|
|
Line 135: |
Line 135: |
| don't be discouraged if you're not finishing first in these boats until you | | don't be discouraged if you're not finishing first in these boats until you |
| are used to the individual track and it's secrets. | | are used to the individual track and it's secrets. |
|
| |
| == The Tracks ==
| |
|
| |
| === Lost Island (Easy Track) ===
| |
| Begin with a super boost & head straight for the ramp that's immediately in
| |
| front & pick up the 4 second boost. The track takes a right & you'll see a
| |
| waterfall ahead while the main track heads left. Go under the waterfall &
| |
| pick up the 9 second as you glide left and the next 4 second boost off the
| |
| ramp at the end. It's a good idea to perform a jump off the end instead of
| |
| relying on the ramp as you'll travel further before rejoining the main track
| |
| below.
| |
|
| |
| As you join the main track again look to the left - you'll see a series of
| |
| huts here followed by a rocky outcrop and then an archway straight ahead -
| |
| as you join the main track a host of arrows will fly above your head. Use
| |
| your boost to get between the second hut & the rocky outcrop. You're now in
| |
| a secret tunnel.
| |
|
| |
| Once in the tunnel, go headlong to the 9 second boost & left to the check
| |
| point. Shortly after, head right to a 4 second boost & then right again out
| |
| of the tunnel to an elevated section just off the main track which is below
| |
| to the right of you. Collect the four second boost and, keeping on the
| |
| elevated section, head short right then left to another ramp, aiming for the
| |
| 9 second boost that is just after the ramp. You'll drop back down to the
| |
| main track.
| |
|
| |
| The main track takes a sweeping right passing the next check point and a 4
| |
| second boost. A series of gangplanks make up a sort of quay just above the
| |
| track - be careful not to jump straight into one or you'll loose control of
| |
| the boat very easily. Carry on through the archway and down the dip of the
| |
| track which takes a left here. There's a long straight here to do some
| |
| hydro bouncing to get you're speed up and it ends in a waterfall down away
| |
| from you - there's a bridge just after it & another waterfall on your left.
| |
| Ignore the waterfall on your left but if you can catch the top of the bridge
| |
| it'll keep your speed consistent for a bit longer & prevent you from hitting
| |
| the water. Head straight for the 4 second boost ahead & into the tunnel.
| |
|
| |
| After entering the tunnel the track heads right and enters a cavern with a
| |
| ramp and volcano ahead. Use the ramp to jump over the volcano and pick up a
| |
| hidden 9 second boost. On the other side of the cavern (straight ahead from
| |
| the ramp-volcano jump) is a 4 second boost. Another right turn and then a
| |
| drop into another cavern lead you to a skull-capped archway. Under the
| |
| archway and you can see the finish line.
| |
|
| |
| Keep to the left side under the skull archway and head for the ramp & 4
| |
| second boost combination ahead. Boost your way to the finish line.
| |
|
| |
| ==== Times to beat ====
| |
| * [[http://www.cyberscore.net/chart-21986.php Cyberscore Scores]]
| |
| * [[http://www.twingalaxies.com/index.aspx?c=22&g=lost+island Twin Galaxies Scores]]
| |
|
| |
| === Thunder Park (Easy Track) ===
| |
|
| |
| A circuit race set in a crowded purpose-built arena. As with all the
| |
| circuit races, boost management is essential. It may take a few runs just
| |
| to figure out the best order to get each boost, but make sure you leave some
| |
| for each of the three laps.
| |
|
| |
| You begin on the long start-finish straight with a 4 second boost just ahead
| |
| on a bridge. Just after that boost is another 4 second boost on the main
| |
| track. Only get one of these two first time around, saving the other for the
| |
| second or third lap, depending on how your boost is going. At the end of
| |
| the straight is a tunnel with a u-turn & a 9 second boost on the inside of
| |
| the turn at the end. Save this one until the third lap. You soon exit the
| |
| tunnel & hit some big waves which will slow you down - try to jump over
| |
| them. In amongst the waves is another 4 second boost. Get it on the first
| |
| lap if you can (you can still collect boosts even though you may be high
| |
| above them) and then continue into the glass tunnel ahead. The glass tunnel
| |
| takes you right then left. Just after the right is another 4 second boost -
| |
| collect this one if you missed the one at the waves. Exit the glass tunnel
| |
| on the left-hand side as there is a decent ramp with a 9 second boost at the
| |
| top (though if you're boost management is particularly good you may be able
| |
| to save it 'till a later lap).
| |
|
| |
| After the ramp is a straight - good air time followed by a 90 degree left &
| |
| a 4 second boost on the inside of the turn. Another straight (more good air
| |
| time) and another 4 second boost, followed by another 90 degree left.
| |
| Around this corner and you're back on the start-finish straight. Before the
| |
| finish line on the left is a ramp with a 4 second boost. Just before this
| |
| on the right, however, is a crane with a speed boat dangling over the water.
| |
| Jump at the boat for a 9 second boost.
| |
|
| |
| Boost management is all you now need.
| |
|
| |
| ==== Times to beat ====
| |
| * [[http://www.cyberscore.net/chart-21985.php Cyberscore Scores]]
| |
| * [[http://www.twingalaxies.com/index.aspx?c=22&g=thunder+park Twin Galaxies Scores]]
| |
|
| |
| === Arctic Circle (Easy Track) ===
| |
| As with Lost Island, you begin on a long straight & there's a boost
| |
| immediately ahead (though no ramp). Head for the boost & follow the track
| |
| right slightly. You'll notice a series of buildings on the left, one of
| |
| which looks suspiciously like a ramp - it's just before the big outcrop of
| |
| rock on the left. Use the building (it is a ramp) and boost of the rock to
| |
| skip the next corner. After landing, follow the track down & right and you
| |
| will see a tunnel ahead with a 4 second boost at it's entrance. Enter the
| |
| tunnel & take a right as the track dips down to another 4 second boost &
| |
| then the tunnel's exit.
| |
|
| |
| On exitting the tunnel, look straight ahead - the track heads left but
| |
| there's an icecap with a hole in the middle. Jump into the hole & go for a
| |
| ride along ice. Do your damnedest to keep the boat straight - if you fail
| |
| to you'll regret it on exitting the tunnel.
| |
|
| |
| You'll exit the tunnel at max speed where there's a huge ocean-going liner
| |
| on the right & a checkpoint just in front. Head over the checkpoint keeping
| |
| control if you can. You'll see a 4 second boost immediately ahead and
| |
| another icecap with another hole slightly obscured by a directional arrow.
| |
| If you have a decent amount of boost, use the hole - if you're after a good
| |
| time then this is the only way to go. Otherwise, the track takes a slight
| |
| detour to the left & back where there's a 9 second boost. Either way,
| |
| you'll end up at a 4 second boost on the main track.
| |
|
| |
| At this point an annoying ship flying the Jolly Roger flag will join you. On
| |
| the left just after it joins you - opposite the polar bears - is a slight
| |
| cavern. If you're running low on boost, pop in & get the 9 second boost
| |
| otherwise just carry on past. The track takes a slight right here & ahead
| |
| you will see a large ramp with another 9 second boost on it. Jump the ramp
| |
| & collect the boost before heading left into another tunnel up a slight
| |
| incline. The tunnel is initially water-based but will turn icy & proceed
| |
| downwards - don't bother boosting here as you will reach max speed quickly.
| |
|
| |
| On exitting the tunnel at the bottom you'll find a short ramp with a 4
| |
| second boost on top. Collect the boost & when you land follow the track
| |
| right. Just after turning right is a boost mounted on the hill in front,
| |
| jump up to get it & turn to your left to boost in the direction the track is
| |
| now going. At this point you'll see another icecap with another hole in
| |
| it - stick to the left of this one & you'll see a load of penguins just in
| |
| front. Jump past the penguins (you may knock some off - it doesn't matter
| |
| for the purposes of the game) and use the entrance of the huge liner that
| |
| sits there, collecting a hidden 4 second boost for doing so.
| |
|
| |
| Once inside the liner head for the big ramp & collect the 9 second boost
| |
| being careful not to bounce yourself off the roof of the liner too hard!
| |
| Exit the liner, collect the 4 second boost & follow the track to the right.
| |
| A long ramp is just around the corner - use it to get a big speed boost &
| |
| head straight over the finish line.
| |
|
| |
| ==== Times to beat ====
| |
| * [[http://www.cyberscore.net/chart-21987.php Cyberscore Scores]]
| |
| * [[http://www.twingalaxies.com/index.aspx?c=22&g=arctic+circle Twin Galaxies Scores]]
| |
|
| |
| === Greek Isles (Medium Track) ===
| |
|
| |
| Start off by heading straight for the ramp with the 4 second boost & then
| |
| right to the ramp with the 9 second boost. The track takes you on a long
| |
| left with a 4 second boost on it's inside. You could collect this boost and
| |
| then continue on to the ramp ahead with the 4 second boost and the check
| |
| point. Alternatively, as you land from the ramp with the 9 second boost you
| |
| will find a banked rim to the right of the track which is just big enough to
| |
| fit your boat on. Keep your speed up by jumping and land on the banked turn
| |
| and slide your way to the ramp with the 4 second boost. Either way, ignore
| |
| the annoying Greek Police boat - you're about to leave it behind.
| |
|
| |
| After the check point look to the left - there's a waterfall. Drive
| |
| straight under it using your boost to ensure no boats knock you out of the
| |
| way. On the other side of the waterfall you'll take an left and a long
| |
| sweeping right-hander with a pair of 9 second boosts along the way. About
| |
| four 'turns' after the second 9 second boost is a waterfall you drop off,
| |
| try to be in the middle of the track & don't use a boost. As you drop off
| |
| look to the left so you are ready for the landing. If you positioned
| |
| yourself correct at the top you will collect the 4 second boost at the
| |
| bottom and if you've oriented to the left while dropping you'll be ready to
| |
| boost yourself from the stand still along past the pillars that will be on
| |
| your right.
| |
|
| |
| After the pillars there's a 4 second boost in the air. This one is only
| |
| worthwhile if you are already running low on booster. Immediately after the
| |
| boost is a slide down to a flooded colluseum and another ramp, this time
| |
| with a 9 second boost at the top. As with other slopes there's no need to
| |
| boost down this one so you can conserve booster if you need to. Boost on
| |
| through the 9 second boost and you will land just short of a tunnel. Part
| |
| way through this tunnel is a waterfall on the right-hand side which you have
| |
| to boost to get up to & there's a 9 second boost at the top - don't bother
| |
| it's not worth it. Keep going straight & collect the four second boost
| |
| instead. At the end of the tunnel you'll drop into a cavern and a four
| |
| second boost lies infront as well as the exit of the cavern.
| |
|
| |
| Out of the cavern you'll go under two archways and the second has a bridge
| |
| of somekind immediately after it. Get ready to jump as there's a 9 second
| |
| boost hanging in the air just afterwards. You'll now be on a canal which
| |
| leads left then right & is great for a boost jump to jump over the
| |
| right-hand side even though it's tight as the invisible wall stops you.
| |
| Carry on straight, collect the four second boost and you'll be going under
| |
| another series of archways/bridges & pop out the other side on a long
| |
| sloping part of the canal with various archways along the way. Again, as
| |
| with other slopes there's no need to boost down this though you may like to
| |
| near the top to get the speed up to max earlier. The slope goes right, left
| |
| right & then straight to the bottom.
| |
|
| |
| At the top of the slope you'll be able to see the finish line, so when
| |
| you've got to the bottom, boost through the 4 second boost to the ramp and
| |
| you should be able to fly your way to the finish line.
| |
|
| |
| ==== Times to beat ====
| |
| * [[http://www.cyberscore.net/chart-21988.php Cyberscore Scores]]
| |
| * [[http://www.twingalaxies.com/index.aspx?c=22&g=greek+isles Twin Galaxies Scores]]
| |
|
| |
| === Lake Powell (Medium Track) ===
| |
|
| |
| You start this one in a very wide section of track. Stay roughly to the
| |
| left, even though the first turn you'll make is to the right. As the
| |
| left-side rock face starts to encroach prepare to turn sharp right to head
| |
| for a ramp - you'll get used to it. Head straight up the ramp and collect
| |
| the 9 second boost. As you leave the ramp, turn your boat to the right and
| |
| start boosting as soon as you collect the boost. You'll fly over the
| |
| archway where the 9 second boost is & head on down the straight that will
| |
| now be apparent. Don't boost all the way down this straight as there's a
| |
| sharp left turn at the end.
| |
|
| |
| Around the left is a boat - stay to the right of it & head for the 4 second
| |
| boost in front and the next check point is as you go around the
| |
| right-hander. At this point a ramp is in front with a four second boost.
| |
| In the air from that four-seconder turn to your right and boost down the
| |
| next turn. This flight is a repeat of the one at the start - don't boost
| |
| too far as the next turn is an even sharper left with a boat on the
| |
| right-hand side which can easily be in the way if you're not used to it.
| |
| Past the boat and under a huge archway is another 4 second boost and another
| |
| check point on a right hand turn.
| |
|
| |
| Immediately after the check point is a left hand turn and a waterfall drop.
| |
| Try to be on the right of the drop to land on a 4 second boost and then a
| |
| right hand turn into a tunnel. Inside the tunnel and another right hand
| |
| turn looms as a part of a cavern - stick to the inside as there is a rock in
| |
| the middle of the track - to the left is a 4 second boost and to the right
| |
| is a 9 second boost, so stick to the right (it is possible to get both
| |
| boosts if you go to the left, but the gain is not worth it in my opinion).
| |
| After the short split in the track the tunnel is back with a left hand turn
| |
| and a short straight ending in another sharp turn - this time to the left.
| |
| A 4 second boost will be hanging in the air near the end of this next short
| |
| straight and followed very quickly by a left hand turn so try to jump early
| |
| & be on your way down when getting this boost.
| |
|
| |
| After getting the hanging boost go left, but take it wide. You'll be
| |
| approaching a check point with two boosters - one 4 second in the middle and
| |
| one 9 second to the left. It is very simple to get both of these boosts if
| |
| you start towards the right & boost through the 4 second boost at the 9
| |
| second boost. Immediately after the 9 second boost is a small drop and a
| |
| cavern where the main track goes to the right and a waterfall in front.
| |
| Head under the waterfall's middle and shortly after you'll find a 4 second
| |
| boost followed by a left hand turn and another tunnel straight. A sharp
| |
| right hand turn ends the straight and after an archway a 4 second
| |
| boost preceeds a left hand turn. Take the turn wide until you're used to it
| |
| as you'll need to get used to straightening up for the ramp that's at the
| |
| end with a 9 second boost which is easy to miss if you're not in good
| |
| control of your boat.
| |
|
| |
| On landing, if you got your control of the boat fairly straight, you'll land
| |
| on a 4 second boost immediately followed by a left hand turn and a check
| |
| point. Head down the straight after the check point and turn sharp right.
| |
| Straight on in the big cavern that now surrounds you at the ramp and a 9
| |
| second boost. As an alternative to this jump to two boosts, look to the
| |
| left to see a quay and a cave tunnel hidden away just towards the end take
| |
| the cave for a 4 second boost and exit at the next check point. If you head
| |
| for the ramp straight on you will be able to hit the helicopter (no bonus
| |
| for it alas!) and land on another 4 second boost. This is immediately
| |
| followed by a left with another hanging 4 second boost. If you have plenty
| |
| of boost don't bother with this one as there's a sharp right immediately
| |
| after it to get you to the next check point and join where the tunnel
| |
| exits - if you need to get it jump early so you're landing as you get the
| |
| boost.
| |
|
| |
| Past the check point and the right-hander you'll find a bridge with two
| |
| large archways and a 4 second boost in each archway. Depending on version
| |
| you may also be able to see a bridge in the distance with a 9 second boost.
| |
| Ignore the 4 seconders - it's the 9 seconder you're after. To achieve this
| |
| head straight at the middle of the bridge where you'll see a ramp - boost up
| |
| the ramp and you'll get an extra jump and fly over towards the 9 second
| |
| boost. As you fly you can see a pair of 4 second boosts below - see if you
| |
| can aim at one. If not don't worry as you should be able to get to the
| |
| finish on the 9 seconder you've just caught. Immediately after the 4 second
| |
| boosts is a left hand turn towards the finish. The ramp doesn't really
| |
| matter as you should have enough boost left to bounce your way to the
| |
| finish.
| |
|
| |
| ==== Times to beat ====
| |
| * [[http://www.cyberscore.net/chart-21989.php Cyberscore Scores]]
| |
| * [[http://www.twingalaxies.com/index.aspx?c=22&g=lake+powell Twin Galaxies Scores]]
| |
|
| |
| === The Far East (Medium Track) ===
| |
| As you start there's a long straight in front of you and a mountain at the
| |
| end. Look carefully & there's a cave in the side of the mountain. Save
| |
| some boost for this as you need to jump to avoid crashing into the left side
| |
| of the track. Once into the cave/tunnel it's a simple ride along through
| |
| the tunnel which takes you left. Try to exit the tunnel high off the water
| |
| as you'll get a speed shunt as a reward (but it makes the next bit more
| |
| difficult). As you exit the tunnel there's a drop down to the main track &
| |
| a ramp to another 4 second boost. Keep the boost going for a little after
| |
| leaving the ramp as there's another 4 second boost further up. You can
| |
| either keep the boost going and clear the boat that's in the middle of the
| |
| track or land & boost through it. After the boat is an archway which leads
| |
| up into an left-right pair of turns and another archway. Through the archway
| |
| you will see a ramp and a 9 second boost high up - use the ramp and turn
| |
| your boat to the left, boosting that way once you have the 9 second boost as
| |
| the track makes another left-right turn by the time you land with a bridge
| |
| between them. Note that it is possible with some versions to clear the
| |
| bridge but until you're used to the track I'd advise aiming at landing
| |
| before the bridge & coping with slaming into the side of the track on the
| |
| right (as you look at the bridge).
| |
|
| |
| Once you've dealt with the left-right turns you go under a bridge which is
| |
| immediately followed by a 4 second boost and another left-right, this time
| |
| with a check point just before the right-hand turn. You may be running out
| |
| of boost at this point, but make sure you keep some in reserve regardless.
| |
| This left-right combination is followed by a left-hand turn under a bridge
| |
| where you'll notice a 4 second boost hanging in the air. The bridge is
| |
| immediately followed by a drop in the water level - if you have quite a bit
| |
| of boost you could go for this 4 second boost by jumping before the drop
| |
| otherwise don't bother as you'll need the boost. The drop is followed by
| |
| another two drops - boost before the last one and boost hard. You'll notice
| |
| that the last drop will take you into a tunnel - you are aiming at getting
| |
| ontop of that land mass and not entering the tunnel.
| |
|
| |
| You will land on a water-barren area which will act as a slope - use some
| |
| boost if you have it to get up to max speed quickly. The slope will take
| |
| you around a right turn and into a straight where there will be patches of
| |
| water which are good for jumping over if you have the boost left & a 4
| |
| second boost to collect at the top of a small ramp. This are finishes with
| |
| a small right-hand turn back into the main courseway which is at a section
| |
| which is a long straight with a tunnel from middle to end.
| |
|
| |
| Just before the tunnel is a ramp with a 4 second boost and once into the
| |
| tunnel there is a 4 second boost hanging in the air. After the tunnel is a
| |
| 90 degree left hander and a wide canal way. Part way along here is a small
| |
| island with a chinese dragon moving around - head straight for this and jump
| |
| over it to collect another 4 second boost. Just afterwards is a small drop
| |
| and ahead you will see a 9 second boost on the left and a large ramp on the
| |
| right - take your pick. If you have a lot of boost to use head for the ramp
| |
| and boost away. Otherwise collect the 9 seconder and hydro bounce your way
| |
| along. It's straight on from here down a couple of dips to the finish line.
| |
|
| |
| ==== Times to beat ====
| |
| * [[http://www.cyberscore.net/chart-21990.php Cyberscore Scores]]
| |
| * [[http://www.twingalaxies.com/index.aspx?c=22&g=the+far+east Twin Galaxies Scores]]
| |
|
| |
| === Ship Graveyard (Hard Track) ===
| |
| You start on a long straight (seeing the repetition yet?) which narrows in
| |
| the middle and then widens back out quickly. Towards the end a left hand
| |
| turn takes you onto another straight where you'll see a pair of ships to the
| |
| left as you go down that are moored away from the quay. You want to be on
| |
| the left side of these boats to grab the 9 second boost that's at the left
| |
| of the second. You can do this safely either by going left before the first
| |
| boat or between the two. Nip through at your comfortable point & get the 9
| |
| seconder before turning right and rejoining the main courseway ready to turn
| |
| right before the liner that's in front of you. Head up alongside the liner
| |
| & take a left at it's end. Here you will find a 4 second boost straight
| |
| ahead & the main track will then meander to the left before revealing a
| |
| check point, ramp and a 4 second boost for you to aim at.
| |
|
| |
| Head slightly left of the ramp as there's a rocky outcrop that prevents you
| |
| going straight ahead. The track then turns right - you'll notice there's a
| |
| water fall ahead though & that's where you should be headed. Under the
| |
| waterfall follow the tunnel as it turns right and head for the ramp to get
| |
| the 4 second boost - you will need some boost to get the 4 second boost.
| |
| Again, try to head left off the ramp as by the time you land you'll be on a
| |
| left turn. Keep going and you will shortly join the main courseway again
| |
| and soon after see in front a bridge. Try to jump over the middle of the
| |
| bridge as there's a 9 second boost hidden there.
| |
|
| |
| You are now on a long straight and probably running out of boost if you
| |
| missed the hidden 9 seconder - make sure you keep some in hand. At the end
| |
| of the straight is a drop which you should jump off of at about the middle
| |
| but not keep the boost on. As you fall you will see a pair of courseways,
| |
| one on top of each other & the top one has a 9 second boost in it's
| |
| entrance. Use your boost if you need to to make sure you enter the upper
| |
| courseway and collect the 9 second boost before dropping back down to the
| |
| main courseway & turn slightly left before a sharp right inside a tunnel.
| |
| The tunnel exit will be in front of you with a 4 second boost moving around
| |
| just outside. Dodge the wings of the two crashed aeroplanes and line
| |
| yourself up for the 4 second boost that is ahead. Drop down to the next
| |
| level and hydro jump at the 4 second boost before making a huge drop down to
| |
| the next section.
| |
|
| |
| Once you've landed you'll be heading for a check point and a waterfall
| |
| which, of course, holds a hidden passage. Personally, I don't bother with
| |
| the hidden course (which contains a sharp rise followed by a 9 second boost,
| |
| IIRC). Instead I follow the main course left & jump the ramp collecting the
| |
| 4 second boost. By the time you've landed you'll already be on a right-hand
| |
| turn with huge waves which severaly affect the movement of the boat. Do
| |
| your best to keep control, stay left and keep tight left around the next
| |
| turn (which is left-handed). Around the corner is a pair of boosts - a 4
| |
| second boost in the middle and a 9 second one at the left - which you will
| |
| probably have to use your boost to get to as the waves will push you out to
| |
| the right. After the huge waves you will pass through a check point and
| |
| enter another tunnel. The tunnel will take you right-left-right and on the
| |
| final right turn you will see daylight & a 4 second boost hanging in the
| |
| middle of the courseway. Grab the boost & try to keep fairly straight with
| |
| the courseway while you head for another ramp with another 4 second boost
| |
| and eventually the finish line.
| |
|
| |
| ==== Times to beat ====
| |
| * [[http://www.cyberscore.net/chart-21991.php Cyberscore Scores]]
| |
| * [[http://www.twingalaxies.com/index.aspx?c=22&g=ship+graveyard Twin Galaxies Scores]]
| |
|
| |
| === Venice Canals (Hard Track) ===
| |
|
| |
| One of the few (only?) tracks without a long straight to start and also one
| |
| of the easiest when you're used to it's layout. There is a left turn almost
| |
| immediately after the start. Around the bend and under a walk-way style
| |
| bridge you find your first 4 second boost. This boost sits on a long right
| |
| hand bend which has a slightly concealed short cut in between the buildings
| |
| on the right. Don't worry if you miss it - there's very little gain in using
| |
| it. At the end of the right-hander is a concrete plateau where the
| |
| cut-through rejoins the main track. You can either jump this concrete
| |
| plateau or use it as a ramp. By the time you've landed (if you didn't go
| |
| via the short-cut) you are faced with a left hand turn and a large bridge in
| |
| front which contains a middle section holding a 9 second boost. It's not the
| |
| easiest of boosts to get but if you do, don't boost much else. There's a
| |
| secret tunnel to the right here - just right of the quay being held up by
| |
| columns - containing a 4 second boost and not much else. It leads out just
| |
| after the next split (described below) and isn't worth while using.
| |
|
| |
| Quickly after this bridge is another left hand turn and a short straight
| |
| leading to a short split in the track along a right hander. You don't want
| |
| to go down either split but instead jump over the island that splits the
| |
| track to collect the 9 second boost sitting high there - remember to turn to
| |
| the right to boost yourself in that direction as you fly otherwise you will
| |
| happily meet the buildings opposite and a nasty building blockage. At the
| |
| end of the right hand turn is a quay with a 4 second boost underneath. The
| |
| track then takes a two way split as it vears right again. If you take the
| |
| outside split you will be rewarded with a 9 second boost whereas the inside
| |
| split splits again to two seperate short canals with one 4 second boost
| |
| each. All three splits join back up to cross the second check point. With
| |
| good direction & timing both the 9 second and the inner-most 4 second boosts
| |
| can be retrived with a a short jump just after the exit of the left-most
| |
| split. There is a gap between the left-most and middle splits, but have not
| |
| found it useful.
| |
|
| |
| Keep to the right at the check point and line yourself up for the gap that
| |
| begins to form between the buildings on the left - you will find that the
| |
| track takes a sharp left and then u-turns back on itself and another left.
| |
| Instead of attempting this complexity of the track simply jump the quay that
| |
| is sitting in the middle. As you land, there's a ramp in front of you with
| |
| a 4 second boost atop - if you have control head straight for it & boost up
| |
| it to collect the boost & start flying. Again the track takes a little
| |
| jaunt, this time to the right and back and again there's no need to take
| |
| it - keep flying from the ramp or jump if you missed - as the grass verge in
| |
| front of you forms a nice short cut.
| |
|
| |
| On landing the track takes a sharp right and you should be sticking close to
| |
| the right hand side of the track. The track takes another right but just in
| |
| front is a gap between the buildings holding a small ramp and a 9 second
| |
| boost. Collect the boost to cut off another section of the track - but don't
| |
| boost through as it quickly takes a left under a bridge. Boost along a
| |
| straight to the next bridge and cut the boost to take the right-hander as a
| |
| 4 second boost sits on the inside of this turn which is easy to miss when
| |
| using boost. This leads you onto a straight at the start of a tunnel which
| |
| is deceptively long when using my memory - I frequently turn the next left
| |
| too early! As you head left the track straightens to show another 4 second
| |
| boost in front and the exit of the tunnel.
| |
|
| |
| Back in the open the track takes a short right onto a straight before
| |
| another short right and then a sharp left - cut the boost for this one as
| |
| you need to line yourself up for a ramp. Hit the ramp and boost to collect
| |
| a 4 second boost and you'll land in a tunnel with swinging chandaleers. As
| |
| you boost along jump at the second chandaleer to collect a hidden 9 second
| |
| boost and by the time you've landed you'll be ready to exit the tunnel.
| |
| Here you have a choice of two tunnels, the left hand one has a luring 4
| |
| second boost in front of. Use the left hand tunnel to collect another 4
| |
| second boost along the way. Both tunnels meander somewhat before joining
| |
| back up for a long straight with an obvious ramp at the end. As you get to
| |
| the ramp you will notice on the right a series of columns and a 9 second
| |
| boost behind it. Take your pick - if you have plenty of boost left hit the
| |
| ramp collect the 4 second boost and fly through the window at the end of the
| |
| church (which you are now in). If you're running low on boost, vear right
| |
| avoiding the columns, collect the 9 second boost and vear back out from
| |
| under the columnar section and through the main doors of the church and down
| |
| a drop. On landing from either choice, the track takes it's final left turn
| |
| and reveals a ramp with a four second boost atop ready to launch you to the
| |
| finish line.
| |
|
| |
| ==== Times to beat ====
| |
| * [[http://www.cyberscore.net/chart-21992.php Cyberscore Scores]]
| |
| * [[http://www.twingalaxies.com/index.aspx?c=22&g=venice+canals Twin Galaxies Scores]]
| |
|
| |
| === N.Y. Disaster (Hard Track) ===
| |
|
| |
| Beginning on the now familar long straight your first turn will be right and
| |
| contains a 4 second boost before crossing the first check point. After the
| |
| checkpoint you head into a multi-storey car park and another slight right.
| |
| Here on the left you will notice some checkered-flag like patterns - head
| |
| between them to cut a fair chunk of the start of the track. If you happen
| |
| to miss this one, collect the 4 second boost just after it & then the track
| |
| will take a left and a slight drop after which there is another entrance to
| |
| this same passage way and another 4 second boost. The two entrances join
| |
| and the exit to the main track has a 9 second boost hanging precariously
| |
| close to the ceiling of an archway - either jump early so you collect the
| |
| boost as you land or jump late so you take off just before the boost
| |
| otherwise you will very likely hit the archway and ruin any gain you had
| |
| from the short cut.
| |
|
| |
| After heading out of the short cut on a short straight you will rejoin the
| |
| main track and head left. Don't take this left too sharp despite it's look
| |
| as the track heads right very quickly and with a little practice you will
| |
| make this a convenient s-bend. After the s-bend the track takes a dip and
| |
| into a tunnel, offering a 4 second boost along the way. Take a slow right
| |
| then left and you'll be out of the tunnel ready for another right where a
| |
| huge inveterate sewage crocodile swims in the water. Take this one wide &
| |
| line yourself up for the boost that sits high later on just after a dip. To
| |
| get the boost either jump from the top of the dip or drop & immediately jump
| |
| back up.
| |
|
| |
| You are now very much out in the open & only frame works of buildings line
| |
| the track. Follow the track left and through another check point where you
| |
| have the choice of left for a 9 second boost or straight on for a ramp and a
| |
| 4 second boost. Personally I take the ramp 'cause I'm too stupid to
| |
| remember the 9 seconder! These two choices join together again before a
| |
| tight straight, a 4 second boost and a huge dip.
| |
|
| |
| Jump from the top of the dip & get your speed up to max before cutting the
| |
| boost & flying high for a long straight. If you use too much boost here you
| |
| wind up smashing into the rock at the end and not making a smooth right
| |
| through the fourth check point. It's not much of a right either as it soons
| |
| turns left under a large archway. Hug the left side of the track here as
| |
| the wall almost disappears revealing a 4 second boost before the track heads
| |
| right and into a subway tunnel.
| |
|
| |
| The tunnel meanders slightly before taking a definite split. It doesn't
| |
| matter which way you go here as you soon see the subway platform and a 9
| |
| second boost on it. Jump at the boost and slide your way to the other side
| |
| before continuing on your way. The split joins shortly afterwards for
| |
| another check point. After this the track takes a long right hander before
| |
| showing a subway train. Just before the train is a dip where you need to
| |
| keep to the left but don't hug the wall too much as you'll miss the 4 second
| |
| boost at the bottom of the dip. Collect the boost and follow the track to
| |
| the end of the tunnel by way of a long left hand turn. On exitting the
| |
| tunnel you will see the finish line off to the left and a ramp and 4 second
| |
| boost between you and the line. Collect the boost and boost to the line.
| |
|
| |
| ==== Times to beat ====
| |
| * [[http://www.cyberscore.net/chart-21993.php Cyberscore Scores]]
| |
| * [[http://www.twingalaxies.com/index.aspx?c=22&g=n.y.+disaster Twin Galaxies Scores]]
| |
|
| |
| === Catacomb (Bonus Track) ===
| |
|
| |
| Starting on yet another long straight, this circuit track is entirely based
| |
| inside great caverns and tunnels. Just before going headlong into the first
| |
| bend, a left-hander, you find a 4 second boost towards the right hand side
| |
| and around the bend the track has a pair of columnar structures reaching top
| |
| to bottom of the tunnel. Between them is a hidden 9 second boost and beyond
| |
| them on the right of the track is a 4 second boost. Towards the end of the
| |
| straight is another 4 second boost on the left which leads you into a sharp
| |
| left hand turn. At the end of the turn you find a ramp directly in front of
| |
| you (or to the left it you took it wide) which conceals a 4 second boost
| |
| just past it and can be used to boost up to another 4 second boost high in
| |
| front of it.
| |
|
| |
| If you jump the ramp, try not to boost too much as there is a right turn
| |
| quickly after it with a waterfall on it's left side. Note that this
| |
| waterfall does not conceal an entrance like many others so you need to take
| |
| this turn and yet it appears to offer a tunnel at it's top - those versions
| |
| I've managed to get up there just dump me back on the main track again, so
| |
| it's a red herring so far. That said, there is a hidden 9 second boost
| |
| hanging in the air around here - it's in a different position for different
| |
| versions & I have yet to find it on all versions, so happy hunting. Around
| |
| the corner on the right is yet another 4 second boost but on some versions
| |
| this one can be difficult to get to unless you are facing it as it appears
| |
| and this is particularly dependant on the boat you have. The track
| |
| continues on heading away from this 4 second boost to the left and into a
| |
| short tunnel with stalagtites in plentiful supply. A 4 second boost is on
| |
| the left here but the track heads right shortly after it. Just before you
| |
| continue around the corner you have a choice - look straight ahead and you
| |
| will find a tunnel that you can jump into - and both are worthwhile. In the
| |
| tunnel you will find a hidden 4 second boost and on the main track you will
| |
| find a 4 second boost. On different laps get each & on the final lap go
| |
| through the tunnel.
| |
|
| |
| If you take the tunnel choice, turn left as you go through it. Soon
| |
| afterwards you get back on the main track again as it is only a short short
| |
| cut. Almost immediately afterwards you will find another choice and again
| |
| both directions are of use. Both directions have 9 second boost available.
| |
| Directly in front you can see a waterfall behind the wall of the track - you
| |
| can boost over the wall where you will find a 9 second boost and a ramp out
| |
| of the hidden section. On another lap (I'd suggest the first or last) follow
| |
| the track as it heads left & collect the 9 second boost that sits in the
| |
| corner ahead as the track turns back right to the place where the short cut
| |
| will exit. Immediately after where the choice joins again there is another
| |
| turn, this time to the left and on the inside of this corner is another 9
| |
| second boost. I recommend getting this boost on the first or second lap as
| |
| just beyond it is a ramp and then the finish line.
| |
|
| |
| ==== Times to beat ====
| |
| * [[http://www.cyberscore.net/chart-21995.php Cyberscore Scores]]
| |
| * [[http://www.twingalaxies.com/index.aspx?c=22&g=catacomb Twin Galaxies Scores]]
| |
|
| |
| === Castle Von Dandy (Bonus Track) ===
| |
|
| |
| Starting on a now-familiar long straight you can see the first 4 second
| |
| boost in the distance before the track takes an easy right hand turn onto a
| |
| shorter straight. At the end of this second straight a sharp left hander
| |
| reveals another short straight and another 4 second boost before another
| |
| right hander. Take this right-hander easy as it soon becomes a left hander
| |
| with twin archway spanning the track. The left archway here has a 4 second
| |
| boost under it and if you look between the archways a bell tolls just above
| |
| them hiding a 9 second boost if you manage to time your jump correctly.
| |
| Through the archway or the bell a the left hand turn continues and you will
| |
| soon be on another straight but tucked into the corner of the left-hander is
| |
| a 4 second boost. On the right-hand side of the straight is a ramp with a 4
| |
| second boost atop and from here you will be able to see the track takes a
| |
| slight diversion ahead to the left. The diversion itself holds a 4 second
| |
| boost whereas jumping over the crematorium in front will yield a hidden 9
| |
| second boost - be careful of the gravestones as your boat could come a
| |
| cropper on them. Diversion or not, you will then have a ramp with another 4
| |
| second boost on the left before entering into the castle that the track is
| |
| named after.
| |
|
| |
| Inside the castle you will notice on the right hand wall are a series of
| |
| four windows. You can jump through any of these windows onto a hidden
| |
| section of track. The second window holds a hidden four second boost and
| |
| the hidden part of the track holds tight to the outside wall of the inside
| |
| track, so on going through the window, expect to land by hitting the far
| |
| track barrier and then take a left. You will find a 9 second and a 4 second
| |
| boost as you head around - the 9 second boost is tucked into the crevice of
| |
| a right-hand turn. Heading around that right-hander will take you
| |
| left-hander and to a long ramp back on the main courseway. Staying inside
| |
| the castle, the track takes a series of left-handers which form into a long
| |
| single left hander if taken correctly and culminate in a sharp right-hander
| |
| with a 9 second boost on the outside, again tucked into the crevice of the
| |
| turn. After the right-hander is a short straight to the exit of the castle
| |
| where the outside track rejoins. Keep to the left if you are coming out of
| |
| the castle as you are back on the start-finish straight here and there's a
| |
| long ramp (not the same one as the outside track) with another 9 second
| |
| boost just before the finish line.
| |
|
| |
| ==== Times to beat ====
| |
| * [[http://www.cyberscore.net/chart-21994.php Cyberscore Scores]]
| |
| * [[http://www.twingalaxies.com/index.aspx?c=22&g=castle+von+dandy Twin Galaxies Scores]]
| |
|
| |
| === Hydro Speedway (Bonus Track) ===
| |
|
| |
| Hydro Speedway bears a number of similarities to Thunder Park - in
| |
| appearance, it's a circuit and the hidden 9 second boost. Look just ahead
| |
| of you on the start line's long straight and you will see a boat hanging.
| |
| Jump at the boat and you will find a 9 second boost. At the end of the
| |
| start-finish straight the track heads right onto another long straight which
| |
| narrows towards the end. Just before it narrows is a 4 second boost and
| |
| just after it turns right. On this inside of this right hander is a 9
| |
| second boost which leads you on a short straight before turning left onto
| |
| another short straight and then a right again. This right also has a boost
| |
| on the inside albeit a 4 seconder. A slighter longer straight follows
| |
| before another right hander and another short straight. On this straight,
| |
| in the middle, is a 4 second boost hanging mid-air.
| |
|
| |
| By the time you land this from the boost the track takes a mirrored split
| |
| which you are blocked from jumping the middle of. In both directions you
| |
| find a curve out and back to what would otherwise have been a straight run.
| |
| On the way back in there is a ramp with a 4 second boost sitting there. Try
| |
| to take the turn on the inside and head diagonally across the ramp as the
| |
| track then performs another similar split but this time your jump off the
| |
| ramp can take you straight across the middle of the island if aimed
| |
| correctly. As the two sides join again a 4 second boost is drifting side to
| |
| side across the track in front of a tunnel. Head through the tunnel and
| |
| take the right turn at the end back onto the start-finsh line. Before the
| |
| finish line is a ramp on the left with a 4 second.
| |
|
| |
| Not a difficult track to understand but can be a tad frustrating getting
| |
| that first place until you are used to it.
| |
|
| |
| ==== Times to beat ====
| |
| * [[http://www.cyberscore.net/chart-21996.php Cyberscore Scores]]
| |
| * [[http://www.twingalaxies.com/index.aspx?c=22&g=hydro+speedway Twin Galaxies Scores]]
| |
|
| |
| === Nile Adventure (Bonus Track) ===
| |
|
| |
| Of the bonus tracks, Nile Adventure is the only non-circuit. Instead it's
| |
| the longest track of all, more than a third longer than most of the others
| |
| (based on time). As with many tracks you start on a long straight this time
| |
| heading for a bridge with three archways. Head for the middle archway and
| |
| try to boost over it - a 4 second hidden boost is waiting for you. As you
| |
| land or go through an archway, the track heads right under a bridge and
| |
| immediately right after the bridge to a pair of ramps. The closest ramp
| |
| offers a 9 second boost and the farther ramp a 4 second boost. Grab a boost
| |
| and by the time you land the track will be headed left again only to turn
| |
| sharply right at the end of the rock face you've no doubt hit once or twice.
| |
| Take the right-hander and cross the first check point before turning left
| |
| onto a long straight. The straight has a drop halfway along with a 4 second
| |
| boost hanging in the air in the near distance. To get the boost you can
| |
| either jump from before the drop and boost to get it or drop and immediately
| |
| jump to grab it. Either way, there are a pair of waterfalls, one to either
| |
| side and an entrance to a tunnel. Take the tunnel as these waterfalls only
| |
| mask rocks. Once in the tunnel the track takes a series of turns, between
| |
| each turn the water slopes downward. The turns are left, right, right and
| |
| finally left with a 4 second boost after the first right.
| |
|
| |
| After the turns you will be in a long straight with some basic hyeroglyphics
| |
| on the walls and a gaurdian statue at the end. Just before the guardian is
| |
| a 4 second boost and a long drop to beneath the guardian, so if you are
| |
| jumping along the straight be sure to land before it. At the bottom of the
| |
| long drop is the second check point and another guardian this time guarding
| |
| the entrance to a tunnel. Look ahead as you go under the guardian. The
| |
| track goes left under another tunnel entrance and a smaller tunnel entrance
| |
| is to the right. Don't bother with either one, instead look up to see three
| |
| archways which would otherwise be a large single archway if it weren't for a
| |
| pair of very solid pillars. Aim to get between the two pillars and land at
| |
| the entrance that is there. Manage this correctly and not only will you get
| |
| the 9 second boost for passing through any of these three archways but you
| |
| will get an instant speed boost that will put you at maximum speed
| |
| immediately. You are now on a long upward straight which jetisons you high
| |
| into the air over a long thin canal and culminates in long narrow slope
| |
| where you collect a 4 second boost on the way down.
| |
|
| |
| Exitting the slope and you plumet into a wide tunnel with a snake's head in
| |
| front forming the exit and almost swallows the 4 second boost that sits
| |
| there as you pass by. Inside the snake's innards, the track takes an
| |
| immediate left revealing a small straight followed by a long right hander
| |
| that begins sharp. As the right-hander straightens the river slopes down to
| |
| a 4 second boost and a long left hander. By the time you collect the four
| |
| second boost and start on the left hand turn you will be out of the snakes
| |
| innards as it changes to be a rock tunnel with snake moving through it. At
| |
| the end of the left hander you can see the snake moving through the
| |
| right-hand side of a long straight and a 4 second boost at the end of the
| |
| tunnel. As you collect the 4 second boost there's a large drop down and a
| |
| sphinx's head gaurding another tunnel. Jump before the drop and you will fly
| |
| through the face of the sphinx and into the tunnel.
| |
|
| |
| This tunnel forms the nastiest part of this track and probably any of the
| |
| tracks. It is lined with sarcophagi and the track itself is lined with
| |
| triangular forms either side that will slow you down if you hit them - and
| |
| that's pretty easy to do. The tunnel takes a left shortly after starting and
| |
| then a long right before a sharp left with a 4 second boost. This is
| |
| followed with another long right and on the next left is another 4 second
| |
| boost which leads you onto a short straight. Depending on version, you'll
| |
| have already noticed many of the sarcophogi drop down as you travel along
| |
| the water of the track. No matter which version, this next straight will
| |
| drop down various sarcophagi and may hit you as you attempt to jump at the
| |
| hanging 9 second boost. Try to get the boost as you land as the track takes
| |
| a sharp right hand turn. You'll notice at the end of this straight a
| |
| sarcophagus opens to show a hidden section of track. Despite containing two
| |
| 9 second boosts (one hidden as you enter the tunnel) it's actually a longer
| |
| way through. Take the right hand turn and you will find check point 3 under
| |
| another archway. After the archway the track heads right then left and onto
| |
| a long straight where you can see the exit. Along this section of track
| |
| large sections of roof drop down to keep you at track level so don't try
| |
| jumping anywhere here.
| |
|
| |
| Exitting the tunnel you find the only location that allows the night sky to
| |
| shine - this is the same part where the hidden section of track will lead
| |
| you to. As you drop down from the tunnel exit to the water below you can
| |
| see a ramp with a 4 second boost atop and in the distance another tunnel
| |
| entrance this time in the shape of a traingle (think pyramid). This tunnel
| |
| takes you right then left before taking an even sharper right then left.
| |
| Don't boost around this last left as you will overshoot and miss the 9
| |
| second boost that sits before another large drop and the tunnel's exit. At
| |
| the bottom you enter another tunnel. This tunnel heads straight and soon
| |
| enters a section where the roof and sides are circular and revolving. The
| |
| track takes a mirrored split that you can safely ignore. Instead jump over
| |
| the islands in the middle to collect a 4 second boost in the middle of
| |
| each - 3 island in all. Just prior to the third island is a 9 second boost
| |
| traversing the width of the tunnel. After the last island, the revolving
| |
| ceiling finishes and you career along a now rock-lined straight which ends
| |
| in a left. This left initially hides a climbing bargeway heading right then
| |
| right and climbing again. At the top it heads left and back into a the
| |
| rock-lined tunnel for a short straight with a 4 second boost and another
| |
| long drop at it's exit.
| |
|
| |
| You will now be flying along a huge cavern with a single-eyed scorpion-like
| |
| creature lying beneath the surface of the water with it's legs flailing
| |
| around in the air. Ahead of you is another guardian over a tunnel entrance
| |
| and it's eyes fire a pair of beams which intersect at the water just in
| |
| front of you for the duration of this long straight. As you near the eye of
| |
| the creature beneath the surface, in some versions, it rears the eye & you
| |
| can use this to bounce off to get the 9 second boost or you can simply jump
| |
| at the boost and avoid the speed reduction that occurs with the collision of
| |
| the eye. Land you boat and enter the final tunnel of the track. The tunnel
| |
| begins with a short straight followed by a right then left before exitting
| |
| on that left turn with a 4 second boost and the now familiar drop. Go
| |
| headlong at the finish line which will now hopefully be in front if you took
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| the left turn correctly between the feet of a sphinx.
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|
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| ==== Times to beat ====
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| * [[http://www.cyberscore.net/chart-21997.php Cyberscore Scores]]
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| * [[http://www.twingalaxies.com/index.aspx?c=22&g=nile+adventure Twin Galaxies Scores]]
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|
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| === Circuit Mode ===
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|
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| As mentioned, only relevant for Sony Playstation (PSX) version. Maximum possible score is $39,000.
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|
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| [[Category:Arcade]] | | [[Category:Arcade]] |