Kung-Fu Master/Gameplay: Difference between revisions

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[[File:Kung-Fu Master Magician.png|right]]
[[File:Kung-Fu Master Magician.png|right]]
''5,000 points''<br>
''5,000 points''<br>
The fourth floor boss, The Black Magician, is deceptively difficult.  He throws magic fireballs at your head which must be punched kicked or ducked, or toward your feet which must be punched kicked or jumped.  Often, the fireballs transform into snakes, dragons, or even moths that swerve back once they reach the extent of their travel.  Attacking the Black Magician requires a bit of guesswork and luck.  Between his face and his chest, only one target is undefended.  Hitting the wrong one allows the Black Magician to freeze you while he teleports a short distance away.  Occasionally, the Black Magician will conjure a fully functional double on Thomas' other side, but only one can be hurt, and it's not always the one on the right.  Quick attacks and good judgment are your best weapons against the Black Magician.
The fourth floor boss, The Black Magician, is deceptively difficult.  He casts fireballs at your head which must be punched kicked or ducked, or toward your feet which must be punched kicked or jumped.  Often, the fireballs transform into snakes, dragons, or even moths that swerve back from the extent of their travel.  Defeating the Black Magician requires guesswork and luck.  Between his face and his chest, only one target is undefended.  Hitting the wrong one allows the Black Magician to freeze you while he teleports a short distance away.  Occasionally, the Black Magician will conjure a fully functional double on Thomas' other side, but only one can be hurt, and it's not always the one on the right.  Quick attacks and good judgment are your best bet against the Black Magician.
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