate fire key.
The magnum is a much more powerful handgun than the pistol, capable of killing [[Half-Life/Enemies#Zombie|zombies]], [[Half-Life/Enemies#Alien Slave|vortigaunts]], or [[Half-Life/Enemies#Human Grunt|marines]] with a single well-placed shot to the head. Because it delivers damage in one solid hit, it is useful in situations where you must duck out of cover, fire a shot, then duck back into cover. The magnum is one of the most accurate long-range weapons, along with the pistol, and is effective against distant targets, like [[Half-Life/Enemies#Xen Master|Xen Masters]], as well as close range targets. In deathmatch mode, the magnum sports a lasersight which enables you to zoom in with the alternate fire key.
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==Category 3: Anti-Personnel Weapons==
==Category 3: Anti-Personnel Weapons==
===MP5 (Submachine Gun)===
===MP5 (Submachine Gun)===
[[File:Hlbs_mp5.png|200px|left]]
[[File:Hlbs mp5.png|200px|left]]
<div style="float:right">[[File:Hlbs_mp5ammo.png|55px]][[File:Hlbs_mp5nade.png|85px]]</div>
<div style="float:right">[[File:Hlbs mp5ammo.png|55px]][[File:Hlbs mp5nade.png|85px]]</div>
*'''Damage (bullets)''': 5 per bullet
*'''Damage (bullets)''': 5 per bullet
*'''Damage (grenade)''': 100 if hit is direct
*'''Damage (grenade)''': 100 if hit is direct
*'''Max Ammo''': 900 in gun, 999 bullets & 500 grenades in reserve
*'''Max Ammo''': 50 in gun, 250 bullets & 10 grenades in reserve


The Heckler & Koch MP5, also known as the Submachine Gun (SMG), assault rifle, and combat rifle, is a rapid-fire weapon that uses the same 9mm ammunition as the [[#9mm Pistol|pistol]]. It is a good weapon to use if you don't know what the situation ahead is. It is almost as accurate as the pistol at long distances, and the attached grenade launcher is extremely effective at taking out hordes of small enemies or single larger enemies. If you have the High-Definition Pack installed, this weapon becomes an M4 Carbine with grenade launcher, yet, strangely, still uses the same ammunition as the pistol.
The Heckler & Koch MP5, also known as the Submachine Gun (SMG), assault rifle, and combat rifle, is a rapid-fire weapon that uses the same 9mm ammunition as the [[#9mm Pistol|pistol]]. It is a good weapon to use if you don't know what the situation ahead is. It is almost as accurate as the pistol at long distances, and the attached grenade launcher is extremely effective at taking out hordes of small enemies or single larger enemies. If you have the High-Definition Pack installed, this weapon becomes an M4 Carbine with grenade launcher, yet, strangely, still uses the same ammunition as the pistol.


===Assault Shotgun===
===Assault Shotgun===
[[File:HLbs_shotgun.png|200px|left]]
[[File:HLbs shotgun.png|200px|left]]
[[File:HLbs_shotgunAmmo.png|125px|right]]
[[File:HLbs shotgunAmmo.png|125px|right]]
*'''Damage''': 5 per pellet (not per shot)
*'''Damage''': 5 per pellet (not per shot)
*'''Max Ammo''': 20 shells in gun, 500 in reserve
*'''Max Ammo''': 8 shells in gun, 125 in reserve


The shotgun fires a group of small pellets that scatter over distance. For this reason, the shotgun is only effective in close-range situations. The primary fire shoots out of only one barrel, while secondary fire mode shoots with both barrels at once. The major disadvantages of this weapon are that it is ineffective at long ranges and it takes longer than other weapons to reload. A common tactic for the shotgun is to peep out from around a corner and let the enemy see you before sinking back behind a wall, then shoot the enemy as it rounds the corner. It can be very powerful if used properly, and is especially effective against medium range enemies, like [[Half-Life/Enemies#Bullsquid|bullsquids]] and [[Half-Life/Enemies#Human Grunt|grunts]].
The shotgun fires a group of small pellets that scatter over distance. For this reason, the shotgun is only effective in close-range situations. The primary fire shoots out of only one barrel, while secondary fire mode shoots with both barrels at once. The major disadvantages of this weapon are that it is ineffective at long ranges and it takes longer than other weapons to reload. A common tactic for the shotgun is to peep out from around a corner and let the enemy see you before sinking back behind a wall, then shoot the enemy as it rounds the corner. It can be very powerful if used properly, and is especially effective against medium range enemies, like [[Half-Life/Enemies#Bullsquid|bullsquids]] and [[Half-Life/Enemies#Human Grunt|grunts]].


===Crossbow===
===Crossbow===
[[File:HL Crossbow.JPG|200px|left]]
[[File:HL Crossbow Model.jpg|200px|left]]
[[File:HL Crossbow ammo.JPG|125px|right]]
[[File:HL Crossbow Ammunition Model.jpg|125px|right]]
*'''Damage''': 50 per shot
*'''Damage''': 50 per shot
*'''Max Ammo''': 5 bolts in crossbow, 50 in reserve
*'''Max Ammo''': 5 bolts in crossbow, 50 in reserve
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==Category 4: Heavy Weapons==
==Category 4: Heavy Weapons==
===Rocket Propelled Grenade Launcher (RPG)===
===Rocket Propelled Grenade Launcher (RPG)===
[[File:Hlbs_rpg.png|200px|left]]
[[File:Hlbs rpg.png|200px|left]]
[[File:Hlbs_rpgAmmo.png|75px|right]]
[[File:Hlbs rpgAmmo.png|75px|right]]
*'''Damage''': 100 per rocket
*'''Damage''': 100 per rocket
*'''Max Ammo''': 1 rocket in launcher, 5 in reserve.
*'''Max Ammo''': 1 rocket in launcher, 5 in reserve.
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===Tau Cannon===
===Tau Cannon===
[[File:HL Taucannon.JPG|200px|left]]
[[File:HL Taucannon Model.jpg|200px|left]]
[[File:HL Gluon ammo.JPG|125px|right]]
[[File:HL Gluon Ammunition Model.jpg|125px|right]]
*'''Damage''': 20 per shot
*'''Damage''': 20 per shot
*'''Max Ammo''': 600 units of Uranium
*'''Max Ammo''': 100 units of Uranium


The Tau Cannon is an experimental energy rifle whose shots are capable of penetrating solid walls. Though it doesn't look like it is very damaging, it can fire very rapidly and doesn't ever need to be reloaded. It's secondary fire mode, when fully charged, will fire an extremely damaging beam of energy, knocking you back. This is very effective in taking down heavily armored enemies, like [[Half-Life/Enemies#Apache Helicopter|Apache Helicopters]] or gun emplacements. In multiplayer, the secondary fire is also used to make extremely high jumps or survive long falls. When charged to its fullest, aim down, and release to launch yourself into the air or to break a long fall.
The Tau Cannon is an experimental energy rifle whose shots are capable of penetrating solid walls. Though it doesn't look like it is very damaging, it can fire very rapidly and doesn't ever need to be reloaded. It's secondary fire mode, when fully charged, will fire an extremely damaging beam of energy, knocking you back. This is very effective in taking down heavily armored enemies, like [[Half-Life/Enemies#Apache Helicopter|Apache Helicopters]] or gun emplacements. In multiplayer, the secondary fire is also used to make extremely high jumps or survive long falls. When charged to its fullest, aim down, and release to launch yourself into the air or to break a long fall.


===Gluon Gun===
===Gluon Gun===
[[File:HL gluon.JPG|200px|left]]
[[File:HL Gluon Model.jpg|200px|left]]
[[File:HL Gluon ammo.JPG|125px|right]]
[[File:HL Gluon Ammunition Model.jpg|125px|right]]
*'''Damage''': 14 per unit of Uranium
*'''Damage''': 14 per unit of Uranium
*'''Max Ammo''': 100 units of Uranium
*'''Max Ammo''': 100 units of Uranium
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===Hivehand===
===Hivehand===
[[File:HL Hivehand.JPG|200px|left]]
[[File:HL Hivehand Model.jpg|200px|left]]
*'''Damage''': 8 per hornet
*'''Damage''': 8 per hornet
*'''Max Ammo''': 8 in reserve
*'''Max Ammo''': 8 in reserve
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==Category 5: Disposable Weapons==
==Category 5: Disposable Weapons==
===Hand Grenade===
===Hand Grenade===
[[File:HLbs_grenade.png|125px|left]]
[[File:HLbs grenade.png|125px|left]]
*'''Damage''': 100 at ground zero, less with distance
*'''Damage''': 100 at ground zero, less with distance
*'''Max Ammo''': 10 grenades
*'''Max Ammo''': 10 grenades
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===Satchel Charge===
===Satchel Charge===
[[File:HLbs_satchel.png|125px|left]]
[[File:HLbs satchel.png|125px|left]]
*'''Damage''': 150 at ground zero, less with distance
*'''Damage''': 150 at ground zero, less with distance
*'''Max Ammo''': 5 charges
*'''Max Ammo''': 5 charges
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===Snarks===
===Snarks===
[[File:HLbs_snark.png|125px|left]]
[[File:HLbs snark.png|125px|left]]
[[File:HLbs_snarkNest.png|150px|right]]
[[File:HLbs snarkNest.png|150px|right]]
*'''Damage''': 10 per attack
*'''Damage''': 10 per attack
*'''Max Ammo''': 15 Snarks
*'''Max Ammo''': 15 Snarks
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Snarks are little aliens that would love to peck your face off. While they are seen in the single-player game as enemies, you can also pick up a pack of your own to throw at the human enemies. Be careful in using them, as, much like the [[#Laser Tripmine|laser mines]], they don't distinguish between friend and foe. If you throw one when there are no enemies around or they run out of enemies, they will not hesitate to turn on you. Snarks have almost no health and die after taking the least amount of damage or on their own after 15 seconds. They are most devastating when unleashed in groups and are one of the more effective weapons against [[Half-Life/Enemies#Assassin|assassins]]. When encountered in the game, because of their incredible speed and small size, the best strategy is to run and wait for their 15 seconds of life to expire, at which point they explode into little green chunks. There's a small glitch with snarks in which you can stack them underneath yourself to create a short platform.  By aiming directly under your feet and firing, you'll create them underneath yourself, thus lifting you upwards slightly.
Snarks are little aliens that would love to peck your face off. While they are seen in the single-player game as enemies, you can also pick up a pack of your own to throw at the human enemies. Be careful in using them, as, much like the [[#Laser Tripmine|laser mines]], they don't distinguish between friend and foe. If you throw one when there are no enemies around or they run out of enemies, they will not hesitate to turn on you. Snarks have almost no health and die after taking the least amount of damage or on their own after 15 seconds. They are most devastating when unleashed in groups and are one of the more effective weapons against [[Half-Life/Enemies#Assassin|assassins]]. When encountered in the game, because of their incredible speed and small size, the best strategy is to run and wait for their 15 seconds of life to expire, at which point they explode into little green chunks. There's a small glitch with snarks in which you can stack them underneath yourself to create a short platform.  By aiming directly under your feet and firing, you'll create them underneath yourself, thus lifting you upwards slightly.


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