Jump to navigation Jump to search

You are not logged in. Please consider registering an account. By having a StrategyWiki account, you can have your own user page, upload images for your guide, and even customize the look of the site to match your tastes! Also, another benefit of registering an account is that your IP address is not logged whenever you edit, so it adds security and privacy as well. Sign up today! It takes less than one minute and requires no personal information — you're not even required to provide an e-mail address!

If you choose not to register, don't worry! You can still edit StrategyWiki all the same, just with fewer luxuries than registered users have. Your IP address will be recorded in this page's edit history, you must use the Show Preview feature to check over your work before being allowed to save your changes, and your edit may be scrutinized a bit more than that of a registered user's edit. If you don't wish any of the preceding things to happen to you or your edit, please log in or register. Please make sure that you are following all applicable policies and guidelines when making your edit, and we hope that you continue to contribute to StrategyWiki in the future!

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Header Nav|game=Kid Icarus}}
{{Header Nav|game=Kid Icarus|num=4}}
{{Game
{{Infobox
|completion=4
|title=Kid Icarus
|image=Kid Icarus US box.jpg
|image=Kid Icarus US box.jpg
|title=Kid Icarus
|japanese=光神話 パルテナの鏡
|developer=[[Nintendo R&D1]]
|developer=[[Nintendo R&D1]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|year=1986
|distributor=[[Nintendo eShop]]{{sys|wiivc}}[[Wii Shop Channel]]
|systems={{syslist|fds|nes|gba|wii|wiiu|switch}}
|japanese=光神話 パルテナの鏡
|ratings={{CERO|A}}{{ESRB|E}}{{PEGI|7}}{{OFLC|G}}
|released={{sys/nocat|fds|top=1}}{{jp|1986|December 18}} {{sys|nes}}{{us|1987|July}}{{eu|1987|February 15}}
|title1=3D Classics: Kid Icarus
{{sys|gba}}{{jp|2004|August 10}}
|developer1={{colist|Nintendo Research & Development 1|Arika}}
{{sys|vc}}{{jp|2007|January 23}}{{us|2007|February 12}}{{eu|2007|February 23}}{{au|2007|February 23}}{{kr|2008|October 28}}
|publisher1=[[Nintendo]]
{{sys|3ds}}{{jp|2012|January 18}}{{eu|2012|February 2}}{{au|2012|April 12}}{{us|2012|April 19}}
|year1=2011
{{sys|wiiuvc}}{{jp|2013|August 14}}{{na|2013|July 25}}{{PAL|2013|July 11}}
|systems1={{syslist|3ds}}
|genre=[[Platform]]
|genre=[[Platform]]
|systems=[[Famicom Disk System]], [[NES]], [[Game Boy Advance]], [[Wii VC]], [[Nintendo 3DS]], [[Wii U VC]]
|modes=[[Single player]]
|modes=[[Single player]]
|ratings={{CERO|A}}{{ESRB|E}}{{PEGI|7}}{{OFLC|G}}
|followed by=[[Kid Icarus: Of Myths and Monsters]]
|followed by=[[Kid Icarus: Of Myths and Monsters]]
|series=Kid Icarus
|series=Kid Icarus
|series2=3D Classics
}}
}}
{{Icaruspedia|Kid Icarus (game)}}
{{series disambig}}
{{nihongo|'''Kid Icarus'''|光神話 パルテナの鏡|Hikari Shinwa: Parutena no Kagami|Myth of Light: The Mirror of Palutena}} is a platform game developed by [[Nintendo R&D1]] and published by [[Nintendo]] for the [[Famicom Disk System]] in 1986 and the [[NES]] in 1987. It was the eleventh best selling Famicom game released in 1986, selling a reported 1,090,000 copies throughout its lifetime. It is the first game in the [[:Category:Kid Icarus|Kid Icarus series]], the second being [[Kid Icarus: Of Myths and Monsters]].
 
{{nihongo|'''Kid Icarus'''|光神話 パルテナの鏡|Hikari Shinwa: Parutena no Kagami|Myth of Light: The Mirror of Palutena}} is a platform game developed by [[Nintendo R&D1]] and published by [[Nintendo]] for the [[Famicom Disk System]] in 1986 and the [[NES]] in 1987. It was the eleventh best selling Famicom game released in 1986, selling approximately 1,090,000 copies in its lifetime. It is the first game in the [[:Category:Kid Icarus|Kid Icarus series]], the second being [[Kid Icarus: Of Myths and Monsters]].
 
Kid Icarus is often compared to [[Metroid]] (which was released the same year), as it uses the same game engine. It even includes a Metroid-like enemy, known as "Komayto". The game manual theorizes that Komayto may have come from another planet.  In volume 204 of [[wp:Nintendo Power|Nintendo Power]], an article was written about the game describing it as blending together elements from [[The Legend of Zelda]], [[Super Mario Bros.]], and [[Metroid]], stating that Pit can "jump like Mario, collect items like Link, and shoot enemies like Samus."


Kid Icarus is often compared to [[Metroid]] (which was released the same year), as it uses the same game engine. It even includes a Metroid-like enemy, known as "Komayto". The game's instruction manual theorizes that Komayto may have come from another planet. In volume 204 of [[wp:Nintendo Power|Nintendo Power]], an article was written about the game describing it as blending together elements from [[The Legend of Zelda]], [[Super Mario Bros.]], and [[Metroid]], stating that Pit can "jump like Mario, collect items like Link, and shoot enemies like Samus."
The original Famicom Disk System versions feature save slots, unlike the North American version which uses a password system (known in-game as "Sacred Words"). As with Metroid, the FDS version of Kid Icarus also features higher-quality music and sound effects that take advantage of the system's additional sound channels. (see below).  Kid Icarus was produced by Gunpei Yokoi and the music was composed by Hirokazu Tanaka. The game has been re-released multiple times: in [[2004]] for the [[Game Boy Advance]] as part of the Famicom Mini Series in Japan only, in [[2007]] on the [[Wii Virtual Console]], in [[2012]] for the [[Nintendo 3DS]] via the [[Nintendo eShop]] as part of the {{c|3D Classics}} series, and in [[2013]] on the [[Wii U Virtual Console]] via the [[Nintendo eShop]]. The 3D Classics remake features newly created backgrounds and a more modern save system. Nintendo and select retailers offered a coupon for the game as gift for pre-ordering [[Kid Icarus: Uprising]].


The original Famicom Disk System version of the game features a save system, unlike the North American version which uses a password system (known in-game as "Sacred Words"). As with Metroid, the FDS version of Kid Icarus also features higher-quality music and sound effects that take advantage of the system's additional sound channels. Kid Icarus was produced by Gunpei Yokoi and was directed by Yoshio Sakamoto. The game's music was composed by Hirokazu "Hip" Tanaka. The game has been re-released multiple times: in [[2004]] for the [[Game Boy Advance]] as part of the Famicom Mini Series in Japan only, in [[2007]] on the [[Wii Virtual Console]], in [[2012]] for the [[Nintendo 3DS]] via the [[Nintendo eShop]] as part of the {{c|3D Classics}} series, and in [[2013]] on the [[Wii U Virtual Console]] via the [[Nintendo eShop]]. The 3D Classics remake features newly created backgrounds and a more modern save system. Nintendo and select retailers offered a coupon for the game as a gift for pre-ordering [[Kid Icarus: Uprising]].
{{Continue Nav}}


<gallery>
<gallery>
File:Kidicarusjapanesecover.jpg|Japanese cover.
File:Kidicarusjapanesecover.jpg|Japanese cover
File:Kid Icarus EU box.jpg|European cover.
File:Kid Icarus EU box.jpg|European cover
File:Kid Icarus GBA box.jpg|Famicom Mini GBA cover.
File:Kid Icarus GBA box.jpg|Famicom Mini GBA cover
File:Kid Icarus 3D Classics title screen.jpg|3D Classics title screen.
File:Kid Icarus 3D Classics title screen.jpg|3D Classics title screen.
</gallery>
</gallery>


==Story==
== Story ==
In a time where humans and gods co-existed in harmony, the kingdom of Angel Land was ruled by two goddesses, Palutena the Goddess of Light, and Medusa the Goddess of Darkness. While Palutena administered the light and helped the mortals cultivate their crops, Medusa despised the mortals and used the darkness to destroy their crops and turn the mortals into stone. Enraged, Palutena transformed Medusa into a hideous monster and banished her into the dark Underworld.
In a time where humans and gods coexisted in harmony, the kingdom of Angel Land was ruled by two goddesses, Palutena the Goddess of Light and Medusa the Goddess of Darkness. While Palutena administered the light and helped the mortals cultivate their crops, Medusa despised the mortals and used the darkness to destroy their crops and turn the mortals into stone. Enraged, Palutena transformed Medusa into a hideous monster and banished her into the dark Underworld.


But Medusa would not go quietly. She assembled an army of monsters and evil spirits of the underworld to conquer Palutena's home, the Palace in the Sky. War erupted, and Medusa's minions overwhelmed Palutena's army, eventually imprisoning the Goddess of Light. Medusa then seized the three Sacred Treasures—the Mirror Shield, the Arrows of Light, and the Wings of Pegasus—and gave them to her most powerful minions.
But Medusa would not go quietly. She assembled an army of monsters and evil spirits of the underworld to conquer Palutena's home, the Palace in the Sky. War erupted and Medusa's minions overwhelmed Palutena's army, eventually imprisoning the Goddess of Light. Medusa then seized the Three Sacred Treasures—the Mirror Shield, the Arrow of Light, and the Wings of Pegasus—and gave them to her most powerful minions.


Defeated and imprisoned, Palutena's only hope was to seek the help of Pit, a young angel trapped in the Underworld. Using the last of her strength, she sent Pit a magical bow and arrow. Thus, Pit set out on a quest to escape the Underworld, retrieve the Sacred Treasures that would help him defeat Medusa, and rescue Palutena and restore peace to Angel Land.
Defeated and imprisoned, Palutena's only hope was to seek the help of Pit, a young angel trapped in the Underworld. Using the last of her strength, she sent Pit a magical bow. Thus, Pit set out on a quest to escape the Underworld, retrieve the Sacred Treasures that would help him defeat Medusa, and rescue Palutena and restore peace to Angel Land.


In the end, Pit retrieved these three treasures and battled Medusa. Having won, Pit traveled back to Angel Land to find the newly restored Palutena bestow on him armor (and also raising his rank). However, if the best ending of the game is reached, Pit will be turned older (teenage years) and afterwards receive a kiss of gratitude from Palutena.
In the end Pit retrieved these three treasures and battled Medusa. Having won, Pit traveled back to Angel Land to find the newly restored Palutena bestow on him armor (perhaps raising his rank). However, if the secret ending is reached, Pit will be turned older (teenage years) and afterwards receive a kiss of gratitude from Palutena.


==Regional variations==
== Regional variations ==
The controls differ slightly between the Japanese and North American versions. In the Japanese version, at the Palace in the Sky stage, the player must either hold or tap the A Button repeatedly to make Pit fly, whereas in the North American version, the screen scrolls automatically, thus making Pit fly with the screen automatically as well.
The controls differ slightly between the Japanese and the North American versions. In the Japanese version, at the Palace in the Sky stage, the player must either hold or tap the A Button repeatedly to make Pit fly, whereas in the North American version, the screen scrolls automatically, thus making Pit fly with the screen automatically as well.


Since the Japanese version was released on the Famicom Disk System, some of the sound effects are different than the U.S. version. Most noticeable are the sounds the Grim Reaper makes (he sounds like he is screeching instead of just "blip blup"), the timer sound when players grab a Harp, the noise Pit makes when he's hit by an enemy (a grunt instead of a squeal), and some extra instruments in the music.
Since the Japanese version was released on the Famicom Disk System, some of the sound effects are different than the U.S. version. Most noticeable are the sounds the Grim Reaper makes (he sounds like he's screeching instead of just "blip blup"), the timer sound when players grab a Harp, the noise Pit makes when he's hit by an enemy (a grunt instead of a squeal), and some extra instruments in the music.


Also, there are alternate endings between the Japanese version and the North American version. In the North American version, after Medusa is defeated, the player sees a short scene where Palutena thanks Pit and offers him a reward, depending on the player's progress, with the credits following afterward. In the Japanese version, however, the player's reward for beating the game is a picture with Pit standing by Palutena, with Japanese text above the two (in English, it says "Thank you, [file name]!"), and no credits at all.
Also, there are alternate endings between the Japanese version and the North American version. In the North American version, after Medusa is defeated, the player sees a short scene where Palutena thanks Pit and offers him a reward, depending on the player's progress, with the credits following afterward. In the Japanese version, however, the player's reward for beating the game is a picture with Pit standing by Palutena, with Japanese text above the two (in English, it says "Thank you, [file name]!"), and no credits at all.


{{ToC}}
{{ToC}}
{{Kid Icarus}}
{{Kid Icarus}}
{{3D Classics}}


[[Category:Nintendo Research & Development 1]]
[[Category:3D Classics]]
[[Category:NES]]
[[Category:Nintendo]]
[[Category:Nintendo]]
[[Category:Nintendo eShop]]
[[Category:Platform]]
[[Category:Platform]]
[[Category:Single player]]
[[Category:Single player]]
Please note that all contributions to StrategyWiki are considered to be released under the Creative Commons Attribution-ShareAlike (see StrategyWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. DO NOT SUBMIT COPYRIGHTED WORK WITHOUT PERMISSION!
Cancel Editing help (opens in new window)

Notice to contributors: The StrategyWiki administration does not condone plagiarism or the use of materials from any other source. Period. By saving this page you are promising us that you wrote this yourself, or copied it from a public domain or similar free resource. With the exception of official media (screenshots, artwork, symbols, etc., but not text) and materials released under the CC-BY-SA you must have the rights to or ownership of all work you submit to StrategyWiki. Do not copy text or images from other websites without permission. They will be deleted.

Copy and paste: – — ° ′ ″ ≈ ≠ ≤ ≥ ± − × ÷ ← → · §   Cite your sources: <ref></ref>


{{}}   {{{}}}   |   []   [[]]   [[Category:]]   #REDIRECT [[]]   &nbsp;   <s></s>   <sup></sup>   <sub></sub>   <code></code>   <pre></pre>   <blockquote></blockquote>   <ref></ref> <ref name="" />   {{Reflist}}   <references />   <includeonly></includeonly>   <noinclude></noinclude>   {{DEFAULTSORT:}}   <nowiki></nowiki>   <!-- -->   <span class="plainlinks"></span>


{{Header Nav|game={{subst:BASEPAGENAME}}}}   {{Footer Nav|game={{subst:BASEPAGENAME}}|prevpage=|nextpage=}}   {{spoilers}}   {{spoiler|}}   {{delete|Unused}}   {{rename|MS Monster .png}}   {{floatingtoc}}   {{stub}}


Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶   # ∞   ‘ ’ “ ” ‹› «»   ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ № ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥   ♠ ♣ ♥ ♦   ♭ ♯ ♮   © ® ™
Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ⱱ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ʼ   ɓ ɗ ʄ ɠ ʛ   ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ø ɘ ɵ ɤ   ə ɚ   ɛ œ ɜ ɝ ɞ ʌ ɔ   æ   ɐ ɶ ɑ ɒ   ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   {{IPA|}}

Your changes will be visible immediately.
  • For testing, please use the sandbox instead.
  • On talk pages, please sign your comment by typing four tildes (~~~~).

Please note:
  • If you don't want your writing to be edited mercilessly or redistributed by others, do not submit it.
  • Only public domain resources can be copied without permission — this does not include the vast majority of web pages or images.
  • See our policies and guidelines for more information on editing.