Jr. Pac-Man: Difference between revisions
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{{ | {{Header Nav|game=Jr. Pac-Man|num=4}} | ||
{{Infobox | |||
{{Infobox|title=Jr. Pac-Man | |title=Jr. Pac-Man | ||
|boxart=[[Image: | |boxart=[[Image:JPM Flyer.jpg|250px]] | ||
|developer=[[General Computer Corporation]] | |developer=[[General Computer Corporation]] | ||
|publisher=[[Midway Games]] | |publisher=[[Midway Games]] | ||
|categories=[[ | |categories=[[Action]] | ||
|systems=[[Arcade]], [[Atari 2600]], [[Atari 5200]], [[Atari 8-bit]], [[Commodore 64/128]], [[MS-DOS]] | |systems=[[Arcade]], [[Atari 2600]], [[Atari 5200]], [[Atari 8-bit]], [[Commodore 64/128]], [[MS-DOS]] | ||
|releasedates=[[1983]] | |releasedates=[[1983]] | ||
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}} | }} | ||
{{wikipedia|Jr. Pac-Man}} | {{wikipedia|Jr. Pac-Man}} | ||
[[Image: | [[Image:JPM Marquee.jpg|300px]] | ||
Despite the massive success [[Pac-Man]] and [[Ms. Pac-Man]] had enjoyed in the early 80s, [[Super Pac-Man]] didn't generate as much profits as [[Midway Games|Bally Midway]] had hoped. Pac-mania was cooling down across the country, but Midway was ready to give it one more try, with or without [[Namco|Namco's]] blessings. | Despite the massive success [[Pac-Man]] and [[Ms. Pac-Man]] had enjoyed in the early 80s, [[Super Pac-Man]] didn't generate as much profits as [[Midway Games|Bally Midway]] had hoped. Pac-mania was cooling down across the country, but Midway was ready to give it one more try, with or without [[Namco|Namco's]] blessings. | ||
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Marketing this sequel without Namco's approval ultimately lead to the termination of Namco's licensing agreement with Midway. And unlike Ms. Pac-Man, Namco has never recognized Jr. Pac-Man as an official Pac-Man product. It was ported to only a handful of systems, including the [[Atari 2600]]. Many players of this version consider it the best official port of a Pac-Man game done by Atari, despite the fact that the mazes scroll vertically instead of horizontally. | Marketing this sequel without Namco's approval ultimately lead to the termination of Namco's licensing agreement with Midway. And unlike Ms. Pac-Man, Namco has never recognized Jr. Pac-Man as an official Pac-Man product. It was ported to only a handful of systems, including the [[Atari 2600]]. Many players of this version consider it the best official port of a Pac-Man game done by Atari, despite the fact that the mazes scroll vertically instead of horizontally. | ||
{{Continue Nav|game=Jr. Pac-Man|nextpage=How to play | {{Continue Nav|game=Jr. Pac-Man|nextpage=How to play}} | ||
==Story== | |||
Like his father, no one really knows why Junior must eat all of the dots in these expanded mazes, but eat he must. However, the intermissions tell a compelling story of forbidden love between Jr. Pac-Man, and a young ghost. The video game equivalent to Romeo and Juliet. | |||
== Table of | ==Table of Contents== | ||
{{:Jr. Pac-Man/Table of Contents}} | {{:Jr. Pac-Man/Table of Contents}} | ||
{{-}} | |||
==Gameplay summary== | |||
[[Image:JPM Title.png|thumb|right|Title screen]] | |||
[[Image: | |||
* You control Jr. Pac-Man through each maze with the joystick. | * You control Jr. Pac-Man through each maze with the joystick. | ||
* You must eat every dot and energizer to advance to the next stage. | * You must eat every dot and energizer to advance to the next stage. | ||
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* A bonus item will appear over the ghost pen and travel towards an energizer. Eat it for points before it touches an energizer and destroys it. | * A bonus item will appear over the ghost pen and travel towards an energizer. Eat it for points before it touches an energizer and destroys it. | ||
* When a bonus item passes over dots, they grow in size and slow Jr. down when he eats them. | * When a bonus item passes over dots, they grow in size and slow Jr. down when he eats them. | ||
[[Category:Arcade]] | [[Category:Arcade]] | ||
[[Category:MAME]] | [[Category:MAME]] |