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m (Text replacement - "|prevpage=Getting Started" to "|prevpage=Gameplay") |
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* Move quickly to roll. | * Move quickly to roll. | ||
|- | |- | ||
! {{3ds|L}} | ! {{3ds|L}} / {{3ds|A}} / {{3ds|B}} / {{3ds|Y}} / {{3ds|up|dpad}} | ||
| Attack | | Attack | ||
* Hold to Rapid Fire. | * Hold to Rapid Fire. | ||
Line 19: | Line 19: | ||
** Tap repeatedly for a Melee Combo | ** Tap repeatedly for a Melee Combo | ||
|- | |- | ||
! {{ | ! {{3ds|stylus}} | ||
| Aim | | Aim | ||
* You can also aim with {{3ds|R}}{{plus}}{{3ds|Neutral|Cpad}} | |||
* Tap Blue orbs on screen for a Special Attack | * Tap Blue orbs on screen for a Special Attack | ||
|} | |} | ||
Line 33: | Line 34: | ||
* Move quickly to dodge, then hold to dash | * Move quickly to dodge, then hold to dash | ||
|- | |- | ||
! {{3ds|L}} | ! {{3ds|L}} / {{3ds|A}} / {{3ds|B}} / {{3ds|Y}} / {{3ds|up|dpad}} | ||
| Attack | | Attack | ||
* Hold to Rapid Fire | * Hold to Rapid Fire | ||
Line 40: | Line 41: | ||
** Tap repeatedly for a Melee Combo | ** Tap repeatedly for a Melee Combo | ||
|- | |- | ||
! {{ | ! {{3ds|stylus}} | ||
| Aim | | Aim | ||
* You can also aim with {{3ds|R}}{{plus}}{{3ds|Neutral|Cpad}} | |||
* Swipe across the screen to move the camera | * Swipe across the screen to move the camera | ||
|- | |- | ||
! {{3ds|R}} | ! {{3ds|R}} | ||
| Quick Turn Camera | | Quick Turn Camera | ||
|- | |||
! {{3ds|X}} | |||
| First-Person View | |||
|- | |- | ||
! {{3ds|Left|Dpad}}/{{3ds|Right|Dpad}} | ! {{3ds|Left|Dpad}}/{{3ds|Right|Dpad}} | ||
| | | Cycle Powers | ||
|- | |- | ||
! {{3ds|Down|Dpad}} | ! {{3ds|Down|Dpad}} | ||
| Use | | Use Power | ||
|} | |} | ||
{{Footer Nav|game=Kid Icarus: Uprising|prevpage=Gameplay|nextpage=Characters}} | {{Footer Nav|game=Kid Icarus: Uprising|prevpage=Gameplay|nextpage=Characters}} |
Revision as of 18:02, 6 January 2024
The following are the default controls for Kid Icarus: Uprising. Pit can also be moved with the Face buttons or Circle Pad Pro, and the reticle can also be moved using the control pad or face buttons. Furthermore, stylus control can be adjusted to allow for inverted vertical or horizontal aiming, as can vertical movement in the air.