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(note about programmers)
(additional publisher info)
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|image=Katakis cover.jpg
|image=Katakis cover.jpg
|developer={{sys|c64}}[[Rainbow Arts]]{{sys|Amiga}}[[Factor 5]]
|developer={{sys|c64}}[[Rainbow Arts]]{{sys|Amiga}}[[Factor 5]]
|publisher=[[Rainbow Arts]]<br />[[HardWired]] (for Denaris)
|publisher={{sys|c64}}[[Rainbow Arts]]{{sys|Amiga}}[[Factor 5]]<br />[[HardWired]] (for Denaris)
|released={{sys|c64}}{{rd|1987}}{{sys|Amiga}}{{rd|1988}}{{rd|1989}}
|released={{sys|c64}}{{rd|1987}}{{sys|Amiga}}{{rd|1988}}{{rd|1989}}
|genre=[[Shooter]]
|genre=[[Shooter]]

Revision as of 05:48, 23 July 2012

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Katakis is a 2D horizontal shooter developed for the Commodore 64 by Rainbow Arts in 1987, and converted to the Commodore Amiga by Factor 5 in 1988. It was re-released as Denaris in 1989 due to legal pressure regarding a contract that Factor 5 had with Activision to port R-Type to the Amiga.

The Commodore 64 version was programmed by Andreas Escher, who created the Commodore 64 version of R-Type, and Manfred Trenz, who worked on Crush (Katakis 2).

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