Kingdom Hearts Re:Chain of Memories/Bosses: Difference between revisions

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*'''HP''': 200
*'''HP''': 200
*'''EXP''': 48
*'''EXP''': 48
The battle will begin in [[Kingdom Hearts: Chain of Memories/Sora/Traverse Town|Traverse Town]] after Sora, Donald, and Goofy have a conversation with Cid Highwind. Cid tells them that when the bell rings three times, a large Heartless will appear and come to attack. Cid advises them to leave while they can and he leaves the three to speak among themselves. Sora believes they should stay to see the Heartless while Donald and Goofy wish to follow Cid's advice. The bell will then ring three times (whereas in [[Kingdom Hearts]], the Sora, Donald, and Goofy were actually the ones to ring the bell) and Guard Armor will show up.  
The battle will begin in [[Kingdom Hearts: Chain of Memories/Sora/Traverse Town|Traverse Town]] after Sora, Donald, and Goofy have a conversation with Cid Highwind. Cid tells them that when the bell rings three times, a large Heartless will appear and come to attack. Cid advises them to leave while they can and he leaves the three to speak among themselves. Sora believes they should stay to see the Heartless while Donald and Goofy wish to follow Cid's advice. The bell will then ring three times (whereas in [[Kingdom Hearts]], Sora, Donald, and Goofy were actually the ones to ring the bell) and Guard Armor will show up.  


Being the first boss you battle, the worst shouldn't be expected. Guard Armor is split into three parts all put together on arrival: the Armored Torso, the Gauntlets, and the Hammerlegs. Pick off each part and the boss will be defeated. The first part to get out of the way should be the Gauntlets, or more simply, the arms. When it still has all of its body parts, its capable of pulling off a shock wave move. If Sora travels too far off, it'll jump after him and slam down to make a shock wave. Jump up and lock on to one of the Gauntlets, which shouldn't have much HP, until its out of the way. Once you're finished with the next, all the Guard Armor should have left are its legs and its torso. You'll have to be more careful when facing off against the Hammerlegs. They'll often split apart from the torso and come stomping after you. Dodge roll until they're finished attacking and then you can attack. Once the Armored Torso is the only one left, it'll start making use of a new attack in which it twirls around rapidly and bounces after you. Dodge roll, attack, and you'll obtain your reward.
Being the first boss you battle, the worst shouldn't be expected. Guard Armor is split into three parts all put together on arrival: the Armored Torso, the Gauntlets, and the Hammerlegs. Pick off each part and the boss will be defeated. The first part to get out of the way should be the Gauntlets, or more simply, the arms. When it still has all of its body parts, its capable of pulling off a shock wave move. If Sora travels too far off, it'll jump after him and slam down to make a shock wave. Jump up and lock on to one of the Gauntlets, which shouldn't have much HP, until its out of the way. Once you're finished with the next, all the Guard Armor should have left are its legs and its torso. You'll have to be more careful when facing off against the Hammerlegs. They'll often split apart from the torso and come stomping after you. Dodge roll until they're finished attacking and then you can attack. Once the Armored Torso is the only one left, it'll start making use of a new attack in which it twirls around rapidly and bounces after you. Dodge roll, attack, and you'll obtain your reward.
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Lock-on to one of Ursula's visible tentacles and you'll notice that they have a small amount of HP. Attack them and be sure to card break, since they'll attack you back with a slam and a shock wave. Once both tentacles are out of the way, Ursula will come closer so that you have a clear view at her face. Lock on and attack it with projection attacks or aerial keyblade attacks. Watch out when it likes like Ursula's about to shoot something out of her mouth. A considerable amount of bubbles will come to attack you if the attack isn't stopped with a card break. Dodge the bubbles and then get back to attacking Ursula. Eventually, she'll switch positions again and go back to showing tentacles. Attack the tentacles again to repeat the cycle as many times as it takes to get her HP bar down, which may take a while considering she has two bars that aren't short. After the first two tentacles you defeat, every time the tentacles return, there will be four to defeat, which makes for a longer battle. Use your friend cards when trying to get the tentacles out of the way, especially Goofy and Ariel, and the time to defeat them will be reduced noticeably. Use the Gimmick Card and Ursula will be stunned. Use the sleights you've stocked now and only during this time. Unfortunately, the stun doesn't last very long, and Ursula will be back on her tentacles in no time. Use your strongest attacks and attack wisely when using the Gimmick Card. Recommended card numbers for this battle are 7, 8, and 9. Stock up Cure cards and for Riku, use Oogie Boogie and Search Ghost cards to help you out in this battle.  
Lock-on to one of Ursula's visible tentacles and you'll notice that they have a small amount of HP. Attack them and be sure to card break, since they'll attack you back with a slam and a shock wave. Once both tentacles are out of the way, Ursula will come closer so that you have a clear view at her face. Lock on and attack it with projection attacks or aerial keyblade attacks. Watch out when it likes like Ursula's about to shoot something out of her mouth. A considerable amount of bubbles will come to attack you if the attack isn't stopped with a card break. Dodge the bubbles and then get back to attacking Ursula. Eventually, she'll switch positions again and go back to showing tentacles. Attack the tentacles again to repeat the cycle as many times as it takes to get her HP bar down, which may take a while considering she has two bars that aren't short. After the first two tentacles you defeat, every time the tentacles return, there will be four to defeat, which makes for a longer battle. Use your friend cards when trying to get the tentacles out of the way, especially Goofy and Ariel, and the time to defeat them will be reduced noticeably. Use the Gimmick Card and Ursula will be stunned. Use the sleights you've stocked now and only during this time. Unfortunately, the stun doesn't last very long, and Ursula will be back on her tentacles in no time. Use your strongest attacks and attack wisely when using the Gimmick Card. Recommended card numbers for this battle are 7, 8, and 9. Stock up Cure cards and for Riku, use Oogie Boogie and Search Ghost cards to help you out in this battle.  
==Captain Hook==
==Captain Hook==
[[File:KH character Captain Hook.jpg|left|200px]][[File:KH RCoM boss Hook arena.png|right|thumb|Hook's ship which, unlike in the original [[Kingdom Hearts: Chain of Memories|Chain of Memories]], doesn't require balance.]][[File:KH RCoM boss Hook attack.png|right|thumb|Hook jumps away to start his Barrel Blast sleight.]][[File:KH RCoM boss Hook attack 2.png|right|thumb|Hook attacking with his exploding gifts at a close range.]]
*'''HP''': 809
*'''EXP''': 1789
When Sora, Donald, and Goofy reach the deck of the ship, they barely have time to look around before being confronted by Captain Hook. Hook suggests that the three are working with Peter Pan, and Sora demands that he let them off the ship. Hook, apparently, is one step ahead. He directs their attention to Wendy, standing at the tip of the plank. It's not long until Peter Pan comes to the rescue, and Hook, made a fool of once again, is prepared for a battle.
This battle can be fairly easy considering there isn't much to hinder it. Hook doesn't have many resistances and his attacks aren't all too great either. The only hard thing about this battle is that it can be a long one. Hook's HP stretches to four bars. You'll be fighting on the deck of his ship. Pretty straightforward unless his sleight, Barrel Blast, is considered. Hook jumps up surprisingly high and lands on a higher deck, making him hard to reach. He then kicks barrels out which seem to contain explosives, as they explode and guarantee damage if they hit Sora. Dodge roll or keep your distance and reload your deck when he prepares this attack. The sleights and attacks you can use here are pretty varied, though ones with reaction commands like Sonic Blade are recommended since they seem to be an easier aim then if a projectile attack misses. Just press {{psx|T}} at the right time every time and the attack will be long enough to give Hook a lot of damage. Other than the Barrel Blast, all Hook's attacks consist of are continuous sword slashing. This combo can be quite dangerous if you're caught up in it, so either stay away, dodge roll, or break it. Hook also retains his exploding gift attack from the original [[Kingdom Hearts: Chain of Memories|Chain of Memories]] in which Hook throws a total of four gift-wrapped explosives at Sora. It doesn't matter if Sora's far away or not, Hook will use this attack even at a close distance sometimes. Watch out for exploding barrels, exploding gifts, and a lot of sword-slashing when battling Hook.
Expect an easier battle in [[Kingdom Hearts: Chain of Memories/Riku/Never Land|Reverse Rebirth]], since Hook is encountered much earlier on. Otherwise, the battle requires the same strategy as Sora's battle.
==Maleficent==
==Maleficent==
==Vexen==
==Vexen==
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==Ansem==
==Ansem==


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