Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 16: | Line 16: | ||
'''Karateka''' was a ground-breaking game, originally designed in 1984 by Jordan Mechner for the [[Apple II]]. Jordan Mechner is also the creator of the well-known title [[Prince of Persia]]. Before he took us on an adventure in Persia, he taught us how to fight in Japan. Karateka went above and beyond the average levels of quality that were typically seen in computer games at the time. Fully fleshed out fighting animation, coupled with cinematic cut scenes underscored by a poignant musical backdrop, presented players not only with an experience on par with arcade quality graphics, but a story telling experience that simply could not be captured in an arcade. | '''Karateka''' was a ground-breaking game, originally designed in 1984 by Jordan Mechner for the [[Apple II]]. Jordan Mechner is also the creator of the well-known title [[Prince of Persia]]. Before he took us on an adventure in Persia, he taught us how to fight in Japan. Karateka went above and beyond the average levels of quality that were typically seen in computer games at the time. Fully fleshed out fighting animation, coupled with cinematic cut scenes underscored by a poignant musical backdrop, presented players not only with an experience on par with arcade quality graphics, but a story telling experience that simply could not be captured in an arcade. | ||
Jordan Mechner's masterpiece of a game was supplied to gamers by [[Brøderbund Software]], who eventually ported it to other systems. Programmer Robert Cook was responsible for the converting it to the [[Atari 8-bit]] series of computers. It was so popular, it was one of the few American titles brought over to Japan for play on the [[Famicom]]. After it was also converted for the Commodore 64 and the IBM, [[Atari]] eventually bought the rights to distribute the game on their systems, and distributed the original game on their redesigned XE Game System, as well as the [[Atari 7800]], which is generally considered the worst conversion of the game | Jordan Mechner's masterpiece of a game was supplied to gamers by [[Brøderbund Software]], who eventually ported it to other systems. Programmer Robert Cook was responsible for the converting it to the [[Atari 8-bit]] series of computers. It was so popular, it was one of the few American titles brought over to Japan for play on the [[Famicom]]. After it was also converted for the Commodore 64 and the IBM, [[Atari]] eventually bought the rights to distribute the game on their systems, and distributed the original game on their redesigned XE Game System, as well as the [[Atari 7800]], which is generally considered the worst conversion of the game. In [[2012]] a remake, also called [[Karateka (2012)|Karateka]], was released for several platforms, featuring updated visuals and gameplay. | ||
==Story== | ==Story== |