Langrisser II/Gameplay: Difference between revisions

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→‎Terrain: Reducing whitespace by notwiding table, merging table instructions into the table, and shortening sentences.
(→‎Hits: Reducing whitespace by removing sortable, and rotating the content hornizontally; to make it look neat, I fixedwidth the table.)
(→‎Terrain: Reducing whitespace by notwiding table, merging table instructions into the table, and shortening sentences.)
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Different types of terrain give different defense bonuses. In general, the rougher it is, the larger the bonus. Rough terrain also means that units take longer to pass through it. Here's a list of terrain types and how they affect soldiers:
Different types of terrain give different defense bonuses. In general, the rougher it is, the larger the bonus. Rough terrain also means that units take longer to pass through it. Here's a list of terrain types and how they affect soldiers:


:%: Bonus the unit gets in combat.
{| {{prettytable|sortable=1|notwide=1}}
:F: Movement cost for foot soldiers.
:H: Movement cost for most mounted units.
:h: Movement cost for Unicorn Knights, Silver Knights, and Hell Hounds.
:S: Movement cost for sea units.
:D: Movement cost for 'deep' sea units (Leviathans and Krakens)
:- indicates that the terrain is impassable to that type of unit.
:* means that they never show up in a scenario with that terrain type.
{| {{prettytable|sortable=1}}
!Terrain!!%!!F!!H!!h!!S!!D
!Terrain!!%!!F!!H!!h!!S!!D
|rowspan=14|
*'''%:''' Bonus the unit gets in combat
*'''Movement cost'''
**'''F:''' Foot soldiers
**'''H:''' Most mounted units
**'''h:''' Unicorn Knights, Silver Knights, and Hell Hounds
**'''S:''' Sea units
**'''D:''' 'Deep' sea units (Leviathans and Krakens)
*'''Entry markers'''
**'''-''' means units cannot pass through this terrain
**'''<nowiki>*</nowiki>''' means units never appear in a scenario with that terrain type
|-
|-
|Road||0||1||1||1||1||1
!Road
|0||1||1||1||1||1
|-
|-
|Grass||5||1||1||1||1||2
!Grass
|5||1||1||1||1||2
|-
|-
|Forest||20||1||3||1||3||3
!Forest
|20||1||3||1||3||3
|-
|-
|Crater||10||1||2||2||2||2
!Crater
|10||1||2||2||2||2
|-
|-
|Mountains||25||2||3||2||4||4
!Mountains
|25||2||3||2||4||4
|-
|-
|Roof||25||2||-||-||-||-
!Roof
|25||2||-||-||-||-
|-
|-
|Cavern/Room||10||1||2||3||2||*
!Cavern/Room
|10||1||2||3||2||*
|-
|-
|Rubble||5||2||3||4||3||*
!Rubble
|5||2||3||4||3||*
|-
|-
|Shallows||0 ||2||3||2||1||1
!Shallows
|0||2||3||2||1||1
|-
|-
|Water||0||3||4||3||1||1
!Water
|0||3||4||3||1||1
|-
|-
|Wall||40||4||-||-||-||-
!Wall
|40||4||-||-||-||-
|-
|-
|Ship Deck||5||1||2||2||1||2
!Ship Deck
|5||1||2||2||1||2
|-
|-
|Ship Rail||5||4||-||-||-||-
!Ship Rail
|5||4||-||-||-||-
|}
|}
Try to position yourself so that you get the most out of the terrain. The difference is not large but it does matter.
Try to position yourself so that you get the most out of the terrain. The difference is not large but it does matter.


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