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Contents

This page describes about the Inner Ability System. Inner Potential is the same as Inner Abilities (or Abilities as per in game).

Ability Lines[edit]

  • To earn ability lines, talk to Maple Administrator for a quest at levels 30, 50 & 70.
  • To change ability lines, go to your Ability stat window and click on the reset button beside your honor point balance. Ability rank may drop unlike potential cubing.

Default lines (not affected by % stat):

  • Final All Stat +1 (Unlocked at Level 30)
  • Final All Stat +3 (Unlocked at Level 50)
  • Final All Stat +5 (Unlocked at Level 70)

Default rank: Rare (can be increased to Epic, Epic to Unique, Unique to Legendary by resetting Abilities without locking rank but can also be decreased)

Earning Honor Points[edit]

You can earn Honor points by the following methods:

  • Picking up Medal of Honor from monsters around your level to get 5-20 Honor Points.
  • Picking up Boss Medal of Honor from Boss Monsters to obtain 100-200 Honor Points.
  • Using Event Medal of Honor from Events or Dojo or Ursus to obtain a set amount (usually 10,000)
  • Using "The Seed Medal of Honor" fron clearing Oz Tower/Seed Tower to obtain 100 Honor Points.
  • Level Up (500 Honor per level up starting from Level 29, every 10 levels this value increases by 100, Zero only gets points after Level 100)
  • Clearing Blockbuster such as Black Heaven and Heroes of Maple.
  • Clearing Monster Park on Thursdays or Saturdays (at a chance for Saturdays).
  • Opening Basic Bounty Hunter Pouches for Basic Honor Medal at a chance (500 Honor)
  • Opening Intermediate and Advanced Bounty Hunter Pouches for Intermediate Honor Medal at a chance (1,000 Honor)
  • Opening Superior Bounty Hunter Pouches for Advanced Honor Medal at a chance (2,500 Honor)

Resetting Abilities[edit]

Honor points can be used for resetting all inner abilities, locking a certain ability rank to prevent it from dropping or lock multiple lines to prevent them from being reset.

  • You need to lock the rank before locking any lines. If you choose to lock the rank, rank retains but will not go up either.
  • Rare Abilities cannot be locked since it is the lowest rank and you cannot go below Rare.
  • Alternatively you can use Miracle Circulator from the Cash Shop or events, they can only be used Epic or higher but it does not drop rank. However you cannot lock lines if you use Miracle Circulator. Miracle Circulator always give the maximum value (Stat level in multiples of 6).

Reset Cost[edit]

Ability rank may drop or increase if you did not lock the rank. Honor Points Cost Table

Rank/Locks No Lock Rank Lock Rank Lock + 1 Line Lock Rank Lock + 2 Line Locks
Rare 100 N/A N/A N/A
Epic 100 500 3,500 8,500
Unique 100 5,100 8,100 13,100
Legendary 100 10,100 13,100 18,100
  • If you want the locks, you have to pay for it every single reset and all the costs add up depending on how many locks you want.
  • Example: You reset a legendary ability. 100 points are needed for a reset. 10,100 points are needed per reset with a rank lock. 13,100 points are needed to reset with rank lock and single line lock. 18,100 points are needed for a reset with rank lock and double line lock. So if you want to reset 5 times with rank lock at legendary with double line lock it will cost you 18,100×5 = 90,500 points.

Ability Stat List[edit]

Here are the list of possible abilities that you can get. There are a total of 47 lines (30 lines are available at Rare, 36 lines are available at Epic, 42 lines are available at Unique and 47 lines are available at Legendary)

  • Note: You will see honor stat levels below, but they does almost nothing except to determine what amount you get and the possible ranks to achieve it. In fact it cannot be levelled up.
  • Only your top-most line follows the minimum rank congruently, your other 2 lines can disobey the rank (meaning you can have Legendary rank but these 2 lines can still be at Rare rank). Maximum rank for bottom 2 lines is Unique.
  • You cannot have multiple lines of the exact same stats.
  • All Flat Stat Bonuses are not affected by its % variants and are added after the % is added. Other stat increases (including ATT and Magic ATT) are affected by % increases as they are coded the same way as other sources of the same stats, which are affected by % increases. Coding source: http://www.southperry.net/showthread.php?t=58373
  • Note that stat level has been renumbered for this page to reduce confusion (since in a set of 10 stat level, the first 4 stat levels are unobtainable however they are still coded in the game)
  • Ranged stat levels mean that the probabilities are weighted, so a stat value with a higher range of stat level means that you will have a higher chance of getting that line.

Rare[edit]

Damage Increase to Monster with Abnormal Status[edit]

Deal more % final damage to monsters inflicted witih darkness, stun or freeze status.

Stat Level Amount Minimum Rank
1-4 +2% Rare
5-6 +3% Rare
7-8 +4% Epic
9-12 +5% Epic
13-16 +7% Unique
17-18 +8% Unique
19-20 +9% Legendary
21-24 +10% Legendary

All Stats Increase[edit]

Increases final all stats. Not affected by any stat % increases.

Stat Level Amount Minimum Rank
1 +5 Rare
2 +6 Rare
3 +7 Rare
4 +8 Rare
5 +9 Rare
6 +10 Rare
7 +15 Epic
8 +16 Epic
9 +17 Epic
10 +18 Epic
11 +19 Epic
12 +20 Epic
13 +25 Unique
14 +26 Unique
15 +27 Unique
16 +28 Unique
17 +29 Unique
18 +30 Unique
19 +35 Legendary
20 +36 Legendary
21 +37 Legendary
22 +38 Legendary
23 +39 Legendary
24 +40 Legendary

Buff Duration Increase[edit]

Increase the time which buffs last for. Certain skills are not affected, like Hyper Skills and Oz Ring Buffs.

Stat Level Amount Minimum Rank
1 +7% Rare
2 +8% Rare
3 +9% Rare
4 +10% Rare
5 +12% Rare
6 +13% Rare
7 +19% Epic
8 +20% Epic
9 +22% Epic
10 +23% Epic
11 +24% Epic
12 +25% Epic
13 +32% Unique
14 +33% Unique
15 +34% Unique
16 +35% Unique
17 +37% Unique
18 +38% Unique
19 +44% Legendary
20 +45% Legendary
21 +47% Legendary
22 +48% Legendary
23 +49% Legendary
24 +50% Legendary

DEX and INT Increase[edit]

Increase Final DEX and Final INT. Not affected by any stat % increases.

Stat Level Final DEX Final INT Minimum Rank
1 +5 +3 Rare
2 +6 +3 Rare
3 +7 +4 Rare
4 +8 +4 Rare
5 +9 +5 Rare
6 +10 +5 Rare
7 +15 +8 Epic
8 +16 +8 Epic
9 +17 +9 Epic
10 +18 +9 Epic
11 +19 +10 Epic
12 +20 +10 Epic
13 +25 +13 Unique
14 +26 +13 Unique
15 +27 +14 Unique
16 +28 +14 Unique
17 +29 +15 Unique
18 +30 +15 Unique
19 +35 +18 Legendary
20 +36 +18 Legendary
21 +37 +19 Legendary
22 +38 +19 Legendary
23 +39 +20 Legendary
24 +40 +20 Legendary

DEX and LUK Increase[edit]

Increases Final DEX and Final LUK. Not affected by any stat % increases.

Stat Level Final DEX Final LUK Minimum Rank
1 +5 +3 Rare
2 +6 +3 Rare
3 +7 +4 Rare
4 +8 +4 Rare
5 +9 +5 Rare
6 +10 +5 Rare
7 +15 +8 Epic
8 +16 +8 Epic
9 +17 +9 Epic
10 +18 +9 Epic
11 +19 +10 Epic
12 +20 +10 Epic
13 +25 +13 Unique
14 +26 +13 Unique
15 +27 +14 Unique
16 +28 +14 Unique
17 +29 +15 Unique
18 +30 +15 Unique
19 +35 +18 Legendary
20 +36 +18 Legendary
21 +37 +19 Legendary
22 +38 +19 Legendary
23 +39 +20 Legendary
24 +40 +20 Legendary

DEX and STR Increase[edit]

Increases Final DEX and Final STR. Not affected by any stat % increases.

Stat Level Final DEX Final STR Minimum Rank
1 +5 +3 Rare
2 +6 +3 Rare
3 +7 +4 Rare
4 +8 +4 Rare
5 +9 +5 Rare
6 +10 +5 Rare
7 +15 +8 Epic
8 +16 +8 Epic
9 +17 +9 Epic
10 +18 +9 Epic
11 +19 +10 Epic
12 +20 +10 Epic
13 +25 +13 Unique
14 +26 +13 Unique
15 +27 +14 Unique
16 +28 +14 Unique
17 +29 +15 Unique
18 +30 +15 Unique
19 +35 +18 Legendary
20 +36 +18 Legendary
21 +37 +19 Legendary
22 +38 +19 Legendary
23 +39 +20 Legendary
24 +40 +20 Legendary

DEX Increase[edit]

Increases Final DEX. Not affected by any stat % increases.

Stat Level Amount Minimum Rank
1 +5 Rare
2 +6 Rare
3 +7 Rare
4 +8 Rare
5 +9 Rare
6 +10 Rare
7 +15 Epic
8 +16 Epic
9 +17 Epic
10 +18 Epic
11 +19 Epic
12 +20 Epic
13 +25 Unique
14 +26 Unique
15 +27 Unique
16 +28 Unique
17 +29 Unique
18 +30 Unique
19 +35 Legendary
20 +36 Legendary
21 +37 Legendary
22 +38 Legendary
23 +39 Legendary
24 +40 Legendary

DEX to STR Conversion[edit]

Adds Final STR based on amount of AP invested into DEX. Not affected by any stat % increases.

Stat Level Amount Minimum Rank
1-4 2% Rare
5-6 3% Rare
7-8 4% Epic
9-12 5% Epic
13-16 7% Unique
17-18 8% Unique
19-20 9% Legendary
21-24 10% Legendary

Instant Kill Chance in Aswan Supply Mode[edit]

At a small chance instant kill monsters in Aswan Supply Mode.

Stat Level Amount Minimum Rank
1-4 2% Rare
5-6 3% Rare
7-8 4% Epic
9-12 5% Epic
13-16 7% Unique
17-18 8% Unique
19-20 9% Legendary
21-24 10% Legendary

INT and DEX Increase[edit]

Add Final INT and Final DEX. Not affected by any stat % increases.

Stat Level Final INT Final DEX Minimum Rank
1 +5 +3 Rare
2 +6 +3 Rare
3 +7 +4 Rare
4 +8 +4 Rare
5 +9 +5 Rare
6 +10 +5 Rare
7 +15 +8 Epic
8 +16 +8 Epic
9 +17 +9 Epic
10 +18 +9 Epic
11 +19 +10 Epic
12 +20 +10 Epic
13 +25 +13 Unique
14 +26 +13 Unique
15 +27 +14 Unique
16 +28 +14 Unique
17 +29 +15 Unique
18 +30 +15 Unique
19 +35 +18 Legendary
20 +36 +18 Legendary
21 +37 +19 Legendary
22 +38 +19 Legendary
23 +39 +20 Legendary
24 +40 +20 Legendary

INT and LUK Increase[edit]

Add Final INT and Final LUK. Not affected by any stat % increases.

Stat Level Final INT Final LUK Minimum Rank
1 +5 +3 Rare
2 +6 +3 Rare
3 +7 +4 Rare
4 +8 +4 Rare
5 +9 +5 Rare
6 +10 +5 Rare
7 +15 +8 Epic
8 +16 +8 Epic
9 +17 +9 Epic
10 +18 +9 Epic
11 +19 +10 Epic
12 +20 +10 Epic
13 +25 +13 Unique
14 +26 +13 Unique
15 +27 +14 Unique
16 +28 +14 Unique
17 +29 +15 Unique
18 +30 +15 Unique
19 +35 +18 Legendary
20 +36 +18 Legendary
21 +37 +19 Legendary
22 +38 +19 Legendary
23 +39 +20 Legendary
24 +40 +20 Legendary

INT and STR Increase[edit]

Add Final INT and Final STR. Not affected by any stat % increases.

Stat Level Final INT Final STR Minimum Rank
1 +5 +3 Rare
2 +6 +3 Rare
3 +7 +4 Rare
4 +8 +4 Rare
5 +9 +5 Rare
6 +10 +5 Rare
7 +15 +8 Epic
8 +16 +8 Epic
9 +17 +9 Epic
10 +18 +9 Epic
11 +19 +10 Epic
12 +20 +10 Epic
13 +25 +13 Unique
14 +26 +13 Unique
15 +27 +14 Unique
16 +28 +14 Unique
17 +29 +15 Unique
18 +30 +15 Unique
19 +35 +18 Legendary
20 +36 +18 Legendary
21 +37 +19 Legendary
22 +38 +19 Legendary
23 +39 +20 Legendary
24 +40 +20 Legendary

INT Increase[edit]

Increase Final INT. Not affected by any stat % increases.

Stat Level Amount Minimum Rank
1 +5 Rare
2 +6 Rare
3 +7 Rare
4 +8 Rare
5 +9 Rare
6 +10 Rare
7 +15 Epic
8 +16 Epic
9 +17 Epic
10 +18 Epic
11 +19 Epic
12 +20 Epic
13 +25 Unique
14 +26 Unique
15 +27 Unique
16 +28 Unique
17 +29 Unique
18 +30 Unique
19 +35 Legendary
20 +36 Legendary
21 +37 Legendary
22 +38 Legendary
23 +39 Legendary
24 +40 Legendary

INT to LUK Conversion[edit]

Increases Final LUK based on a percent of AP into INT. Not affected by any stat % increases.

Stat Level Amount Minimum Rank
1-4 2% Rare
5-6 3% Rare
7-8 4% Epic
9-12 5% Epic
13-16 7% Unique
17-18 8% Unique
19-20 9% Legendary
21-24 10% Legendary

Item Drop Rate Increase[edit]

Increase item drop chance from monsters.

Stat Level Amount Minimum Rank
1-2 +3% Rare
3-4 +4% Rare
5-6 +5% Rare
7-8 +8% Epic
9-10 +9% Epic
11-12 +10% Epic
13-14 +13% Unique
15-16 +14% Unique
17-18 +15% Unique
19-20 +18% Legendary
21-22 +19% Legendary
23-24 +20% Legendary

Damage Increase to Normal Monsters[edit]

Deals more % final damage to regular monsters only. Increase does not show up in damage range.

Stat Level Amount Minimum Rank
1-4 +2% Rare
5-6 +3% Rare
7-8 +4% Epic
9-12 +5% Epic
13-16 +7% Unique
17-18 +8% Unique
19-20 +9% Legendary
21-24 +10% Legendary

LUK and DEX Increase[edit]

Increases Final LUK and Final DEX. Not affected by any stat % increases.

Stat Level Final LUK Final DEX Minimum Rank
1 +5 +3 Rare
2 +6 +3 Rare
3 +7 +4 Rare
4 +8 +4 Rare
5 +9 +5 Rare
6 +10 +5 Rare
7 +15 +8 Epic
8 +16 +8 Epic
9 +17 +9 Epic
10 +18 +9 Epic
11 +19 +10 Epic
12 +20 +10 Epic
13 +25 +13 Unique
14 +26 +13 Unique
15 +27 +14 Unique
16 +28 +14 Unique
17 +29 +15 Unique
18 +30 +15 Unique
19 +35 +18 Legendary
20 +36 +18 Legendary
21 +37 +19 Legendary
22 +38 +19 Legendary
23 +39 +20 Legendary
24 +40 +20 Legendary

LUK and INT Increase[edit]

Add Final LUK and Final INT. Not affected by any stat % increases.

Stat Level Final LUK Final INT Minimum Rank
1 +5 +3 Rare
2 +6 +3 Rare
3 +7 +4 Rare
4 +8 +4 Rare
5 +9 +5 Rare
6 +10 +5 Rare
7 +15 +8 Epic
8 +16 +8 Epic
9 +17 +9 Epic
10 +18 +9 Epic
11 +19 +10 Epic
12 +20 +10 Epic
13 +25 +13 Unique
14 +26 +13 Unique
15 +27 +14 Unique
16 +28 +14 Unique
17 +29 +15 Unique
18 +30 +15 Unique
19 +35 +18 Legendary
20 +36 +18 Legendary
21 +37 +19 Legendary
22 +38 +19 Legendary
23 +39 +20 Legendary
24 +40 +20 Legendary

LUK and STR Increase[edit]

Increases Final LUK and Final STR. Not affected by any stat % increases.

Stat Level Final LUK Final STR Minimum Rank
1 +5 +3 Rare
2 +6 +3 Rare
3 +7 +4 Rare
4 +8 +4 Rare
5 +9 +5 Rare
6 +10 +5 Rare
7 +15 +8 Epic
8 +16 +8 Epic
9 +17 +9 Epic
10 +18 +9 Epic
11 +19 +10 Epic
12 +20 +10 Epic
13 +25 +13 Unique
14 +26 +13 Unique
15 +27 +14 Unique
16 +28 +14 Unique
17 +29 +15 Unique
18 +30 +15 Unique
19 +35 +18 Legendary
20 +36 +18 Legendary
21 +37 +19 Legendary
22 +38 +19 Legendary
23 +39 +20 Legendary
24 +40 +20 Legendary

LUK Increase[edit]

Increase Final LUK. Not affected by any stat % increases.

Stat Level Amount Minimum Rank
1 +5 Rare
2 +6 Rare
3 +7 Rare
4 +8 Rare
5 +9 Rare
6 +10 Rare
7 +15 Epic
8 +16 Epic
9 +17 Epic
10 +18 Epic
11 +19 Epic
12 +20 Epic
13 +25 Unique
14 +26 Unique
15 +27 Unique
16 +28 Unique
17 +29 Unique
18 +30 Unique
19 +35 Legendary
20 +36 Legendary
21 +37 Legendary
22 +38 Legendary
23 +39 Legendary
24 +40 Legendary

LUK to DEX Conversion[edit]

Adds Final DEX based on AP added into LUK. Not affected by any stat % increases.

Stat Level Amount Minimum Rank
1-4 2% Rare
5-6 3% Rare
7-8 4% Epic
9-12 5% Epic
13-16 7% Unique
17-18 8% Unique
19-20 9% Legendary
21-24 10% Legendary

HP Increase[edit]

Increases your Maximum HP. Affected by HP % increases.

Stat Level Amount Minimum Rank
1 +75 Rare
2 +90 Rare
3 +105 Rare
4 +120 Rare
5 +135 Rare
6 +150 Rare
7 +225 Epic
8 +240 Epic
9 +255 Epic
10 +270 Epic
11 +285 Epic
12 +300 Epic
13 +375 Unique
14 +390 Unique
15 +405 Unique
16 +420 Unique
17 +435 Unique
18 +450 Unique
19 +525 Legendary
20 +540 Legendary
21 +555 Legendary
22 +570 Legendary
23 +585 Legendary
24 +600 Legendary

MP Increase[edit]

Increases your Maximum MP. Affected by MP % increases.

Stat Level Amount Minimum Rank
1 +75 Rare
2 +90 Rare
3 +105 Rare
4 +120 Rare
5 +135 Rare
6 +150 Rare
7 +225 Epic
8 +240 Epic
9 +255 Epic
10 +270 Epic
11 +285 Epic
12 +300 Epic
13 +375 Unique
14 +390 Unique
15 +405 Unique
16 +420 Unique
17 +435 Unique
18 +450 Unique
19 +525 Legendary
20 +540 Legendary
21 +555 Legendary
22 +570 Legendary
23 +585 Legendary
24 +600 Legendary

Meso Obtained Increase[edit]

Increase amount of mesos obtained from monsters.

Stat Level Amount Minimum Rank
1-2 +3% Rare
3-4 +4% Rare
5-6 +5% Rare
7-8 +8% Epic
9-10 +9% Epic
11-12 +10% Epic
13-14 +13% Unique
15-16 +14% Unique
17-18 +15% Unique
19-20 +18% Legendary
21-22 +19% Legendary
23-24 +20% Legendary

DEF Increase[edit]

Increase DEF stat. Affected by DEF % increases.

Stat Level Amount Minimum Rank
1 +50 Rare
2 +60 Rare
3 +70 Rare
4 +80 Rare
5 +90 Rare
6 +100 Rare
7 +150 Epic
8 +160 Epic
9 +170 Epic
10 +180 Epic
11 +190 Epic
12 +200 Epic
13 +250 Unique
14 +260 Unique
15 +270 Unique
16 +280 Unique
17 +290 Unique
18 +300 Unique
19 +350 Legendary
20 +360 Legendary
21 +370 Legendary
22 +380 Legendary
23 +390 Legendary
24 +400 Legendary

STR and DEX Increase[edit]

Add Final STR and Final DEX. Not affected by any stat % increases.

Stat Level Final STR Final DEX Minimum Rank
1 +5 +3 Rare
2 +6 +3 Rare
3 +7 +4 Rare
4 +8 +4 Rare
5 +9 +5 Rare
6 +10 +5 Rare
7 +15 +8 Epic
8 +16 +8 Epic
9 +17 +9 Epic
10 +18 +9 Epic
11 +19 +10 Epic
12 +20 +10 Epic
13 +25 +13 Unique
14 +26 +13 Unique
15 +27 +14 Unique
16 +28 +14 Unique
17 +29 +15 Unique
18 +30 +15 Unique
19 +35 +18 Legendary
20 +36 +18 Legendary
21 +37 +19 Legendary
22 +38 +19 Legendary
23 +39 +20 Legendary
24 +40 +20 Legendary

STR and INT Increase[edit]

Increase Final STR and Final INT. Not affected by any stat % increases.

Stat Level Final STR Final INT Minimum Rank
1 +5 +3 Rare
2 +6 +3 Rare
3 +7 +4 Rare
4 +8 +4 Rare
5 +9 +5 Rare
6 +10 +5 Rare
7 +15 +8 Epic
8 +16 +8 Epic
9 +17 +9 Epic
10 +18 +9 Epic
11 +19 +10 Epic
12 +20 +10 Epic
13 +25 +13 Unique
14 +26 +13 Unique
15 +27 +14 Unique
16 +28 +14 Unique
17 +29 +15 Unique
18 +30 +15 Unique
19 +35 +18 Legendary
20 +36 +18 Legendary
21 +37 +19 Legendary
22 +38 +19 Legendary
23 +39 +20 Legendary
24 +40 +20 Legendary

STR and LUK Increase[edit]

Add Final STR and Final LUK. Not affected by any stat % increases.

Stat Level Final STR Final LUK Minimum Rank
1 +5 +3 Rare
2 +6 +3 Rare
3 +7 +4 Rare
4 +8 +4 Rare
5 +9 +5 Rare
6 +10 +5 Rare
7 +15 +8 Epic
8 +16 +8 Epic
9 +17 +9 Epic
10 +18 +9 Epic
11 +19 +10 Epic
12 +20 +10 Epic
13 +25 +13 Unique
14 +26 +13 Unique
15 +27 +14 Unique
16 +28 +14 Unique
17 +29 +15 Unique
18 +30 +15 Unique
19 +35 +18 Legendary
20 +36 +18 Legendary
21 +37 +19 Legendary
22 +38 +19 Legendary
23 +39 +20 Legendary
24 +40 +20 Legendary

STR Increase[edit]

Increase Final STR. Not affected by any stat % increases.

Stat Level Amount Minimum Rank
1 +5 Rare
2 +6 Rare
3 +7 Rare
4 +8 Rare
5 +9 Rare
6 +10 Rare
7 +15 Epic
8 +16 Epic
9 +17 Epic
10 +18 Epic
11 +19 Epic
12 +20 Epic
13 +25 Unique
14 +26 Unique
15 +27 Unique
16 +28 Unique
17 +29 Unique
18 +30 Unique
19 +35 Legendary
20 +36 Legendary
21 +37 Legendary
22 +38 Legendary
23 +39 Legendary
24 +40 Legendary

STR to DEX Conversion[edit]

Increases Final DEX based on a percent of AP into STR. Not affected by any stat % increases.

Stat Level Amount Minimum Rank
1-4 2% Rare
5-6 3% Rare
7-8 4% Epic
9-12 5% Epic
13-16 7% Unique
17-18 8% Unique
19-20 9% Legendary
21-24 10% Legendary

Epic[edit]

Weapon ATT Increase[edit]

Increases Weapon ATT. Affected by Weapon ATT % increases.

Stat Level Amount Minimum Rank
1-2 +6 Epic
3-5 +9 Epic
6 +12 Epic
7 +15 Unique
8-10 +18 Unique
11-12 +21 Unique
13-15 +27 Legendary
16-18 +30 Legendary

Critical Rate Increase[edit]

Increases chance of a critical hit.

Stat Level Amount Minimum Rank
1 +5% Epic
2 +6% Epic
3 +7% Epic
4 +8% Epic
5 +9% Epic
6 +10% Epic
7 +15% Unique
8 +16% Unique
9 +17% Unique
10 +18% Unique
11 +19% Unique
12 +20% Unique
13 +25% Legendary
14 +26% Legendary
15 +27% Legendary
16 +28% Legendary
17 +29% Legendary
18 +30% Legendary

Jump Increase[edit]

Increase jump height. Cannot exceed 123%.

Stat Level Amount Minimum Rank
1-2 +4 Epic
3-5 +6 Epic
6 +8 Epic
7 +10 Unique
8-10 +12 Unique
11-12 +14 Unique
13-15 +18 Legendary
16-18 +20 Legendary

Magic ATT Increase[edit]

Increases Magic Attack. Affected by Magic ATT % increases.

Stat Level Amount Minimum Rank
1-2 +6 Epic
3-5 +9 Epic
6 +12 Epic
7 +15 Unique
8-10 +18 Unique
11-12 +21 Unique
13-15 +27 Legendary
16-18 +30 Legendary

Damage to Tower Increase[edit]

Increase damage dealt to towers in Aswan Occupy and Attack mode

Stat Level Amount Minimum Rank
1-2 +4% Epic
3-5 +6% Epic
6 +8% Epic
7 +10% Unique
8-10 +12% Unique
11-12 +14% Unique
13-15 +18% Legendary
16-18 +20% Legendary

Movement Speed Increase[edit]

Improves walking speed. Cannot exceed Movement Speed cap.

Stat Level Amount Minimum Rank
1-2 +4 Epic
3-5 +6 Epic
6 +8 Epic
7 +10 Unique
8-10 +12 Unique
11-12 +14 Unique
13-15 +18 Legendary
16-18 +20 Legendary

Unique[edit]

Cooldown Skip Chance[edit]

At a chance cooldown is not applied when you use a skill with cooldown. Certain skills are not affected, like revive skills, passive cooldown skills and Hyper Skills.

Stat Level Amount Minimum Rank
1 5% Unique
2 6% Unique
3 7% Unique
4 8% Unique
5 9% Unique
6 10% Unique
7 15% Legendary
8 16% Legendary
9 17% Legendary
10 18% Legendary
11 19% Legendary
12 20% Legendary

DEF Percentage Increase[edit]

Increase DEF by a percentage.

Stat Level Amount Minimum Rank
1 +5% Unique
2 +6% Unique
3 +7% Unique
4 +8% Unique
5 +9% Unique
6 +10% Unique
7 +15% Legendary
8 +16% Legendary
9 +17% Legendary
10 +18% Legendary
11 +19% Legendary
12 +20% Legendary

DEF to Damage Conversion[edit]

Increase final damage based on a portion of DEF. Example: I have 5000 DEF and 25% conversion rate, so my final damage increases by 5000×0.25 = 1250 damage points.

Stat Level Amount Minimum Rank
1 13% Unique
2 15% Unique
3 18% Unique
4 20% Unique
5 23% Unique
6 25% Unique
7 38% Legendary
8 40% Legendary
9 43% Legendary
10 45% Legendary
11 48% Legendary
12 50% Legendary

Damage to Boss Monsters Increase[edit]

Increase damage towards boss monsters.

Stat Level Amount Minimum Rank
1 +5% Unique
2 +6% Unique
3 +7% Unique
4 +8% Unique
5 +9% Unique
6 +10% Unique
7 +15% Legendary
8 +16% Legendary
9 +17% Legendary
10 +18% Legendary
11 +19% Legendary
12 +20% Legendary

HP Percentage Increase[edit]

Increase HP by a percentage.

Stat Level Amount Minimum Rank
1 +5% Unique
2 +6% Unique
3 +7% Unique
4 +8% Unique
5 +9% Unique
6 +10% Unique
7 +15% Legendary
8 +16% Legendary
9 +17% Legendary
10 +18% Legendary
11 +19% Legendary
12 +20% Legendary

MP Percentage Increase[edit]

Increase MP by a percentage.

Stat Level Amount Minimum Rank
1 +5% Unique
2 +6% Unique
3 +7% Unique
4 +8% Unique
5 +9% Unique
6 +10% Unique
7 +15% Legendary
8 +16% Legendary
9 +17% Legendary
10 +18% Legendary
11 +19% Legendary
12 +20% Legendary

Legendary[edit]

Weapon ATT Increase by Level[edit]

Increase Weapon ATT by your character level. Affected by Weapon ATT % increases.

Stat Level Amount Minimum Rank
1 +1 per 16 levels Legendary
2-3 +1 per 14 levels Legendary
4-5 +1 per 12 levels Legendary
6 +1 per 10 levels Legendary

Attack Skill Target Increase[edit]

Increases number of monster hit by your attack skills. Affects all skills except skills which hit only 1 monster. Max targets: 15.

Stat Level Amount Minimum Rank
1-6 +1 Legendary

Attack Speed Increase[edit]

Increase attack speed. Does not break Attack Speed cap (though if you have broken it, this line can boost it even further)

Stat Level Amount Minimum Rank
1-6 +1 level Legendary

Magic ATT Increase by Level[edit]

Increases Magic ATT based on level. Affected by Magic ATT % increases.

Stat Level Amount Minimum Rank
1 +1 per 16 levels Legendary
2-3 +1 per 14 levels Legendary
4-5 +1 per 12 levels Legendary
6 +1 per 10 levels Legendary

Passive Skill Level Increase[edit]

Increase passive skill level (skill that gives effect permanently). Does not apply to passive skills with active effects. 4th Job Passive Skill Master Levels can be broken with this ability. 5th job skills not affected.

Stat Level Amount Minimum Rank
1-6 +1 Legendary