Jr. Pac-Man: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
48 bytes removed ,  24 June 2007
AGN -> HN, back -> prev :Community Issues (AWB)
m (fixed CN)
(AGN -> HN, back -> prev :Community Issues (AWB))
Line 1: Line 1:
{{All_Game_Nav|game=Jr. Pac-Man|num=4}}
{{Header Nav|game=Jr. Pac-Man|num=4}}
 
{{Infobox
{{Infobox|title=Jr. Pac-Man
|title=Jr. Pac-Man
|boxart=[[Image:JPM_Flyer.jpg|250px]]
|boxart=[[Image:JPM Flyer.jpg|250px]]
|developer=[[General Computer Corporation]]
|developer=[[General Computer Corporation]]
|publisher=[[Midway Games]]
|publisher=[[Midway Games]]
|categories=[[:Category:Action|Action]]
|categories=[[Action]]
|systems=[[Arcade]], [[Atari 2600]], [[Atari 5200]], [[Atari 8-bit]], [[Commodore 64/128]], [[MS-DOS]]
|systems=[[Arcade]], [[Atari 2600]], [[Atari 5200]], [[Atari 8-bit]], [[Commodore 64/128]], [[MS-DOS]]
|releasedates=[[1983]]
|releasedates=[[1983]]
Line 13: Line 13:
}}
}}
{{wikipedia|Jr. Pac-Man}}
{{wikipedia|Jr. Pac-Man}}
[[Image:JPM_Marquee.jpg|300px]]
[[Image:JPM Marquee.jpg|300px]]


Despite the massive success [[Pac-Man]] and [[Ms. Pac-Man]] had enjoyed in the early 80s, [[Super Pac-Man]] didn't generate as much profits as [[Midway Games|Bally Midway]] had hoped.  Pac-mania was cooling down across the country, but Midway was ready to give it one more try, with or without [[Namco|Namco's]] blessings.
Despite the massive success [[Pac-Man]] and [[Ms. Pac-Man]] had enjoyed in the early 80s, [[Super Pac-Man]] didn't generate as much profits as [[Midway Games|Bally Midway]] had hoped.  Pac-mania was cooling down across the country, but Midway was ready to give it one more try, with or without [[Namco|Namco's]] blessings.
Line 23: Line 23:
Marketing this sequel without Namco's approval ultimately lead to the termination of Namco's licensing agreement with Midway.  And unlike Ms. Pac-Man, Namco has never recognized Jr. Pac-Man as an official Pac-Man product.  It was ported to only a handful of systems, including the [[Atari 2600]].  Many players of this version consider it the best official port of a Pac-Man game done by Atari, despite the fact that the mazes scroll vertically instead of horizontally.
Marketing this sequel without Namco's approval ultimately lead to the termination of Namco's licensing agreement with Midway.  And unlike Ms. Pac-Man, Namco has never recognized Jr. Pac-Man as an official Pac-Man product.  It was ported to only a handful of systems, including the [[Atari 2600]].  Many players of this version consider it the best official port of a Pac-Man game done by Atari, despite the fact that the mazes scroll vertically instead of horizontally.


{{Continue Nav|game=Jr. Pac-Man|nextpage=How to play|nextpage2=Walkthrough}}
{{Continue Nav|game=Jr. Pac-Man|nextpage=How to play}}
==Story==
Like his father, no one really knows why Junior must eat all of the dots in these expanded mazes, but eat he must.  However, the intermissions tell a compelling story of forbidden love between Jr. Pac-Man, and a young ghost.  The video game equivalent to Romeo and Juliet.


== Table of contents ==
==Table of Contents==
{{:Jr. Pac-Man/Table of Contents}}
{{:Jr. Pac-Man/Table of Contents}}
{{-}}


=== Story ===
==Gameplay summary==
 
[[Image:JPM Title.png|thumb|right|Title screen]]
Like his father, no one really knows why Junior must eat all of the dots in these expanded mazes, but eat he must.  However, the intermissions tell a compelling story of forbidden love between Jr. Pac-Man, and a young ghost.  The video game equivalent to Romeo and Juliet.
 
=== Gameplay summary ===
[[Image:JPM_Title.png|thumb|right|Title screen]]
* You control Jr. Pac-Man through each maze with the joystick.
* You control Jr. Pac-Man through each maze with the joystick.
* You must eat every dot and energizer to advance to the next stage.
* You must eat every dot and energizer to advance to the next stage.
Line 41: Line 40:
* A bonus item will appear over the ghost pen and travel towards an energizer.  Eat it for points before it touches an energizer and destroys it.
* A bonus item will appear over the ghost pen and travel towards an energizer.  Eat it for points before it touches an energizer and destroys it.
* When a bonus item passes over dots, they grow in size and slow Jr. down when he eats them.
* When a bonus item passes over dots, they grow in size and slow Jr. down when he eats them.
[[Category:Arcade]]
[[Category:Arcade]]
[[Category:MAME]]
[[Category:MAME]]