MapleStory/Pirate/Skills
MapleStory | Table of Contents | Walkthrough | Patches | Availability | Jobs | Locations | Monsters | Quests | FAQ | Glossary | NPCs |
Jobs:
Explorers: Beginner | Warrior | Magician | Bowman | Thief | Pirate | Dual Blade | Cannoneer
Cygnus Knights: Noblesse | Dawn Warrior | Blaze Wizard | Wind Archer | Night Walker | Thunder Breaker | Mihile
Resistance: Battle Mage | Wild Hunter | Mechanic | Demon Slayer | Demon Avenger | Xenon
Heroes: Aran | Evan | Mercedes | Phantom | Luminous
Nova: Kaiser | Angelic Buster
Exclusive: Jett | Dragon Warrior (Zen) | Hayato | Kanna
Pirate: Skills | Builds | Equipment | Quests
Table of Contents
- Stats
- Features, tips, and lists
- Moony Bunny (Primrose Hill)
- First Time Together
- Dimensional Crack
- Remnant of the Goddess
- Lord Pirate
- Sharenian Guild Quest
- Romeo and Juliet
- Forest of Poison Haze
- Resurrection of the Hoblin King
- Dragon Rider
- The Ice Knight's Curse
- Amorian Challenge
- Crimsonwood Keep
- Monster Park
- Kenta in Danger
- Escape (Lion Heart Castle PQ)
- Fight for Aswan (Monsters)
- Lord Balrog
- Zakum
- Pianus
- Papulatus
- Horntail
- Pink Bean
- Guard Ani
- Von Leon
- Empress Cygnus
- Arkarium
- Hilla
- Magnus
- Root Abyss
- Armor
Contents |
First Job
Pirate
Bullet Time: Permanently increases Accuracy, Max Movement Speed, and Jump.
Permanently increases Accuracy, Max Movement Speed, and Jump.
- Level 1: Accuracy: +22, Max Movement Speed: +2, Jump: +1
- Level 2: Accuracy: +44, Max Movement Speed: +4, Jump: +2
- Level 3: Accuracy: +66, Max Movement Speed: +6, Jump: +3
- Level 4: Accuracy: +88, Max Movement Speed: +8, Jump: +4
- Level 5: Accuracy: +110, Max Movement Speed: +10, Jump: +5
- Level 6: Accuracy: +132, Max Movement Speed: +12, Jump: +6
- Level 7: Accuracy: +154, Max Movement Speed: +14, Jump: +7
- Level 8: Accuracy: +176, Max Movement Speed: +16, Jump: +8
- Level 9: Accuracy: +198, Max Movement Speed: +18, Jump: +9
- Level 10: Accuracy: +220, Max Movement Speed: +20, Jump: +10
Sommersault Kick: A devastating kick that accompanies a backward sommersault. Attacks all enemies in the vicinity.
A devastating kick that accompanies a backward sommersault. Attacks all enemies in the vicinity.
- Level 1: MP Cost: 8, Damage: 229%, Max Enemies Hit: 6
- Level 2: MP Cost: 8, Damage: 233%, Max Enemies Hit: 6
- Level 3: MP Cost: 8, Damage: 237%, Max Enemies Hit: 6
- Level 4: MP Cost: 8, Damage: 241%, Max Enemies Hit: 6
- Level 5: MP Cost: 10, Damage: 245%, Max Enemies Hit: 6
- Level 6: MP Cost: 10, Damage: 249%, Max Enemies Hit: 6
- Level 7: MP Cost: 10, Damage: 253%, Max Enemies Hit: 6
- Level 8: MP Cost: 10, Damage: 257%, Max Enemies Hit: 6
- Level 9: MP Cost: 10, Damage: 261%, Max Enemies Hit: 6
- Level 10: MP Cost: 12, Damage: 265%, Max Enemies Hit: 6
- Level 11: MP Cost: 12, Damage: 269%, Max Enemies Hit: 6
- Level 12: MP Cost: 12, Damage: 273%, Max Enemies Hit: 6
- Level 13: MP Cost: 12, Damage: 277%, Max Enemies Hit: 6
- Level 14: MP Cost: 12, Damage: 281%, Max Enemies Hit: 6
- Level 15: MP Cost: 14, Damage: 285%, Max Enemies Hit: 6
- Level 16: MP Cost: 14, Damage: 289%, Max Enemies Hit: 6
- Level 17: MP Cost: 14, Damage: 293%, Max Enemies Hit: 6
- Level 18: MP Cost: 14, Damage: 297%, Max Enemies Hit: 6
- Level 19: MP Cost: 14, Damage: 301%, Max Enemies Hit: 6
- Level 20: MP Cost: 16, Damage: 305%, Max Enemies Hit: 6
Double Shot: Fires two consecutive shots at the enemy.
Fires two consecutive shots at the enemy.
- Level 1: MP Cost: 4, Damage: 127%, Range: 380
- Level 2: MP Cost: 4, Damage: 129%, Range: 380
- Level 3: MP Cost: 4, Damage: 131%, Range: 380
- Level 4: MP Cost: 4, Damage: 133%, Range: 380
- Level 5: MP Cost: 4, Damage: 135%, Range: 380
- Level 6: MP Cost: 5, Damage: 137%, Range: 380
- Level 7: MP Cost: 5, Damage: 139%, Range: 380
- Level 8: MP Cost: 5, Damage: 141%, Range: 380
- Level 9: MP Cost: 5, Damage: 143%, Range: 380
- Level 10: MP Cost: 5, Damage: 145%, Range: 380
- Level 11: MP Cost: 5, Damage: 147%, Range: 380
- Level 12: MP Cost: 6, Damage: 149%, Range: 380
- Level 13: MP Cost: 6, Damage: 151%, Range: 380
- Level 14: MP Cost: 6, Damage: 153%, Range: 380
- Level 15: MP Cost: 6, Damage: 155%, Range: 380
- Level 16: MP Cost: 6, Damage: 157%, Range: 380
- Level 17: MP Cost: 6, Damage: 159%, Range: 380
- Level 18: MP Cost: 7, Damage: 161%, Range: 380
- Level 19: MP Cost: 7, Damage: 163%, Range: 380
- Level 20: MP Cost: 7, Damage: 165%, Range: 380
Dash: Double-tap the left or right arrow to perform a dash or jump dash. Also cancels all knockback. [Dash Activation: Arrow keys ->-> or <-<-] Use Corkscrew Blow or Triple Fire during the dash for additional damage.
Double-tap the left or right arrow to perform a dash or jump dash. Also cancels all knockback. [Dash Activation: Arrow keys ->-> or <-<-] Use Corkscrew Blow or Triple Fire during the dash for additional damage.
- Level 1: MP Cost: 9, Duration: 4 sec, Movement Speed: +5, Jump: +2, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
- Level 2: MP Cost: 8, Duration: 4 sec, Movement Speed: +10, Jump: +4, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
- Level 3: MP Cost: 7, Duration: 8 sec, Movement Speed: +15, Jump: +6, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
- Level 4: MP Cost: 6, Duration: 8 sec, Movement Speed: +20, Jump: +8, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
- Level 5: MP Cost: 5, Duration: 12 sec, Movement Speed: +25, Jump: +10, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
- Level 6: MP Cost: 4, Duration: 12 sec, Movement Speed: +30, Jump: +12, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
- Level 7: MP Cost: 3, Duration: 16 sec, Movement Speed: +35, Jump: +14, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
- Level 8: MP Cost: 2, Duration: 16 sec, Movement Speed: +40, Jump: +16, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
- Level 9: MP Cost: 1, Duration: 20 sec, Movement Speed: +45, Jump: +18, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
- Level 10: MP Cost: 0, Duration: 20 sec, Movement Speed: +50, Jump: +20, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
Shadow Heart: Increases your Critical Rate and minimum Critical Damage.
Increases your Critical Rate and minimum Critical Damage.
- Level 1: Critical Rate: +2%, Minimum Critical Damage: +1%
- Level 2: Critical Rate: +4%, Minimum Critical Damage: +2%
- Level 3: Critical Rate: +6%, Minimum Critical Damage: +3%
- Level 4: Critical Rate: +8%, Minimum Critical Damage: +4%
- Level 5: Critical Rate: +10%, Minimum Critical Damage: +5%
- Level 6: Critical Rate: +12%, Minimum Critical Damage: +6%
- Level 7: Critical Rate: +14%, Minimum Critical Damage: +7%
- Level 8: Critical Rate: +16%, Minimum Critical Damage: +8%
- Level 9: Critical Rate: +18%, Minimum Critical Damage: +9%
- Level 10: Critical Rate: +20%, Minimum Critical Damage: +10%
Second Job
Brawler
- Advanced from the first job Pirate.
HP Increase: Permanently increases your Max HP.
Permanently increases your Max HP.
- Level 1: Max HP: +2%
- Level 2: Max HP: +4%
- Level 3: Max HP: +6%
- Level 4: Max HP: +8%
- Level 5: Max HP: +10%
- Level 6: Max HP: +12%
- Level 7: Max HP: +14%
- Level 8: Max HP: +16%
- Level 9: Max HP: +18%
- Level 10: Max HP: +20%
Knuckle Mastery: Increases the weapon mastery and accuracy of Knuckles.
Increases the weapon mastery and accuracy of Knuckles.
- Level 2: Mastery of Knuckle weapons 14% Accuracy +12.
- Level 4: Mastery of Knuckle weapons 18% Accuracy +24.
- Level 6: Mastery of Knuckle weapons 22% Accuracy +36.
- Level 8: Mastery of Knuckle weapons 26% Accuracy +48.
- Level 10: Mastery of Knuckle weapons 30% Accuracy +60.
- Level 12: Mastery of Knuckle weapons 34% Accuracy +72.
- Level 14: Mastery of Knuckle weapons 38% Accuracy +84.
- Level 16: Mastery of Knuckle weapons 42% Accuracy +96.
- Level 18: Mastery of Knuckle weapons 46% Accuracy +108.
- Level 20: Mastery of Knuckle weapons 50% Accuracy +120.
Corkscrew Blow: Allows you to run forward and punch multiple monsters at once.
Allows you to run forward and punch multiple monsters at once.
- Level 1: MP Cost: 10, Damage: 284%, Max Monsters Hit: 6
- Level 2: MP Cost: 11, Damage: 288%, Max Monsters Hit: 6
- Level 3: MP Cost: 11, Damage: 292%, Max Monsters Hit: 6
- Level 4: MP Cost: 12, Damage: 296%, Max Monsters Hit: 6
- Level 5: MP Cost: 12, Damage: 300%, Max Monsters Hit: 6
- Level 6: MP Cost: 13, Damage: 304%, Max Monsters Hit: 6
- Level 7: MP Cost: 13, Damage: 308%, Max Monsters Hit: 6
- Level 8: MP Cost: 14, Damage: 312%, Max Monsters Hit: 6
- Level 9: MP Cost: 14, Damage: 316%, Max Monsters Hit: 6
- Level 10: MP Cost: 15, Damage: 320%, Max Monsters Hit: 6
- Level 11: MP Cost: 15, Damage: 324%, Max Monsters Hit: 6
- Level 12: MP Cost: 16, Damage: 328%, Max Monsters Hit: 6
- Level 13: MP Cost: 16, Damage: 332%, Max Monsters Hit: 6
- Level 14: MP Cost: 17, Damage: 336%, Max Monsters Hit: 6
- Level 15: MP Cost: 17, Damage: 340%, Max Monsters Hit: 6
- Level 16: MP Cost: 18, Damage: 344%, Max Monsters Hit: 6
- Level 17: MP Cost: 18, Damage: 348%, Max Monsters Hit: 6
- Level 18: MP Cost: 19, Damage: 352%, Max Monsters Hit: 6
- Level 19: MP Cost: 19, Damage: 356%, Max Monsters Hit: 6
- Level 20: MP Cost: 20, Damage: 360%, Max Monsters Hit: 6
Knuckle Booster: Temporarily increases Knuckles' attack speeds by one level by using MP. It can only be activated while holding Knuckles.
Temporarily increases Knuckles' attack speeds by one level by using MP. It can only be activated while holding Knuckles.
- Requires Level 5 Knuckle Mastery.
- Level 1: MP Cost: 29, Duration: 20 sec
- Level 2: MP Cost: 27, Duration: 40 sec
- Level 3: MP Cost: 25, Duration: 60 sec
- Level 4: MP Cost: 23, Duration: 80 sec
- Level 5: MP Cost: 21, Duration: 100 sec
- Level 6: MP Cost: 19, Duration: 120 sec
- Level 7: MP Cost: 17, Duration: 140 sec
- Level 8: MP Cost: 15, Duration: 160 sec
- Level 9: MP Cost: 13, Duration: 180 sec
- Level 10: MP Cost: 11, Duration: 200 sec
Physical Training: Permanently improves STR and DEX through sheer physical training.
Permanently improves STR and DEX through sheer physical training.
- Level 1: Permanently increase STR by 6 and DEX by 6.
- Level 2: Permanently increase STR by 12 and DEX by 12.
- Level 3: Permanently increase STR by 18 and DEX by 18.
- Level 4: Permanently increase STR by 24 and DEX by 24.
- Level 5: Permanently increase STR by 30 and DEX by 30.
Perseverance: Recovers HP and MP over time.
Recovers HP and MP over time.
- Level 1: Recover 1% HP/MP every 13 sec
- Level 2: Recover 2% HP/MP every 11 sec
- Level 3: Recover 3% HP/MP every 9 sec
- Level 4: Recover 4% HP/MP every 7 sec
- Level 5: Recover 5% HP/MP every 5 sec
Tornado Uppercut: Performs a super-fast uppercut, creating a tornado that attacks enemies.
Performs a super-fast uppercut, creating a tornado that attacks enemies.
- Level 1: MP Cost: 18, Damage: 318%, Max Enemies Hit: 6
- Level 2: MP Cost: 18, Damage: 321%, Max Enemies Hit: 6
- Level 3: MP Cost: 18, Damage: 324%, Max Enemies Hit: 6
- Level 4: MP Cost: 18, Damage: 327%, Max Enemies Hit: 6
- Level 5: MP Cost: 18, Damage: 330%, Max Enemies Hit: 6
- Level 6: MP Cost: 20, Damage: 333%, Max Enemies Hit: 6
- Level 7: MP Cost: 20, Damage: 336%, Max Enemies Hit: 6
- Level 8: MP Cost: 20, Damage: 339%, Max Enemies Hit: 6
- Level 9: MP Cost: 20, Damage: 342%, Max Enemies Hit: 6
- Level 10: MP Cost: 20, Damage: 345%, Max Enemies Hit: 6
- Level 11: MP Cost: 22, Damage: 348%, Max Enemies Hit: 6
- Level 12: MP Cost: 22, Damage: 351%, Max Enemies Hit: 6
- Level 13: MP Cost: 22, Damage: 354%, Max Enemies Hit: 6
- Level 14: MP Cost: 22, Damage: 357%, Max Enemies Hit: 6
- Level 15: MP Cost: 22, Damage: 360%, Max Enemies Hit: 6
- Level 16: MP Cost: 24, Damage: 363%, Max Enemies Hit: 6
- Level 17: MP Cost: 24, Damage: 366%, Max Enemies Hit: 6
- Level 18: MP Cost: 24, Damage: 369%, Max Enemies Hit: 6
- Level 19: MP Cost: 24, Damage: 372%, Max Enemies Hit: 6
- Level 20: MP Cost: 24, Damage: 375%, Max Enemies Hit: 6
Dark Clarity: Calms your heart to provide a temporary increase to Weapon Attack and Accuracy.
Calms your heart to provide a temporary increase to Weapon Attack and Accuracy.
- Level 1: MP Cost: 15, Weapon ATT: +1, Accuracy: 84, Duration: 66 sec
- Level 2: MP Cost: 15, Weapon ATT: +3, Accuracy: 88, Duration: 72 sec
- Level 3: MP Cost: 16, Weapon ATT: +4, Accuracy: 92, Duration: 78 sec
- Level 4: MP Cost: 16, Weapon ATT: +6, Accuracy: 96, Duration: 84 sec
- Level 5: MP Cost: 17, Weapon ATT: +7, Accuracy: 100, Duration: 90 sec
- Level 6: MP Cost: 17, Weapon ATT: +9, Accuracy: 104, Duration: 96 sec
- Level 7: MP Cost: 18, Weapon ATT: +10, Accuracy: 108, Duration: 102 sec
- Level 8: MP Cost: 18, Weapon ATT: +12, Accuracy: 112, Duration: 108 sec
- Level 9: MP Cost: 19, Weapon ATT: +13, Accuracy: 116, Duration: 114 sec
- Level 10: MP Cost: 19, Weapon ATT: +15, Accuracy: 120, Duration: 120 sec
- Level 11: MP Cost: 20, Weapon ATT: +16, Accuracy: 124, Duration: 126 sec
- Level 12: MP Cost: 20, Weapon ATT: +18, Accuracy: 128, Duration: 132 sec
- Level 13: MP Cost: 21, Weapon ATT: +19, Accuracy: 132, Duration: 138 sec
- Level 14: MP Cost: 21, Weapon ATT: +21, Accuracy: 136, Duration: 144 sec
- Level 15: MP Cost: 22, Weapon ATT: +22, Accuracy: 140, Duration: 150 sec
- Level 16: MP Cost: 22, Weapon ATT: +24, Accuracy: 144, Duration: 156 sec
- Level 17: MP Cost: 23, Weapon ATT: +25, Accuracy: 148, Duration: 162 sec
- Level 18: MP Cost: 23, Weapon ATT: +27, Accuracy: 152, Duration: 168 sec
- Level 19: MP Cost: 24, Weapon ATT: +28, Accuracy: 156, Duration: 174 sec
- Level 20: MP Cost: 24, Weapon ATT: +30, Accuracy: 160, Duration: 180 sec
Gunslinger
- Advanced from the first job Pirate.
Gun Mastery: Boosts the accuracy and the mastery of your Guns. This skill only applies when you equip a Gun.
Boosts the accuracy and the mastery of your Guns. This skill only applies when you equip a Gun.
- Level 1: Mastery of Gun weapons 14% Accuracy +12, maximum number of bullets +20.
- Level 2: Mastery of Gun weapons 18% Accuracy +24, maximum number of bullets +40.
- Level 3: Mastery of Gun weapons 22% Accuracy +36, maximum number of bullets +60.
- Level 4: Mastery of Gun weapons 26% Accuracy +48, maximum number of bullets +80.
- Level 5: Mastery of Gun weapons 30% Accuracy +60, maximum number of bullets +100.
- Level 6: Mastery of Gun weapons 34% Accuracy +72, maximum number of bullets +120.
- Level 7: Mastery of Gun weapons 38% Accuracy +84, maximum number of bullets +140.
- Level 8: Mastery of Gun weapons 42% Accuracy +96, maximum number of bullets +160.
- Level 9: Mastery of Gun weapons 46% Accuracy +108, maximum number of bullets +180.
- Level 10: Mastery of Gun weapons 50% Accuracy +120, maximum number of bullets +200.
Gun Booster: Increases Gun's attack speed. Only applied when holding a gun.
Increases Gun's attack speed. Only applied when holding a gun.
- Requires Level 5 Gun Mastery.
- Level 1: MP Cost: 29, Duration: 20 sec
- Level 2: MP Cost: 27, Duration: 40 sec
- Level 3: MP Cost: 25, Duration: 60 sec
- Level 4: MP Cost: 23, Duration: 80 sec
- Level 5: MP Cost: 21, Duration: 100 sec
- Level 6: MP Cost: 19, Duration: 120 sec
- Level 7: MP Cost: 17, Duration: 140 sec
- Level 8: MP Cost: 15, Duration: 160 sec
- Level 9: MP Cost: 13, Duration: 180 sec
- Level 10: MP Cost: 11, Duration: 200 sec
Rapid Blast: Triple blast enemies with super speed.
Triple blast enemies with super speed.
- Level 1: MP Cost: 8, Damage: 93%, Max Enemies Hit: 4
- Level 2: MP Cost: 8, Damage: 95%, Max Enemies Hit: 4
- Level 3: MP Cost: 10, Damage: 97%, Max Enemies Hit: 4
- Level 4: MP Cost: 10, Damage: 99%, Max Enemies Hit: 4
- Level 5: MP Cost: 10, Damage: 101%, Max Enemies Hit: 4
- Level 6: MP Cost: 12, Damage: 103%, Max Enemies Hit: 4
- Level 7: MP Cost: 12, Damage: 105%, Max Enemies Hit: 4
- Level 8: MP Cost: 12, Damage: 107%, Max Enemies Hit: 4
- Level 9: MP Cost: 14, Damage: 109%, Max Enemies Hit: 4
- Level 10: MP Cost: 14, Damage: 111%, Max Enemies Hit: 4
- Level 11: MP Cost: 14, Damage: 113%, Max Enemies Hit: 4
- Level 12: MP Cost: 16, Damage: 115%, Max Enemies Hit: 4
- Level 13: MP Cost: 16, Damage: 117%, Max Enemies Hit: 4
- Level 14: MP Cost: 16, Damage: 119%, Max Enemies Hit: 4
- Level 15: MP Cost: 18, Damage: 121%, Max Enemies Hit: 4
- Level 16: MP Cost: 18, Damage: 123%, Max Enemies Hit: 4
- Level 17: MP Cost: 18, Damage: 125%, Max Enemies Hit: 4
- Level 18: MP Cost: 20, Damage: 127%, Max Enemies Hit: 4
- Level 19: MP Cost: 20, Damage: 129%, Max Enemies Hit: 4
- Level 20: MP Cost: 20, Damage: 131%, Max Enemies Hit: 4
Wings: Allows you to jump much higher than usual. Press and hold the skill key again while jumping to descend slowly. Let go to fall at a normal speed.
Allows you to jump much higher than usual. Press and hold the skill key again while jumping to descend slowly. Let go to fall at a normal speed.
- Level 1: MP -26, jumps a certain height, Falling speed: 200.
- Level 2: MP -22, jumps a certain height, Falling speed: 200.
- Level 3: MP -18, jumps a certain height, Falling speed: 200.
- Level 4: MP -14, jumps a certain height, Falling speed: 200.
- Level 5: MP -10, jumps a certain height, Falling speed: 200.
Recoil Shot: Fires a shot, using the recoil to make the player jump back. Can be used in the air.
Fires a shot, using the recoil to make the player jump back. Can be used in the air.
- Requires Level 5 Wings.
- Level 1: MP -12, 186% Damage.
- Level 2: MP -12, 192% Damage.
- Level 3: MP -12, 198% Damage.
- Level 4: MP -12, 204% Damage.
- Level 5: MP -15, 210% Damage.
- Level 6: MP -15, 216% Damage.
- Level 7: MP -15, 222% Damage.
- Level 8: MP -15, 228% Damage.
- Level 9: MP -15, 234% Damage.
- Level 10: MP -18, 240% Damage.
- Level 11: MP -18, 246% Damage.
- Level 12: MP -18, 252% Damage.
- Level 13: MP -18, 258% Damage.
- Level 14: MP -18, 264% Damage.
- Level 15: MP -21, 270% Damage.
- Level 16: MP -21, 276% Damage.
- Level 17: MP -21, 282% Damage.
- Level 18: MP -21, 288% Damage.
- Level 19: MP -21, 294% Damage.
- Level 20: MP -24, 300% Damage.
Triple Fire: Increases the potency and the number of bullets fired when using Double Shot.
Increases the potency and the number of bullets fired when using Double Shot.
- Requires Level 20 Double Shot.
- Level 1: MP Cost: 10, Damage: 124%, Number of Attacks: 3
- Level 2: MP Cost: 10, Damage: 127%, Number of Attacks: 3
- Level 3: MP Cost: 11, Damage: 130%, Number of Attacks: 3
- Level 4: MP Cost: 11, Damage: 133%, Number of Attacks: 3
- Level 5: MP Cost: 11, Damage: 136%, Number of Attacks: 3
- Level 6: MP Cost: 12, Damage: 139%, Number of Attacks: 3
- Level 7: MP Cost: 12, Damage: 142%, Number of Attacks: 3
- Level 8: MP Cost: 12, Damage: 145%, Number of Attacks: 3
- Level 9: MP Cost: 13, Damage: 148%, Number of Attacks: 3
- Level 10: MP Cost: 13, Damage: 151%, Number of Attacks: 3
- Level 11: MP Cost: 13, Damage: 154%, Number of Attacks: 3
- Level 12: MP Cost: 14, Damage: 157%, Number of Attacks: 3
- Level 13: MP Cost: 14, Damage: 160%, Number of Attacks: 3
- Level 14: MP Cost: 14, Damage: 163%, Number of Attacks: 3
- Level 15: MP Cost: 15, Damage: 166%, Number of Attacks: 3
- Level 16: MP Cost: 15, Damage: 169%, Number of Attacks: 3
- Level 17: MP Cost: 15, Damage: 172%, Number of Attacks: 3
- Level 18: MP Cost: 16, Damage: 175%, Number of Attacks: 3
- Level 19: MP Cost: 16, Damage: 178%, Number of Attacks: 3
- Level 20: MP Cost: 16, Damage: 181%, Number of Attacks: 3
Physical Training: Permanently improves STR and DEX through sheer physical training.
Permanently improves STR and DEX through sheer physical training.
- Level 1: Permanently increase STR by 6 and DEX by 6.
- Level 2: Permanently increase STR by 12 and DEX by 12.
- Level 3: Permanently increase STR by 18 and DEX by 18.
- Level 4: Permanently increase STR by 24 and DEX by 24.
- Level 5: Permanently increase STR by 30 and DEX by 30.
Infinity Blast: Uses multiple bullets and lets you attack without using any ammo for a short time.
Uses multiple bullets and lets you attack without using any ammo for a short time.
- Level 1: MP Cost: 12 and 180 bullets, Duration: 116 sec
- Level 2: MP Cost: 14 and 160 bullets, Duration: 132 sec
- Level 3: MP Cost: 16 and 140 bullets, Duration: 148 sec
- Level 4: MP Cost: 18 and 120 bullets, Duration: 164 sec
- Level 5: MP Cost: 20 and 100 bullets, Duration: 180 sec
Third Job
Common
Roll of the Dice: Test your luck! Roll a dice to get a random Buff.
Test your luck! Roll a dice to get a random Buff.
- Roll One: Nothing
- Roll Two: 30% Physical Defense
- Roll Three: 20% HP and MP Increase
- Roll Four: 15% Critical Rate
- Roll Five: 20% Damage Increase
- Roll Six: 30% Exp Boost
- Level 1: MP -40; Buff Duration 66 seconds. Cooldown 480 seconds.
- Level 2: MP -40; Buff Duration 72 seconds. Cooldown 450 seconds.
- Level 3: MP -40; Buff Duration 78 seconds. Cooldown 450 seconds.
- Level 4: MP -40; Buff Duration 84 seconds. Cooldown 420 seconds.
- Level 5: MP -45; Buff Duration 90 seconds. Cooldown 420 seconds.
- Level 6: MP -45; Buff Duration 96 seconds. Cooldown 390 seconds.
- Level 7: MP -45; Buff Duration 102 seconds. Cooldown 390 seconds.
- Level 8: MP -45; Buff Duration 108 seconds. Cooldown 360 seconds.
- Level 9: MP -45; Buff Duration 114 seconds. Cooldown 360 seconds.
- Level 10: MP -50; Buff Duration 120 seconds. Cooldown 330 seconds.
- Level 11: MP -50; Buff Duration 126 seconds. Cooldown 330 seconds.
- Level 12: MP -50; Buff Duration 132 seconds. Cooldown 300 seconds.
- Level 13: MP -50; Buff Duration 138 seconds. Cooldown 300 seconds.
- Level 14: MP -50; Buff Duration 144 seconds. Cooldown 270 seconds.
- Level 15: MP -55; Buff Duration 150 seconds. Cooldown 270 seconds.
- Level 16: MP -55; Buff Duration 156 seconds. Cooldown 240 seconds.
- Level 17: MP -55; Buff Duration 162 seconds. Cooldown 240 seconds.
- Level 18: MP -55; Buff Duration 168 seconds. Cooldown 210 seconds.
- Level 19: MP -55; Buff Duration 174 seconds. Cooldown 210 seconds.
- Level 20: MP -60; Buff Duration 180 seconds. Cooldown 180 seconds.
Marauder
- Advanced from the second job Brawler.
Stun Mastery: Critical Rate increases when attacking stunned enemies. Attacks also have a chance to stun targets.
Critical Rate increases when attacking stunned enemies. Attacks also have a chance to stun targets.
- Level 1: Critical Rate when attacking stunned enemies: +24%, Stun Rate: 11%
- Level 2: Critical Rate when attacking stunned enemies: +28%, Stun Rate: 12%
- Level 3: Critical Rate when attacking stunned enemies: +32%, Stun Rate: 13%
- Level 4: Critical Rate when attacking stunned enemies: +36%, Stun Rate: 14%
- Level 5: Critical Rate when attacking stunned enemies: +40%, Stun Rate: 15%
- Level 6: Critical Rate when attacking stunned enemies: +44%, Stun Rate: 16%
- Level 7: Critical Rate when attacking stunned enemies: +48%, Stun Rate: 17%
- Level 8: Critical Rate when attacking stunned enemies: +52%, Stun Rate: 18%
- Level 9: Critical Rate when attacking stunned enemies: +56%, Stun Rate: 19%
- Level 10: Critical Rate when attacking stunned enemies: +60%, Stun Rate: 20%
Energy Charge: Charges energy after every attack. When your energy is fully charged, Accuracy, Attack, DEF, and Movement Speed increase. You also have a chance to activate a Stance that allows you to use energy-type skills. Energy charges twice as fast when attacking bosses.
Charges energy after every attack. When your energy is fully charged, Accuracy, Attack, DEF, and Movement Speed increase. You also have a chance to activate a Stance that allows you to use energy-type skills. Energy charges twice as fast when attacking bosses.
- Level 1: Energy charged at attack: 205, Duration: 22 sec, Accuracy: +15, Weapon ATT: +1, Weapon/Magic DEF: +15, Movement Speed: +12, Knock-back Resistance Rate: 52%, Double energy charged when attacking bosses
- Level 2: Energy charged at attack: 210, Duration: 24 sec, Accuracy: +30, Weapon ATT: +3, Weapon/Magic DEF: +30, Movement Speed: +14, Knock-back Resistance Rate: 54%, Double energy charged when attacking bosses
- Level 3: Energy charged at attack: 215, Duration: 26 sec, Accuracy: +45, Weapon ATT: +4, Weapon/Magic DEF: +45, Movement Speed: +16, Knock-back Resistance Rate: 56%, Double energy charged when attacking bosses
- Level 4: Energy charged at attack: 220, Duration: 28 sec, Accuracy: +60, Weapon ATT: +6, Weapon/Magic DEF: +60, Movement Speed: +18, Knock-back Resistance Rate: 58%, Double energy charged when attacking bosses
- Level 5: Energy charged at attack: 225, Duration: 30 sec, Accuracy: +75, Weapon ATT: +7, Weapon/Magic DEF: +75, Movement Speed: +20, Knock-back Resistance Rate: 60%, Double energy charged when attacking bosses
- Level 6: Energy charged at attack: 230, Duration: 32 sec, Accuracy: +90, Weapon ATT: +9, Weapon/Magic DEF: +90, Movement Speed: +22, Knock-back Resistance Rate: 62%, Double energy charged when attacking bosses
- Level 7: Energy charged at attack: 235, Duration: 34 sec, Accuracy: +105, Weapon ATT: +10, Weapon/Magic DEF: +105, Movement Speed: +24, Knock-back Resistance Rate: 64%, Double energy charged when attacking bosses
- Level 8: Energy charged at attack: 240, Duration: 36 sec, Accuracy: +120, Weapon ATT: +12, Weapon/Magic DEF: +120, Movement Speed: +26, Knock-back Resistance Rate: 66%, Double energy charged when attacking bosses
- Level 9: Energy charged at attack: 245, Duration: 38 sec, Accuracy: +135, Weapon ATT: +13, Weapon/Magic DEF: +135, Movement Speed: +28, Knock-back Resistance Rate: 68%, Double energy charged when attacking bosses
- Level 10: Energy charged at attack: 250, Duration: 40 sec, Accuracy: +150, Weapon ATT: +15, Weapon/Magic DEF: +150, Movement Speed: +30, Knock-back Resistance Rate: 70%, Double energy charged when attacking bosses
- Level 11: Energy charged at attack: 255, Duration: 42 sec, Accuracy: +165, Weapon ATT: +16, Weapon/Magic DEF: +165, Movement Speed: +32, Knock-back Resistance Rate: 72%, Double energy charged when attacking bosses
- Level 12: Energy charged at attack: 260, Duration: 44 sec, Accuracy: +180, Weapon ATT: +18, Weapon/Magic DEF: +180, Movement Speed: +34, Knock-back Resistance Rate: 74%, Double energy charged when attacking bosses
- Level 13: Energy charged at attack: 265, Duration: 46 sec, Accuracy: +195, Weapon ATT: +19, Weapon/Magic DEF: +195, Movement Speed: +36, Knock-back Resistance Rate: 76%, Double energy charged when attacking bosses
- Level 14: Energy charged at attack: 270, Duration: 48 sec, Accuracy: +210, Weapon ATT: +21, Weapon/Magic DEF: +210, Movement Speed: +38, Knock-back Resistance Rate: 78%, Double energy charged when attacking bosses
- Level 15: Energy charged at attack: 275, Duration: 50 sec, Accuracy: +225, Weapon ATT: +22, Weapon/Magic DEF: +225, Movement Speed: +40, Knock-back Resistance Rate: 80%, Double energy charged when attacking bosses
- Level 16: Energy charged at attack: 280, Duration: 52 sec, Accuracy: +240, Weapon ATT: +24, Weapon/Magic DEF: +240, Movement Speed: +42, Knock-back Resistance Rate: 82%, Double energy charged when attacking bosses
- Level 17: Energy charged at attack: 285, Duration: 54 sec, Accuracy: +255, Weapon ATT: +25, Weapon/Magic DEF: +255, Movement Speed: +44, Knock-back Resistance Rate: 84%, Double energy charged when attacking bosses
- Level 18: Energy charged at attack: 290, Duration: 56 sec, Accuracy: +270, Weapon ATT: +27, Weapon/Magic DEF: +270, Movement Speed: +46, Knock-back Resistance Rate: 86%, Double energy charged when attacking bosses
- Level 19: Energy charged at attack: 295, Duration: 58 sec, Accuracy: +285, Weapon ATT: +28, Weapon/Magic DEF: +285, Movement Speed: +48, Knock-back Resistance Rate: 88%, Double energy charged when attacking bosses
- Level 20: Energy charged at attack: 300, Duration: 60 sec, Accuracy: +300, Weapon ATT: +30, Weapon/Magic DEF: +300, Movement Speed: +50, Knock-back Resistance Rate: 90%, Double energy charged when attacking bosses
Energy Blast: Blasts a ball of energy to attack multiple monsters at once, possibly Stunning them. This skill can only be used your the energy is fully charged.
Blasts a ball of energy to attack multiple monsters at once, possibly Stunning them. This skill can only be used your the energy is fully charged.
- Requires Level 1 Energy Charge.
- Only works with Energy Charge enabled.
- Level 1: Damage: 343%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 31%, Stun Duration: 5 sec
- Level 2: Damage: 346%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 32%, Stun Duration: 5 sec
- Level 3: Damage: 349%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 33%, Stun Duration: 5 sec
- Level 4: Damage: 352%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 34%, Stun Duration: 5 sec
- Level 5: Damage: 355%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 35%, Stun Duration: 5 sec
- Level 6: Damage: 358%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 36%, Stun Duration: 5 sec
- Level 7: Damage: 361%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 37%, Stun Duration: 5 sec
- Level 8: Damage: 364%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 38%, Stun Duration: 5 sec
- Level 9: Damage: 367%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 39%, Stun Duration: 5 sec
- Level 10: Damage: 370%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 40%, Stun Duration: 6 sec
- Level 11: Damage: 373%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 41%, Stun Duration: 6 sec
- Level 12: Damage: 376%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 42%, Stun Duration: 6 sec
- Level 13: Damage: 379%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 43%, Stun Duration: 6 sec
- Level 14: Damage: 382%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 44%, Stun Duration: 6 sec
- Level 15: Damage: 385%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 45%, Stun Duration: 6 sec
- Level 16: Damage: 388%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 46%, Stun Duration: 6 sec
- Level 17: Damage: 391%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 47%, Stun Duration: 6 sec
- Level 18: Damage: 394%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 48%, Stun Duration: 6 sec
- Level 19: Damage: 397%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 49%, Stun Duration: 6 sec
- Level 20: Damage: 400%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 50%, Stun Duration: 7 sec
Landlubber Blast: Pounds the ground to create a shockwave that damages multiple enemies.
Pounds the ground to create a shockwave that damages multiple enemies.
- Level 1: MP Cost: 18, Damage: 655%, Max Enemies Hit: 6
- Level 2: MP Cost: 18, Damage: 660%, Max Enemies Hit: 6
- Level 3: MP Cost: 18, Damage: 665%, Max Enemies Hit: 6
- Level 4: MP Cost: 20, Damage: 670%, Max Enemies Hit: 6
- Level 5: MP Cost: 20, Damage: 675%, Max Enemies Hit: 6
- Level 6: MP Cost: 20, Damage: 680%, Max Enemies Hit: 6
- Level 7: MP Cost: 20, Damage: 685%, Max Enemies Hit: 6
- Level 8: MP Cost: 22, Damage: 690%, Max Enemies Hit: 6
- Level 9: MP Cost: 22, Damage: 695%, Max Enemies Hit: 6
- Level 10: MP Cost: 22, Damage: 700%, Max Enemies Hit: 6
- Level 11: MP Cost: 22, Damage: 705%, Max Enemies Hit: 6
- Level 12: MP Cost: 24, Damage: 710%, Max Enemies Hit: 6
- Level 13: MP Cost: 24, Damage: 715%, Max Enemies Hit: 6
- Level 14: MP Cost: 24, Damage: 720%, Max Enemies Hit: 6
- Level 15: MP Cost: 24, Damage: 725%, Max Enemies Hit: 6
- Level 16: MP Cost: 26, Damage: 730%, Max Enemies Hit: 6
- Level 17: MP Cost: 26, Damage: 735%, Max Enemies Hit: 6
- Level 18: MP Cost: 26, Damage: 740%, Max Enemies Hit: 6
- Level 19: MP Cost: 26, Damage: 745%, Max Enemies Hit: 6
- Level 20: MP Cost: 28, Damage: 750%, Max Enemies Hit: 6
Precision Strikes: Increases Critical Rate and critical damage. Additional Critical Rate against bosses.
Increases Critical Rate and critical damage. Additional Critical Rate against bosses.
- Level 1: Critical Rate: +6%, Critical Damage: +4%, Additional Critical Rate on Bosses: 2%
- Level 2: Critical Rate: +7%, Critical Damage: +4%, Additional Critical Rate on Bosses: 4%
- Level 3: Critical Rate: +8%, Critical Damage: +4%, Additional Critical Rate on Bosses: 6%
- Level 4: Critical Rate: +9%, Critical Damage: +6%, Additional Critical Rate on Bosses: 8%
- Level 5: Critical Rate: +10%, Critical Damage: +6%, Additional Critical Rate on Bosses: 10%
- Level 6: Critical Rate: +11%, Critical Damage: +6%, Additional Critical Rate on Bosses: 12%
- Level 7: Critical Rate: +12%, Critical Damage: +8%, Additional Critical Rate on Bosses: 14%
- Level 8: Critical Rate: +13%, Critical Damage: +8%, Additional Critical Rate on Bosses: 16%
- Level 9: Critical Rate: +14%, Critical Damage: +8%, Additional Critical Rate on Bosses: 18%
- Level 10: Critical Rate: +15%, Critical Damage: +10%, Additional Critical Rate on Bosses: 20%
Admiral's Wings: Focus on defensive maneuvers for a temporary boost to defense.
Focus on defensive maneuvers for a temporary boost to defense.
- Level 1: MP Cost: 18, Damage Received: -11%, Duration: 72
- Level 2: MP Cost: 18, Damage Received: -12%, Duration: 84
- Level 3: MP Cost: 22, Damage Received: -13%, Duration: 96
- Level 4: MP Cost: 22, Damage Received: -14%, Duration: 108
- Level 5: MP Cost: 22, Damage Received: -15%, Duration: 120
- Level 6: MP Cost: 26, Damage Received: -16%, Duration: 132
- Level 7: MP Cost: 26, Damage Received: -17%, Duration: 144
- Level 8: MP Cost: 26, Damage Received: -18%, Duration: 156
- Level 9: MP Cost: 30, Damage Received: -19%, Duration: 168
- Level 10: MP Cost: 30, Damage Received: -20%, Duration: 180
Spiral Assault: Summon the soul of a super human to charge enemies and knock them back. Links with Corkscrew Blow.
Summon the soul of a super human to charge enemies and knock them back. Links with Corkscrew Blow.
- Level 1: MP Cost: 22, Damage: 268%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 2: MP Cost: 22, Damage: 271%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 3: MP Cost: 24, Damage: 274%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 4: MP Cost: 24, Damage: 277%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 5: MP Cost: 24, Damage: 280%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 6: MP Cost: 26, Damage: 283%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 7: MP Cost: 26, Damage: 286%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 8: MP Cost: 26, Damage: 289%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 9: MP Cost: 28, Damage: 292%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 10: MP Cost: 28, Damage: 295%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 11: MP Cost: 28, Damage: 298%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 12: MP Cost: 30, Damage: 301%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 13: MP Cost: 30, Damage: 304%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 14: MP Cost: 30, Damage: 307%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 15: MP Cost: 32, Damage: 310%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 16: MP Cost: 32, Damage: 313%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 17: MP Cost: 32, Damage: 316%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 18: MP Cost: 34, Damage: 319%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 19: MP Cost: 34, Damage: 322%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 20: MP Cost: 34, Damage: 325%, Max Enemies Hit: 6, Number of Attacks: 2
Outlaw
- Advanced from the second job Gunslinger.
All Aboard: Randomly summons one of the brave crewmen of Nautilus. Summoned crewman will move around freely and attack enemies.
Randomly summons one of the brave crewmen of Nautilus. Summoned crewman will move around freely and attack enemies.
- Level 1: MP Cost: 25, Duration: 66 sec, Cooldown 84 sec
Muirhat's Damage: 256%, Valerie's Damage: 246%, Jack's Damage: 186%
- Level 2: MP Cost: 28, Duration: 72 sec, Cooldown 78 sec
Muirhat's Damage: 262%, Valerie's Damage: 252%, Jack's Damage: 192%
- Level 3: MP Cost: 28, Duration: 78 sec, Cooldown 72 sec
Muirhat's Damage: 268%,Valerie's Damage: 258%, Jack's Damage: 198%
- Level 4: MP Cost: 31, Duration: 84 sec, Cooldown 66 sec
Muirhat's Damage: 274%, Valerie's Damage: 264%, Jack's Damage: 204%
- Level 5: MP Cost: 31, Duration: 90 sec, Cooldown 60 sec
Muirhat's Damage: 280%, Valerie's Damage: 270%, Jack's Damage: 210%
- Level 6: MP Cost: 34, Duration: 96 sec, Cooldown 54 sec
Muirhat's Damage: 286%, Valerie's Damage: 276%, Jack's Damage: 216%
- Level 7: MP Cost: 34, Duration: 102 sec, Cooldown 48 sec
Muirhat's Damage: 292%, Valerie's Damage: 282%, Jack's Damage: 222%
- Level 8: MP Cost: 37, Duration: 108 sec, Cooldown 42 sec
Muirhat's Damage: 298%, Valerie's Damage: 288%, Jack's Damage: 228%
- Level 9: MP Cost: 37, Duration: 114 sec, Cooldown 36 sec
Muirhat's Damage: 304%, Valerie's Damage: 294%, Jack's Damage: 234%
- Level 10: MP Cost: 40, Duration: 120 sec, Cooldown 30 sec
Muirhat's Damage: 310%, Valerie's Damage: 300%, Jack's Damage: 240%
Blackboot Bill: Summons the mighty Blackboot Bill to blast through enemies and knock them back.
Summons the mighty Blackboot Bill to blast through enemies and knock them back.
- Level 1: MP Cost: 23, Max Enemies Hit: 6, Damage: 658%, Knockback Range: 400
- Level 2: MP Cost: 23, Max Enemies Hit: 6, Damage: 662%, Knockback Range: 400
- Level 3: MP Cost: 25, Max Enemies Hit: 6, Damage: 666%, Knockback Range: 400
- Level 4: MP Cost: 25, Max Enemies Hit: 6, Damage: 670%, Knockback Range: 400
- Level 5: MP Cost: 25, Max Enemies Hit: 6, Damage: 674%, Knockback Range: 400
- Level 6: MP Cost: 27, Max Enemies Hit: 6, Damage: 678%, Knockback Range: 400
- Level 7: MP Cost: 27, Max Enemies Hit: 6, Damage: 682%, Knockback Range: 400
- Level 8: MP Cost: 27, Max Enemies Hit: 6, Damage: 686%, Knockback Range: 400
- Level 9: MP Cost: 29, Max Enemies Hit: 6, Damage: 690%, Knockback Range: 400
- Level 10: MP Cost: 29, Max Enemies Hit: 6, Damage: 694%, Knockback Range: 400
- Level 11: MP Cost: 29, Max Enemies Hit: 6, Damage: 698%, Knockback Range: 400
- Level 12: MP Cost: 31, Max Enemies Hit: 6, Damage: 702%, Knockback Range: 400
- Level 13: MP Cost: 31, Max Enemies Hit: 6, Damage: 706%, Knockback Range: 400
- Level 14: MP Cost: 31, Max Enemies Hit: 6, Damage: 710%, Knockback Range: 400
- Level 15: MP Cost: 33, Max Enemies Hit: 6, Damage: 714%, Knockback Range: 400
- Level 16: MP Cost: 33, Max Enemies Hit: 6, Damage: 718%, Knockback Range: 400
- Level 17: MP Cost: 33, Max Enemies Hit: 6, Damage: 722%, Knockback Range: 400
- Level 18: MP Cost: 35, Max Enemies Hit: 6, Damage: 726%, Knockback Range: 400
- Level 19: MP Cost: 35, Max Enemies Hit: 6, Damage: 730%, Knockback Range: 400
- Level 20: MP Cost: 35, Max Enemies Hit: 6, Damage: 734%, Knockback Range: 400
Blunderbuster: Fires a scatter shot that damages multiple enemies.
Fires a scatter shot that damages multiple enemies.
- Level 1: MP Cost: 20 and 2 bullets, Damage: 355%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 2: MP Cost: 20 and 2 bullets, Damage: 360%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 3: MP Cost: 22 and 2 bullets, Damage: 365%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 4: MP Cost: 22 and 2 bullets, Damage: 370%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 5: MP Cost: 22 and 2 bullets, Damage: 375%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 6: MP Cost: 24 and 2 bullets, Damage: 380%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 7: MP Cost: 24 and 2 bullets, Damage: 385%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 8: MP Cost: 24 and 2 bullets, Damage: 390%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 9: MP Cost: 26 and 2 bullets, Damage: 395%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 10: MP Cost: 26 and 2 bullets, Damage: 400%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 11: MP Cost: 26 and 2 bullets, Damage: 405%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 12: MP Cost: 28 and 2 bullets, Damage: 410%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 13: MP Cost: 28 and 2 bullets, Damage: 415%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 14: MP Cost: 28 and 2 bullets, Damage: 420%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 15: MP Cost: 30 and 2 bullets, Damage: 425%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 16: MP Cost: 30 and 2 bullets, Damage: 430%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 17: MP Cost: 30 and 2 bullets, Damage: 435%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 18: MP Cost: 32 and 2 bullets, Damage: 440%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 19: MP Cost: 32 and 2 bullets, Damage: 445%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 20: MP Cost: 32 and 2 bullets, Damage: 450%, Max Enemies Hit: 6, Number of Attacks: 2
Cross Cut Blast: Small nicks in your bullet cause it to split apart, causing far greater damage. Can only be used sparingly.
Small nicks in your bullet cause it to split apart, causing far greater damage. Can only be used sparingly.
- Level 1: MP Cost: 20, Weapon ATT: +11, Can be used 510 times
- Level 2: MP Cost: 20, Weapon ATT: +12, Can be used 520 times
- Level 3: MP Cost: 20, Weapon ATT: +13, Can be used 530 times
- Level 4: MP Cost: 23, Weapon ATT: +14, Can be used 540 times
- Level 5: MP Cost: 23, Weapon ATT: +15, Can be used 550 times
- Level 6: MP Cost: 23, Weapon ATT: +16, Can be used 560 times
- Level 7: MP Cost: 23, Weapon ATT: +17, Can be used 570 times
- Level 8: MP Cost: 26, Weapon ATT: +18, Can be used 580 times
- Level 9: MP Cost: 26, Weapon ATT: +19, Can be used 590 times
- Level 10: MP Cost: 26, Weapon ATT: +20, Can be used 600 times
- Level 11: MP Cost: 26, Weapon ATT: +21, Can be used 610 times
- Level 12: MP Cost: 29, Weapon ATT: +22, Can be used 620 times
- Level 13: MP Cost: 29, Weapon ATT: +23, Can be used 630 times
- Level 14: MP Cost: 29, Weapon ATT: +24, Can be used 640 times
- Level 15: MP Cost: 29, Weapon ATT: +25, Can be used 650 times
- Level 16: MP Cost: 32, Weapon ATT: +26, Can be used 660 times
- Level 17: MP Cost: 32, Weapon ATT: +27, Can be used 670 times
- Level 18: MP Cost: 32, Weapon ATT: +28, Can be used 680 times
- Level 19: MP Cost: 32, Weapon ATT: +29, Can be used 690 times
- Level 20: MP Cost: 35, Weapon ATT: +30, Can be used 700 times
Fullmetal Jacket: Increases Critical Rate and ignores a portion of enemy's DEF.
Increases Critical Rate and ignores a portion of enemy's DEF.
- Level 1: Critical Rate: +11%, Enemy DEF Ignored: 1%
- Level 2: Critical Rate: +12%, Enemy DEF Ignored: 2%
- Level 3: Critical Rate: +13%, Enemy DEF Ignored: 3%
- Level 4: Critical Rate: +14%, Enemy DEF Ignored: 4%
- Level 5: Critical Rate: +15%, Enemy DEF Ignored: 5%
- Level 6: Critical Rate: +16%, Enemy DEF Ignored: 6%
- Level 7: Critical Rate: +17%, Enemy DEF Ignored: 7%
- Level 8: Critical Rate: +18%, Enemy DEF Ignored: 8%
- Level 9: Critical Rate: +19%, Enemy DEF Ignored: 9%
- Level 10: Critical Rate: +20%, Enemy DEF Ignored: 10%
- Level 11: Critical Rate: +21%, Enemy DEF Ignored: 11%
- Level 12: Critical Rate: +22%, Enemy DEF Ignored: 12%
- Level 13: Critical Rate: +23%, Enemy DEF Ignored: 13%
- Level 14: Critical Rate: +24%, Enemy DEF Ignored: 14%
- Level 15: Critical Rate: +25%, Enemy DEF Ignored: 15%
- Level 16: Critical Rate: +26%, Enemy DEF Ignored: 16%
- Level 17: Critical Rate: +27%, Enemy DEF Ignored: 17%
- Level 18: Critical Rate: +28%, Enemy DEF Ignored: 18%
- Level 19: Critical Rate: +29%, Enemy DEF Ignored: 19%
- Level 20: Critical Rate: +30%, Enemy DEF Ignored: 20%
Octo-Cannon: Summons the brave octopus crew and their super-powerful gatling cannon to blast nearby enemies.
Summons the brave octopus crew and their super-powerful gatling cannon to blast nearby enemies.
- Level 1: MP Cost: 9, Octopus Damage: 86%, Summon Duration: 21 sec, Cooldown: 28 sec
- Level 2: MP Cost: 10, Octopus Damage: 92%, Summon Duration: 22 sec, Cooldown: 26 sec
- Level 3: MP Cost: 11, Octopus Damage: 98%, Summon Duration: 23 sec, Cooldown: 24 sec
- Level 4: MP Cost: 12, Octopus Damage: 104%, Summon Duration: 24 sec, Cooldown: 22 sec
- Level 5: MP Cost: 13, Octopus Damage: 110%, Summon Duration: 25 sec, Cooldown: 20 sec
- Level 6: MP Cost: 14, Octopus Damage: 116%, Summon Duration: 26 sec, Cooldown: 18 sec
- Level 7: MP Cost: 15, Octopus Damage: 122%, Summon Duration: 27 sec, Cooldown: 16 sec
- Level 8: MP Cost: 16, Octopus Damage: 128%, Summon Duration: 28 sec, Cooldown: 14 sec
- Level 9: MP Cost: 17, Octopus Damage: 134%, Summon Duration: 29 sec, Cooldown: 12 sec
- Level 10: MP Cost: 18, Octopus Damage: 140%, Summon Duration: 30 sec, Cooldown: 10 sec
Outlaw's Code: Strict adherence to the Outlaw's Code provides a permanent increase to Weapon/Magic DEF and Max HP/MP.
Strict adherence to the Outlaw's Code provides a permanent increase to Weapon/Magic DEF and Max HP/MP.
- Level 1: Weapon/Magic DEF: +2%, Max HP/MP: +60
- Level 2: Weapon/Magic DEF: +4%, Max HP/MP: +120
- Level 3: Weapon/Magic DEF: +6%, Max HP/MP: +180
- Level 4: Weapon/Magic DEF: +8%, Max HP/MP: +240
- Level 5: Weapon/Magic DEF: +10%, Max HP/MP: +300
- Level 6: Weapon/Magic DEF: +12%, Max HP/MP: +360
- Level 7: Weapon/Magic DEF: +14%, Max HP/MP: +420
- Level 8: Weapon/Magic DEF: +16%, Max HP/MP: +480
- Level 9: Weapon/Magic DEF: +18%, Max HP/MP: +540
- Level 10: Weapon/Magic DEF: +20%, Max HP/MP: +600
Fourth Job
Common
Maple Warrior: Increases the stats of all party members.
Increases the stats of all party members.
- Level 1: MP -10; +1% Base Stats, 30 seconds.
- Level 2: MP -10; +1% Base Stats, 60 seconds.
- Level 3: MP -10; +2% Base Stats, 90 seconds.
- Level 4: MP -10; +2% Base Stats, 120 seconds.
- Level 5: MP -10; +3% Base Stats, 150 seconds.
- Level 6: MP -20; +3% Base Stats, 180 seconds.
- Level 7: MP -20; +4% Base Stats, 210 seconds.
- Level 8: MP -20; +4% Base Stats, 240 seconds.
- Level 9: MP -20; +5% Base Stats, 270 seconds.
- Level 10: MP -20; +5% Base Stats, 300 seconds.
- Level 11: MP -30; +6% Base Stats, 330 seconds.
- Level 12: MP -30; +6% Base Stats, 360 seconds.
- Level 13: MP -30; +7% Base Stats, 390 seconds.
- Level 14: MP -30; +7% Base Stats, 420 seconds.
- Level 15: MP -30; +8% Base Stats, 450 seconds.
- Level 16: MP -40; +8% Base Stats, 480 seconds.
- Level 17: MP -40; +9% Base Stats, 510 seconds.
- Level 18: MP -40; +9% Base Stats, 540 seconds.
- Level 19: MP -40; +10% Base Stats, 570 seconds.
- Level 20: MP -40; +10% Base Stats, 600 seconds.
- Level 21: MP -50; +11% Base Stats, 630 seconds.
- Level 22: MP -50; +11% Base Stats, 660 seconds.
- Level 23: MP -50; +12% Base Stats, 690 seconds.
- Level 24: MP -50; +12% Base Stats, 720 seconds.
- Level 25: MP -50; +13% Base Stats, 750 seconds.
- Level 26: MP -60; +13% Base Stats, 780 seconds.
- Level 27: MP -60; +14% Base Stats, 810 seconds.
- Level 28: MP -60; +14% Base Stats, 840 seconds.
- Level 29: MP -60; +15% Base Stats, 870 seconds.
- Level 30: MP -60; +15% Base Stats, 900 seconds.
- Level 31: MP -70; +16% Base Stats, 930 seconds.
- Level 32: MP -70; +16% Base Stats, 960 seconds.
Hero's Will: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
- Level 1: MP -30; Escape from any abnormal condition, Cooldown time: 10 minutes
- Level 2: MP -30; Escape from any abnormal condition, Cooldown time: 9 minutes
- Level 3: MP -30; Escape from any abnormal condition, Cooldown time: 8 minutes
- Level 4: MP -30; Escape from any abnormal condition, Cooldown time: 7 minutes
- Level 5: MP -30; Escape from any abnormal condition, Cooldown time: 6 minutes
- Level 6: MP -30; Escape from any abnormal condition, Cooldown time: 5 minutes
- Level 7: MP -30; Escape from any abnormal condition, Cooldown time: 4 minutes
Pirate's Revenge: When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds.
When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds.
- Level 1: 4% chance of 6% Damage boost for 18 seconds.
- Level 2: 8% chance of 7% Damage boost for 21 seconds.
- Level 3: 12% chance of 8% Damage boost for 24 seconds.
- Level 4: 16% chance of 9% Damage boost for 27 seconds.
- Level 5: 20% chance of 10% Damage boost for 30 seconds.
- Level 6: 24% chance of 11% Damage boost for 33 seconds.
- Level 7: 28% chance of 12% Damage boost for 36 seconds.
- Level 8: 32% chance of 13% Damage boost for 39 seconds.
- Level 9: 36% chance of 14% Damage boost for 42 seconds.
- Level 10: 40% chance of 15% Damage boost for 45 seconds.
- Level 11: 44% chance of 16% Damage boost for 48 seconds.
- Level 12: 48% chance of 17% Damage boost for 51 seconds.
Double Down: Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff.
Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff.
- Skill Details
- Roll 2 Ones: Nothing
- Roll 2 Twos: 40% Physical Defense
- Roll 2 Threes: 30% HP and MP Increase
- Roll 2 Fours: 25% Critical Rate
- Roll 2 Fives: 30% Damage Increase
- Roll 2 Sixes: 40% Exp Boost
- Required Skills: Level 20 Roll of the Dice
- Level 1: MP Cost: 60, 10% chance of rolling a Double Down, Buff Duration: 184 sec, Cooldown: 200 sec
- Level 2: MP Cost: 60, 20% chance of rolling a Double Down, Buff Duration: 188 sec, Cooldown: 200 sec
- Level 3: MP Cost: 60, 30% chance of rolling a Double Down, Buff Duration: 192 sec, Cooldown: 200 sec
- Level 4: MP Cost: 60, 40% chance of rolling a Double Down, Buff Duration: 196 sec, Cooldown: 200 sec
- Level 5: MP Cost: 60, 50% chance of rolling a Double Down, Buff Duration: 200 sec, Cooldown: 200 sec
- 'Level 6: MP Cost: 60, 60% chance of rolling a Double Down, Buff Duration: 204 sec, Cooldown: 200 sec
- 'Level 7: MP Cost: 60, 70% chance of rolling a Double Down, Buff Duration: 208 sec, Cooldown: 200 sec
Nautilus Strike: Order the Nautilus to attack multiple enemies at once.
Order the Nautilus to attack multiple enemies at once.
- Level 1: MP Cost: 350; Damage 404%, Attacks 15 monsters 3 times. Cooldown: 60 seconds.
- Level 2: MP Cost: 350; Damage 408%, Attacks 15 monsters 3 times. Cooldown: 58 seconds.
- Level 3: MP Cost: 350; Damage 412%, Attacks 15 monsters 3 times. Cooldown: 58 seconds.
- Level 4: MP Cost: 350; Damage 416%, Attacks 15 monsters 3 times. Cooldown: 56 seconds.
- Level 5: MP Cost: 350; Damage 420%, Attacks 15 monsters 3 times. Cooldown: 56 seconds.
- Level 6: MP Cost: 350; Damage 424%, Attacks 15 monsters 3 times. Cooldown: 54 seconds.
- Level 7: MP Cost: 350; Damage 428%, Attacks 15 monsters 3 times. Cooldown: 54 seconds.
- Level 8: MP Cost: 350; Damage 432%, Attacks 15 monsters 3 times. Cooldown: 52 seconds.
- Level 9: MP Cost: 350; Damage 436%, Attacks 15 monsters 3 times. Cooldown: 52 seconds.
- Level 10: MP Cost: 350; Damage 440%, Attacks 15 monsters 3 times. Cooldown: 50 seconds.
- Level 11: MP Cost: 350; Damage 444%, Attacks 15 monsters 3 times. Cooldown: 50 seconds.
- Level 12: MP Cost: 350; Damage 448%, Attacks 15 monsters 3 times. Cooldown: 48 seconds.
- Level 13: MP Cost: 350; Damage 452%, Attacks 15 monsters 3 times. Cooldown: 48 seconds.
- Level 14: MP Cost: 350; Damage 456%, Attacks 15 monsters 3 times. Cooldown: 46 seconds.
- Level 15: MP Cost: 350; Damage 460%, Attacks 15 monsters 3 times. Cooldown: 46 seconds.
- Level 16: MP Cost: 350; Damage 464%, Attacks 15 monsters 3 times. Cooldown: 44 seconds.
- Level 17: MP Cost: 350; Damage 468%, Attacks 15 monsters 3 times. Cooldown: 44 seconds.
- Level 18: MP Cost: 350; Damage 472%, Attacks 15 monsters 3 times. Cooldown: 42 seconds.
- Level 19: MP Cost: 350; Damage 476%, Attacks 15 monsters 3 times. Cooldown: 42 seconds.
- Level 20: MP Cost: 350; Damage 480%, Attacks 15 monsters 3 times. Cooldown: 40 seconds.
- Level 21: MP Cost: 350; Damage 484%, Attacks 15 monsters 3 times. Cooldown: 40 seconds.
- Level 22: MP Cost: 350; Damage 488%, Attacks 15 monsters 3 times. Cooldown: 38 seconds.
- Level 23: MP Cost: 350; Damage 492%, Attacks 15 monsters 3 times. Cooldown: 38 seconds.
- Level 24: MP Cost: 350; Damage 496%, Attacks 15 monsters 3 times. Cooldown: 36 seconds.
- Level 25: MP Cost: 350; Damage 500%, Attacks 15 monsters 3 times. Cooldown: 36 seconds.
- Level 26: MP Cost: 350; Damage 504%, Attacks 15 monsters 3 times. Cooldown: 34 seconds.
- Level 27: MP Cost: 350; Damage 508%, Attacks 15 monsters 3 times. Cooldown: 34 seconds.
- Level 28: MP Cost: 350; Damage 512%, Attacks 15 monsters 3 times. Cooldown: 32 seconds.
- Level 29: MP Cost: 350; Damage 516%, Attacks 15 monsters 3 times. Cooldown: 32 seconds.
- Level 30: MP Cost: 350; Damage 520%, Attacks 15 monsters 3 times. Cooldown: 30 seconds.
- Level 31: MP Cost: 350; Damage 524%, Attacks 15 monsters 3 times. Cooldown: 30 seconds.
- Level 32: MP Cost: 350; Damage 528%, Attacks 15 monsters 3 times. Cooldown: 28 seconds.
Buccaneer
- Advanced from the third job Marauder.
Dragon Strike: Summons a sleeping dragon from the depths of the ground to apply damage to a number of monsters.
Summons a sleeping dragon from the depths of the ground to apply damage to a number of monsters.
- Level 1: MP Cost: 23, Damage: 584%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 2: MP Cost: 23, Damage: 588%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 3: MP Cost: 25, Damage: 592%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 4: MP Cost: 25, Damage: 596%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 5: MP Cost: 25, Damage: 600%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 6: MP Cost: 27, Damage: 604%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 7: MP Cost: 27, Damage: 608%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 8: MP Cost: 27, Damage: 612%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 9: MP Cost: 29, Damage: 616%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 10: MP Cost: 29, Damage: 620%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 11: MP Cost: 29, Damage: 624%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 12: MP Cost: 31, Damage: 628%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 13: MP Cost: 31, Damage: 632%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 14: MP Cost: 31, Damage: 636%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 15: MP Cost: 33, Damage: 640%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 16: MP Cost: 33, Damage: 644%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 17: MP Cost: 33, Damage: 648%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 18: MP Cost: 35, Damage: 652%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 19: MP Cost: 35, Damage: 656%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 20: MP Cost: 35, Damage: 660%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 21: MP Cost: 37, Damage: 664%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 22: MP Cost: 37, Damage: 668%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 23: MP Cost: 37, Damage: 672%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 24: MP Cost: 39, Damage: 676%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 25: MP Cost: 39, Damage: 680%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 26: MP Cost: 39, Damage: 684%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 27: MP Cost: 41, Damage: 688%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 28: MP Cost: 41, Damage: 692%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 29: MP Cost: 41, Damage: 696%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 30: MP Cost: 43, Damage: 700%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 31: MP Cost: 43, Damage: 704%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 32: MP Cost: 43, Damage: 708%, Number of Attacks: 2, Max Enemies Hit: 6
Speed Infusion: Uses HP and MP to double your team's attack speed. This can be combined with other boosters.
Uses HP and MP to double your team's attack speed. This can be combined with other boosters.
- Requires Level 10 Knuckle Booster.
- Level 1: HP and MP -78; Lasts for 110 seconds.
- Level 2: HP and MP -76; Lasts for 120 seconds.
- Level 3: HP and MP -74; Lasts for 130 seconds.
- Level 4: HP and MP -72; Lasts for 140 seconds.
- Level 5: HP and MP -70; Lasts for 150 seconds.
- Level 6: HP and MP -68; Lasts for 160 seconds.
- Level 7: HP and MP -66; Lasts for 170 seconds.
- Level 8: HP and MP -64; Lasts for 180 seconds.
- Level 9: HP and MP -62; Lasts for 190 seconds.
- Level 10: HP and MP -60; Lasts for 200 seconds.
- Level 11: HP and MP -58; Lasts for 210 seconds.
- Level 12: HP and MP -56; Lasts for 220 seconds.
- Level 13: HP and MP -54; Lasts for 230 seconds.
- Level 14: HP and MP -52; Lasts for 240 seconds.
- Level 15: HP and MP -50; Lasts for 250 seconds.
- Level 16: HP and MP -48; Lasts for 260 seconds.
- Level 17: HP and MP -46; Lasts for 270 seconds.
- Level 18: HP and MP -44; Lasts for 280 seconds.
- Level 19: HP and MP -42; Lasts for 290 seconds.
- Level 20: HP and MP -40; Lasts for 300 seconds.
- Level 21: HP and MP -38; Lasts for 310 seconds.
- Level 22: HP and MP -36; Lasts for 320 seconds.
Time Leap: Resets the cooldown for your skills and your party member's skills. Does not reset the cooldown of Time Leap.
RResets the cooldown for your skills and your party member's skills. Does not reset the cooldown of Time Leap.
- Level 1: MP -465; Cooldown of 45 minutes.
- Level 2: MP -450; Cooldown of 40 minutes.
- Level 3: MP -435; Cooldown of 35 minutes.
- Level 4: MP -420; Cooldown of 30 minutes.
- Level 5: MP -405; Cooldown of 25 minutes.
- Level 6: MP -390; Cooldown of 20 minutes.
- Level 7: MP -375; Cooldown of 15 minutes.
Buccaneer Blast: Unleashes a powerful energy blast. Can only be used when energy is fully charged. Allows you to charge additional energy as passive effect.
Unleashes a powerful energy blast. Can only be used when energy is fully charged. Allows you to charge additional energy as passive effect.
- Level 1: Damage: 405%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effects: Charges 42 energy with each attack
- Level 2: Damage: 410%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effects: Charges 44 energy with each attack
- Level 3: Damage: 415%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effects: Charges 46 energy with each attack
- Level 4: Damage: 420%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effects: Charges 48 energy with each attack
- Level 5: Damage: 425%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effects: Charges 50 energy with each attack
- Level 6: Damage: 430%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effects: Charges 52 energy with each attack
- Level 7: Damage: 435%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effects: Charges 54 energy with each attack
- Level 8: Damage: 440%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effects: Charges 56 energy with each attack
- Level 9: Damage: 445%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effects: Charges 58 energy with each attack
- Level 10: Damage: 450%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effects: Charges 60 energy with each attack
- Level 11: Damage: 455%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effects: Charges 62 energy with each attack
- Level 12: Damage: 460%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effects: Charges 64 energy with each attack
- Level 13: Damage: 465%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effects: Charges 66 energy with each attack
- Level 14: Damage: 470%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effects: Charges 68 energy with each attack
- Level 15: Damage: 475%, Max Enemies Hit: 9. Number of Attacks: 4, Passive Effects: Charges 70 energy with each attack
- Level 16: Damage: 480%, Max Enemies Hit: 9. Number of Attacks: 4, Passive Effects: Charges 72 energy with each attack
- Level 17: Damage: 485%, Max Enemies Hit: 9. Number of Attacks: 4, Passive Effects: Charges 74 energy with each attack
- Level 18: Damage: 490%, Max Enemies Hit: 9. Number of Attacks: 4, Passive Effects: Charges 76 energy with each attack
- Level 19: Damage: 495%, Max Enemies Hit: 9. Number of Attacks: 4, Passive Effects: Charges 78 energy with each attack
- Level 20: Damage: 500%, Max Enemies Hit: 9. Number of Attacks: 4, Passive Effects: Charges 80 energy with each attack
- Level 21: Damage: 505%, Max Enemies Hit: 9. Number of Attacks: 4, Passive Effects: Charges 82 energy with each attack
- Level 22: Damage: 510%, Max Enemies Hit: 9. Number of Attacks: 4, Passive Effects: Charges 84 energy with each attack
- Level 23: Damage: 515%, Max Enemies Hit: 9. Number of Attacks: 4, Passive Effects: Charges 86 energy with each attack
- Level 24: Damage: 520%, Max Enemies Hit: 9. Number of Attacks: 4, Passive Effects: Charges 88 energy with each attack
- Level 25: Damage: 525%, Max Enemies Hit: 9. Number of Attacks: 4, Passive Effects: Charges 90 energy with each attack
- Level 26: Damage: 530%, Max Enemies Hit: 9. Number of Attacks: 4, Passive Effects: Charges 92 energy with each attack
- Level 27: Damage: 535%, Max Enemies Hit: 9. Number of Attacks: 4, Passive Effects: Charges 94 energy with each attack
- Level 28: Damage: 540%, Max Enemies Hit: 9. Number of Attacks: 4, Passive Effects: Charges 96 energy with each attack
- Level 29: Damage: 545%, Max Enemies Hit: 9. Number of Attacks: 4, Passive Effects: Charges 98 energy with each attack
- Level 30: Damage: 550%, Max Enemies Hit: 10. Number of Attacks: 4, Passive Effects: Charges 100 energy with each attack
- Level 31: Damage: 555%, Max Enemies Hit: 10. Number of Attacks: 4, Passive Effects: Charges 102 energy with each attack
- Level 32: Damage: 560%, Max Enemies Hit: 10. Number of Attacks: 4, Passive Effects: Charges 104 energy with each attack
Crossbones: Summons the souls of pirates past to temporarily increase Attack. Also increases Abnormal Status Resistance, Elemental Resistance, and Knuckle Mastery as passive effects.
Summons the souls of pirates past to temporarily increase Attack. Also increases Abnormal Status Resistance, Elemental Resistance, and Knuckle Mastery as passive effects.
- Required Skills: Level 10 Knuckle Mastery
- Level 1: MP Cost: 30, Duration: 64 sec, Attack: +1%
Passive Effects - Knuckle Mastery: 56%, Status/Elemental Resistance: +1%
- Level 2: MP Cost: 31, Duration: 68 sec, Attack: +1%
Passive Effects - Knuckle Mastery: 56%, Status/Elemental Resistance: +2%
- Level 3: MP Cost: 31, Duration: 72 sec, Attack: +2%
Passive Effects - Knuckle Mastery: 57%, Status/Elemental Resistance: +3%
- Level 4: MP Cost: 32, Duration: 76 sec, Attack: +2%
Passive Effects - Knuckle Mastery: 57%, Status/Elemental Resistance: +4%
- Level 5: MP Cost: 32, Duration: 80 sec, Attack: +3%
Passive Effects - Knuckle Mastery: 58%, Status/Elemental Resistance: +5%
- Level 6: MP Cost: 33, Duration: 84 sec, Attack: +3%
Passive Effects - Knuckle Mastery: 58%, Status/Elemental Resistance: +6%
- Level 7: MP Cost: 33, Duration: 88 sec, Attack: +4%
Passive Effects - Knuckle Mastery: 59%, Status/Elemental Resistance: +7%
- Level 8: MP Cost: 34, Duration: 92 sec, Attack: +4%
Passive Effects - Knuckle Mastery: 59%, Status/Elemental Resistance: +8%
- Level 9: MP Cost: 34, Duration: 96 sec, Attack: +5%
Passive Effects - Knuckle Mastery: 60%, Status/Elemental Resistance: +9%
- Level 10: MP Cost: 35, Duration: 100 sec, Attack: +5%
Passive Effects - Knuckle Mastery: 60%, Status/Elemental Resistance: +10%
- Level 11: MP Cost: 35, Duration: 104 sec, Attack: +6%
Passive Effects - Knuckle Mastery: 61%, Status/Elemental Resistance: +11%
- Level 12: MP Cost: 36, Duration: 108 sec, Attack: +6%
Passive Effects - Knuckle Mastery: 61%, Status/Elemental Resistance: +12%
- Level 13: MP Cost: 36, Duration: 112 sec, Attack: +7%
Passive Effects - Knuckle Mastery: 62%, Status/Elemental Resistance: +13%
- Level 14: MP Cost: 37, Duration: 116 sec, Attack: +7%
Passive Effects - Knuckle Mastery: 62%, Status/Elemental Resistance: +14%
- Level 15: MP Cost: 37, Duration: 120 sec, Attack: +8%
Passive Effects - Knuckle Mastery: 63%, Status/Elemental Resistance: +15%
- Level 16: MP Cost: 38, Duration: 124 sec, Attack: +8%
Passive Effects - Knuckle Mastery: 63%, Status/Elemental Resistance: +16%
- Level 17: MP Cost: 38, Duration: 128 sec, Attack: +9%
Passive Effects - Knuckle Mastery: 64%, Status/Elemental Resistance: +17%
- Level 18: MP Cost: 39, Duration: 132 sec, Attack: +9%
Passive Effects - Knuckle Mastery: 64%, Status/Elemental Resistance: +18%
- Level 19: MP Cost: 39, Duration: 136 sec, Attack: +10%
Passive Effects - Knuckle Mastery: 65%, Status/Elemental Resistance: +19%
- Level 20: MP Cost: 40, Duration: 140 sec, Attack: +10%
Passive Effects - Knuckle Mastery: 65%, Status/Elemental Resistance: +20%
- Level 21: MP Cost: 40, Duration: 144 sec, Attack: +11%
Passive Effects - Knuckle Mastery: 66%, Status/Elemental Resistance: +21%
- Level 22: MP Cost: 41, Duration: 148 sec, Attack: +11%
Passive Effects - Knuckle Mastery: 66%, Status/Elemental Resistance: +22%
- Level 23: MP Cost: 41, Duration: 152 sec, Attack: +12%
Passive Effects - Knuckle Mastery: 67%, Status/Elemental Resistance: +23%
- Level 24: MP Cost: 42, Duration: 156 sec, Attack: +12%
Passive Effects - Knuckle Mastery: 67%, Status/Elemental Resistance: +24%
- Level 25: MP Cost: 42, Duration: 160 sec, Attack: +13%
Passive Effects - Knuckle Mastery: 68%, Status/Elemental Resistance: +25%
- Level 26: MP Cost: 43, Duration: 164 sec, Attack: +13%
Passive Effects - Knuckle Mastery: 68%, Status/Elemental Resistance: +26%
- Level 27: MP Cost: 43, Duration: 168 sec, Attack: +14%
Passive Effects - Knuckle Mastery: 69%, Status/Elemental Resistance: +27%
- Level 28: MP Cost: 44, Duration: 172 sec, Attack: +14%
Passive Effects - Knuckle Mastery: 69%, Status/Elemental Resistance: +28%
- Level 29: MP Cost: 44, Duration: 176 sec, Attack: +15%
Passive Effects - Knuckle Mastery: 70%, Status/Elemental Resistance: +29%
- Level 30: MP Cost: 45, Duration: 180 sec, Attack: +15%
Passive Effects - Knuckle Mastery: 70%, Status/Elemental Resistance: +30%
- Level 31: MP Cost: 45, Duration: 184 sec, Attack: +16%
Passive Effects - Knuckle Mastery: 71%, Status/Elemental Resistance: +31%
- Level 32: MP Cost: 46, Duration: 188 sec, Attack: +16%
Passive Effects - Knuckle Mastery: 71%, Status/Elemental Resistance: +32%
Octopunch: Throws a barrage of punches with super human power.
Throws a barrage of punches with super human power.
- Level 1: MP Cost: 20, Number of Attacks: 8, Damage: 192%
- Level 2: MP Cost: 20, Number of Attacks: 8, Damage: 194%
- Level 3: MP Cost: 20, Number of Attacks: 8, Damage: 196%
- Level 4: MP Cost: 20, Number of Attacks: 8, Damage: 198%
- Level 5: MP Cost: 22, Number of Attacks: 8, Damage: 200%
- Level 6: MP Cost: 22, Number of Attacks: 8, Damage: 202%
- Level 7: MP Cost: 22, Number of Attacks: 8, Damage: 204%
- Level 8: MP Cost: 22, Number of Attacks: 8, Damage: 206%
- Level 9: MP Cost: 22, Number of Attacks: 8, Damage: 208%
- Level 10: MP Cost: 24, Number of Attacks: 8, Damage: 210%
- Level 11: MP Cost: 24, Number of Attacks: 8, Damage: 212%
- Level 12: MP Cost: 24, Number of Attacks: 8, Damage: 214%
- Level 13: MP Cost: 24, Number of Attacks: 8, Damage: 216%
- Level 14: MP Cost: 24, Number of Attacks: 8, Damage: 218%
- Level 15: MP Cost: 26, Number of Attacks: 8, Damage: 220%
- Level 16: MP Cost: 26, Number of Attacks: 8, Damage: 222%
- Level 17: MP Cost: 26, Number of Attacks: 8, Damage: 224%
- Level 18: MP Cost: 26, Number of Attacks: 8, Damage: 226%
- Level 19: MP Cost: 26, Number of Attacks: 8, Damage: 228%
- Level 20: MP Cost: 28, Number of Attacks: 8, Damage: 230%
- Level 21: MP Cost: 28, Number of Attacks: 8, Damage: 232%
- Level 22: MP Cost: 28, Number of Attacks: 8, Damage: 234%
- Level 23: MP Cost: 28, Number of Attacks: 8, Damage: 236%
- Level 24: MP Cost: 28, Number of Attacks: 8, Damage: 238%
- Level 25: MP Cost: 30, Number of Attacks: 8, Damage: 240%
- Level 26: MP Cost: 30, Number of Attacks: 8, Damage: 242%
- Level 27: MP Cost: 30, Number of Attacks: 8, Damage: 244%
- Level 28: MP Cost: 30, Number of Attacks: 8, Damage: 246%
- Level 29: MP Cost: 30, Number of Attacks: 8, Damage: 248%
- Level 30: MP Cost: 32, Number of Attacks: 8, Damage: 250%
- Level 31: MP Cost: 32, Number of Attacks: 8, Damage: 252%
- Level 32: MP Cost: 32, Number of Attacks: 8, Damage: 254%
Typhoon Crush: Grants a chance to ignore all enemy DEF. Applies to Boss Monsters as well.
Grants a chance to ignore all enemy DEF. Applies to Boss Monsters as well.
- Level 1: 2% chance of ignoring all enemy DEF
- Level 2: 4% chance of ignoring all enemy DEF
- Level 3: 6% chance of ignoring all enemy DEF
- Level 4: 8% chance of ignoring all enemy DEF
- Level 5: 10% chance of ignoring all enemy DEF
- Level 6: 12% chance of ignoring all enemy DEF
- Level 7: 14% chance of ignoring all enemy DEF
- Level 8: 16% chance of ignoring all enemy DEF
- Level 9: 18% chance of ignoring all enemy DEF
- Level 10: 20% chance of ignoring all enemy DEF
- Level 11: 22% chance of ignoring all enemy DEF
- Level 12: 24% chance of ignoring all enemy DEF
- Level 13: 26% chance of ignoring all enemy DEF
- Level 14: 28% chance of ignoring all enemy DEF
- Level 15: 30% chance of ignoring all enemy DEF
- Level 16: 32% chance of ignoring all enemy DEF
- Level 17: 34% chance of ignoring all enemy DEF
- Level 18: 36% chance of ignoring all enemy DEF
- Level 19: 38% chance of ignoring all enemy DEF
- Level 20: 40% chance of ignoring all enemy DEF
- Level 21: 42% chance of ignoring all enemy DEF
- Level 22: 44% chance of ignoring all enemy DEF
Corsair
- Advanced from the third job Outlaw.
Parrotargeting: Your trusty parrot marks a monster for targetting. From then on, all attacks will be focused on that monster and all attacks will deal extra damage.
Your trusty parrot marks a monster for targetting. From then on, all attacks will be focused on that monster and all attacks will deal extra damage.
- Level 1: MP Cost: 25, Damage: 458%, Bonus Damage: +1%
- Level 2: MP Cost: 25, Damage: 466%, Bonus Damage: +2%
- Level 3: MP Cost: 25, Damage: 474%, Bonus Damage: +3%
- Level 4: MP Cost: 25, Damage: 482%, Bonus Damage: +4%
- Level 5: MP Cost: 28, Damage: 490%, Bonus Damage: +5%
- Level 6: MP Cost: 28, Damage: 498%, Bonus Damage: +6%
- Level 7: MP Cost: 28, Damage: 506%, Bonus Damage: +7%
- Level 8: MP Cost: 28, Damage: 514%, Bonus Damage: +8%
- Level 9: MP Cost: 28, Damage: 522%, Bonus Damage: +9%
- Level 10: MP Cost: 31, Damage: 530%, Bonus Damage: +10%
- Level 11: MP Cost: 31, Damage: 538%, Bonus Damage: +11%
- Level 12: MP Cost: 31, Damage: 546%, Bonus Damage: +12%
- Level 13: MP Cost: 31, Damage: 554%, Bonus Damage: +13%
- Level 14: MP Cost: 31, Damage: 562%, Bonus Damage: +14%
- Level 15: MP Cost: 34, Damage: 570%, Bonus Damage: +15%
- Level 16: MP Cost: 34, Damage: 578%, Bonus Damage: +16%
- Level 17: MP Cost: 34, Damage: 586%, Bonus Damage: +17%
- Level 18: MP Cost: 34, Damage: 594%, Bonus Damage: +18%
- Level 19: MP Cost: 34, Damage: 602%, Bonus Damage: +19%
- Level 20: MP Cost: 37, Damage: 610%, Bonus Damage: +20%
- Level 21: MP Cost: 37, Damage: 618%, Bonus Damage: +21%
- Level 22: MP Cost: 37, Damage: 626%, Bonus Damage: +22%
Rapid Fire: Fires rounds of bullets very quickly. Hold down the skill key to shoot longer.
Fires rounds of bullets very quickly. Hold down the skill key to shoot longer.
- Requires Level 20 Triple Fire.
- Level 1: MP Cost: 6, Damage: 213% per bullet
- Level 2: MP Cost: 6, Damage: 216% per bullet
- Level 3: MP Cost: 6, Damage: 219% per bullet
- Level 4: MP Cost: 6, Damage: 222% per bullet
- Level 5: MP Cost: 6, Damage: 225% per bullet
- Level 6: MP Cost: 6, Damage: 228% per bullet
- Level 7: MP Cost: 6, Damage: 231% per bullet
- Level 8: MP Cost: 6, Damage: 234% per bullet
- Level 9: MP Cost: 6, Damage: 237% per bullet
- Level 10: MP Cost: 7, Damage: 240% per bullet
- Level 11: MP Cost: 7, Damage: 243% per bullet
- Level 12: MP Cost: 7, Damage: 246% per bullet
- Level 13: MP Cost: 7, Damage: 249% per bullet
- Level 14: MP Cost: 7, Damage: 252% per bullet
- Level 15: MP Cost: 7, Damage: 255% per bullet
- Level 16: MP Cost: 7, Damage: 258% per bullet
- Level 17: MP Cost: 7, Damage: 261% per bullet
- Level 18: MP Cost: 7, Damage: 264% per bullet
- Level 19: MP Cost: 7, Damage: 267% per bullet
- Level 20: MP Cost: 8, Damage: 270% per bullet
- Level 21: MP Cost: 8, Damage: 273% per bullet
- Level 22: MP Cost: 8, Damage: 276% per bullet
- Level 23: MP Cost: 8, Damage: 279% per bullet
- Level 24: MP Cost: 8, Damage: 282% per bullet
- Level 25: MP Cost: 8, Damage: 285% per bullet
- Level 26: MP Cost: 8, Damage: 288% per bullet
- Level 27: MP Cost: 8, Damage: 291% per bullet
- Level 28: MP Cost: 8, Damage: 294% per bullet
- Level 29: MP Cost: 8, Damage: 297% per bullet
- Level 30: MP Cost: 9, Damage: 300% per bullet
- Level 31: MP Cost: 9, Damage: 303% per bullet
- Level 32: MP Cost: 9, Damage: 306% per bullet
Ahoy Mateys: Pump up the crewmen from your All Aboard skill with your amazing leadership skills. Each crewman will give you different passive effects.
Pump up the crewmen from your All Aboard skill with your amazing leadership skills. Each crewman will give you different passive effects.
- Requires Level 10 All Aboard.
- Level 1: Crewman Attack: +1%, When a crewman is summoned: Weapon ATT +3
[Unique effects for each crewman] Muirhat: Critical Damage +1% Valerie: Critical Rate +1% Jack: HP/MP +2%, Movement Speed +2
- Level 2: Crewman Attack: +2%, When a crewman is summoned: Weapon ATT +6
[Unique effects for each crewman] Muirhat: Critical Damage +2% Valerie: Critical Rate +2% Jack: HP/MP +4%, Movement Speed +4
- Level 3: Crewman Attack: +3%, When a crewman is summoned: Weapon ATT +9
[Unique effects for each crewman] Muirhat: Critical Damage +3% Valerie: Critical Rate +3% Jack: HP/MP +6%, Movement Speed +6
- Level 4: Crewman Attack: +4%, When a crewman is summoned: Weapon ATT +12
[Unique effects for each crewman] Muirhat: Critical Damage +4% Valerie: Critical Rate +4% Jack: HP/MP +8%, Movement Speed +8
- Level 5: Crewman Attack: +5%, When a crewman is summoned: Weapon ATT +15
[Unique effects for each crewman] Muirhat: Critical Damage +5% Valerie: Critical Rate +5% Jack: HP/MP +10%, Movement Speed +10
- Level 6: Crewman Attack: +6%, When a crewman is summoned: Weapon ATT +18
[Unique effects for each crewman] Muirhat: Critical Damage +6% Valerie: Critical Rate +6% Jack: HP/MP +12%, Movement Speed +12
- Level 7: Crewman Attack: +7%, When a crewman is summoned: Weapon ATT +21
[Unique effects for each crewman] Muirhat: Critical Damage +7% Valerie: Critical Rate +7% Jack: HP/MP +14%, Movement Speed +14
- Level 8: Crewman Attack: +8%, When a crewman is summoned: Weapon ATT +24
[Unique effects for each crewman] Muirhat: Critical Damage +8% Valerie: Critical Rate +8% Jack: HP/MP +16%, Movement Speed +16
- Level 9: Crewman Attack: +9%, When a crewman is summoned: Weapon ATT +27
[Unique effects for each crewman] Muirhat: Critical Damage +9% Valerie: Critical Rate +9% Jack: HP/MP +18%, Movement Speed +18
- Level 10: Crewman Attack: +10%, When a crewman is summoned: Weapon ATT +30
[Unique effects for each crewman] Muirhat: Critical Damage +10% Valerie: Critical Rate +10% Jack: HP/MP +20%, Movement Speed +20
- Level 11: Crewman Attack: +11%, When a crewman is summoned: Weapon ATT +33
[Unique effects for each crewman] Muirhat: Critical Damage +11% Valerie: Critical Rate +11% Jack: HP/MP +22%, Movement Speed +22
- Level 12: Crewman Attack: +12%, When a crewman is summoned: Weapon ATT +36
[Unique effects for each crewman] Muirhat: Critical Damage +12% Valerie: Critical Rate +12% Jack: HP/MP +24%, Movement Speed +24
Brain Scrambler: Shoots a monster in the head to eliminate it in one shot. Deals powerful damage to monsters who cannot be instantly KO'd.
Shoots a monster in the head to eliminate it in one shot. Deals powerful damage to monsters who cannot be instantly KO'd.
- Level 1: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 510%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 11%, Bonus Critical Chance: 100%
Cooldown: 10 sec
- Level 2: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 520%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 12%, Bonus Critical Chance: 100%
Cooldown: 10 sec
- Level 3: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 530%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 13%, Bonus Critical Chance: 100%
Cooldown: 10 sec
- Level 4: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 540%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 14%, Bonus Critical Chance: 100%
Cooldown: 10 sec
- Level 5: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 550%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 15%, Bonus Critical Chance: 100%
Cooldown: 10 sec
- Level 6: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 560%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 16%, Bonus Critical Chance: 100%
Cooldown: 9 sec
- Level 7: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 570%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 17%, Bonus Critical Chance: 100%
Cooldown: 9 sec
- Level 8: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 580%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 18%, Bonus Critical Chance: 100%
Cooldown: 9 sec
- Level 9: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 590%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 19%, Bonus Critical Chance: 100%
Cooldown: 9 sec
- Level 10: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 600%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 20%, Bonus Critical Chance: 100%
Cooldown: 9 sec
- Level 11: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 610%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 21%, Bonus Critical Chance: 100%
Cooldown: 9 sec
- Level 12: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 620%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 22%, Bonus Critical Chance: 100%
Cooldown: 8 sec
- Level 13: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 630%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 23%, Bonus Critical Chance: 100%
Cooldown: 8 sec
- Level 14: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 640%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 24%, Bonus Critical Chance: 100%
Cooldown: 8 sec
- Level 15: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 650%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 25%, Bonus Critical Chance: 100%
Cooldown: 8 sec
- Level 16: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 660%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 26%, Bonus Critical Chance: 100%
Cooldown: 8 sec
- Level 17: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 670%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 27%, Bonus Critical Chance: 100%
Cooldown: 8 sec
- Level 18: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 680%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 28%, Bonus Critical Chance: 100%
Cooldown: 7 sec
- Level 19: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 690%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 29%, Bonus Critical Chance: 100%
Cooldown: 7 sec
- Level 20: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 700%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 30%, Bonus Critical Chance: 100%
Cooldown: 7 sec
- Level 21: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 710%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 31%, Bonus Critical Chance: 100%
Cooldown: 7 sec
- Level 22: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 720%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 32%, Bonus Critical Chance: 100%
Cooldown: 7 sec
- Level 23: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 730%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 33%, Bonus Critical Chance: 100%
Cooldown: 7 sec
- Level 24: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 740%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 34%, Bonus Critical Chance: 100%
Cooldown: 6 sec
- Level 25: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 750%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 35%, Bonus Critical Chance: 100%
Cooldown: 6 sec
- Level 26: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 760%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 36%, Bonus Critical Chance: 100%
Cooldown: 6 sec
- Level 27: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 770%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 37%, Bonus Critical Chance: 100%
Cooldown: 6 sec
- Level 28: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 780%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 38%, Bonus Critical Chance: 100%
Cooldown: 6 sec
- Level 29: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 790%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 39%, Bonus Critical Chance: 100%
Cooldown: 6 sec
- Level 30: MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 800%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 40%, Bonus Critical Chance: 100%
Cooldown: 5 sec
- Level 31: MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 810%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 41%, Bonus Critical Chance: 100%
Cooldown: 5 sec
- Level 32: MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 820%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 42%, Bonus Critical Chance: 100%
Cooldown: 5 sec
Eight-Legs Easton: Summons the dread pirate Eight-Legs Easton, a giant, trigger-happy octopus that fires a hefty barrage of bullets.
Summons the dread pirate Eight-Legs Easton, a giant, trigger-happy octopus that fires a hefty barrage of bullets.
- Level 1: MP Cost: 25 and 4 bullets, Damage: 474%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 2: MP Cost: 25 and 4 bullets, Damage: 478%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 3: MP Cost: 28 and 4 bullets, Damage: 482%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 4: MP Cost: 28 and 4 bullets, Damage: 486%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 5: MP Cost: 28 and 4 bullets, Damage: 490%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 6: MP Cost: 31 and 4 bullets, Damage: 494%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 7: MP Cost: 31 and 4 bullets, Damage: 498%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 8: MP Cost: 31 and 4 bullets, Damage: 502%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 9: MP Cost: 34 and 4 bullets, Damage: 506%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 10: MP Cost: 34 and 4 bullets, Damage: 510%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 11: MP Cost: 34 and 4 bullets, Damage: 514%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 12: MP Cost: 37 and 4 bullets, Damage: 518%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 13: MP Cost: 37 and 4 bullets, Damage: 522%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 14: MP Cost: 37 and 4 bullets, Damage: 526%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 15: MP Cost: 40 and 4 bullets, Damage: 530%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 16: MP Cost: 40 and 4 bullets, Damage: 534%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 17: MP Cost: 40 and 4 bullets, Damage: 538%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 18: MP Cost: 43 and 4 bullets, Damage: 542%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 19: MP Cost: 43 and 4 bullets, Damage: 546%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 20: MP Cost: 43 and 4 bullets, Damage: 550%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 21: MP Cost: 46 and 4 bullets, Damage: 554%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 22: MP Cost: 46 and 4 bullets, Damage: 558%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 23: MP Cost: 46 and 4 bullets, Damage: 562%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 24: MP Cost: 49 and 4 bullets, Damage: 566%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 25: MP Cost: 49 and 4 bullets, Damage: 570%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 26: MP Cost: 49 and 4 bullets, Damage: 574%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 27: MP Cost: 52 and 4 bullets, Damage: 578%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 28: MP Cost: 52 and 4 bullets, Damage: 582%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 29: MP Cost: 52 and 4 bullets, Damage: 586%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 30: MP Cost: 55 and 4 bullets, Damage: 590%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 31: MP Cost: 55 and 4 bullets, Damage: 594%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 32: MP Cost: 55 and 4 bullets, Damage: 598%, Max Enemies Hit: 6, Number of Attacks: 4
Jolly Roger: Your pirate pride kicks in, boosting Attack, Abnormal Status Resistance, and Elemental Resistance, but lowering Avoidability. Also has a chance to trigger a Stance effect.
Your pirate pride kicks in, boosting Attack, Abnormal Status Resistance, and Elemental Resistance, but lowering Avoidability. Also has a chance to trigger a Stance effect.
- Level 1: MP Cost: 45, Duration: 66 sec, Attack: +1%, Abnormal Status/Elemental Resistance: +11%, Stance Chance: 22%, Avoidability --15
- Level 2: MP Cost: 45, Duration: 72 sec, Attack: +1%, Abnormal Status/Elemental Resistance: +12%, Stance Chance: 24%, Avoidability --30
- Level 3: MP Cost: 45, Duration: 78 sec, Attack: +2%, Abnormal Status/Elemental Resistance: +13%, Stance Chance: 26%, Avoidability --45
- Level 4: MP Cost: 47, Duration: 84 sec, Attack: +2%, Abnormal Status/Elemental Resistance: +14%, Stance Chance: 28%, Avoidability --60
- Level 5: MP Cost: 47, Duration: 90 sec, Attack: +3%, Abnormal Status/Elemental Resistance: +15%, Stance Chance: 30%, Avoidability --75
- Level 6: MP Cost: 47, Duration: 96 sec, Attack: +3%, Abnormal Status/Elemental Resistance: +16%, Stance Chance: 32%, Avoidability --90
- Level 7: MP Cost: 47, Duration: 102 sec, Attack: +4%, Abnormal Status/Elemental Resistance: +17%, Stance Chance: 34%, Avoidability --105
- Level 8: MP Cost: 49, Duration: 108 sec, Attack: +4%, Abnormal Status/Elemental Resistance: +18%, Stance Chance: 36%, Avoidability --120
- Level 9: MP Cost: 49, Duration: 114 sec, Attack: +5%, Abnormal Status/Elemental Resistance: +19%, Stance Chance: 38%, Avoidability --135
- Level 10: MP Cost: 49, Duration: 120 sec, Attack: +5%, Abnormal Status/Elemental Resistance: +20%, Stance Chance: 40%, Avoidability --150
- Level 11: MP Cost: 49, Duration: 126 sec, Attack: +6%, Abnormal Status/Elemental Resistance: +21%, Stance Chance: 42%, Avoidability --165
- Level 12: MP Cost: 51, Duration: 132 sec, Attack: +6%, Abnormal Status/Elemental Resistance: +22%, Stance Chance: 44%, Avoidability --180
- Level 13: MP Cost: 51, Duration: 138 sec, Attack: +7%, Abnormal Status/Elemental Resistance: +23%, Stance Chance: 46%, Avoidability --195
- Level 14: MP Cost: 51, Duration: 144 sec, Attack: +7%, Abnormal Status/Elemental Resistance: +24%, Stance Chance: 48%, Avoidability --210
- Level 15: MP Cost: 51, Duration: 150 sec, Attack: +8%, Abnormal Status/Elemental Resistance: +25%, Stance Chance: 50%, Avoidability --225
- Level 16: MP Cost: 53, Duration: 156 sec, Attack: +8%, Abnormal Status/Elemental Resistance: +26%, Stance Chance: 52%, Avoidability --240
- Level 17: MP Cost: 53, Duration: 162 sec, Attack: +9%, Abnormal Status/Elemental Resistance: +27%, Stance Chance: 54%, Avoidability --255
- Level 18: MP Cost: 53, Duration: 168 sec, Attack: +9%, Abnormal Status/Elemental Resistance: +28%, Stance Chance: 56%, Avoidability --270
- Level 19: MP Cost: 53, Duration: 174 sec, Attack: +10%, Abnormal Status/Elemental Resistance: +29%, Stance Chance: 58%, Avoidability --285
- Level 20: MP Cost: 55, Duration: 180 sec, Attack: +10%, Abnormal Status/Elemental Resistance: +30%, Stance Chance: 60%, Avoidability --300
- Level 21: MP Cost: 55, Duration: 186 sec, Attack: +11%, Abnormal Status/Elemental Resistance: +31%, Stance Chance: 62%, Avoidability --315
- Level 22: MP Cost: 55, Duration: 192 sec, Attack: +11%, Abnormal Status/Elemental Resistance: +32%, Stance Chance: 64%, Avoidability --330
Majestic Presence: Uses the Corsair's majestic nature to increase Gun Mastery and allows you to use explosive bullets to deal additional damage.
Uses the Corsair's majestic nature to increase Gun Mastery and allows you to use explosive bullets to deal additional damage.
- Requires Level 10 Gun Mastery.
- Level 1: Gun Mastery: 56%, 42% additional explosion damage upon performing a shot-firing attack.
- Level 2: Gun Mastery: 56%, 44% additional explosion damage upon performing a shot-firing attack.
- Level 3: Gun Mastery: 57%, 46% additional explosion damage upon performing a shot-firing attack.
- Level 4: Gun Mastery: 57%, 48% additional explosion damage upon performing a shot-firing attack.
- Level 5: Gun Mastery: 58%, 50% additional explosion damage upon performing a shot-firing attack.
- Level 6: Gun Mastery: 58%, 52% additional explosion damage upon performing a shot-firing attack.
- Level 7: Gun Mastery: 59%, 54% additional explosion damage upon performing a shot-firing attack.
- Level 8: Gun Mastery: 59%, 56% additional explosion damage upon performing a shot-firing attack.
- Level 9: Gun Mastery: 60%, 58% additional explosion damage upon performing a shot-firing attack.
- Level 10: Gun Mastery: 60%, 60% additional explosion damage upon performing a shot-firing attack.
- Level 11: Gun Mastery: 61%, 62% additional explosion damage upon performing a shot-firing attack.
- Level 12: Gun Mastery: 61%, 64% additional explosion damage upon performing a shot-firing attack.
- Level 13: Gun Mastery: 62%, 66% additional explosion damage upon performing a shot-firing attack.
- Level 14: Gun Mastery: 62%, 68% additional explosion damage upon performing a shot-firing attack.
- Level 15: Gun Mastery: 63%, 70% additional explosion damage upon performing a shot-firing attack.
- Level 16: Gun Mastery: 63%, 72% additional explosion damage upon performing a shot-firing attack.
- Level 17: Gun Mastery: 64%, 74% additional explosion damage upon performing a shot-firing attack.
- Level 18: Gun Mastery: 64%, 76% additional explosion damage upon performing a shot-firing attack.
- Level 19: Gun Mastery: 65%, 78% additional explosion damage upon performing a shot-firing attack.
- Level 20: Gun Mastery: 65%, 80% additional explosion damage upon performing a shot-firing attack.
- Level 21: Gun Mastery: 66%, 82% additional explosion damage upon performing a shot-firing attack.
- Level 22: Gun Mastery: 66%, 84% additional explosion damage upon performing a shot-firing attack.
- Level 23: Gun Mastery: 67%, 86% additional explosion damage upon performing a shot-firing attack.
- Level 24: Gun Mastery: 67%, 88% additional explosion damage upon performing a shot-firing attack.
- Level 25: Gun Mastery: 68%, 90% additional explosion damage upon performing a shot-firing attack.
- Level 26: Gun Mastery: 68%, 92% additional explosion damage upon performing a shot-firing attack.
- Level 27: Gun Mastery: 69%, 94% additional explosion damage upon performing a shot-firing attack.
- Level 28: Gun Mastery: 69%, 96% additional explosion damage upon performing a shot-firing attack.
- Level 29: Gun Mastery: 70%, 98% additional explosion damage upon performing a shot-firing attack.
- Level 30: Gun Mastery: 70%, 100% additional explosion damage upon performing a shot-firing attack.
- Level 31: Gun Mastery: 71%, 102% additional explosion damage upon performing a shot-firing attack.
- Level 32: Gun Mastery: 71%, 104% additional explosion damage upon performing a shot-firing attack.
[Go to top]← Thief | Skills | Builds →
Table of Contents
- Stats
- Features, tips, and lists
- Moony Bunny (Primrose Hill)
- First Time Together
- Dimensional Crack
- Remnant of the Goddess
- Lord Pirate
- Sharenian Guild Quest
- Romeo and Juliet
- Forest of Poison Haze
- Resurrection of the Hoblin King
- Dragon Rider
- The Ice Knight's Curse
- Amorian Challenge
- Crimsonwood Keep
- Monster Park
- Kenta in Danger
- Escape (Lion Heart Castle PQ)
- Fight for Aswan (Monsters)
- Lord Balrog
- Zakum
- Pianus
- Papulatus
- Horntail
- Pink Bean
- Guard Ani
- Von Leon
- Empress Cygnus
- Arkarium
- Hilla
- Magnus
- Root Abyss
- Armor
