From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

Regular Skills[edit]

MS Skill Three Snails.png

Three Snails: Throws a snail shell to inflict set damage.

Three Snails effects

Hurls snail shells to attack monsters from long distance.

  • Level 1: MP -10; Damage 10.
  • Level 2: MP -15; Damage 25.
  • Level 3: MP -20; Damage 40.

MS Skill Recovery.png

Recovery: Uses MP to recover HP over a period of 30 seconds. Usable only once every minute.

Recovery effects

Enables the user to recover HP constantly for 30 sec.

  • Cooldown: 2 minutes.
  • Level 1: MP -10; Recover HP 24 in 30 seconds.
  • Level 2: MP -20; Recover HP 48 in 30 seconds.
  • Level 3: MP -30; Recover HP 72 in 30 seconds.

MS Skill Nimble Feet.png

Nimble Feet: Uses MP to provide a very short burst of speed. Usable only once every 2 minutes.

Nimble Feet effects

Enables the character to move around quickly for a short amount of time.

  • Cooldown: 1 minutes.
  • Level 1: MP -10; speed +10 for 4 seconds.
  • Level 2: MP -15; speed +15 for 8 seconds.
  • Level 3: MP -20; speed +20 for 12 seconds.

MS Skill Blessing of the Fairy.png

Blessing of the Fairy: Boosts skills of another character on your account.

Blessing of the Fairy effects

Boosts skills of another character on your account.

  • Skill points increase at an interval of 10 levels.
  • Level 1: Weapon Attack +1, Magic Attack +1, Accuracy and Evasion +1.
  • Level 2: Weapon Attack +2, Magic Attack +2, Accuracy and Evasion +2.
  • Level 3: Weapon Attack +3, Magic Attack +3, Accuracy and Evasion +3.
  • Level 4: Weapon Attack +4, Magic Attack +4, Accuracy and Evasion +4.
  • Level 5: Weapon Attack +5, Magic Attack +5, Accuracy and Evasion +5.
  • Level 6: Weapon Attack +6, Magic Attack +6, Accuracy and Evasion +6.
  • Level 7: Weapon Attack +7, Magic Attack +7, Accuracy and Evasion +7.
  • Level 8: Weapon Attack +8, Magic Attack +8, Accuracy and Evasion +8.
  • Level 9: Weapon Attack +9, Magic Attack +9, Accuracy and Evasion +9.
  • Level 10: Weapon Attack +10, Magic Attack +10, Accuracy and Evasion +10.
  • Level 11: Weapon Attack +11, Magic Attack +11, Accuracy and Evasion +11.
  • Level 12: Weapon Attack +12, Magic Attack +12, Accuracy and Evasion +12.
  • Level 13: Weapon Attack +13, Magic Attack +13, Accuracy and Evasion +13.
  • Level 14: Weapon Attack +14, Magic Attack +14, Accuracy and Evasion +14.
  • Level 15: Weapon Attack +15, Magic Attack +15, Accuracy and Evasion +15.
  • Level 16: Weapon Attack +16, Magic Attack +16, Accuracy and Evasion +16.
  • Level 17: Weapon Attack +17, Magic Attack +17, Accuracy and Evasion +17.
  • Level 18: Weapon Attack +18, Magic Attack +18, Accuracy and Evasion +18.
  • Level 19: Weapon Attack +19, Magic Attack +19, Accuracy and Evasion +19.
  • Level 20: Weapon Attack +20, Magic Attack +20, Accuracy and Evasion +20.

MS Skill Empress's Blessing.png

Empress's Blessing: Your other characters in the same world receive a buff based on the level of a Cygnus Knight you have in that world.

Empress's Blessing effects

Your other characters in the same world receive a buff based on the level of a Cygnus Knight you have in that world.

  • Skill points increase at an interval of 5 levels.
  • Level 1: Weapon Attack +1, Magic Attack +1, Accuracy and Evasion +1.
  • Level 2: Weapon Attack +2, Magic Attack +2, Accuracy and Evasion +2.
  • Level 3: Weapon Attack +3, Magic Attack +3, Accuracy and Evasion +3.
  • Level 4: Weapon Attack +4, Magic Attack +4, Accuracy and Evasion +4.
  • Level 5: Weapon Attack +5, Magic Attack +5, Accuracy and Evasion +5.
  • Level 6: Weapon Attack +6, Magic Attack +6, Accuracy and Evasion +6.
  • Level 7: Weapon Attack +7, Magic Attack +7, Accuracy and Evasion +7.
  • Level 8: Weapon Attack +8, Magic Attack +8, Accuracy and Evasion +8.
  • Level 9: Weapon Attack +9, Magic Attack +9, Accuracy and Evasion +9.
  • Level 10: Weapon Attack +10, Magic Attack +10, Accuracy and Evasion +10.
  • Level 11: Weapon Attack +11, Magic Attack +11, Accuracy and Evasion +11.
  • Level 12: Weapon Attack +12, Magic Attack +12, Accuracy and Evasion +12.
  • Level 13: Weapon Attack +13, Magic Attack +13, Accuracy and Evasion +13.
  • Level 14: Weapon Attack +14, Magic Attack +14, Accuracy and Evasion +14.
  • Level 15: Weapon Attack +15, Magic Attack +15, Accuracy and Evasion +15.
  • Level 16: Weapon Attack +16, Magic Attack +16, Accuracy and Evasion +16.
  • Level 17: Weapon Attack +17, Magic Attack +17, Accuracy and Evasion +17.
  • Level 18: Weapon Attack +18, Magic Attack +18, Accuracy and Evasion +18.
  • Level 19: Weapon Attack +19, Magic Attack +19, Accuracy and Evasion +19.
  • Level 20: Weapon Attack +20, Magic Attack +20, Accuracy and Evasion +20.
  • Level 21: Weapon Attack +21, Magic Attack +21, Accuracy and Evasion +21.
  • Level 22: Weapon Attack +22, Magic Attack +22, Accuracy and Evasion +22.
  • Level 23: Weapon Attack +23, Magic Attack +23, Accuracy and Evasion +23.
  • Level 24: Weapon Attack +24, Magic Attack +24, Accuracy and Evasion +24.

Quest Skills[edit]

MS Skill Legendary Spirit.png

Legendary Spirit: Uses the spirit of a legend to use a scroll on an item that cannot be normally equipped by the character.

Legendary Spirit effects

Uses the spirit of a legend to use a scroll on an item that cannot be normally equipped by the character.

  • Required Level: 13.
  • Level 1: Allows one to use Legendary Spirit.

MS Skill Monster Rider.png

Monster Rider: Enables one to ride on a tamed monster and use it as a method of transportation.

Monster Rider effects

Enables one to ride on a tamed monster and use it as a method of transportation.

  • Required Level: 70.
  • Level 1: Allows one to ride a tamed monster.

MS Skill Echo of Hero.png

Echo of Hero: Increase weapon attack and magic attack on all players around.

Echo of Hero effects

Increase weapon attack and magic attack on all players around.

  • Required Level: 200.
  • Cooldown: 2 hours.
  • Level 1: MP -30 Weapon attack +4%, Magic attack +4% for 40 Minutes.

MS Skill Soaring.png

Soaring: Fly through the sky with the mysterious powers of the dragon race.

Soaring effects

Obtained from Dragon Rider pre-quests. Required Level: 100.

  • Level 1: MP Cost (to activate): 90 MP, MP Cost (while active): 1 MP/sec

Potential Skills[edit]

MS Skill Haste.png

Haste: Increases your Speed and Jump for a set amount of time.

Haste effects

Increases your Speed and Jump for a set amount of time.

  • Level 1: MP -50, Speed +20, Jump +10, Duration: 200 seconds.

MS Skill Mystic Door.png

Mystic Door: Generates a portal that leads to the closest town. You can enter and exit through the door as frequently as you wish until it disappears.

Mystic Door effects

Generates a portal that leads to the closest town. You can enter and exit through the door as frequently as you wish until it disappears.

  • Consumes Two Magic Rock.
  • Level 1: MP -120, Spawns Magic Door Portal. Duration: 120 seconds.

MS Skill Sharp Eyes.png

Sharp Eyes: Finds an enemy's weak spot and grants the ability to deal fatal damage on that enemy.

Sharp Eyes effects

Finds an enemy's weak spot and grants the ability to deal fatal damage on that enemy.

  • Level 1: MP -80; +10% Critical Rate, +15% Minimum Critical Damage. Duration: 240 seconds.

MS Skill Hyper Body2.png

Hyper Body: Increases Max HP and Max MP.

Hyper Body effects

Increases Max HP and Max MP.

  • Level 1: MP -80; Max HP and Max MP +40%. Duration: 240 seconds.

Ultimate Adventurer[edit]

MS Skill Soul DriverU.png

Soul Driver: Attacks multiple monsters 4 times at once via the power of Soul.

Soul Driver effects

Attacks multiple monsters 4 times at once via the power of Soul.

  • Level 1: MP -15; Attacks 4 times with 130% Damage on 4 monsters.
  • Level 2: MP -15; Attacks 4 times with 160% Damage on 4 monsters.
  • Level 3: MP -15; Attacks 4 times with 190% Damage on 4 monsters.
  • Level 4: MP -17; Attacks 4 times with 220% Damage on 4 monsters.
  • Level 5: MP -17; Attacks 4 times with 250% Damage on 5 monsters.

MS Skill Flame GearU.png

Flame Gear: Temporarily creates a wall of fire near the character for a given duration. The monsters inside the wall continuously receive damage.

Flame Gear effects

Temporarily creates a wall of fire near the character for a given duration. The monsters inside the wall continuously receive damage.

  • Level 1: MP -31; Lasts 11 seconds with 100% Damage. DOT Damage of 42% for 3 seconds.
  • Level 2: MP -32; Lasts 12 seconds with 135% Damage. DOT Damage of 44% for 3 seconds.
  • Level 3: MP -33; Lasts 13 seconds with 170% Damage. DOT Damage of 46% for 3 seconds.
  • Level 4: MP -34; Lasts 14 seconds with 205% Damage. DOT Damage of 48% for 3 seconds.
  • Level 5: MP -35; Lasts 15 seconds with 240% Damage. DOT Damage of 50% for 3 seconds.

MS Skill Wind PiercingU.png

Wind Piercing: Inflicts a significant damage on multiple monsters at once with a single powerful blow. Available only during the character's transformed state of Eagle Eye.

Wind Piercing effects

Inflicts a significant damage on multiple monsters at once with a single powerful blow. Available only during the character's transformed state of Eagle Eye.

  • Level 1: MP -15; 400% Damage on 3 monsters.
  • Level 2: MP -15; 450% Damage on 3 monsters.
  • Level 3: MP -15; 500% Damage on 3 monsters.
  • Level 4: MP -15; 550% Damage on 3 monsters.
  • Level 5: MP -18; 600% Damage on 3 monsters.

MS Skill VampireU.png

Vampire: Can attack multiple monsters 4 times and partially consumes the damage to recover HP. No more than ½ of the character's max HP and the Monster's max HP can be consumed.

Vampire effects

Can attack multiple monsters 4 times and partially consumes the damage to recover HP. No more than ½ of the character's max HP and the Monster's max HP can be consumed.

  • Level 1: MP -12; Attacks 3 enemies 4 times with 54% Damage at 1% recovery leech.
  • Level 2: MP -12; Attacks 3 enemies 4 times with 63% Damage at 1% recovery leech.
  • Level 3: MP -12; Attacks 3 enemies 4 times with 72% Damage at 1% recovery leech.
  • Level 4: MP -12; Attacks 3 enemies 4 times with 81% Damage at 1% recovery leech.
  • Level 5: MP -12; Attacks 3 enemies 4 times with 90% Damage at 2% recovery leech.

MS Skill Shark WaveU.png

Shark Wave: Attack multiple monsters in front with a onslaught of sharks.

Shark Wave effects

Attack multiple monsters in front with a onslaught of sharks.

  • Level 1: MP -15; 270% Damage on 4 monsters.
  • Level 2: MP -15; 330% Damage on 4 monsters.
  • Level 3: MP -15; 390% Damage on 4 monsters.
  • Level 4: MP -15; 450% Damage on 4 monsters.
  • Level 5: MP -15; 510% Damage on 4 monsters.

Mounts[edit]

MS Skill Orange Mushroom (Skill).png

Orange Mushroom (Skill): Allows you to ride an Orange Mushroom.

Orange Mushroom (Skill) effects

'

  • Level 1: MP -10, WA +10, MA +10, Speed +140, Jump +120

MS Skill Transformed Robot.png

Transformed Robot: Allows you to ride a Transformed Robot.

Transformed Robot effects

'

  • Level 1: MP -10, WA +10, MA +10, Speed +170, Jump +120

MS Skill Yeti Mount.png

Yeti Mount: Allows you to move around while being mounted on a Yeti.

Yeti Mount effects

'

  • Level 1: MP -10, Weapon Def +10, Magic Def +10, Speed +120, Jump +120

MS Skill ZD Tiger.png

ZD Tiger: Allows you to ride a ZD Tiger.

ZD Tiger effects

'

  • Level 1: MP -10, Weapon Def +10, Magic Def +10, Speed +140, Jump +120

Oz Rings[edit]

These skills are only listed when you equip Oz Rings. Once unequipped, skill will be unlisted until re-equipped.

Certain general rules
  • Other than Durability Ring and Risk Taker Ring, which has 12/18/24/30 seconds of buff duration, and Tower Boost Ring and Burden Lift Ring which has no duration, all other rings have a 9/11/13/15 seconds of buff duration.
  • All rings have 180 seconds cooldown.
  • Buff duration increase and Cooldown ignorance chance are not applied.
  • A ring has 4 levels. The levels are dependent on the ring itself (which is random upon receiving the ring from the Oz box), and the level cannot be increased in any way.
  • If you change to another ring of the same skill but different level, the skill effects are not stacked (shares the same cooldown).
  • You can only wear 1 ring at a time. Switching ring while buff is active will cancel the ongoing buff.

File:MS Skill Ring of Restraint.png

Ring of Restraint: Creates an area to increase Weapon ATT and Magic ATT when you are inside the area. Area disappears when you leave the area or when you change rings. The area size is 200px left, 200px right, 545px up and 50px down.

Ring of Restraint effects

'

  • Level 1: HP Cost: 1200, Weapon ATT and Magic ATT +25% for 9 seconds, or when you leave the area. Cooldown 180 seconds.
  • Level 2: HP Cost: 1000, Weapon ATT and Magic ATT +50% for 11 seconds, or when you leave the area. Cooldown 180 seconds.
  • Level 3: HP Cost: 800, Weapon ATT and Magic ATT +75% for 13 seconds, or when you leave the area. Cooldown 180 seconds.
  • Level 4: HP Cost: 600, Weapon ATT and Magic ATT +100% for 15 seconds, or when you leave the area. Cooldown 180 seconds.

File:MS Skill Ultimatum Ring.png

Ultimatum Ring: Sets your Attack Range (before Damage % and Final Damage %) to 2,000,000. (Your damage range is not reduced due to this skill even if you have above 2,000,000 damage; it just means this skill does nothing.)

Ultimatum Ring effects

'

  • Level 1: HP Cost: 1200, sets your Attack Range (before Damage % and Final Damage %) to 2,000,000 for 9 seconds. Cooldown 180 seconds.
  • Level 2: HP Cost: 1000, sets your Attack Range (before Damage % and Final Damage %) to 2,000,000 for 11 seconds. Cooldown 180 seconds.
  • Level 3: HP Cost: 800, sets your Attack Range (before Damage % and Final Damage %) to 2,000,000 for 13 seconds. Cooldown 180 seconds.
  • Level 4: HP Cost: 600, sets your Attack Range (before Damage % and Final Damage %) to 2,000,000 for 15 seconds. Cooldown 180 seconds.

File:MS Skill Limit Ring.png

Limit Ring: Limits your Maximum MP to 500 while increasing Damage dealt to Boss Monsters. Jobs without MP cannot use this skill.

Limit Ring effects

'

  • Level 1: HP Cost: 1200, limits your MaxMP to 500 and Damage to Boss Monsters +4% for 9 seconds, cooldown 180 seconds.
  • Level 2: HP Cost: 1000, limits your MaxMP to 500 and Damage to Boss Monsters +6% for 11 seconds, cooldown 180 seconds.
  • Level 3: HP Cost: 800, limits your MaxMP to 500 and Damage to Boss Monsters +8% for 13 seconds, cooldown 180 seconds.
  • Level 4: HP Cost: 600, limits your MaxMP to 500 and Damage to Boss Monsters +10% for 15 seconds, cooldown 180 seconds.

File:MS Skill Health Cut Ring.png

Health Cut Ring: Reduces your Maximum HP to 30% of the original HP multiplicatively to increase your Damage dealt to Boss Monsters.

Health Cut Ring effects

'

  • Level 1: HP Cost: 1200, Final MaxHP -70% and Damage to Boss Monsters +4% for 9 seconds, cooldown 180 seconds.
  • Level 2: HP Cost: 1000, Final MaxHP -70% and Damage to Boss Monsters +6% for 11 seconds, cooldown 180 seconds.
  • Level 3: HP Cost: 800, Final MaxHP -70% and Damage to Boss Monsters +8% for 13 seconds, cooldown 180 seconds.
  • Level 4: HP Cost: 600, Final MaxHP -70% and Damage to Boss Monsters +10% for 15 seconds, cooldown 180 seconds.

File:MS Skill Mana Cut Ring.png

Mana Cut Ring: Reduces your Maximum MP to 30% of the original MP multiplicatively to increase your Ignore DEF. Jobs without MP cannot use this skill.

Mana Cut Ring effects

'

  • Level 1: HP Cost: 1200, Final MaxMP -70% and Ignore DEF +4% for 9 seconds, cooldown 180 seconds.
  • Level 2: HP Cost: 1000, Final MaxMP -70% and Ignore DEF +6% for 11 seconds, cooldown 180 seconds.
  • Level 3: HP Cost: 800, Final MaxMP -70% and Ignore DEF +8% for 13 seconds, cooldown 180 seconds.
  • Level 4: HP Cost: 600, Final MaxMP -70% and Ignore DEF +10% for 15 seconds, cooldown 180 seconds.

File:MS Skill Durability Ring.png

Durability Ring: Increase your Maximum HP by +100%. Additive with other MaxHP % sources. Also recovers your HP to 100% after the Max HP is increased.

Durability Ring effects

'

  • Level 1: HP Cost: 1200, MaxHP +100% for 12 seconds, recovers HP to 100%, cooldown 180 seconds.
  • Level 2: HP Cost: 1000, MaxHP +100% for 18 seconds, recovers HP to 100%, cooldown 180 seconds.
  • Level 3: HP Cost: 800, MaxHP +100% for 24 seconds, recovers HP to 100%, cooldown 180 seconds.
  • Level 4: HP Cost: 600, MaxHP +100% for 30 seconds, recovers HP to 100%, cooldown 180 seconds.

File:MS Skill Crit Damage Ring.png

Crit Damage Ring: Increase your Critical Damage by a certain amount.

Crit Damage Ring effects

'

  • Level 1: HP Cost: 1200, Critical Damage +7% for 9 seconds, cooldown 180 seconds.
  • Level 2: HP Cost: 1000, Critical Damage +14% for 11 seconds, cooldown 180 seconds.
  • Level 3: HP Cost: 800, Critical Damage +21% for 13 seconds, cooldown 180 seconds.
  • Level 4: HP Cost: 600, Critical Damage +28% for 15 seconds, cooldown 180 seconds.

File:MS Skill Critical Defense Ring.png

Critical Defense Ring: Ignore DEF increases based on a portion of your critical rate, rounded down.

Critical Defense Ring effects

'

  • Level 1: HP Cost: 1200, Ignore DEF increases by 25% of your critical rate for 9 seconds, cooldown 180 seconds.
  • Level 2: HP Cost: 1000, Ignore DEF increases by 50% of your critical rate for 11 seconds, cooldown 180 seconds.
  • Level 3: HP Cost: 800, Ignore DEF increases by 75% of your critical rate for 13 seconds, cooldown 180 seconds.
  • Level 4: HP Cost: 600, Ignore DEF increases by 100% of your critical rate for 15 seconds, cooldown 180 seconds.

File:MS Skill Critical Shift Ring.png

Critical Shift Ring: Replaces your critical rate by a portion of your base main stat, rounded down. (Your critical rate may decrease due to this skill.) For Xenon, the main stat is LUK only, for Demon Avengers, it is based on the number of AP added into HP.

Critical Shift Ring effects

'

  • Level 1: HP Cost: 1200, Critical Rate is set to 9% of your base main stat for 9 seconds, cooldown 180 seconds.
  • Level 2: HP Cost: 1000, Critical Rate is set to 9% of your base main stat for 11 seconds, cooldown 180 seconds.
  • Level 3: HP Cost: 800, Critical Rate is set to 10% of your base main stat for 13 seconds, cooldown 180 seconds.
  • Level 4: HP Cost: 600, Critical Rate is set to 10% of your base main stat for 15 seconds, cooldown 180 seconds.

File:MS Skill Stance Shift Ring.png

Stance Shift Ring: Replaces your stance by a portion of your base main stat, rounded down. (Your stance may decrease due to this skill.) For Xenon, the main stat is LUK only, for Demon Avengers, it is based on the number of AP added into HP.

Stance Shift Ring effects

'

  • Level 1: HP Cost: 1200, Stance is set to 9% of your base main stat for 9 seconds, cooldown 180 seconds.
  • Level 2: HP Cost: 1000, Stance is set to 9% of your base main stat for 11 seconds, cooldown 180 seconds.
  • Level 3: HP Cost: 800, Stance is set to 10% of your base main stat for 13 seconds, cooldown 180 seconds.
  • Level 4: HP Cost: 600, Stance is set to 10% of your base main stat for 15 seconds, cooldown 180 seconds.

File:MS Skill Totalling Ring.png

Totalling Ring: Increases your main stat by a small portion of the sum of all your 4 stats (STR, DEX, INT, LUK) including Percentage Bonuses, rounded down. This amount of stats added is affected by stat percentage increase. Increase amount is based on sum during the time of usage, sum changes during the buff will not affect the buff effect. For Xenon, the stat to be increased will be the highest among STR, DEX and LUK (LUK if all 3 stats are equal). For Demon Avengers, HP is increased by 17.5 times the value after rounding down, and the final result is rounded down.

Totalling Ring effects

'

  • Level 1: HP Cost: 1200, main stat is increased by 1% of the total sum of all 4 stats during the time of usagefor 9 seconds, cooldown 180 seconds.
  • Level 2: HP Cost: 1000, main stat is increased by 1% of the total sum of all 4 stats during the time of usage for 11 seconds, cooldown 180 seconds.
  • Level 3: HP Cost: 800, main stat is increased by 2% of the total sum of all 4 stats during the time of usage for 13 seconds, cooldown 180 seconds.
  • Level 4: HP Cost: 600, main stat is increased by 2% of the total sum of all 4 stats during the time of usage for 15 seconds, cooldown 180 seconds.

File:MS Skill Level Buff - S Ring.png

Level Buff - S Ring: Increases your STR based on a portion of your character level, rounded down. Affected by STR % and All Stat % boosts. For Demon Avengers, HP is increased by 17.5 times the value after rounding down, and the final result is rounded down.

Level Buff - S Ring effects

'

  • Level 1: HP Cost: 1200, STR increases by 90% of your character level for 9 seconds, cooldown 180 seconds.
  • Level 2: HP Cost: 1000, STR increases by 160% of your character level for 11 seconds, cooldown 180 seconds.
  • Level 3: HP Cost: 800, STR increases by 230% of your character level for 13 seconds, cooldown 180 seconds.
  • Level 4: HP Cost: 600, STR increases by 300% of your character level for 15 seconds, cooldown 180 seconds.

File:MS Skill Level Buff - D Ring.png

Level Buff - D Ring: Increases your DEX based on a portion of your character level, rounded down. Affected by DEX % and All Stat % boosts.

Level Buff - D Ring effects

'

  • Level 1: HP Cost: 1200, DEX increases by 90% of your character level for 9 seconds, cooldown 180 seconds.
  • Level 2: HP Cost: 1000, DEX increases by 160% of your character level for 11 seconds, cooldown 180 seconds.
  • Level 3: HP Cost: 800, DEX increases by 230% of your character level for 13 seconds, cooldown 180 seconds.
  • Level 4: HP Cost: 600, DEX increases by 300% of your character level for 15 seconds, cooldown 180 seconds.

File:MS Skill Level Buff - I Ring.png

Level Buff - I Ring: Increases your INT based on a portion of your character level, rounded down. Affected by INT % and All Stat % boosts.

Level Buff - I Ring effects

'

  • Level 1: HP Cost: 1200, INT increases by 90% of your character level for 9 seconds, cooldown 180 seconds.
  • Level 2: HP Cost: 1000, INT increases by 160% of your character level for 11 seconds, cooldown 180 seconds.
  • Level 3: HP Cost: 800, INT increases by 230% of your character level for 13 seconds, cooldown 180 seconds.
  • Level 4: HP Cost: 600, INT increases by 300% of your character level for 15 seconds, cooldown 180 seconds.

File:MS Skill Level Buff - L Ring.png

Level Buff - L Ring: Increases your LUK based on a portion of your character level, rounded down. Affected by LUK % and All Stat % boosts.

Level Buff - L Ring effects

'

  • Level 1: HP Cost: 1200, LUK increases by 90% of your character level for 9 seconds, cooldown 180 seconds.
  • Level 2: HP Cost: 1000, LUK increases by 160% of your character level for 11 seconds, cooldown 180 seconds.
  • Level 3: HP Cost: 800, LUK increases by 230% of your character level for 13 seconds, cooldown 180 seconds.
  • Level 4: HP Cost: 600, LUK increases by 300% of your character level for 15 seconds, cooldown 180 seconds.

File:MS Skill Weapon Buff - S Ring.png

Weapon Buff - S Ring: Increases your STR based on a portion of your primary weapon's basic ATT or Magic ATT Value (whichever's higher), including scrolling stats, star force stats and Additional Option Bonus, rounded down. Calculations exclude Potential, Additional Potential, Nebulites, Set Effects or Special Item Effects and Soul Weapon's ATT Boosts. Affected by STR % and All Stat % boosts. For Demon Avengers, HP is increased by 17.5 times the value, and the final result is rounded down.

Weapon Buff - S Ring effects

'

  • Level 1: HP Cost: 1200, STR increases by 100% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 9 seconds, cooldown 180 seconds.
  • Level 2: HP Cost: 1000, STR increases by 200% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 11 seconds, cooldown 180 seconds.
  • Level 3: HP Cost: 800, STR increases by 300% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 13 seconds, cooldown 180 seconds.
  • Level 4: HP Cost: 600, STR increases by 400% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 15 seconds, cooldown 180 seconds.

File:MS Skill Weapon Buff - D Ring.png

Weapon Buff - D Ring: Increases your DEX based on a portion of your primary weapon's basic ATT or Magic ATT Value (whichever's higher), including scrolling stats, star force stats and Additional Option Bonus, rounded down. Calculations exclude Potential, Additional Potential, Nebulites, Set Effects or Special Item Effects and Soul Weapon's ATT Boosts. Affected by DEX % and All Stat % boosts.

Weapon Buff - D Ring effects

'

  • Level 1: HP Cost: 1200, DEX increases by 100% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 9 seconds, cooldown 180 seconds.
  • Level 2: HP Cost: 1000, DEX increases by 200% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 11 seconds, cooldown 180 seconds.
  • Level 3: HP Cost: 800, DEX increases by 300% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 13 seconds, cooldown 180 seconds.
  • Level 4: HP Cost: 600, DEX increases by 400% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 15 seconds, cooldown 180 seconds.

File:MS Skill Weapon Buff - I Ring.png

Weapon Buff - I Ring: Increases your INT based on a portion of your primary weapon's basic ATT or Magic ATT Value (whichever's higher), including scrolling stats, star force stats and Additional Option Bonus, rounded down. Calculations exclude Potential, Additional Potential, Nebulites, Set Effects or Special Item Effects and Soul Weapon's ATT Boosts. Affected by INT % and All Stat % boosts.

Weapon Buff - I Ring effects

'

  • Level 1: HP Cost: 1200, INT increases by 100% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 9 seconds, cooldown 180 seconds.
  • Level 2: HP Cost: 1000, INT increases by 200% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 11 seconds, cooldown 180 seconds.
  • Level 3: HP Cost: 800, INT increases by 300% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 13 seconds, cooldown 180 seconds.
  • Level 4: HP Cost: 600, INT increases by 400% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 15 seconds, cooldown 180 seconds.

File:MS Skill Weapon Buff - L Ring.png

Weapon Buff - L Ring: Increases your LUK based on a portion of your primary weapon's basic ATT or Magic ATT Value (whichever's higher), including scrolling stats, star force stats and Additional Option Bonus, rounded down. Calculations exclude Potential, Additional Potential, Nebulites, Set Effects or Special Item Effects and Soul Weapon's ATT Boosts. Affected by LUK % and All Stat % boosts.

Weapon Buff - L Ring effects

'

  • Level 1: HP Cost: 1200, LUK increases by 100% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 9 seconds, cooldown 180 seconds.
  • Level 2: HP Cost: 1000, LUK increases by 200% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 11 seconds, cooldown 180 seconds.
  • Level 3: HP Cost: 800, LUK increases by 300% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 13 seconds, cooldown 180 seconds.
  • Level 4: HP Cost: 600, LUK increases by 400% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 15 seconds, cooldown 180 seconds.

File:MS Skill Swift Ring.png

Swift Ring: Increases your Attack Speed by 2 stages for a short time. Breaks soft speed cap, which is Faster (2), thus allowing you to get Fastest (0) Attack Speed.

Swift Ring effects

'

  • Level 1: HP Cost: 1200, Attack Speed increases by 2 stages for 9 seconds, cooldown 180 seconds.
  • Level 2: HP Cost: 1000, Attack Speed increases by 2 stages for 11 seconds, cooldown 180 seconds.
  • Level 3: HP Cost: 800, Attack Speed increases by 2 stages for 13 seconds, cooldown 180 seconds.
  • Level 4: HP Cost: 600, Attack Speed increases by 2 stages for 15 seconds, cooldown 180 seconds.

File:MS Skill Overpass Ring.png

Overpass Ring: Temporarily ignores Damage Reflect and Damage Nullify monster buffs for a short time. During the buff duration, you deal normal damage. There is no damage increase.

Overpass Ring effects

'

  • Level 1: HP Cost: 1200, Ignores Damage Reflect and Damage Nullify monster buffs to deal 100% damage for 9 seconds, cooldown 180 seconds.
  • Level 2: HP Cost: 1000, Ignores Damage Reflect and Damage Nullify monster buffs to deal 100% damage for 11 seconds, cooldown 180 seconds.
  • Level 3: HP Cost: 800, Ignores Damage Reflect and Damage Nullify monster buffs to deal 100% damage for 13 seconds, cooldown 180 seconds.
  • Level 4: HP Cost: 600, Ignores Damage Reflect and Damage Nullify monster buffs to deal 100% damage for 15 seconds, cooldown 180 seconds.

File:MS Skill Berserker Ring.png

Berserker Ring: Reduce your DEF by 50% to increase the amount of monster DEF ignored for some time.

Berserker Ring effects

'

  • Level 1: HP Cost: 1200, your DEF is reduced by 50%, Ignore DEF +20% for 9 seconds, cooldown 180 seconds.
  • Level 2: HP Cost: 1000, your DEF is reduced by 50%, Ignore DEF +30% for 11 seconds, cooldown 180 seconds.
  • Level 3: HP Cost: 800, your DEF is reduced by 50%, Ignore DEF +40% for 13 seconds, cooldown 180 seconds.
  • Level 4: HP Cost: 600, your DEF is reduced by 50%, Ignore DEF +50% for 15 seconds, cooldown 180 seconds.

File:MS Skill Reflective Ring.png

Reflective Ring: During the buff duration, while you still take normal damage from monsters, the damage taken is reflected back to the monster at an amplified rate. Damage dealt to monsters are capped at 50% of the monster's Max HP.

Reflective Ring effects

'

  • Level 1: HP Cost: 1200, for 9 seconds, amplify and reflect 600% of damage taken back to monsters. Cooldown 180 seconds.
  • Level 2: HP Cost: 1000, for 11 seconds, amplify and reflect 900% of damage taken back to monsters. Cooldown 180 seconds.
  • Level 3: HP Cost: 800, for 13 seconds, amplify and reflect 1200% of damage taken back to monsters. Cooldown 180 seconds.
  • Level 4: HP Cost: 600, for 15 seconds, amplify and reflect 1500% of damage taken back to monsters. Cooldown 180 seconds.

File:MS Skill Burden Lift Ring.png

Burden Lift Ring: At an extremely high chance remove all Abnormal Status in effect at the time of usage, and lets you become immune to abnormal status for 3 seconds. Works exactly like Hero's Will and Cleansing Potion with a low cooldown if it works successfully. Skill can be used even when there are no abnormal status in effect.

Burden Lift Ring effects

'

  • Level 1: HP Cost: 1200, removes all abnormal status in effect and become immune to abnormal statuses for 3 seconds at a 85% chance, cooldown 180 seconds.
  • Level 2: HP Cost: 1000, removes all abnormal status in effect and become immune to abnormal statuses for 3 seconds at a 90% chance, cooldown 180 seconds.
  • Level 3: HP Cost: 800, removes all abnormal status in effect and become immune to abnormal statuses for 3 seconds at a 95% chance, cooldown 180 seconds.
  • Level 4: HP Cost: 600, removes all abnormal status in effect and become immune to abnormal statuses for 3 seconds at a 100% chance, cooldown 180 seconds.

File:MS Skill Risk Taker Ring.png

Risk Taker Ring: Gain Weapon ATT and Magic ATT for some time. However, the buff is prematurely dispelled if you take damage (Guard and Miss are not counted as taking damage).

Risk Taker Ring effects

'

  • Level 1: HP Cost: 1200, Weapon ATT and Magic ATT +20% for 12 seconds or when you take damage (whichever's earlier), cooldown 180 seconds.
  • Level 2: HP Cost: 1000, Weapon ATT and Magic ATT +30% for 18 seconds or when you take damage (whichever's earlier), cooldown 180 seconds.
  • Level 3: HP Cost: 800, Weapon ATT and Magic ATT +40% for 24 seconds or when you take damage (whichever's earlier), cooldown 180 seconds.
  • Level 4: HP Cost: 600, Weapon ATT and Magic ATT +50% for 30 seconds or when you take damage (whichever's earlier), cooldown 180 seconds.

File:MS Skill Crisis - H Ring.png

Crisis - H Ring: When your Current HP goes below a certain threshold, your DEF will increase for a short time. Passive Skill: Activates automatically without using any HP when condition is met but when the skill is still on cooldown, it is not activated.

Crisis - H Ring effects

'

  • Level 1: When your Current HP is below 5%, DEF is increased by 4% for 9 seconds, cooldown 180 seconds.
  • Level 2: When your Current HP is below 10%, DEF is increased by 6% for 11 seconds, cooldown 180 seconds.
  • Level 3: When your Current HP is below 15%, DEF is increased by 8% for 13 seconds, cooldown 180 seconds.
  • Level 4: When your Current HP is below 20%, DEF is increased by 10% for 15 seconds, cooldown 180 seconds.

File:MS Skill Crisis - M Ring.png

Crisis - M Ring: When your Current MP goes below a certain threshold, your DEF will increase for a short time. Passive Skill: Activates automatically without using any HP when condition is met but when the skill is still on cooldown, it is not activated.

Crisis - M Ring effects

'

  • Level 1: When your Current MP is below 5%, DEF is increased by 4% for 9 seconds, cooldown 180 seconds.
  • Level 2: When your Current MP is below 10%, DEF is increased by 6% for 11 seconds, cooldown 180 seconds.
  • Level 3: When your Current MP is below 15%, DEF is increased by 8% for 13 seconds, cooldown 180 seconds.
  • Level 4: When your Current MP is below 20%, DEF is increased by 10% for 15 seconds, cooldown 180 seconds.

File:MS Skill Crisis - HM Ring.png

Crisis - HM Ring: When both your Current HP and Current MP goes below 5%, your Weapon ATT and Magic ATT are greatly increases for a short time. Passive Skill: Activates automatically without using any MP when condition is met but when the skill is still on cooldown, it is not activated. Cannot be used by jobs without MP.

Crisis - HM Ring effects

'

  • Level 1: When both your Current HP and Current MP are below 5%, gain 25% Weapon ATT and Magic ATT for 9 seconds, cooldown 180 seconds.
  • Level 2: When both your Current HP and Current MP are below 5%, gain 50% Weapon ATT and Magic ATT for 11 seconds, cooldown 180 seconds.
  • Level 3: When both your Current HP and Current MP are below 5%, gain 75% Weapon ATT and Magic ATT for 13 seconds, cooldown 180 seconds.
  • Level 4: When both your Current HP and Current MP are below 5%, gain 100% Weapon ATT and Magic ATT for 15 seconds, cooldown 180 seconds.

File:MS Skill Clean Stance Ring.png

Clean Stance Ring: After recovering from an Abnormal Status, gain Stance chance for a short time. Passive Skill: Activates automatically without using any HP when condition is met but when the skill is still on cooldown, it is not activated.

Clean Stance Ring effects

'

  • Level 1: After recovering from an Abnormal Status, gain 10% Stance for 9 seconds, cooldown 180 seconds.
  • Level 2: After recovering from an Abnormal Status, gain 20% Stance for 11 seconds, cooldown 180 seconds.
  • Level 3: After recovering from an Abnormal Status, gain 30% Stance for 13 seconds, cooldown 180 seconds.
  • Level 4: After recovering from an Abnormal Status, gain 40% Stance for 15 seconds, cooldown 180 seconds.

File:MS Skill Clean Defense Ring.png

Clean Defense Ring: After recovering from an Abnormal Status, gain Abnormal Status Resistance for a short time. Passive Skill: Activates automatically without using any HP when condition is met but when the skill is still on cooldown, it is not activated.

Clean Defense Ring effects

'

  • Level 1: After recovering from an Abnormal Status, Abnormal Status Resistance +10 for 9 seconds, cooldown 180 seconds.
  • Level 2: After recovering from an Abnormal Status, Abnormal Status Resistance +20 for 11 seconds, cooldown 180 seconds.
  • Level 3: After recovering from an Abnormal Status, Abnornal Status Resistance +30 for 13 seconds, cooldown 180 seconds.
  • Level 4: After recovering from an Abnormal Status, Abnormal Status Resistance +40 for 15 seconds, cooldown 180 seconds.

File:MS Skill Tower Boost Ring.png

Tower Boost Ring: When you clear a floor with an internal time limit or a Boss Floor in the Tower Under the Ocean, you gain Bonus Seed Points/Oz Points. Passive Skill: Activates automatically without using any HP when condition is met. Eligible Floors: 7, 9, 10, 13, 18, 19, 20, 28, 29, 30, 32, 33, 40, 47, 48, 49, 50.

Tower Boost Ring effects

'

  • Level 1: When you clear an Eligible Floor as listed above, you gain 25% extra Seed Points for that floor, rounded down.
  • Level 2: When you clear an Eligible Floor as listed above, you gain 50% extra Seed Points for that floor, rounded down.
  • Level 3: When you clear an Eligible Floor as listed above, you gain 75% extra Seed Points for that floor, rounded down.
  • Level 4: When you clear an Eligible Floor as listed above, you gain 100% extra Seed Points for that floor.

Skills not listed: Downward Jump, Mu Lung Training Academy skills, Follow the Leader.