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Joust: Difference between revisions
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Set inside a cavern of sorts, complete with lava, the battle took place between floating segments of land. A pterodactyl would make its presence known if the player(s) stuck around for too long. Killing an enemy would make an egg appear. If left alone, the egg would hatch into a new enemy that would replace its fallen brethren. And a lava troll waited for unsuspecting victims to fly too close to the lave before reaching a claw out to grab his next meal. | Set inside a cavern of sorts, complete with lava, the battle took place between floating segments of land. A pterodactyl would make its presence known if the player(s) stuck around for too long. Killing an enemy would make an egg appear. If left alone, the egg would hatch into a new enemy that would replace its fallen brethren. And a lava troll waited for unsuspecting victims to fly too close to the lave before reaching a claw out to grab his next meal. | ||
[[Atari]] saw Joust as another title to snatch the rights up to and add to its library. It saw more official releases to Atari systems than any other title, including [[Ms. Pac-Man]]. While it made the rounds at Atarisoft, it was actually | [[Atari]] saw Joust as another title to snatch the rights up to and add to its library. It saw more official releases to Atari systems than any other title, including [[Ms. Pac-Man]]. While it made the rounds at Atarisoft, it was actually released for very few other platforms. Joust served as a source of inspiration twice for [[Nintendo]]; once for the simultaneous two player concept that appeared in [[Mario Bros.]], and then more directly for the gameplay found in [[Balloon Fight]]. Joust itself had an arcade sequel, [[Joust 2: Survival of the Fittest]]. Joust was released for download on the [[Xbox Live Arcade]] in [[2006]] with online multiplayer, enhanced graphics and new [[/Achievements/]]. | ||
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