Hydlide/Walkthrough: Difference between revisions

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! Level range || Best monster || Strategy
! Level range || Best monster || Strategy
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|-
| 2, 3 || [[Image:Hydlide_Slime.png|48x64px]] || You will begin the game right in the heart of Slime territory. These are the best creatures to practice your training on. Learn to maneuver behind them so you do more of the attacking than they do. You should attempt nothing else in the game until you have risen two levels by defeating Slimes.
| 2, 3 || [[File:Hydlide Slime.png|48x64px]] || You will begin the game right in the heart of Slime territory. These are the best creatures to practice your training on. Learn to maneuver behind them so you do more of the attacking than they do. You should attempt nothing else in the game until you have risen two levels by defeating Slimes.
|-
|-
| 4, 5 || [[Image:Hydlide_Roper.png|48x64px]] || Your options will open up a bit more when you reach level 3, but not by much. Slimes and Kobolds will no longer give you experience so you have to search elsewhere. The Ropers that occupy the maze are a good choice for a few reasons. They can't exit the maze, so you can station yourself by the maze entrance (A-2 on the map) and make a quick get-away if you ever need to heal. And because the maze has narrow pathways, the Ropers are forced to travel in certain directions to reach you. Therefore, you can position yourself in the small corridor across from the entrance and attack any Roper that travels along the left path, or down the right path. If your strength is high enough, you will kill them before they can even turn to attack you. Note that if they do attack, they are quite powerful, so rest and save repeatedly.
| 4, 5 || [[File:Hydlide Roper.png|48x64px]] || Your options will open up a bit more when you reach level 3, but not by much. Slimes and Kobolds will no longer give you experience so you have to search elsewhere. The Ropers that occupy the maze are a good choice for a few reasons. They can't exit the maze, so you can station yourself by the maze entrance (A-2 on the map) and make a quick get-away if you ever need to heal. And because the maze has narrow pathways, the Ropers are forced to travel in certain directions to reach you. Therefore, you can position yourself in the small corridor across from the entrance and attack any Roper that travels along the left path, or down the right path. If your strength is high enough, you will kill them before they can even turn to attack you. Note that if they do attack, they are quite powerful, so rest and save repeatedly.
|-
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| 6 || [[Image:Hydlide_Zombie.png|48x64px]] || Unfortunately, the Ropers stop giving you experience points when you reach level 5, so you'll have to find another source. The few that remain are quite tough. While the Wisps that guard the Sword make a good candidate, it can be tough to escape and heal if you stray too far from the entrance. That leaves the Zombies down in the cemetery. They are also quite strong, but you can take advantage of the fact that they are prevented from leaving the cemetery soil. If you wait around at B-4, there is just enough of a patch of grass to the right that you can step onto and safely heal whenever you need. No more than two Zombies will occupy that space, so you shouldn't feel overwhelmed. It's usually fairly safe to stand beneath the second tombstone from the right, and attack any Zombie that begins to head down its side.
| 6 || [[File:Hydlide Zombie.png|48x64px]] || Unfortunately, the Ropers stop giving you experience points when you reach level 5, so you'll have to find another source. The few that remain are quite tough. While the Wisps that guard the Sword make a good candidate, it can be tough to escape and heal if you stray too far from the entrance. That leaves the Zombies down in the cemetery. They are also quite strong, but you can take advantage of the fact that they are prevented from leaving the cemetery soil. If you wait around at B-4, there is just enough of a patch of grass to the right that you can step onto and safely heal whenever you need. No more than two Zombies will occupy that space, so you shouldn't feel overwhelmed. It's usually fairly safe to stand beneath the second tombstone from the right, and attack any Zombie that begins to head down its side.
|-
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| 7, 8, 9 || [[Image:Hydlide_Hyper.png|48x64px]] || Surprisingly, the last three levels are considerably easier than the ones before. Once you reach level 6, the game replaces instances of Slimes with Hypers as soon as you kill a Slime. Hypers are an excellent source of experience at this level. They are just like Ropers, except you are without the benefit of the maze to restrict their movement. By this time, you have a considerable amount of hit points, and probably the Sword, the Shield, and possibly the Ring in your possession, so things should go smoothly. One strategy is to attack the two Hypers in D-3, and return to C-3 to the west when you need a break to heal. Save constantly because Hypers can still destroy you very quickly if you are unlucky. With a bit of patience and persistence, you will reach the highest level in the game just by fighting nothing but Hypers.
| 7, 8, 9 || [[File:Hydlide Hyper.png|48x64px]] || Surprisingly, the last three levels are considerably easier than the ones before. Once you reach level 6, the game replaces instances of Slimes with Hypers as soon as you kill a Slime. Hypers are an excellent source of experience at this level. They are just like Ropers, except you are without the benefit of the maze to restrict their movement. By this time, you have a considerable amount of hit points, and probably the Sword, the Shield, and possibly the Ring in your possession, so things should go smoothly. One strategy is to attack the two Hypers in D-3, and return to C-3 to the west when you need a break to heal. Save constantly because Hypers can still destroy you very quickly if you are unlucky. With a bit of patience and persistence, you will reach the highest level in the game just by fighting nothing but Hypers.
|}
|}
== Rescue the Fairies ==
== Rescue the Fairies ==
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=== Light from a Vampire ===
=== Light from a Vampire ===
[[Image:Hydlide_Cave_Vampire.png|frame|right|The cave of the Vampire]]
[[File:Hydlide Cave Vampire.png|frame|right|The cave of the Vampire]]
Once you reach level 3, you should seek out an easily accessible treasure chest. It lies in a corner of a field directly below the maze. Proceed to A-2 to find the chest, and open it to collect the '''Cross'''. With the Cross, you will be able to take on the Vampire who guards the next valuable item that you will need.
Once you reach level 3, you should seek out an easily accessible treasure chest. It lies in a corner of a field directly below the maze. Proceed to A-2 to find the chest, and open it to collect the '''Cross'''. With the Cross, you will be able to take on the Vampire who guards the next valuable item that you will need.


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=== Finding the key ===
=== Finding the key ===
[[Image:Hydlide_Cave_Wisp.png|frame|left|The cave of Wisps]]
[[File:Hydlide Cave Wisp.png|frame|left|The cave of Wisps]]
With the lamp in hand, you may wish to investigate the cave directly to the north of the Vampire's Castle. Be sure to save before every visit that you make to the cave at D-1. The cave contains Wisps which are rather deadly to you even at high levels. However, they can be lured away and avoided if you are patient enough. Once you've saved, enter the cave and prepare to make a mad dash for the treasure chest in the south. Doing your best to avoid the Wisps as much as possible, open the chest to discover the '''Sword''' inside. This is the only enhancement to your offensive level other than through training. (You may wish to save inside the cave at this point unless you're in a hopeless situation and can't get out alive.Work your way back out of the cave and return to the outside. Save the game with your new possession.
With the lamp in hand, you may wish to investigate the cave directly to the north of the Vampire's Castle. Be sure to save before every visit that you make to the cave at D-1. The cave contains Wisps which are rather deadly to you even at high levels. However, they can be lured away and avoided if you are patient enough. Once you've saved, enter the cave and prepare to make a mad dash for the treasure chest in the south. Doing your best to avoid the Wisps as much as possible, open the chest to discover the '''Sword''' inside. This is the only enhancement to your offensive level other than through training. You may wish to save inside the cave at this point unless you're in a hopeless situation and can't get out alive. Work your way back out of the cave and return to the outside. Save the game with your new possession.


It's time to head to the maze. Access the entrance at A-2. At this time, you should attempt to increase your experience to level 5 by fighting Ropers. When that task is complete, enter the maze in order to collect the treasure chest in B-1. You'll need to take the northern most route though A-1 to reach it. Inside the chest is the '''magic pot''' which grants you the ability to see and enter the cave in the middle of the maze. In order to reach the cave, you need to return to the entrance and take the southern route through B-2. An opening will appear in the walls of the maze that will help you reach the cave.
It's time to head to the maze. Access the entrance at A-2. At this time, you should attempt to increase your experience to level 5 by fighting Ropers. When that task is complete, enter the maze in order to collect the treasure chest in B-1. You'll need to take the northern most route though A-1 to reach it. Inside the chest is the '''magic pot''' which grants you the ability to see and enter the cave in the middle of the maze. In order to reach the cave, you need to return to the entrance and take the southern route through B-2. An opening will appear in the walls of the maze that will help you reach the cave.


[[Image:Hydlide_Cave_Key.png|frame|right|The cave of the key]]
[[File:Hydlide Cave Key.png|frame|right|The cave of the key]]
Inside the cave, you will find an army of Goldams, and quite a number of treasure chests. Don't get too excited, only one treasure chest contains an item, but it is a important item. The chests are not limited to the screen that you see, there are several more below as well. You'll have to visit each and every treasure chest until you locate the '''key'''. While you do, you must be very careful of the Goldams. You can defeat them if you attack from behind, but if they manage to strike you, they will do a lot of damage. As soon as you find the key, return to the north exit (the south exit deposits you near the desert region).  
Inside the cave, you will find an army of Goldams, and quite a number of treasure chests. Don't get too excited, only one treasure chest contains an item, but it is a important item. The chests are not limited to the screen that you see, there are several more below as well. You'll have to visit each and every treasure chest until you locate the '''key'''. While you do, you must be very careful of the Goldams. You can defeat them if you attack from behind, but if they manage to strike you, they will do a lot of damage. As soon as you find the key, return to the north exit (the south exit deposits you near the desert region).  


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=== The cave of Armors ===
=== The cave of Armors ===
[[Image:Hydlide_Cave_Armor.png|frame|right|The cave of Armors]]
[[File:Hydlide Cave Armor.png|frame|right|The cave of Armors]]
Your next destination is the cave to the north, appearing on the south row of the map at B-5. Here you will enter a cave with two parts, a right portion and a left portion. In this cave, you will encounter an army composed of two different Armors. Each type of Armor hides a secret, and each in a different portion of the maze. You enter from the bottom of the right portion. First cross over to the left.
Your next destination is the cave to the north, appearing on the south row of the map at B-5. Here you will enter a cave with two parts, a right portion and a left portion. In this cave, you will encounter an army composed of two different Armors. Each type of Armor hides a secret, and each in a different portion of the maze. You enter from the bottom of the right portion. First cross over to the left.


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=== The 2nd Fairy ===
=== The 2nd Fairy ===
Once you leave the Armor cave, you'll find yourself on the edge of the vast Hydlide desert at D-3. Desert Worms road throughout the sand, looking for their next meal (''in the original version, the worms were scorpions''). From the cave entrance, travel due east until you completely cross the desert and end up at A-3, a region where the trees seem to be alive. They are in fact, and quite dangerous. They can hurt you, and you can't hurt them. Despite this, you are required to search each of them until you discover which of them is holding the '''second fairy''' that you seek. If you take too much damage while searching, go north or south to rest and restore your health before you return to try again. When you return, you'll have to check every tree out once more, but it's better than dying.
Once you leave the Armor cave, you'll find yourself on the edge of the vast Hydlide desert at D-3. Desert Worms road throughout the sand, looking for their next meal (''in the original version, the worms were scorpions''). From the cave entrance, travel due east until you completely cross the desert and end up at A-3, a region where the trees seem to be alive. They are in fact, and quite dangerous. They can hurt you, and you can't hurt them. Despite this, you are required to search each of them until you discover which of them is holding the '''second fairy''' that you seek. If you take too much damage while searching, go north or south to rest and restore your health before you return to try again. When you return, you'll have to check every tree out once more, but it's better than dying.


=== The 3rd Fairy ===
=== The 3rd Fairy ===
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You need to start by traveling south one screen, and then east as much as you can until you reach a section of land that you can climb onto in A-4. Climb onto this small portion of land in the bottom left corner and heal up. You must prepare yourself for a difficult task, the fight with the Wizard (if at any time, you wish to return to the other portions of Hydlide, you must travel to D-2, where you will find an opening from the water to the desert).
You need to start by traveling south one screen, and then east as much as you can until you reach a section of land that you can climb onto in A-4. Climb onto this small portion of land in the bottom left corner and heal up. You must prepare yourself for a difficult task, the fight with the Wizard (if at any time, you wish to return to the other portions of Hydlide, you must travel to D-2, where you will find an opening from the water to the desert).


[[Image:Hydlide_Wizard_Fight.png|thumb|right|Hit both Wizards with one Wave]]
[[File:Hydlide Wizard Fight.png|thumb|right|Hit both Wizards with one Wave]]
The Wizard wanders around on the left side of A-5. He protects himself by splitting in two. Killing only one of his forms will not destroy him. You actually need to find a way to kill both forms at once. To make matters worse, he is incredibly resistant to most attacks. Only one attack will kill him. That attack happens to be the magic of Wave. If you have enough magic power, you can cast this spell. But since you need to kill the Wizard entirely, you need to make sure that you cast it when both of his forms are lined up horizontally. It certainly won't be easy, and you'll need to time your attack very well. The Wizard can't step onto the earth tiles, so you can wait there until the time is right to attack. Sometimes it is worth stepping out into the open to keep one Wizard preoccupied with attacking you until the other gets close enough for you to attack them both. Alternatively, you can travel back to the first continent north-west from the maze, and shoot the wizards from across the waterway.
The Wizard wanders around on the left side of A-5. He protects himself by splitting in two. Killing only one of his forms will not destroy him. You actually need to find a way to kill both forms at once. To make matters worse, he is incredibly resistant to most attacks. Only one attack will kill him. That attack happens to be the magic of Wave. If you have enough magic power, you can cast this spell. But since you need to kill the Wizard entirely, you need to make sure that you cast it when both of his forms are lined up horizontally. It certainly won't be easy, and you'll need to time your attack very well. The Wizard can't step onto the earth tiles, so you can wait there until the time is right to attack. Sometimes it is worth stepping out into the open to keep one Wizard preoccupied with attacking you until the other gets close enough for you to attack them both. Alternatively, you can travel back to the first continent north-west from the maze, and shoot the wizards from across the waterway.


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Varalys' keep, as you've no doubt noticed, is guarded by a fearsome dragon. Unfortunately, you will not be able to damage it as water is the source of its strength. Instead, you must find a way to access the keep without fighting the dragon. A tree appears in front of the keep where a cave entrance would normally be found. You must find a way to remove the tree. Fortunately, the spell of Fire works very well for that purpose. When the Dragon is beyond the tree and continuing to the right, burn the tree down and sneak inside the keep.
Varalys' keep, as you've no doubt noticed, is guarded by a fearsome dragon. Unfortunately, you will not be able to damage it as water is the source of its strength. Instead, you must find a way to access the keep without fighting the dragon. A tree appears in front of the keep where a cave entrance would normally be found. You must find a way to remove the tree. Fortunately, the spell of Fire works very well for that purpose. When the Dragon is beyond the tree and continuing to the right, burn the tree down and sneak inside the keep.


[[Image:Hydlide_Cave_Blackam.png|frame|left|The keep entrance]]
[[File:Hydlide Cave Blackam.png|frame|left|The keep entrance]]
[[Image:Hydlide_Cave_Varalys.png|frame|right|Deep inside the keep]]
[[File:Hydlide Cave Varalys.png|frame|right|Deep inside the keep]]
You will enter a new dungeon, guarded by fearsome Blackams. The first room of the dungeon is a maze. You must traverse from the upper left corner to the exit on the right. Use the usual strategies to defeat the Blackams by attacking them while they are still traveling towards you, but before they face you. When you reach the right exit, you will pass through to a new room that is fairly wide open. It is occupied by Blackams and Skeletons, which are just as dangerous. Make your way to the big opening to the south and visit the next room.
You will enter a new dungeon, guarded by fearsome Blackams. The first room of the dungeon is a maze. You must traverse from the upper left corner to the exit on the right. Use the usual strategies to defeat the Blackams by attacking them while they are still traveling towards you, but before they face you. When you reach the right exit, you will pass through to a new room that is fairly wide open. It is occupied by Blackams and Skeletons, which are just as dangerous. Make your way to the big opening to the south and visit the next room.


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Varalys rarely attacks you directly, choosing instead to warp to some location in the room, fire a few fireballs in one direction, and warping to a new location. You will have to take the fight to him. Just like with the Dragon, you should remain in Defend mode when you attack. Allow yourself to die and use the Medicine of Life to restore your health and continue your attack. You may manage to defeat him before you die a second time, but more than likely, you will not. If that is the case, you will need to back off and heal. Because you possess the three jewels, you can still restore hit points in the dungeon, just not nearly as fast as if you were standing on grass. You may choose to heal in the room to the left or down below, it will not restore Varalys' lost hit points. When you are healthy again, continue your attack, and you will win the game.
Varalys rarely attacks you directly, choosing instead to warp to some location in the room, fire a few fireballs in one direction, and warping to a new location. You will have to take the fight to him. Just like with the Dragon, you should remain in Defend mode when you attack. Allow yourself to die and use the Medicine of Life to restore your health and continue your attack. You may manage to defeat him before you die a second time, but more than likely, you will not. If that is the case, you will need to back off and heal. Because you possess the three jewels, you can still restore hit points in the dungeon, just not nearly as fast as if you were standing on grass. You may choose to heal in the room to the left or down below, it will not restore Varalys' lost hit points. When you are healthy again, continue your attack, and you will win the game.


(There is an alternative method that helps guarantee victory before your second death. Just before you die the first time, switch to Attack mode. If you time it correctly, you will deal a lot of damage to Varalys just before he kills you, making it possible to beat him after you drink the medicine.)
There is an alternative method that helps guarantee victory before your second death. Just before you die the first time, switch to Attack mode. If you time it correctly, you will deal a lot of damage to Varalys just before he kills you, making it possible to beat him after you drink the medicine.


''Note: In the original computer version of the game, before attacking Varalys, you must first get the cross located in the middle of the screen below, then return to Varalys's room and proceed with the fight. Otherwise, he will be invincible.''
''Note: In the original computer version of the game, before attacking Varalys, you must first get the cross located in the middle of the screen below, then return to Varalys's room and proceed with the fight. Otherwise, he will be invincible.''
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