MapleStory/Beginner/Skills: Difference between revisions

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→‎Oz Rings: fix rounding
(→‎Oz Rings: boss damage wording fix)
(→‎Oz Rings: fix rounding)
 
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*Other than Durability Ring and Risk Taker Ring, which has 12/18/24/30 seconds of buff duration, and Tower Boost Ring and Burden Lift Ring which has no duration, all other rings have a 9/11/13/15 seconds of buff duration.
*Other than Durability Ring and Risk Taker Ring, which has 12/18/24/30 seconds of buff duration, and Tower Boost Ring and Burden Lift Ring which has no duration, all other rings have a 9/11/13/15 seconds of buff duration.
*All rings have '''180 seconds cooldown'''.
*All rings have '''180 seconds cooldown'''.
*'''Buff duration increase''' effects are '''not applied'''.
*'''Buff duration increase''' and '''Cooldown ignorance chance''' are '''not applied'''.
*'''Cooldown reduction''' and '''Cooldown ignorance chance''' are '''applied''' (except Cooldown Reset Skills).
*A ring has 4 levels. The levels are '''dependent on the ring itself''' (which is random upon receiving the ring from the Oz box), and the level '''cannot be increased in any way'''.
*A ring has 4 levels. The levels are '''dependent on the ring itself''' (which is random upon receiving the ring from the Oz box), and the level '''cannot be increased in any way'''.
*If you wear 2 of the same rings, '''regardless of level, the skill effects are not stacked (shares the same cooldown)'''.
*If you change to another ring of the same skill but different level, '''the skill effects are not stacked (shares the same cooldown)'''.
{{MapleStory/Skill desc||Ring of Restraint|Increases Weapon ATT and Magic ATT but you cannot move for the skill duration. (Mobility skills are still allowed)||
*You can only '''wear 1 ring at a time'''. Switching ring while buff is active will '''cancel the ongoing buff'''.
*'''Level 1''': MP Cost: 1200, Weapon ATT and Magic ATT +25% for 9 seconds, during the duration, movement is restricted. Cooldown 180 seconds.
 
*'''Level 2''': MP Cost: 1000, Weapon ATT and Magic ATT +50% for 11 seconds, during the duration, movement is restricted. Cooldown 180 seconds.
{{MapleStory/Skill desc||Ring of Restraint|Creates an area to increase Weapon ATT and Magic ATT when you are inside the area. Area disappears when you leave the area or when you change rings. '''The area size is 200px left, 200px right, 545px up and 50px down'''.||
*'''Level 3''': MP Cost: 800, Weapon ATT and Magic ATT +75% for 13 seconds, during the duration, movement is restricted. Cooldown 180 seconds.
*'''Level 1''': HP Cost: 1200, Weapon ATT and Magic ATT +25% for 9 seconds, or when you leave the area. Cooldown 180 seconds.
*'''Level 4''': MP Cost: 600, Weapon ATT and Magic ATT +100% for 15 seconds, during the duration, movement is restricted. Cooldown 180 seconds.
*'''Level 2''': HP Cost: 1000, Weapon ATT and Magic ATT +50% for 11 seconds, or when you leave the area. Cooldown 180 seconds.
*'''Level 3''': HP Cost: 800, Weapon ATT and Magic ATT +75% for 13 seconds, or when you leave the area. Cooldown 180 seconds.
*'''Level 4''': HP Cost: 600, Weapon ATT and Magic ATT +100% for 15 seconds, or when you leave the area. Cooldown 180 seconds.
}}
}}


{{MapleStory/Skill desc||Ultimatum Ring|Sets your Attack Range (before Total Damage %) to 2,000,000. (Your damage range is not reduced due to this skill even if you have above 2,000,000 damage; it just means this skill does nothing.)||
{{MapleStory/Skill desc||Ultimatum Ring|Sets your Attack Range (before Damage % and Final Damage %) to 2,000,000. (Your damage range is not reduced due to this skill even if you have above 2,000,000 damage; it just means this skill does nothing.)||
*'''Level 1''': MP Cost: 1200, sets your Attack Range (before Total Damage %) to 2,000,000 for 9 seconds. Cooldown 180 seconds.
*'''Level 1''': HP Cost: 1200, sets your Attack Range (before Damage % and Final Damage %) to 2,000,000 for 9 seconds. Cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, sets your Attack Range (before Total Damage %) to 2,000,000 for 11 seconds. Cooldown 180 seconds.
*'''Level 2''': HP Cost: 1000, sets your Attack Range (before Damage % and Final Damage %) to 2,000,000 for 11 seconds. Cooldown 180 seconds.
*'''Level 3''': MP Cost: 800, sets your Attack Range (before Total Damage %) to 2,000,000 for 13 seconds. Cooldown 180 seconds.
*'''Level 3''': HP Cost: 800, sets your Attack Range (before Damage % and Final Damage %) to 2,000,000 for 13 seconds. Cooldown 180 seconds.
*'''Level 4''': MP Cost: 600, sets your Attack Range (before Total Damage %) to 2,000,000 for 15 seconds. Cooldown 180 seconds.
*'''Level 4''': HP Cost: 600, sets your Attack Range (before Damage % and Final Damage %) to 2,000,000 for 15 seconds. Cooldown 180 seconds.
}}
}}


{{MapleStory/Skill desc||Limit Ring|Limits your Maximum MP to 500 while increasing Damage dealt to Boss Monsters. The MP Cost is applied '''before your MaxMP is set to 500'''. '''Jobs without MP cannot use this skill.'''||
{{MapleStory/Skill desc||Limit Ring|Limits your Maximum MP to 500 while increasing Damage dealt to Boss Monsters. '''Jobs without MP cannot use this skill.'''||
*'''Level 1''': MP Cost: 1200, limits your MaxMP to 500 and Damage to Boss Monsters +4% for 9 seconds, cooldown 180 seconds.
*'''Level 1''': HP Cost: 1200, limits your MaxMP to 500 and Damage to Boss Monsters +4% for 9 seconds, cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, limits your MaxMP to 500 and Damage to Boss Monsters +6% for 11 seconds, cooldown 180 seconds.
*'''Level 2''': HP Cost: 1000, limits your MaxMP to 500 and Damage to Boss Monsters +6% for 11 seconds, cooldown 180 seconds.
*'''Level 3''': MP Cost: 800, limits your MaxMP to 500 and Damage to Boss Monsters +8% for 13 seconds, cooldown 180 seconds.
*'''Level 3''': HP Cost: 800, limits your MaxMP to 500 and Damage to Boss Monsters +8% for 13 seconds, cooldown 180 seconds.
*'''Level 4''': MP Cost: 600, limits your MaxMP to 500 and Damage to Boss Monsters +10% for 15 seconds, cooldown 180 seconds.
*'''Level 4''': HP Cost: 600, limits your MaxMP to 500 and Damage to Boss Monsters +10% for 15 seconds, cooldown 180 seconds.
}}
}}


{{MapleStory/Skill desc||Health Cut Ring|Reduces your Maximum HP to 70% of the original HP multiplicatively to increase your Damage dealt to Boss Monsters.||
{{MapleStory/Skill desc||Health Cut Ring|Reduces your Maximum HP to 30% of the original HP multiplicatively to increase your Damage dealt to Boss Monsters.||
*'''Level 1''': MP Cost: 1200, MaxHP -30% and Damage to Boss Monsters +4% for 9 seconds, cooldown 180 seconds.
*'''Level 1''': HP Cost: 1200, Final MaxHP -70% and Damage to Boss Monsters +4% for 9 seconds, cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, MaxHP -30% and Damage to Boss Monsters +6% for 11 seconds, cooldown 180 seconds.
*'''Level 2''': HP Cost: 1000, Final MaxHP -70% and Damage to Boss Monsters +6% for 11 seconds, cooldown 180 seconds.
*'''Level 3''': MP Cost: 800, MaxHP -30% and Damage to Boss Monsters +8% for 13 seconds, cooldown 180 seconds.
*'''Level 3''': HP Cost: 800, Final MaxHP -70% and Damage to Boss Monsters +8% for 13 seconds, cooldown 180 seconds.
*'''Level 4''': MP Cost: 600, MaxHP -30%,and Damage to Boss Monsters +10% for 15 seconds, cooldown 180 seconds.
*'''Level 4''': HP Cost: 600, Final MaxHP -70% and Damage to Boss Monsters +10% for 15 seconds, cooldown 180 seconds.
}}
}}


{{MapleStory/Skill desc||Mana Cut Ring|Reduces your Maximum MP to 70% of the original MP multiplicatively to increase your Ignore DEF. '''Jobs without MP cannot use this skill.'''||
{{MapleStory/Skill desc||Mana Cut Ring|Reduces your Maximum MP to 30% of the original MP multiplicatively to increase your Ignore DEF. '''Jobs without MP cannot use this skill.'''||
*'''Level 1''': MP Cost: 1200, MaxMP -30% and Ignore DEF +4% for 9 seconds, cooldown 180 seconds.
*'''Level 1''': HP Cost: 1200, Final MaxMP -70% and Ignore DEF +4% for 9 seconds, cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, MaxMP -30% and Ignore DEF +6% for 11 seconds, cooldown 180 seconds.
*'''Level 2''': HP Cost: 1000, Final MaxMP -70% and Ignore DEF +6% for 11 seconds, cooldown 180 seconds.
*'''Level 3''': MP Cost: 800, MaxMP -30% and Ignore DEF +8% for 13 seconds, cooldown 180 seconds.
*'''Level 3''': HP Cost: 800, Final MaxMP -70% and Ignore DEF +8% for 13 seconds, cooldown 180 seconds.
*'''Level 4''': MP Cost: 600, MaxMP -30%,and Ignore DEF +10% for 15 seconds, cooldown 180 seconds.
*'''Level 4''': HP Cost: 600, Final MaxMP -70% and Ignore DEF +10% for 15 seconds, cooldown 180 seconds.
}}
}}


{{MapleStory/Skill desc||Durability Ring|Increase your Maximum HP by +100%. '''Additive''' with other MaxHP % sources.||
{{MapleStory/Skill desc||Durability Ring|Increase your Maximum HP by +100%. '''Additive''' with other MaxHP % sources. '''Also recovers your HP to 100% after the Max HP is increased'''.||
*'''Level 1''': MP Cost: 1200, MaxHP +100% for 12 seconds, cooldown 180 seconds.
*'''Level 1''': HP Cost: 1200, MaxHP +100% for 12 seconds, recovers HP to 100%, cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, MaxHP +100% for 18 seconds, cooldown 180 seconds.
*'''Level 2''': HP Cost: 1000, MaxHP +100% for 18 seconds, recovers HP to 100%, cooldown 180 seconds.
*'''Level 3''': MP Cost: 800, MaxHP +100% for 24 seconds, cooldown 180 seconds.
*'''Level 3''': HP Cost: 800, MaxHP +100% for 24 seconds, recovers HP to 100%, cooldown 180 seconds.
*'''Level 4''': MP Cost: 600, MaxHP +100% for 30 seconds, cooldown 180 seconds.
*'''Level 4''': HP Cost: 600, MaxHP +100% for 30 seconds, recovers HP to 100%, cooldown 180 seconds.
}}
}}


{{MapleStory/Skill desc||Max Crit Ring|Increase your Maximum Critical Damage by a certain amount based on your existing Maximum Critical Damage, rounded down. (Basically multiplicative increase)||
{{MapleStory/Skill desc||Crit Damage Ring|Increase your Critical Damage by a certain amount.||
*'''Level 1''': MP Cost: 1200, Maximum Critical Damage ×1.25 for 9 seconds, cooldown 180 seconds.
*'''Level 1''': HP Cost: 1200, Critical Damage +7% for 9 seconds, cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, Maximum Critical Damage ×1.50 for 11 seconds, cooldown 180 seconds.
*'''Level 2''': HP Cost: 1000, Critical Damage +14% for 11 seconds, cooldown 180 seconds.
*'''Level 3''': MP Cost: 800, Maximum Critical Damage ×1.75 for 13 seconds, cooldown 180 seconds.
*'''Level 3''': HP Cost: 800, Critical Damage +21% for 13 seconds, cooldown 180 seconds.
*'''Level 4''': MP Cost: 600, Maximum Critical Damage ×2.00 for 15 seconds, cooldown 180 seconds.
*'''Level 4''': HP Cost: 600, Critical Damage +28% for 15 seconds, cooldown 180 seconds.
}}
}}


{{MapleStory/Skill desc||Critical Defense Ring|Ignore DEF increases based on a portion of your critical rate, rounded down.||
{{MapleStory/Skill desc||Critical Defense Ring|Ignore DEF increases based on a portion of your critical rate, rounded down.||
*'''Level 1''': MP Cost: 1200, Ignore DEF increases by 25% of your critical rate for 9 seconds, cooldown 180 seconds.
*'''Level 1''': HP Cost: 1200, Ignore DEF increases by 25% of your critical rate for 9 seconds, cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, Ignore DEF increases by 50% of your critical rate for 11 seconds, cooldown 180 seconds.
*'''Level 2''': HP Cost: 1000, Ignore DEF increases by 50% of your critical rate for 11 seconds, cooldown 180 seconds.
*'''Level 3''': MP Cost: 800, Ignore DEF increases by 75% of your critical rate for 13 seconds, cooldown 180 seconds.
*'''Level 3''': HP Cost: 800, Ignore DEF increases by 75% of your critical rate for 13 seconds, cooldown 180 seconds.
*'''Level 4''': MP Cost: 600, Ignore DEF increases by 100% of your critical rate for 15 seconds, cooldown 180 seconds.
*'''Level 4''': HP Cost: 600, Ignore DEF increases by 100% of your critical rate for 15 seconds, cooldown 180 seconds.
}}
}}


{{MapleStory/Skill desc||Critical Shift Ring|Replaces your critical rate by a portion of your '''base main stat''', rounded down. (Your critical rate may decrease due to this skill.) '''For Xenon, the main stat is LUK only, for Demon Avengers, it is based on the number of AP added into HP.'''||
{{MapleStory/Skill desc||Critical Shift Ring|Replaces your critical rate by a portion of your '''base main stat''', rounded down. (Your critical rate may decrease due to this skill.) '''For Xenon, the main stat is LUK only, for Demon Avengers, it is based on the number of AP added into HP.'''||
*'''Level 1''': MP Cost: 1200, Critical Rate is set to 9% of your base main stat for 9 seconds, cooldown 180 seconds.
*'''Level 1''': HP Cost: 1200, Critical Rate is set to 9% of your base main stat for 9 seconds, cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, Critical Rate is set to 9% of your base main stat for 11 seconds, cooldown 180 seconds.
*'''Level 2''': HP Cost: 1000, Critical Rate is set to 9% of your base main stat for 11 seconds, cooldown 180 seconds.
*'''Level 3''': MP Cost: 800, Critical Rate is set to 10% of your base main stat for 13 seconds, cooldown 180 seconds.
*'''Level 3''': HP Cost: 800, Critical Rate is set to 10% of your base main stat for 13 seconds, cooldown 180 seconds.
*'''Level 4''': MP Cost: 600, Critical Rate is set to 10% of your base main stat for 15 seconds, cooldown 180 seconds.
*'''Level 4''': HP Cost: 600, Critical Rate is set to 10% of your base main stat for 15 seconds, cooldown 180 seconds.
}}
}}


{{MapleStory/Skill desc||Stance Shift Ring|Replaces your stance by a portion of your '''base main stat''', rounded down. (Your stance may decrease due to this skill.) '''For Xenon, the main stat is LUK only, for Demon Avengers, it is based on the number of AP added into HP.'''||
{{MapleStory/Skill desc||Stance Shift Ring|Replaces your stance by a portion of your '''base main stat''', rounded down. (Your stance may decrease due to this skill.) '''For Xenon, the main stat is LUK only, for Demon Avengers, it is based on the number of AP added into HP.'''||
*'''Level 1''': MP Cost: 1200, Stance is set to 9% of your base main stat for 9 seconds, cooldown 180 seconds.
*'''Level 1''': HP Cost: 1200, Stance is set to 9% of your base main stat for 9 seconds, cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, Stance is set to 9% of your base main stat for 11 seconds, cooldown 180 seconds.
*'''Level 2''': HP Cost: 1000, Stance is set to 9% of your base main stat for 11 seconds, cooldown 180 seconds.
*'''Level 3''': MP Cost: 800, Stance is set to 10% of your base main stat for 13 seconds, cooldown 180 seconds.
*'''Level 3''': HP Cost: 800, Stance is set to 10% of your base main stat for 13 seconds, cooldown 180 seconds.
*'''Level 4''': MP Cost: 600, Stance is set to 10% of your base main stat for 15 seconds, cooldown 180 seconds.
*'''Level 4''': HP Cost: 600, Stance is set to 10% of your base main stat for 15 seconds, cooldown 180 seconds.
}}
}}


{{MapleStory/Skill desc||Totalling Ring|Increases your main stat by a small portion of the sum of all your 4 stats (STR, DEX, INT, LUK) including Percentage Bonuses, rounded down. This amount of stats added '''is affected by stat percentage increase'''.||
{{MapleStory/Skill desc||Totalling Ring|Increases your main stat by a small portion of the sum of all your 4 stats (STR, DEX, INT, LUK) including Percentage Bonuses, rounded down. This amount of stats added '''is affected by stat percentage increase'''. Increase amount is based on sum during the time of usage, sum changes during the buff will not affect the buff effect. For Xenon, the stat to be increased will be the highest among STR, DEX and LUK (LUK if all 3 stats are equal). For Demon Avengers, HP is increased by 17.5 times the value after rounding down, and the final result is rounded down.||
*'''Level 1''': MP Cost: 1200, main stat is increased by 1% of the total sum of all 4 stats for 9 seconds, cooldown 180 seconds.
*'''Level 1''': HP Cost: 1200, main stat is increased by 1% of the total sum of all 4 stats during the time of usagefor 9 seconds, cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, main stat is increased by 1% of the total sum of all 4 stats for 11 seconds, cooldown 180 seconds.  
*'''Level 2''': HP Cost: 1000, main stat is increased by 1% of the total sum of all 4 stats during the time of usage for 11 seconds, cooldown 180 seconds.  
*'''Level 3''': MP Cost: 800, main stat is increased by 2% of the total sum of all 4 stats for 13 seconds, cooldown 180 seconds.  
*'''Level 3''': HP Cost: 800, main stat is increased by 2% of the total sum of all 4 stats during the time of usage for 13 seconds, cooldown 180 seconds.  
*'''Level 4''': MP Cost: 600, main stat is increased by 2% of the total sum of all 4 stats for 15 seconds, cooldown 180 seconds.
*'''Level 4''': HP Cost: 600, main stat is increased by 2% of the total sum of all 4 stats during the time of usage for 15 seconds, cooldown 180 seconds.
}}
}}


{{MapleStory/Skill desc||Level Buff - S Ring|Increases your STR based on a portion of your character level, rounded down. '''Affected by STR % and All Stat % boosts'''.||
{{MapleStory/Skill desc||Level Buff - S Ring|Increases your STR based on a portion of your character level, rounded down. '''Affected by STR % and All Stat % boosts'''. For Demon Avengers, HP is increased by 17.5 times the value after rounding down, and the final result is rounded down.||
*'''Level 1''': MP Cost: 1200, STR increases by 90% of your character level for 9 seconds, cooldown 180 seconds.
*'''Level 1''': HP Cost: 1200, STR increases by 90% of your character level for 9 seconds, cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, STR increases by 160% of your character level for 11 seconds, cooldown 180 seconds.
*'''Level 2''': HP Cost: 1000, STR increases by 160% of your character level for 11 seconds, cooldown 180 seconds.
*'''Level 3''': MP Cost: 800, STR increases by 230% of your character level for 13 seconds, cooldown 180 seconds.
*'''Level 3''': HP Cost: 800, STR increases by 230% of your character level for 13 seconds, cooldown 180 seconds.
*'''Level 4''': MP Cost: 600, STR increases by 300% of your character level for 15 seconds, cooldown 180 seconds.
*'''Level 4''': HP Cost: 600, STR increases by 300% of your character level for 15 seconds, cooldown 180 seconds.
}}
}}


{{MapleStory/Skill desc||Level Buff - D Ring|Increases your DEX based on a portion of your character level, rounded down. '''Affected by DEX % and All Stat % boosts'''.||
{{MapleStory/Skill desc||Level Buff - D Ring|Increases your DEX based on a portion of your character level, rounded down. '''Affected by DEX % and All Stat % boosts'''.||
*'''Level 1''': MP Cost: 1200, DEX increases by 90% of your character level for 9 seconds, cooldown 180 seconds.
*'''Level 1''': HP Cost: 1200, DEX increases by 90% of your character level for 9 seconds, cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, DEX increases by 160% of your character level for 11 seconds, cooldown 180 seconds.
*'''Level 2''': HP Cost: 1000, DEX increases by 160% of your character level for 11 seconds, cooldown 180 seconds.
*'''Level 3''': MP Cost: 800, DEX increases by 230% of your character level for 13 seconds, cooldown 180 seconds.
*'''Level 3''': HP Cost: 800, DEX increases by 230% of your character level for 13 seconds, cooldown 180 seconds.
*'''Level 4''': MP Cost: 600, DEX increases by 300% of your character level for 15 seconds, cooldown 180 seconds.
*'''Level 4''': HP Cost: 600, DEX increases by 300% of your character level for 15 seconds, cooldown 180 seconds.
}}
}}


{{MapleStory/Skill desc||Level Buff - I Ring|Increases your INT based on a portion of your character level, rounded down. '''Affected by INT % and All Stat % boosts'''.||
{{MapleStory/Skill desc||Level Buff - I Ring|Increases your INT based on a portion of your character level, rounded down. '''Affected by INT % and All Stat % boosts'''.||
*'''Level 1''': MP Cost: 1200, INT increases by 90% of your character level for 9 seconds, cooldown 180 seconds.
*'''Level 1''': HP Cost: 1200, INT increases by 90% of your character level for 9 seconds, cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, INT increases by 160% of your character level for 11 seconds, cooldown 180 seconds.
*'''Level 2''': HP Cost: 1000, INT increases by 160% of your character level for 11 seconds, cooldown 180 seconds.
*'''Level 3''': MP Cost: 800, INT increases by 230% of your character level for 13 seconds, cooldown 180 seconds.
*'''Level 3''': HP Cost: 800, INT increases by 230% of your character level for 13 seconds, cooldown 180 seconds.
*'''Level 4''': MP Cost: 600, INT increases by 300% of your character level for 15 seconds, cooldown 180 seconds.
*'''Level 4''': HP Cost: 600, INT increases by 300% of your character level for 15 seconds, cooldown 180 seconds.
}}
}}


{{MapleStory/Skill desc||Level Buff - L Ring|Increases your LUK based on a portion of your character level, rounded down. '''Affected by LUK % and All Stat % boosts'''.||
{{MapleStory/Skill desc||Level Buff - L Ring|Increases your LUK based on a portion of your character level, rounded down. '''Affected by LUK % and All Stat % boosts'''.||
*'''Level 1''': MP Cost: 1200, LUK increases by 90% of your character level for 9 seconds, cooldown 180 seconds.
*'''Level 1''': HP Cost: 1200, LUK increases by 90% of your character level for 9 seconds, cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, LUK increases by 160% of your character level for 11 seconds, cooldown 180 seconds.
*'''Level 2''': HP Cost: 1000, LUK increases by 160% of your character level for 11 seconds, cooldown 180 seconds.
*'''Level 3''': MP Cost: 800, LUK increases by 230% of your character level for 13 seconds, cooldown 180 seconds.
*'''Level 3''': HP Cost: 800, LUK increases by 230% of your character level for 13 seconds, cooldown 180 seconds.
*'''Level 4''': MP Cost: 600, LUK increases by 300% of your character level for 15 seconds, cooldown 180 seconds.
*'''Level 4''': HP Cost: 600, LUK increases by 300% of your character level for 15 seconds, cooldown 180 seconds.
}}
}}


{{MapleStory/Skill desc||Weapon Buff - S Ring|Increases your STR based on a portion of your '''primary''' weapon's basic ATT or Magic ATT Value (whichever's higher), '''including scrolling stats, star force stats and Additional Option Bonus, rounded down.''' Calculations '''exclude Potential, Additional Potential, Nebulites, Set Effects or Special Item Effects and Soul Weapon's ATT Boosts'''. '''Affected by STR % and All Stat % boosts'''.||
{{MapleStory/Skill desc||Weapon Buff - S Ring|Increases your STR based on a portion of your '''primary''' weapon's basic ATT or Magic ATT Value (whichever's higher), '''including scrolling stats, star force stats and Additional Option Bonus, rounded down.''' Calculations '''exclude Potential, Additional Potential, Nebulites, Set Effects or Special Item Effects and Soul Weapon's ATT Boosts'''. '''Affected by STR % and All Stat % boosts'''. For Demon Avengers, HP is increased by 17.5 times the value, and the final result is rounded down.||
*'''Level 1''': MP Cost: 1200, STR increases by 100% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 9 seconds, cooldown 180 seconds.
*'''Level 1''': HP Cost: 1200, STR increases by 100% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 9 seconds, cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, STR increases by 200% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 11 seconds, cooldown 180 seconds.
*'''Level 2''': HP Cost: 1000, STR increases by 200% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 11 seconds, cooldown 180 seconds.
*'''Level 3''': MP Cost: 800, STR increases by 300% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 13 seconds, cooldown 180 seconds.
*'''Level 3''': HP Cost: 800, STR increases by 300% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 13 seconds, cooldown 180 seconds.
*'''Level 4''': MP Cost: 600, STR increases by 400% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 15 seconds, cooldown 180 seconds.
*'''Level 4''': HP Cost: 600, STR increases by 400% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 15 seconds, cooldown 180 seconds.
}}
}}


{{MapleStory/Skill desc||Weapon Buff - D Ring|Increases your DEX based on a portion of your '''primary''' weapon's basic ATT or Magic ATT Value (whichever's higher), '''including scrolling stats, star force stats and Additional Option Bonus, rounded down.''' Calculations '''exclude Potential, Additional Potential, Nebulites, Set Effects or Special Item Effects and Soul Weapon's ATT Boosts'''. '''Affected by DEX % and All Stat % boosts'''.||
{{MapleStory/Skill desc||Weapon Buff - D Ring|Increases your DEX based on a portion of your '''primary''' weapon's basic ATT or Magic ATT Value (whichever's higher), '''including scrolling stats, star force stats and Additional Option Bonus, rounded down.''' Calculations '''exclude Potential, Additional Potential, Nebulites, Set Effects or Special Item Effects and Soul Weapon's ATT Boosts'''. '''Affected by DEX % and All Stat % boosts'''.||
*'''Level 1''': MP Cost: 1200, DEX increases by 100% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 9 seconds, cooldown 180 seconds.
*'''Level 1''': HP Cost: 1200, DEX increases by 100% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 9 seconds, cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, DEX increases by 200% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 11 seconds, cooldown 180 seconds.
*'''Level 2''': HP Cost: 1000, DEX increases by 200% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 11 seconds, cooldown 180 seconds.
*'''Level 3''': MP Cost: 800, DEX increases by 300% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 13 seconds, cooldown 180 seconds.
*'''Level 3''': HP Cost: 800, DEX increases by 300% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 13 seconds, cooldown 180 seconds.
*'''Level 4''': MP Cost: 600, DEX increases by 400% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 15 seconds, cooldown 180 seconds.
*'''Level 4''': HP Cost: 600, DEX increases by 400% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 15 seconds, cooldown 180 seconds.
}}
}}


{{MapleStory/Skill desc||Weapon Buff - I Ring|Increases your INT based on a portion of your '''primary''' weapon's basic ATT or Magic ATT Value (whichever's higher), '''including scrolling stats, star force stats and Additional Option Bonus, rounded down.''' Calculations '''exclude Potential, Additional Potential, Nebulites, Set Effects or Special Item Effects and Soul Weapon's ATT Boosts'''. '''Affected by INT % and All Stat % boosts'''.||
{{MapleStory/Skill desc||Weapon Buff - I Ring|Increases your INT based on a portion of your '''primary''' weapon's basic ATT or Magic ATT Value (whichever's higher), '''including scrolling stats, star force stats and Additional Option Bonus, rounded down.''' Calculations '''exclude Potential, Additional Potential, Nebulites, Set Effects or Special Item Effects and Soul Weapon's ATT Boosts'''. '''Affected by INT % and All Stat % boosts'''.||
*'''Level 1''': MP Cost: 1200, INT increases by 100% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 9 seconds, cooldown 180 seconds.
*'''Level 1''': HP Cost: 1200, INT increases by 100% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 9 seconds, cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, INT increases by 200% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 11 seconds, cooldown 180 seconds.
*'''Level 2''': HP Cost: 1000, INT increases by 200% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 11 seconds, cooldown 180 seconds.
*'''Level 3''': MP Cost: 800, INT increases by 300% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 13 seconds, cooldown 180 seconds.
*'''Level 3''': HP Cost: 800, INT increases by 300% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 13 seconds, cooldown 180 seconds.
*'''Level 4''': MP Cost: 600, INT increases by 400% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 15 seconds, cooldown 180 seconds.
*'''Level 4''': HP Cost: 600, INT increases by 400% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 15 seconds, cooldown 180 seconds.
}}
}}


{{MapleStory/Skill desc||Weapon Buff - L Ring|Increases your LUK based on a portion of your '''primary''' weapon's basic ATT or Magic ATT Value (whichever's higher), '''including scrolling stats, star force stats and Additional Option Bonus, rounded down.''' Calculations '''exclude Potential, Additional Potential, Nebulites, Set Effects or Special Item Effects and Soul Weapon's ATT Boosts'''. '''Affected by LUK % and All Stat % boosts'''.||
{{MapleStory/Skill desc||Weapon Buff - L Ring|Increases your LUK based on a portion of your '''primary''' weapon's basic ATT or Magic ATT Value (whichever's higher), '''including scrolling stats, star force stats and Additional Option Bonus, rounded down.''' Calculations '''exclude Potential, Additional Potential, Nebulites, Set Effects or Special Item Effects and Soul Weapon's ATT Boosts'''. '''Affected by LUK % and All Stat % boosts'''.||
*'''Level 1''': MP Cost: 1200, LUK increases by 100% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 9 seconds, cooldown 180 seconds.
*'''Level 1''': HP Cost: 1200, LUK increases by 100% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 9 seconds, cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, LUK increases by 200% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 11 seconds, cooldown 180 seconds.
*'''Level 2''': HP Cost: 1000, LUK increases by 200% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 11 seconds, cooldown 180 seconds.
*'''Level 3''': MP Cost: 800, LUK increases by 300% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 13 seconds, cooldown 180 seconds.
*'''Level 3''': HP Cost: 800, LUK increases by 300% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 13 seconds, cooldown 180 seconds.
*'''Level 4''': MP Cost: 600, LUK increases by 400% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 15 seconds, cooldown 180 seconds.
*'''Level 4''': HP Cost: 600, LUK increases by 400% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 15 seconds, cooldown 180 seconds.
}}
}}


{{MapleStory/Skill desc||Swift Ring|Increases your Attack Speed by 2 stages for a short time. '''Breaks soft speed cap, which is Faster (2)''', thus allowing you to get '''Fastest (0) Attack Speed'''.||
{{MapleStory/Skill desc||Swift Ring|Increases your Attack Speed by 2 stages for a short time. '''Breaks soft speed cap, which is Faster (2)''', thus allowing you to get '''Fastest (0) Attack Speed'''.||
*'''Level 1''': MP Cost: 1200, Attack Speed increases by 2 stages for 9 seconds, cooldown 180 seconds.
*'''Level 1''': HP Cost: 1200, Attack Speed increases by 2 stages for 9 seconds, cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, Attack Speed increases by 2 stages for 11 seconds, cooldown 180 seconds.
*'''Level 2''': HP Cost: 1000, Attack Speed increases by 2 stages for 11 seconds, cooldown 180 seconds.
*'''Level 3''': MP Cost: 800, Attack Speed increases by 2 stages for 13 seconds, cooldown 180 seconds.
*'''Level 3''': HP Cost: 800, Attack Speed increases by 2 stages for 13 seconds, cooldown 180 seconds.
*'''Level 4''': MP Cost: 600, Attack Speed increases by 2 stages for 15 seconds, cooldown 180 seconds.
*'''Level 4''': HP Cost: 600, Attack Speed increases by 2 stages for 15 seconds, cooldown 180 seconds.
}}
}}


{{MapleStory/Skill desc||Overpass Ring|Temporarily ignores Damage Reflect and Damage Nullify monster buffs for a short time. During the buff duration, you deal '''normal damage'''. There is '''no damage increase'''.||
{{MapleStory/Skill desc||Overpass Ring|Temporarily ignores Damage Reflect and Damage Nullify monster buffs for a short time. During the buff duration, you deal '''normal damage'''. There is '''no damage increase'''.||
*'''Level 1''': MP Cost: 1200, Ignores Damage Reflect and Damage Nullify monster buffs to deal 100% damage for 9 seconds, cooldown 180 seconds.
*'''Level 1''': HP Cost: 1200, Ignores Damage Reflect and Damage Nullify monster buffs to deal 100% damage for 9 seconds, cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, Ignores Damage Reflect and Damage Nullify monster buffs to deal 100% damage for 11 seconds, cooldown 180 seconds.
*'''Level 2''': HP Cost: 1000, Ignores Damage Reflect and Damage Nullify monster buffs to deal 100% damage for 11 seconds, cooldown 180 seconds.
*'''Level 3''': MP Cost: 800, Ignores Damage Reflect and Damage Nullify monster buffs to deal 100% damage for 13 seconds, cooldown 180 seconds.
*'''Level 3''': HP Cost: 800, Ignores Damage Reflect and Damage Nullify monster buffs to deal 100% damage for 13 seconds, cooldown 180 seconds.
*'''Level 4''': MP Cost: 600, Ignores Damage Reflect and Damage Nullify monster buffs to deal 100% damage for 15 seconds, cooldown 180 seconds.
*'''Level 4''': HP Cost: 600, Ignores Damage Reflect and Damage Nullify monster buffs to deal 100% damage for 15 seconds, cooldown 180 seconds.
}}
}}


{{MapleStory/Skill desc||Berserker Ring|Reduce your Weapon Defense and Magic Defense by 50% multiplicatively to increase the amount of monster DEF ignored for some time.||
{{MapleStory/Skill desc||Berserker Ring|Reduce your DEF by 50% to increase the amount of monster DEF ignored for some time.||
*'''Level 1''': MP Cost: 1200, your Weapon Defense and Magic Defense is reduced by 50%, Ignore DEF +20% for 9 seconds, cooldown 180 seconds.
*'''Level 1''': HP Cost: 1200, your DEF is reduced by 50%, Ignore DEF +20% for 9 seconds, cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, your Weapon Defense and Magic Defense is reduced by 50%, Ignore DEF +30% for 11 seconds, cooldown 180 seconds.
*'''Level 2''': HP Cost: 1000, your DEF is reduced by 50%, Ignore DEF +30% for 11 seconds, cooldown 180 seconds.
*'''Level 3''': MP Cost: 800, your Weapon Defense and Magic Defense is reduced by 50%, Ignore DEF +40% for 13 seconds, cooldown 180 seconds.
*'''Level 3''': HP Cost: 800, your DEF is reduced by 50%, Ignore DEF +40% for 13 seconds, cooldown 180 seconds.
*'''Level 4''': MP Cost: 600, your Weapon Defense and Magic Defense is reduced by 50%, Ignore DEF +50% for 15 seconds, cooldown 180 seconds.
*'''Level 4''': HP Cost: 600, your DEF is reduced by 50%, Ignore DEF +50% for 15 seconds, cooldown 180 seconds.
}}
}}


{{MapleStory/Skill desc||Reflective Ring|During the buff duration, while you still take normal damage from monsters, the damage taken is reflected back to the monster at an amplified rate.||
{{MapleStory/Skill desc||Reflective Ring|During the buff duration, while you still take normal damage from monsters, the damage taken is reflected back to the monster at an amplified rate. Damage dealt to monsters are capped at 50% of the monster's Max HP.||
*'''Level 1''': MP Cost: 1200, for 9 seconds, amplify and reflect 600% of damage taken back to monsters. Cooldown 180 seconds.
*'''Level 1''': HP Cost: 1200, for 9 seconds, amplify and reflect 600% of damage taken back to monsters. Cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, for 11 seconds, amplify and reflect 900% of damage taken back to monsters. Cooldown 180 seconds.
*'''Level 2''': HP Cost: 1000, for 11 seconds, amplify and reflect 900% of damage taken back to monsters. Cooldown 180 seconds.
*'''Level 3''': MP Cost: 800, for 13 seconds, amplify and reflect 1200% of damage taken back to monsters. Cooldown 180 seconds.
*'''Level 3''': HP Cost: 800, for 13 seconds, amplify and reflect 1200% of damage taken back to monsters. Cooldown 180 seconds.
*'''Level 4''': MP Cost: 600, for 15 seconds, amplify and reflect 1500% of damage taken back to monsters. Cooldown 180 seconds.
*'''Level 4''': HP Cost: 600, for 15 seconds, amplify and reflect 1500% of damage taken back to monsters. Cooldown 180 seconds.
}}
}}


{{MapleStory/Skill desc||Burden Lift Ring|At an extremely high chance remove all Abnormal Status in effect at the time of usage. '''Works exactly like Hero's Will and Cleansing Potion with a low cooldown'''. Note: If you '''accidentally''' use this skill even when no abnormal status is in effect, '''cooldown is still applied'''.||
{{MapleStory/Skill desc||Burden Lift Ring|At an extremely high chance remove all Abnormal Status in effect at the time of usage, and lets you become immune to abnormal status for 3 seconds. '''Works exactly like Hero's Will and Cleansing Potion with a low cooldown if it works successfully'''. Skill can be used even when there are no abnormal status in effect.||
*'''Level 1''': MP Cost: 1200, removes all abnormal status in effect at a 85% chance, cooldown 180 seconds.
*'''Level 1''': HP Cost: 1200, removes all abnormal status in effect and become immune to abnormal statuses for 3 seconds at a 85% chance, cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, removes all abnormal status in effect at a 90% chance, cooldown 180 seconds.
*'''Level 2''': HP Cost: 1000, removes all abnormal status in effect and become immune to abnormal statuses for 3 seconds at a 90% chance, cooldown 180 seconds.
*'''Level 3''': MP Cost: 800, removes all abnormal status in effect at a 95% chance, cooldown 180 seconds.
*'''Level 3''': HP Cost: 800, removes all abnormal status in effect and become immune to abnormal statuses for 3 seconds at a 95% chance, cooldown 180 seconds.
*'''Level 4''': MP Cost: 600, removes all abnormal status in effect at a 100% chance, cooldown 180 seconds.
*'''Level 4''': HP Cost: 600, removes all abnormal status in effect and become immune to abnormal statuses for 3 seconds at a 100% chance, cooldown 180 seconds.
}}
}}


{{MapleStory/Skill desc||Risk Taker Ring|Gain Weapon ATT and Magic ATT for some time. However, the buff is prematurely dispelled if you take damage (Guard and Miss are not counted as taking damage).||
{{MapleStory/Skill desc||Risk Taker Ring|Gain Weapon ATT and Magic ATT for some time. However, the buff is prematurely dispelled if you take damage (Guard and Miss are not counted as taking damage).||
*'''Level 1''': MP Cost: 1200, Weapon ATT and Magic ATT +20% for 12 seconds or when you take damage (whichever's earlier), cooldown 180 seconds.
*'''Level 1''': HP Cost: 1200, Weapon ATT and Magic ATT +20% for 12 seconds or when you take damage (whichever's earlier), cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, Weapon ATT and Magic ATT +30% for 18 seconds or when you take damage (whichever's earlier), cooldown 180 seconds.
*'''Level 2''': HP Cost: 1000, Weapon ATT and Magic ATT +30% for 18 seconds or when you take damage (whichever's earlier), cooldown 180 seconds.
*'''Level 3''': MP Cost: 800, Weapon ATT and Magic ATT +40% for 24 seconds or when you take damage (whichever's earlier), cooldown 180 seconds.
*'''Level 3''': HP Cost: 800, Weapon ATT and Magic ATT +40% for 24 seconds or when you take damage (whichever's earlier), cooldown 180 seconds.
*'''Level 4''': MP Cost: 600, Weapon ATT and Magic ATT +50% for 30 seconds or when you take damage (whichever's earlier), cooldown 180 seconds.
*'''Level 4''': HP Cost: 600, Weapon ATT and Magic ATT +50% for 30 seconds or when you take damage (whichever's earlier), cooldown 180 seconds.
}}
}}


{{MapleStory/Skill desc||Crisis - H Ring|When your Current HP goes below a certain threshold, your Defense and Avoidability will increase for a short time. '''Passive Skill: Activates automatically without using any MP when condition is met but when the skill is still on cooldown, it is not activated.'''||
{{MapleStory/Skill desc||Crisis - H Ring|When your Current HP goes below a certain threshold, your DEF will increase for a short time. '''Passive Skill: Activates automatically without using any HP when condition is met but when the skill is still on cooldown, it is not activated.'''||
*'''Level 1''': When your Current HP is below 5%, Defense and Avoidability are increased by 4% for 9 seconds, cooldown 180 seconds.
*'''Level 1''': When your Current HP is below 5%, DEF is increased by 4% for 9 seconds, cooldown 180 seconds.
*'''Level 2''': When your Current HP is below 10%, Defense and Avoidability are increased by 6% for 11 seconds, cooldown 180 seconds.
*'''Level 2''': When your Current HP is below 10%, DEF is increased by 6% for 11 seconds, cooldown 180 seconds.
*'''Level 3''': When your Current HP is below 15%, Defense and Avoidability are increased by 8% for 13 seconds, cooldown 180 seconds.
*'''Level 3''': When your Current HP is below 15%, DEF is increased by 8% for 13 seconds, cooldown 180 seconds.
*'''Level 4''': When your Current HP is below 20%, Defense and Avoidability are increased by 10% for 15 seconds, cooldown 180 seconds.
*'''Level 4''': When your Current HP is below 20%, DEF is increased by 10% for 15 seconds, cooldown 180 seconds.
}}
}}


{{MapleStory/Skill desc||Crisis - M Ring|When your Current MP goes below a certain threshold, your Defense and Avoidability will increase for a short time. '''Passive Skill: Activates automatically without using any MP when condition is met but when the skill is still on cooldown, it is not activated.'''||
{{MapleStory/Skill desc||Crisis - M Ring|When your Current MP goes below a certain threshold, your DEF will increase for a short time. '''Passive Skill: Activates automatically without using any HP when condition is met but when the skill is still on cooldown, it is not activated.'''||
*'''Level 1''': When your Current MP is below 5%, Defense and Avoidability are increased by 4% for 9 seconds, cooldown 180 seconds.
*'''Level 1''': When your Current MP is below 5%, DEF is increased by 4% for 9 seconds, cooldown 180 seconds.
*'''Level 2''': When your Current MP is below 10%, Defense and Avoidability are increased by 6% for 11 seconds, cooldown 180 seconds.
*'''Level 2''': When your Current MP is below 10%, DEF is increased by 6% for 11 seconds, cooldown 180 seconds.
*'''Level 3''': When your Current MP is below 15%, Defense and Avoidability are increased by 8% for 13 seconds, cooldown 180 seconds.
*'''Level 3''': When your Current MP is below 15%, DEF is increased by 8% for 13 seconds, cooldown 180 seconds.
*'''Level 4''': When your Current MP is below 20%, Defense and Avoidability are increased by 10% for 15 seconds, cooldown 180 seconds.
*'''Level 4''': When your Current MP is below 20%, DEF is increased by 10% for 15 seconds, cooldown 180 seconds.
}}
}}


{{MapleStory/Skill desc||Crisis - HM Ring|When '''both your Current HP and Current MP''' goes below 5%, your Weapon ATT and Magic ATT are greatly imcreases for a short time. '''Passive Skill: Activates automatically without using any MP when condition is met but when the skill is still on cooldown, it is not activated.'''||
{{MapleStory/Skill desc||Crisis - HM Ring|When '''both your Current HP and Current MP''' goes below 5%, your Weapon ATT and Magic ATT are greatly increases for a short time. '''Passive Skill: Activates automatically without using any MP when condition is met but when the skill is still on cooldown, it is not activated.''' Cannot be used by jobs without MP.||
*'''Level 1''': When both your Current HP and Current MP are below 5%, gain 25% Weapon ATT and Magic ATT for 9 seconds, cooldown 180 seconds.
*'''Level 1''': When both your Current HP and Current MP are below 5%, gain 25% Weapon ATT and Magic ATT for 9 seconds, cooldown 180 seconds.
*'''Level 2''': When both your Current HP and Current MP are below 5%, gain 50% Weapon ATT and Magic ATT for 11 seconds, cooldown 180 seconds.
*'''Level 2''': When both your Current HP and Current MP are below 5%, gain 50% Weapon ATT and Magic ATT for 11 seconds, cooldown 180 seconds.
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}}
}}


{{MapleStory/Skill desc||Clean Stance Ring|After recovering from an Abnormal Status, gain Stance chance for a short time. '''Passive Skill: Activates automatically without using any MP when condition is met but when the skill is still on cooldown, it is not activated.'''||
{{MapleStory/Skill desc||Clean Stance Ring|After recovering from an Abnormal Status, gain Stance chance for a short time. '''Passive Skill: Activates automatically without using any HP when condition is met but when the skill is still on cooldown, it is not activated.'''||
*'''Level 1''': After recovering from an Abnormal Status, gain 10% Stance for 9 seconds, cooldown 180 seconds.
*'''Level 1''': After recovering from an Abnormal Status, gain 10% Stance for 9 seconds, cooldown 180 seconds.
*'''Level 2''': After recovering from an Abnormal Status, gain 20% Stance for 11 seconds, cooldown 180 seconds.
*'''Level 2''': After recovering from an Abnormal Status, gain 20% Stance for 11 seconds, cooldown 180 seconds.
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}}
}}


{{MapleStory/Skill desc||Clean Defense Ring|After recovering from an Abnormal Status, gain Abnormal Status Resistance chance for a short time. '''Passive Skill: Activates automatically without using any MP when condition is met but when the skill is still on cooldown, it is not activated.'''||
{{MapleStory/Skill desc||Clean Defense Ring|After recovering from an Abnormal Status, gain Abnormal Status Resistance for a short time. '''Passive Skill: Activates automatically without using any HP when condition is met but when the skill is still on cooldown, it is not activated.'''||
*'''Level 1''': After recovering from an Abnormal Status, gain 10% Abnormal Status Resistance for 9 seconds, cooldown 180 seconds.
*'''Level 1''': After recovering from an Abnormal Status, Abnormal Status Resistance +10 for 9 seconds, cooldown 180 seconds.
*'''Level 2''': After recovering from an Abnormal Status, gain 20% Abnormal Status Resistance for 11 seconds, cooldown 180 seconds.
*'''Level 2''': After recovering from an Abnormal Status, Abnormal Status Resistance +20 for 11 seconds, cooldown 180 seconds.
*'''Level 3''': After recovering from an Abnormal Status, gain 30% Abnornal Status Resistance for 13 seconds, cooldown 180 seconds.
*'''Level 3''': After recovering from an Abnormal Status, Abnornal Status Resistance +30 for 13 seconds, cooldown 180 seconds.
*'''Level 4''': After recovering from an Abnormal Status, gain 40% Abnormal Status Resistance for 15 seconds, cooldown 180 seconds.
*'''Level 4''': After recovering from an Abnormal Status, Abnormal Status Resistance +40 for 15 seconds, cooldown 180 seconds.
}}
}}


{{MapleStory/Skill desc||Tower Boost Ring|When you clear a floor with an internal time limit or a Boss Floor in the Tower Under the Ocean, you gain Bonus Seed Points/Oz Points. '''Passive Skill: Activates automatically without using any MP when condition is met.''' Eligible Floors: 7, 9, 10, 13, 18, 19, 20, 28, 29, 30, 32, 33, 40, 47, 48, 49, 50.||
{{MapleStory/Skill desc||Tower Boost Ring|When you clear a floor with an internal time limit or a Boss Floor in the Tower Under the Ocean, you gain Bonus Seed Points/Oz Points. '''Passive Skill: Activates automatically without using any HP when condition is met.''' Eligible Floors: 7, 9, 10, 13, 18, 19, 20, 28, 29, 30, 32, 33, 40, 47, 48, 49, 50.||
*'''Level 1''': When you clear an Eligible Floor as listed above, you gain 25% extra Seed Points for that floor, rounded down.
*'''Level 1''': When you clear an Eligible Floor as listed above, you gain 25% extra Seed Points for that floor, rounded down.
*'''Level 2''': When you clear an Eligible Floor as listed above, you gain 50% extra Seed Points for that floor, rounded down.
*'''Level 2''': When you clear an Eligible Floor as listed above, you gain 50% extra Seed Points for that floor, rounded down.
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*'''Level 4''': When you clear an Eligible Floor as listed above, you gain 100% extra Seed Points for that floor.
*'''Level 4''': When you clear an Eligible Floor as listed above, you gain 100% extra Seed Points for that floor.
}}
}}


''Skills not listed: Downward Jump, Mu Lung Training Academy skills, Follow the Leader.''
''Skills not listed: Downward Jump, Mu Lung Training Academy skills, Follow the Leader.''


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