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{{Header Nav|game=Lode Runner|num=1}}
{{subpage|Championship Lode Runner should be treated as an expansion}}
{{Infobox
{{Header Nav|game=Lode Runner}}
{{Game
|completion=2
|title=Lode Runner
|title=Lode Runner
|image=Lode Runner box.jpg
|image=Lode Runner box.jpg
|developer=Douglas E. Smith
|developer=Douglas E. Smith
|publisher=[[Brøderbund Software]], [[Hudson Soft]], [[Irem]]
|publisher={{colist|Brøderbund Software|Hudson Soft|Irem}}
|japanese=ロードランナー
|japanese=ロードランナー
|genre=[[:Category:Action|Action]]
|genre=[[Action]]
|systems=[[Amstrad CPC]], [[Apple II]], [[Arcade]], [[Atari 8-bit]], [[Atari ST]], [[Commodore 64/128]], [[Commodore VIC-20]], [[MS-DOS]], [[Mac OS]], [[MSX]], [[NES]], [[Sega SG-1000]], [[Sinclair ZX Spectrum]], [[Wii Virtual Console]]
|systems={{syslist|cpc|appleii|atari 8-bit|atarist|c64|vic20|dos|mac|msx|nes|sg1000|zx|wii|wiiu}}
|released={{us|1983}}
|year=1983
|players=1
|players=1
|modes=[[Single player]]
|followed by=[[Lode Runner (arcade)]]
|series=Lode Runner
|pcgamingwiki=Lode Runner
}}
}}
{{Wikipedia}}
'''Lode Runner''' broke the mold for platform/ladder computer games when it came out. Not only did it include 150 different levels for the player to tackle, it also included a complete level editor that allowed players to continue the fun long after the 150 levels were beaten. What started as a side project for Doug Smith while he attended college, became a phenomenal success after Brøderbund bought the rights to publish his game for the Apple II, on which it was developed, as well as just about every other system that could handle it.


'''Lode Runner''' broke the mold for platform/ladder computer games when it came out.  Not only did it include 150 different levels for the player to tackle, it also included a complete level editor that allowed players to continue the fun long after the 150 levels were beaten. What started as a side project for Doug Smith while he attended college, became a phenomenal success after Brøderbund bought the rights to publish his game for the Apple II, on which it was developed, as well as just about every other system that could handle it.
Lode Runner captured many players' imaginations, as well as their dollars, so it went on to great commercial success. The first sequel to appear was '''Championship Lode Runner''' which contained 50 of the most difficult levels designed for the original by fans, and intended for play by experts only. Following Championship, many sequels and ports, including an arcade version, were developed to cater to new and old fans of the series alike.


Lode Runner captured many players' imaginations, as well as their dollars, so it went on to great commercial success. The first sequel to appear was '''Championship Lode Runner''' which contained 50 of the most difficult levels designed for the original by fans, and intended for play by experts only.  Following Championship, many sequels and ports, including an arcade version, were developed to cater to new and old fans of the series alike.  Even to this day, the license is still alive with developments like a version of Lode Runner for the [[Nintendo DS]].
[[Hudson Soft]] brought the first 50 levels of Lode Runner to the [[NES]], albeit slightly altered due to vertical resolution restrictions. The Famicom version of Lode Runner was the tenth best selling Famicom game released during 1983 and 1984, selling a reported 1,100,000 copies throughout its lifetime. Hudson later brought all 50 levels of Championship Lode Runner to the Famicom as well, staying more faithful to the original level designs by providing vertical scrolling in addition to the horizontal scrolling, although the first level is different.


[[Irem]] developed many arcade versions of Lode Runner. Most of the levels consisted of the original 150 levels distributed among the various arcade versions, while some levels were entirely original. Although [[Hudson Soft]] brought Lode Runner to the [[NES]] first (and is still the current development license holder in Japan), Irem brought two of their arcade inspired ports to the [[Famicom Disk System]] under the names '''Super Lode Runner''' and '''Super Lode Runner II'''.  The Famicom version of Lode Runner was the tenth best selling Famicom game released during 1983 and 1984, selling approximately 1,100,000 copies in it's lifetime.
[[Irem]] developed an [[Lode Runner (arcade)|arcade version of Lode Runner]], which was followed by three sequels. Most of the arcade levels consisted of the original 150 levels distributed among the various arcade versions, while some levels were entirely original. Irem brought many of their arcade inspired levels to the [[Famicom Disk System]] under the names [[Super Lode Runner]] and [[Super Lode Runner II]].


{{Continue Nav}}
<gallery>
File:Championship Lode Runner FC box.jpg|Championship Lode Runner Famicom box
</gallery>


==The story==
==Story==
Lode Runner has been presented in such a variety of ways that the premise changes from version to version, but the object of the game is always the same. Simply put, you are a (police man, criminal, treasure hunter) who is attempting to (recover, steal, gather) all of the (loot, boxes, gold) from the (crooks, security guards, island natives).  You're pretty much free to make up any story that you like.
Lode Runner has been presented in such a variety of ways that the premise changes from version to version, but the object of the game is always the same. Simply put, you are a (police man, criminal, treasure hunter) who is attempting to (recover, steal, gather) all of the (loot, boxes, gold) from the (crooks, security guards, island natives).


==How to play==
==Gameplay==
* You control the main character with a joystick.
* You control the main character with a joystick.
* 1 button: Press the button to dig a hole in the direction you are facing
* 1 button: Press the button to dig a hole in the direction you are facing
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* You must avoid contact with every other person in the stage.
* You must avoid contact with every other person in the stage.
* Dig holes to trap enemies or fall through them to reach lower levels.
* Dig holes to trap enemies or fall through them to reach lower levels.
* Holes fill themselves in after a period of time. Enemies that are trapped in the holes are briefly removed from the stage, but eventually return.
* Holes fill themselves in after a period of time. Enemies that are trapped in the holes are briefly removed from the stage, but eventually return.


{{ToC}}
{{ToC}}
{{Lode Runner}}


[[Category:Brøderbund Software]]
[[Category:Hudson Soft]]
[[Category:Irem]]
[[Category:Amstrad CPC]]
[[Category:Apple II]]
[[Category:Arcade]]
[[Category:Atari 8-bit]]
[[Category:Atari ST]]
[[Category:Commodore 64/128]]
[[Category:Commodore VIC-20]]
[[Category:MS-DOS]]
[[Category:Mac OS]]
[[Category:MAME]]
[[Category:MSX]]
[[Category:NES]]
[[Category:Sega SG-1000]]
[[Category:Sinclair ZX Spectrum]]
[[Category:Action]]
[[Category:Action]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:1983]]
[[Category:Wii Virtual Console]]

Latest revision as of 01:06, 10 March 2023

subpage
subpage

This page needs to be split into subpages. Championship Lode Runner should be treated as an expansion

Please add some links to the Table of Contents and split this page to separate pages, then remove this template.

This is the first game in the Lode Runner series. For other games in the series see the Lode Runner category.

Box artwork for Lode Runner.
Box artwork for Lode Runner.
Lode Runner
Developer(s)Douglas E. Smith
Publisher(s)Brøderbund Software, Hudson Soft, Irem
Year released1983
System(s)Amstrad CPC, Apple II, Atari 8-bit, Atari ST, Commodore 64/128, Commodore VIC-20, DOS, Mac OS, MSX, NES, Sega SG-1000, Sinclair ZX Spectrum, Wii, Wii U
Followed byLode Runner (arcade)
SeriesLode Runner
Japanese titleロードランナー
Genre(s)Action
Players1
ModesSingle player
LinksLode Runner at PCGamingWikiLode Runner ChannelSearchSearch

Lode Runner broke the mold for platform/ladder computer games when it came out. Not only did it include 150 different levels for the player to tackle, it also included a complete level editor that allowed players to continue the fun long after the 150 levels were beaten. What started as a side project for Doug Smith while he attended college, became a phenomenal success after Brøderbund bought the rights to publish his game for the Apple II, on which it was developed, as well as just about every other system that could handle it.

Lode Runner captured many players' imaginations, as well as their dollars, so it went on to great commercial success. The first sequel to appear was Championship Lode Runner which contained 50 of the most difficult levels designed for the original by fans, and intended for play by experts only. Following Championship, many sequels and ports, including an arcade version, were developed to cater to new and old fans of the series alike.

Hudson Soft brought the first 50 levels of Lode Runner to the NES, albeit slightly altered due to vertical resolution restrictions. The Famicom version of Lode Runner was the tenth best selling Famicom game released during 1983 and 1984, selling a reported 1,100,000 copies throughout its lifetime. Hudson later brought all 50 levels of Championship Lode Runner to the Famicom as well, staying more faithful to the original level designs by providing vertical scrolling in addition to the horizontal scrolling, although the first level is different.

Irem developed an arcade version of Lode Runner, which was followed by three sequels. Most of the arcade levels consisted of the original 150 levels distributed among the various arcade versions, while some levels were entirely original. Irem brought many of their arcade inspired levels to the Famicom Disk System under the names Super Lode Runner and Super Lode Runner II.

Story[edit]

Lode Runner has been presented in such a variety of ways that the premise changes from version to version, but the object of the game is always the same. Simply put, you are a (police man, criminal, treasure hunter) who is attempting to (recover, steal, gather) all of the (loot, boxes, gold) from the (crooks, security guards, island natives).

Gameplay[edit]

  • You control the main character with a joystick.
  • 1 button: Press the button to dig a hole in the direction you are facing
  • 2 buttons: Press the left button to dig a hole to the left, press the right button to dig to the right.
  • You must collect every box, loot, or gold to make the escape ladder appear and advance to the next stage.
  • You must avoid contact with every other person in the stage.
  • Dig holes to trap enemies or fall through them to reach lower levels.
  • Holes fill themselves in after a period of time. Enemies that are trapped in the holes are briefly removed from the stage, but eventually return.

Table of Contents

edit