Kingdom Hearts II/Hollow Bastion: Difference between revisions

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second visit
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[[File:KH2 logo Hollow Bastion.png|center|300px]]
[[File:KH2 logo Hollow Bastion.png|center|300px]]
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==First visit==
[[Image:HollowBastionArt1.jpg|256px|thumb|right|The Marketplace.]]
[[Image:HollowBastionArt1.jpg|256px|thumb|right|The Marketplace.]]
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Afterwards, feel free to pick up the treasure scattered around the "Borough". Grab the '''Hi-Potion''' to the left as you exit Merlin's House. For a '''Tent''', follow the path to the right as you leave Merlin's House, and it's between two houses (found to the right of the two). A '''Drive Recovery''' can be found on the walkway leading to the Bailey, on the left-hand side. Find an '''AP Boost''' straight ahead of you as you walk up the ramp to get to the top of the Borough, and lastly, pick up the '''Mythril Shard''' to the right immediately before you enter the Bailey. Head to the Bailey, and, after the cutscene, you will be presented with your next task: defend the gate from the hoards of Nobodies.  
Afterwards, feel free to pick up the treasure scattered around the "Borough". Grab the '''Hi-Potion''' to the left as you exit Merlin's House. For a '''Tent''', follow the path to the right as you leave Merlin's House, and it's between two houses (found to the right of the two). A '''Drive Recovery''' can be found on the walkway leading to the Bailey, on the left-hand side. Find an '''AP Boost''' straight ahead of you as you walk up the ramp to get to the top of the Borough, and lastly, pick up the '''Mythril Shard''' to the right immediately before you enter the Bailey. Head to the Bailey, and, after the cutscene, you will be presented with your next task: defend the gate from the hoards of Nobodies.  


== Defending the Gate ==
===Defending the Gate===


The gate has a health bar, and if it happens to runs out, the task must be restarted. The enemy ranks consist of the familiar Dusks and Creepers, as well as newcomer Samurai. These Nobodies are unique in that they only seem to attack Sora when he attacks them first; while this gives them the appearance of slowness, they tend to hit hard and cause a great deal of damage, particularly when their reaction command is not formed successfully. The aforementioned reaction command, called ''Duel Stance'', has Sora's command list empty if activated. This is with the exception of a sole command that may appear at any place in the list, called "The End". When this appears, you must select it quickly. If you don't select the command with enough speed, Sora will get hit instead. Make sure to make use of the '''Blizzard''' magic that you just received, as it may prove useful against the Samurai as well as other faraway foes. Additionally, the Nobodies drop many MP orbs, constantly giving Sora new opportunities to test his magic.
The gate has a health bar, and if it happens to runs out, the task must be restarted. The enemy ranks consist of the familiar Dusks and Creepers, as well as newcomer Samurai. These Nobodies are unique in that they only seem to attack Sora when he attacks them first; while this gives them the appearance of slowness, they tend to hit hard and cause a great deal of damage, particularly when their reaction command is not formed successfully. The aforementioned reaction command, called ''Duel Stance'', has Sora's command list empty if activated. This is with the exception of a sole command that may appear at any place in the list, called "The End". When this appears, you must select it quickly. If you don't select the command with enough speed, Sora will get hit instead. Make sure to make use of the '''Blizzard''' magic that you just received, as it may prove useful against the Samurai as well as other faraway foes. Additionally, the Nobodies drop many MP orbs, constantly giving Sora new opportunities to test his magic.
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Once the battle has finished, you will receive '''Fire''' magic. A cutscene shows the remaining members of Organization XIII arriving in Hollow Bastion to taunt Sora. Despite the sudden appearance and subsequent disappearance of the mysterious enemies, the Keyhole for the world will be sealed, and you'll receive [[Kingdom Hearts II/Secret Ansem Reports|Secret Ansem Report 7]].  
Once the battle has finished, you will receive '''Fire''' magic. A cutscene shows the remaining members of Organization XIII arriving in Hollow Bastion to taunt Sora. Despite the sudden appearance and subsequent disappearance of the mysterious enemies, the Keyhole for the world will be sealed, and you'll receive [[Kingdom Hearts II/Secret Ansem Reports|Secret Ansem Report 7]].  


After you leave the world automatically, you have two choices - either The Land of Dragons or Beast's Castle. This walkthrough will assume that you head to the former first (which also has the lower battle level).  
After you leave the world automatically, you have two choices - either the [[../The Land of Dragons|Land of Dragons]] or [[../Beast's Castle|Beast's Castle]]. This walkthrough will assume that you head to the former first (which also has the lower battle level).
==Second visit==
Head to Merlin's House, then to the Bailey. Continue down and to the right to enter a new area, the Restoration Site, and at the end of the path, the Postern. Jump onto a pipe by the entrance for a '''Mythril Gem'''. On the other side of the round structure next to this chest is another one containing the '''Castle Perimeter Map'''. Head down the path for an '''AP Boost''' and the entrance to the Corridors. This area is a bit of a maze, holding four chests in total. Turn left at the fork for a '''Dark Crystal'''. Take a right at the next fork, then another right and finally, a left for an '''AP Boost'''. Backtrack and take the next right for a '''Myhtril Crystal'''. Backtrack and take the next right again, then another for the final treasure, a '''Mythril Stone'''. Follow the path back to a large room and walk the path to the left to reach Ansem's Study. Open the chest for a '''Skill Recipe''', then speak to Leon. Head through the door opened by Leon to enter a new world: [[../Space Paranoids|Space Paranoids]].  


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