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This page contains a listing of some Frequently Asked Questions. If you have a question that is not answered anywhere else in this guide, please add it to the relevant section here and you should receive a reply within a few days. Questions may be removed at the discretion of the authors and editors. (For example, price checks and questions that only pertain to a very small group of Maplers do not belong here.)
If you have a question, please ask it here. It will be answered as soon as possible.
Q: "how long does the package delivery take?"
Q: What does the 'Seduce' debuff actually do? I see mentions of it everywhere, but have no idea what it actually is.
Q: I downloaded GlobalMS on Windows Vista. I made a shortcut to maplestory.exe on my desktop. When I clicked on the icon, I got to the patcher (at least that's what I think it was) then, when it was making the .wz files, it said that maplestory.exe couldn't be found! When I searched for it in /Nexon, it wasn't there! What happened, and how can I fix it? (My virus protection said something about deleting trojans in /Nexon, if it's any help.)
Q: Does the Cwk Exchange Quest still give Gm scrolls for the 1 Handed Sword?
Q: Why don't you add HKMS again?? I really want to see the advance of all versions of MS.
Q: In Magatia, what are the quest items that the monsters drop there? I don't have any quest that i need them for.
Q: 12-09-08 How do you summon Capt. Latanica in Global MS?
Q: I'm starting as a pirate (Brawler) and they get the skill "Improving Max HP Increase" at second job, can i save my AP points form the first job to max my HP? (I'm plan to leech to that point obviously). No, just like the first job advancement, all AP and SP must be spent before the second job can be achieved.
Q: When i am on the boats, people play games and these blue boxes appear above their head and it says in progress when someone joins. How can i make one of those appear above my head?
Q: I'm a warrior and accidentally dropped my charged attack on top of the hotkey for a regular attack. Now I can't attack regularly anymore. How do I get my regular attack back? I don't have enough MP to charge all the time. In GMS, press (above Enter/Return) to open up the hotkey mapping window. At the bottom is a bunch of squares. Unused hotkey assignments appear here. If you've actually removed the hotkey from the keyboard, it will appear down below in one of the small squares. Simply drag it from below up to the key you want it to be on and things should return to normal.
Q: Can or how do I reset my skill points?
| STR | WA | Min Damage (.6 Mastery) | Max Damage |
|---|---|---|---|
| 138 | 33 | 99.68 | 183.48 |
| 143 | 32 | 100.12 | 184.32 |
| 144 | 32 | 100.81 | 185.60 |
| 143 | 33 | 103.25 | 190.08 |
| 144 | 33 | 103.96 | 191.40 |
| 1401 | 32 | 969.6512 | 1794.56 |
| 1445 | 32 | 1000.06 | 1850.88 |
| 1401 | 33 | 999.95 | 1850.64 |
| 1445 | 33 | 1031.31 | 1908.72 |
| 461 | 100 | 999.76 | 1848.00 |
| 462 | 100 | 1001.92 | 1852 |
| 461 | 101 | 1009.75 | 1866.48 |
| 462 | 101 | 1011.93 | 1870.52 |
| 2000 | 119 | 5145.56 | 9524.76 |
| 2001 | 119 | 5148.13 | 9529.52 |
| 2000 | 120 | 5188.80 | 9604.80 |
| 2001 | 120 | 5191.39 | 9609.60 |
Note: the following information is regarding the minimum damage formula. Maximum damage is about 2 times the minimum.
This calculation depends on what class you are and what weapon or skill you are using (see MapleStory/Stats#Damage formulas for additional information). For example, if you're a First job dexless Warrior using a Sabre (One-Handed Sword, 32 Weapon Attack), we can set up the minimum damage formula as (note that Mastery has been set to 0.6 in this example):(((STRx2.16)+4)/100)x32
Because of the division, the amount of STR required to equal 1 weapon attack is proportional to the amount of damage you want to deal. Lets say you want your minimum damage to be 100. With the Sabre and 4 dex, you would need 143 STR (142.82407; values are rounded to the nearest integer). If you acquired one extra weapon attack (33 instead of 32), by scrolling something or acquiring a new piece of equipment, it would only require 138 STR (138.43996) to reach a minimum of 100 damage. In this example, 5 STR = 1 Weapon attack.
However, when you raise the amount of damage you want to deal to something like 1,000 (again using the minimum damage formula), the original Sabre example would require 1445 STR (1444.9074), and the 33 Weapon Attack formula would require 1401 STR (1401.0662; 44 STR = 1 Weapon Attack). If you happened to achieve a very high level and upgraded your weapon heavily to something with 100 weapon attack, it would only require 461 STR (461.111) to reach 1,000 damage. If you raise WA to 101, then it takes 456 STR (456.52732; 5 STR = 1 Weapon Attack). As you can see, the difference has once again gotten smaller.
Before you rush off and say STR is worthless, you should realize that with 461 STR and 100 Weapon Attack, increasing your STR by just 1 (now 462) will increase the output damage to 1002 (1001.92; 1 STR = 2 Damage). Leaving STR at 461 and raising Weapon Attack to 101 increases the damage to 1010 (1009.7576; 1 WA = 10 Damage). As you can see, the output minimum damage at a high level makes 5 STR = 1 Weapon Attack (remember, these examples don't use the bonus dex that most Warriors acquire from items like Zakum Helms; also, this formula uses the capped mastery value of 0.6). Because of how the equation changes, most people use the general rule of thumb "The amount of damage I will gain from 5 STR is the same as if I gain 1 Weapon Attack." An even better rule of thumb is "If I double the amount of Weapon Attack, the amount of damage I will gain from 1 STR will double." The two stats are meant to be increased together, not stacked separately. Also note that many people disregard mastery, however the 0.6 cap is equal to a 40% reduction from many calculations.
Q: "What are the damage calculations for meso explosion like if I drop 10 mesos how much damage would that do with a maxed meso explosion?"
I took some samples of 10 meso coin explosions (1 coin), so it should give a small starting point i'll post more data as i figure it out
but so far it seems the constant is not a simple table lookup alone
These were recorded at level 12 ME (72% Mastery) 10: (22621 Damage), 123 Entries, AVG: 183.9, L: 123, H: 245 -220-227-183-163-142-230-237-176-174-198-229-169-182-228-159-231-130-215-232-202-128-232-174-176-219 -167-141-227-205-167-200-127-211-128-201-217-144-191-177-217-124-133-144-127-200-230-237-220-162-204 -169-145-231-173-134-166-227-220-160-213-196-124-142-135-194-226-182-243-154-190-127-220-162-138-163 -150-137-134-146-157-234-139-213-223-140-173-123-176-233-150-208-245-135-150-236-235-229-210-152-204 -224-239-130-139-156-242-166-208-216-156-188-148-240-201-157-175-237-147-197-185-174-216-157
100: (46261 Damage), 82 Entries, AVG: 564.2, L: 381, H: 736 -602-583-452-519-703-671-690-415-670-436-593-603-645-396-660-520-555-495-610-727-724-659-395-608-423 -478-633-666-465-392-691-625-665-514-574-714-735-462-469-542-443-396-478-642-424-399-562-550-558-381 -651-533-594-434-704-581-637-685-691-529-736-682-507-434-644-555-612-539-528-650-528-599-495-615-527 -649-512-466-497-635-430-580
1000: (392488 Damage), 88 Entries, AVG: 4460.1, L: 2907, H: 5758 -2928-3122-3060-4463-5442-5095-4363-3791-5379-5667-4821-5438-4966-3280-5505-4465-5464-3887-5758-3795 -5496-2907-4152-5456-3031-4917-4886-2986-5357-5434-5285-5396-4255-3577-4520-3959-4170-5096-4464-4580 -4414-4928-5195-4247-5513-5017-3851-4899-4137-4105-4168-3223-4813-5640-4351-4358-3834-4502-3175-3662 -4484-4315-5321-4187-3345-3698-5662-5022-4549-3726-4410-4796-5259-4870-4268-3611-5052-4271-4195-3623 -3672-5632-5242-4451-4968-4310-3459-3445
According to this data the formulae for damage is (excluding Meso curve) 10 meso coins Max Damage: 34.2 * 10 * .72 (Mastery) Min Damage: 34.2 * 10 * .72 (Mastery) * .5 (Min damage Constant)
100 meso coins (confirmed 377 explosion and 753) Max Damage: 10.46 * 100 * .72 (Mastery) Min Damage: 10.46 * 100 * .72 (Mastery) * .5 (Min damage Constant)
1000 meso coins Max Damage: 8 * 1000 * .72 (Mastery) Min Damage: 8 * 1000 * .72 (Mastery) * .5 (Min damage Constant)
What's the best/fastest way to make money in Yellonde? Or what items sells the best?
Q: "What is the formula for avoidability? For example, since Slimes have 35 accuracy, how much avoidability is needed to avoid them 100%?"
Q: "What is the formula for accuracy? For example, since Pigs have 1 avoidability, how much accuracy is needed to hit them 100%?"
The official formula has not been released.
A possible formula for accuracy (required ACC to hit a monster 100%) is:
(55 + (EnemyLevel - YourLevel)) x (EnemyAvoid / 15)
((55 + (60-50)) x (10 / 15)) = 43 (43.33 repeating).
The most accurate requirements for MapleStory can be found at the download page of the new MapleEurope website.
No. You must go to "Quit Game" and then log in again to change characters/servers.
You should:
There are some areas in the game where hackers have actually been able to force anyone who logs in to immediately disconnect from the game. This happened once in the Sauna area in Sleepywood*. The best way to escape the map in this situation is to cause as much lag on purpose; and then walk out of the portal while you are in the lag.
For example, start downloading 20 YouTube videos at once, or turn on BitTorrent at a max upload rate, or do both. Then hold down the quest button as you walk out of the Sauna. Another possible solution is to connect using an old modem, or a dial-up modem. You should disconnect one last time, and you'll be able to play again.
The Sleepywood Sauna is the only verified place where this has occurred. There is no known solutions for any other area in MapleStory.
Resetting when you crash helps clear the RAM so you won't disconnect again as soon.
MapleStory is a game suitable for all ages. The game EULA restricts play to 18 years old, and as young as 13 with parental permission. This change occurred recently. However, the players may not be. There is a very strict "curse word filter" that blocks certain curse words, even if the curse word is separated by a space. For example, the phrase "Cash items" is blocked, even with the space in the middle.
Also, the ESRB has rated Maplestory as E 10+ as seen on the Pirate Intro page, which may or may not be available at this time.
Nonetheless, there are always users bringing in immature jokes and trying to bypass the curse word filter; but this is to be expected in any community-based game.
There is no suggestive artwork; everything is done in "Chibi-style", also called Super Deformed, a popular anime/manga style in which characters have large heads to show off facial features, and the overall style is very cute. There is no blood or gore; the violence level is equivalent to early SNES/Genesis games (enemies fall over and disappear). Death in the game is rather comical: a little ghost-shape replaces your avatar, and your chat bubble becomes a thought bubble.
In terms of difficulty, the basic gameplay is easy enough for a 5-year-old to learn. In fact, there has been videos on Youtube and such of people as young as 2 playing (albeit with parental supervision). However, some advanced stuff such as marketing, or avoiding scammers, may be over the head of a young child.
~Be warned that regular users also swear, insult, harass... there's quite a few who seem to be on Maple only to harass people for fun. The main problem with online games is, quite simply, the fact that you cannot control what other people do. No amount of swear filtering stops people from being racist, for example, and it does happen from time to time. The game itself is very well built considering all that.
In most single-player games, you must save the game otherwise your progress will be lost. As this game is online, progress does not need to be saved. If you leave the game or get disconnected, you will be back in the same location (map that you were in) when you reconnect with all the stuff you found before.
MapleStory is different in different parts of the world. Therefore, each of the versions are given a name based on where they are.
Thailand residents can play both MapleStory SEA and MapleStory Thailand. Many versions feature IP blocking, like MapleEurope encouraging people to play their localized version.
Taxes in MapleStory sounds like a bad idea to most people, as it harms an individual's collection of mesos. However, looking at the economic structure of the MapleStory community:
Just as the U.S. federal government raises interest rates to control inflation, Wizet decided to implement a tax system to curb inflation. Inflation occurs because as the general population gets wealthier, item prices rise, making it difficult for new players to get started.
Having a tax system is a smart way to make everyone in the world more poor, to counteract this inflation. If the world went from 2,000,000 Mesos to 1,000,000 Mesos, then work gloves will drop in price. Additionally, this gives an edge to the lower-level characters in MapleStory. As players reach higher levels, they earn more money faster. Thus, we don't have a case where everyone has 2,000,000 Mesos, we have a case where 30 people have 20,000,000 Mesos who can buy that +10 ATK work glove, while the rest of the community can't. By making the taxes higher for more expensive purchases, this serves to even the playing field out a little between high level players, and low level players.
The main disadvantage of taxes comes when pure Meso transactions are involved, i.e. lending a friend 2 million Mesos. Mesos will be lost although no actual sale took place.
Taxes are usually circumvented in MapleStory by dropping Mesos in isolated locations or paying in rates lower than the tax rate. This applies to all players that have trustworthy trade partners. It can be quite risky as hackers may come in and suck all the money away.
In some versions (not in GMS), mesos dropped on the field are subject to 6% tax. The best method therefore is to repeatedly trade 49,999 mesos.
~One more thing... though it has already been mentioned. After a while your RAM memory fills with loaded screens, character info etc... if you find yourself disconnecting or lagging heavily try shutting down the computer to empty the RAM, then reboot it. That usually helps.
Eventually they should have very comparable features. For example, they should all eventually get most of the same content like fourth jobs, the party/guild quests, and the new locations. However, some things will remain specific to a few versions, like Pachinko in JMS or Premium Road. It's just a matter of waiting to see what comes out.
Try reinstalling Maple, and if the problem persists, contact Nexon. That's all I can really say. 8D
Not unless you sell an ordinary etc. item in the Maple Trading System and the giver buys it.
Run setup.exe and follow the on screen directions from there.
No one said you have to restart. What it meant was that the world was overpopulated, so it didn’t want you to make a new character. Then it wanted to know if you wanted to go back to the beginning of the program, or turn off the program. You don’t have to restart your character.
It's possible to extract the data from the game and see if additional (unused) files have been added; such as monster images. For news, we look at what the official sites say.
There are many reasons. One of the most obvious is that the text and data associated with new content would require translation into each version's native language, and this takes time. The various versions of MapleStory also use slightly different structures, so updates will have to be re-done into the structure of the version for which it is to be added. Additionally, the local developer (Nexon America, Nexon Europe, Asiasoft, etc.) must decide what is best for their version's population. It wouldn't make very much sense to release Leafre, the strongest town on Ossyria, if there are only a handful of people who can kill the monsters there. The publishers attempt to match the quality of the update to the demands of the players at that time.
the "E" stands for Event, and usually appears only when a server event is occurring, like Double EXP or Double Drops. N means "New", and only appears on the two newest servers. Occasionally, an "H", which stands for "Hot", can be seen, and this is used to attract users to a less populated server.
No, however it is necessary to kill a monster to allow for a boss to spawn, because maps have a limit as to how many monsters can be there at one time. Killing a monster will empty a space and allow the boss monster to spawn, however it doesn't matter whether it is an Iron Hog or Fierry.
Open your skills window (usually by pressing the "K" key) and you can see the list of your skills. These are sorted by job. Now, open the key settings window (usually by pressing the "\" key) and click on the skill icon you want to assign to the key on your keyboard. The cursor will "pick up" the skill after clicking on the skill icon. Move your mouse over to the key on the key settings window that you want to assign that skill to, and click. The skill icon should now be visible on that key. Close the key settings by clicking save, and now any time you want to activate the skill, just press the key you have assigned it to. Another way is to double click the skill in the skill book, although this is very slow.
Weapon attack (Abbreviated Att or ATT) affects physical damage from a warrior, thief, archer, or (but not as much) a magician. and magic attack (Abbreviated M Atk or M ATT) affects the magical damage from a magician's skills. M. Atk does not affect damage for skills in any other class. Additionally, weapon attack plays a MAJOR part in calculating damage, especially for Assassins. This causes the overpricing of Work Gloves or other gloves that have been scrolled for Attack.
No. Any skill points you gain in the first job (before level 30) MUST be used before the second job. The same is true of second job points (before level 70) on Third job skills, and so on. It is okay to use second job points for the first job, but this is generally not recommended. Beginner skill points can only be assigned to beginner skills. Some skills, such as monster rider or Legendary Spirit, are automatically maxed when the player receives them.
The best way to make money is to train on something that you can kill in 2 or less hits consecutively. For Warriors, this shouldn't be too much of a problem before 2nd job. Warriors tend to make money very easily early on, due to low touch damage.
Thieves should train on whatever suits best, during levels 21-30 it is recommended NOT to PQ all of the time if unfunded. It can consume a lot in potions that, if poor prizes are received, cannot be replaced.
For magicians to save money, they should only buy red and blue potions until level 30. At level 25 magicians will entirely destroy the Kerning PQ so you should be able to get potions and ores from there easily.
Also, when magicians reach second job, if they become a cleric, they no longer need to buy HP potions once they have upped their Heal skill a few levels. All it eats up is MP, and it is cheaper if you don't have to buy HP potions anymore.
For archers, As a new bowman you should find or buy a melee weapon (metal axe, for example, drops from slimes, and wooden swords from Orange Mushrooms) until level 15, and only then buy the level 15 bow. Save up on stiff feathers, tree branches, and firewood to make arrows for free.
In addition, remember Mana Potions cost about twice what Health ones do, and using Skills can rapidly burn money throughout the course of a level.
When buying Armor and weapons focus on only the next set of body armor and weaponry. Check the actual bonus offered for the price... 10,000 isn't worth 2 more defense when 2 defense barely changes the damage taken. The recommended order for upgrading equipment is as follows:
It is recommended to not buy every equip that is coming up to your level. Some equips can be obtained through quests or party quests. Most equipments can be synthesized by item creators in towns.
Pick up everything that drops. Everything. Even the stuff that sells for 1 meso (Monster Cards) adds up. If you find something that requires level 20 or greater, or a scroll, check a fan site and see if the item is worth an appreciable amount. If not, sell it back to an NPC store.
Only buy potions that heal you half of your HP and MP when you can. That way you can get the full affect of each potion, saving mesos.
As a mage, master Max MP the earliest. After max MP Recovery. Mages can't make do without magic attacks and MP Recovery rapidly starts to heal 50 MP every 10 seconds while walking or attacking. That means 300 MP every minute. That's a lot of free MP, so most mages tend to buy hp potions five times more often than mp potions, maybe even seven to ten times if they obtain lots of mana elixirs(or other mp potions) through quests or pqs.
Quests and Party quests that allow players to make money: Kerning City party quest, Ludibrium maze party quest, Ludibrium pq, The Lost Guard, The Monster Carnival (If you can get the maple coins quick enough)
In the Monster Carnival, you can use the maple coins to exchange for weapons, usually priced at upwards to 300k mesos. This is a good plan unless you are saving your maple coins, in which you can still get weapons later.
Ludibrium maze pq(lvls 50-70) is a great way to make money. All of the usable items you receive can be sold to npcs(in this case, the non-player characters who sells stuff) for a lot. After about five party quests, the party leader might tell you to npc.
And a great way is to sell things, like weapons that you don't want/need, or faming someone. If you are faming someone, you can fame them from 25,000-100,000. Note: There are scammers who do not give you the money afterward.
Your job instructor simply won't let you advance to the next job advancement.
The argument usually goes: Skills cost more when they are at a higher level, and most of the time, they don't give the same mana/damage efficiency as lower levels. So why max skills at all?
The simple answer is when at a higher level, players generally make much more money. At level 10, 10,000 Mesos is doing well. At level 60, weapons may cost as much as 15 million Mesos.
The money "wasted" from maxing out skills is minuscule when compared to the money used on equipments, scrolls, and so forth. You will always make more money, but you cannot always do more damage.
And this goes for 'all mana- or HP-based skills, including Slash Blast, Double Shot, Magic Claw, Lucky 7, etc.
More importantly, when maxing out a damage skill, you save time. 2 level 10 Slash Blasts may do more damage than a level 20 Slash Blast, but a level 20 Slash Blast saves time, especially since that level 20 Slash Blast has a much better chance of a one-hit kill than a level 10 Slash Blast, and costs less MP.
Check out the Jobs section with your specific job for the answer. A number of skills are considered useless irrespective of the build used and are only necessary if they are prerequisites for other, more powerful skills. Those skills are listed here.
Mage
Bowman
Warrior
Third job Crusader and Page skills, warriors already have huge weapon defense, and Shield Mastery barely increases it. Also it limits the player to one handed weapons.
Warriors still get some of these skills because there are too many first job points. It is recommended you get at least 1 SP in Endure and some HP Recovery to help at areas such as El Nath or Underwater maps where the area slowly drains your HP, but there are not enough points to max any of these skills.
Thief
-For assasins, 3 points are required in this before you are allowed to aquire Drain, but higher than 3 points is useless. For one, not many people spend time healing, when you could instead use a potion, or *gasp* drain, the very skill you needed 3 points in endure for. Why would you max a skill that requires you to wait to recover HP, when you can instead max a skill that heals you and damages a monster at the same time?
You will only train at a reasonable pace if you consistently use your skills. Never use a "regular" attack for any class after level 25, and if you're an assassin or mage you will probably need to use skills WAY before that. To keep up the pace of your mana-consumption, you must buy potions to consistently up your mana. By level 35 mages should hold AT LEAST 60 mana potions so they don't have to go back and forth to buy more. However, smarter players save mp by using they regular attack on monsters that have very low health.
Additionally, players must always have HP potions ready. Sitting still for 10 minutes every time when hit is not a fast way to train. By level 35, any class should have 50 ORANGE potions.
Upon reaching level 40, start scrolling weapons, on top of using your skills, to keep a reasonable pace of experience. 60% scrolls are the general recommendation, and if feeling lucky, buy 10% scrolls off of other people. 100% are a safe choice, but add less than 60%.
For assassins, get the best stars you can afford at all times. Kumbi tend to be the ones people get the most. Or, if funded, get icicles at early levels and kill much faster. If you have MapleStory iTCG, and play in MapleGlobal, AND are funded, you may want to try for Crystal Ilbi, which is +29attk.
Actually, getting a +7 100% claw is more important than getting stars, especially with Meba. Also, once in possession of Kumbis/Icicles, start spending money on work gloves scrolled with attack. Get 6 attack gloves before getting Tobi, 8 attack gloves before getting Steely, and 10 attack gloves before getting Ilbi. Also, starting from level 50, consider getting +5 or more 60% scrolled claws. Just look at the next upgrade cost for your claw, glove, star, and determine which one is cheaper. Don't go out thinking that getting a better star is the only option to raise your attack.
If you are low on money, here is the list of priorities if you want to continue training at a fast pace:
For archers, starting with level 50, overalls are the main equipment. Overalls feature 10 slots, which can be scrolled easily for dex. Buy 100% dex scrolls from the various NPCs for 35,000 and get an easy 10 dex. This is also an option at level 30 with the sauna robe, or level 20 with the bath towel if your version has Showa town, but generally players at that low of a level don't have enough money to afford it. It is recommended that you don't waste money on gloves or shoes, unless they are upgraded with weapon attack, speed, or jump. The level 15 or 20 glove will suffice for a while for any class; in fact, most mid to higher levels (level 50+) use a level 10 work glove (upgraded with weapon Attack)!
So what does this list mean? It means, if poor, buy as many Health and Mana potions as you can. If you saved up enough money, then buy a more powerful weapon. If you still got money, then scroll your weapon. If you still got money, then buy your armor.
Parties are another good option, as mesos from other members' kills will go to everyone.
If it is a hidden street, you must find a secret location somewhere, and press "up" on it. They are scattered all around.
Or check the world map by pressing "w".
Refer to the in-depth item sections at Hidden-Street. They list all the enemies that drop a specific item.
Builds in general require a lot of thought and time to put together. There is simply not enough room in this page to describe all your builds. In your specific Job section however; you should be able to find a build for your specific character. Also keep in mind that a perfect build does not exist, every character is supposed to suit the player's style.
100 Solid horns can be exchanged at the Exchange Quest for 500 experience. While this is not much at higher levels, you can bring a level 10 player into the Exchange Quest and constantly get around 500 exp for every 100 horns. This is most likely the fastest way to level up at early levels, although it can be quite expensive if you do not gather the horns yourself.
Zombie's Lost Teeth, Jr. Yeti Skins, and Hector Tails are also popular choices, as they provide better rewards than Solid Horns. Though being more expensive, in these cases most people will hunt the items themselves. Zombie Teeth also have a relatively high supply due to the sheer number of players that train on Coolie Zombies for a large number of levels (60-80 for most classes).
Again, if you have a main, stronger character, use that to get the solid horns or any other exchange quest items. That way, you get exp for both of your characters.
This has been answered in the Jobs section.
Assassins can do this much easier. For archers, this is answered in the Archer guides here. Magicians use the same technique, except with their spells. Magicians can also attack and teleport at the same time, and it is the same technique again, except using teleport instead of jump. But since they CANNOT jump and attack at the same time...it is possible to hit the JUMP and *insert special attack here* keys, it will make it look like that your character is "charging up" before he hits the ground. When doing an attack normally, your character is unable to move for a short period of time until the attack animation is complete. With the jump shot, you are able to move while performing the attack. However the arrow/spell acts as if it were shot/cast while on the ground. It should be noted that different keyboards have different responses to the jump-attack glitch. Some keyboards can do it very easily, while some keyboards require attack and then jump button, some keyboards require the reverse. So try doing it differently if it doesn't work the first time. Also, the internet connection of the user has an affect on the jump shot.
To do this, a Store Permit must be purchased from in the Cash Shop. The Permit will last for 90 days, during which it may be used as often as liked within the numbered Free Market areas. Another option is to hire an "employee", an elf NPC that will vend items for the player. Buying an elf employee will only last 24 hours, or 7 days depending which version is bought. It will expire at the time purchased, whether it is used or not. You must buy Nexon Cash or get Maple Points to do this!
Scrolling is the process of buying (usually) expensive scrolls (70,000 mesos for cheap 100% scrolls, weapon attack for gloves can rise as high as several million mesos), and then using them on your items. Usually, a fully scrolled item is better than the next item. For example, a +7 Red Viper (level 35 bow) can have 68 weapon attack and 7 accuracy if scrolled with 60%s. An unscrolled Vaulter 2000 (level 40 bow) has up to 59 weapon attack if you are lucky.
Because of the level 40/50 gap, it is recommended that you start scrolling your weapons at level 40. 10 levels take a long time, and most level 50 weapons are rare (though they can be created in Ludibrium). So you may be using your level 40 weapon well into level 55 or even level 60! Scrolling allows you to make your weapon stronger without buying a new weapon.
10%s, 60%s and 100%s are three kinds of scrolls that are available. 10%s give the best stats, but only work 10% of the time. 60%s do best on average, but they are usually very very expensive. 100% scrolls are usually cheap, as most are available from NPCs scattered across the Maple Story world, and they always work. However, 100%s won't get you the best possible weapon. However, even when a scroll fails, an upgrade slot is still deducted from the item, so think carefully when scrolling.
From Gachapon, and certain Zipangu monsters, there are also "cursed" 30% and 70% scrolls available. These give the same benefits as 10% and 60% scrolls, except they may destroy the weapon in the process (50% chance if the scroll fails). these are typically only recommended on the first slot.
All items can be scrolled, even pet equipments! If you are a warrior, thief, or archer, weapon attack affects damage the most, usually 3 or 4 times more effective than increasing the primary stat. Mages should focus on getting intelligence on their items, usually on the earrings. 60% Jump scrolls on shoes are recommended for warriors, thieves, and archers, while if you go with 100%s, speed on shoes works out better.
For rich and funded level 50s, you may attempt to use the Legendary Spirit skill to scroll your level 60 weapons, because they are the first weapons to only be available from gachapon and monsters.
The following are estimates:
In general, it is more likely to generate evenly distributed ability points (e.g. STR6 DEX6 INT7 LUK6) than skewed ability points (e.g. STR4 DEX13 INT4 LUK4). The total ability points is 25, and the minimum for any ability is 4. The maximum for an ability is 13, though that is rare (see below).
The way starting abilities are generated: (Not verified, though seems to be a good approximation)
The table below shows approximately how long it will take to generate certain ability point distributions. These times are approximate and actual results may vary. One person may get a certain distribution within 1 minute whereas another person will take 10 minutes, depending on clicking speed and pure luck.
| Ability Points | Exact Probability | Approximate Time Required |
|---|---|---|
| 07 06 06 06 | 7560/262144 | 1 minute |
| 07 07 07 04 | 1680/262144 | 2 minutes |
| 09 06 06 04 | 0756/262144 | 6 minutes |
| 12 05 04 04 | 0009/262144 | 8 hours |
| 13 04 04 04 | 0001/262144 | 3 days! |
| - | - | - |
| XX XX 04 04 | 0512/262144 | 9 minutes |
The table shows how hard it is to get large numbers like 12 and 13, especially where you want them. Therefore, don't set your goal too high, unless you have time for 3 days of nonstop playing!
Remember that this is theoretical probability, meaning this is very different from experimental probability. In other words:
Three important points:
You will always get skill points after your job advancement. You need to use all the skill points earned at level 30 and below before you can take the test. If you go over 30 before taking the test you still get the skill points and they do not have to be used. They can be held over until after the job advancement. You may use points obtained in 2nd job/3rd job on first job skills, to do that you click the skill book and apply, however, it is not recommended to do this.
You can get there from Henesys, Kerning, Ellnia, or Perion. In Henesys, take the top right portal, in Perion take the bottom right one that says dungeon over it and in Kerning, go through the sewers, and in Ellnia, go to the top left portal of the town and keep climbing up the trees until you get to the crest of the tree that grew, a sign says that the winds blow towards sleepywood, so you jump off and land there.
Many new players become disoriented after they teleport to Ariant through Chumji's quest, prior to level 30. If you took the Genie from Orbis, you already know that there is transportation available. You can find the Ariant Genie station's portal from the main zone of Ariant (with Maple Administrator and the town exits); it is located on the left portion of the map. Alternatively, you can teleport straight to Victoria Island by speaking with Karcasa (two maps right of Ariant) and spending for 10,000 mesos.
Whenever a GM decides to host one. They have a limited capacity, so very briefly.
Notes exist to notify players if they are expelled from the guild or other occurrences happen while they are offline. There is no way to send a note with a message that isn't automated at this time.
Ores and Jewels are refined and used to synthesize equipment, usually gloves and boots. However, since most class gloves are not used and both gloves and boots are widely available in the free market, they are pretty much useless now. The only ores and jewels really worth keeping are Dark Crystal and Black Crystal. Other jewels have some purpose in quests, but for the most part you should just sell them to the shop NPCs. Cards and Omok pieces can be taken to the Game zone in Henesys (near Athena Pierce's tree) where you can trade them in for Minigame rooms. You can set these up in most places to play a game of Match Cards or Omok with people.
Yes, they spawn on the same map at a set time, but spawn spots might be different.
There is no easy way to earn mesos at these levels, but the best way would be to do something that had very little cost and much reward, like Kerning PQ.
The Palm Tree chair can be obtained from King Abdullah in the bonus room of Ariant Coliseum.
This varies from person to person and server to server, as well as by level.
However if you are a level 4 and you have 3,500,000 you are rich, but if you are a level 200 you are...sort of.
Ores are dropped by various monsters. Wooden Boards can be made from Tree Branches and Firewood by Vicious of Henesys. Screws can be made from a steel plate and a bronze plate, also by Vicious.
Unfortunately, there is no actual good place with a good spawn of turkeys. The best place to hunt them is in the map "A Hill West of Henesys" but only three turkeys spawn in this map. Worse still, there would be a lot of people ksing you there plus the monsters can get in your way even though they're weaker than the turkeys.
They do spawn rather nicely in the map "A Rainforest South-East of Henesys" now.
One good location, is the map that is directly accesible from Henesys! In the portal in the tree next to Cody's head (like you are going to mushmom.) This is the place to find the best turkey spawn.
The only free way to "fix" this is to wear a hat, so the answer is no. You're going to have to buy a haircut coupon in the Cash Shop if you really want to fix your hair.
You can only use the Hair Coupon on the new account then, because the Hair Coupons from the quest are untradeable.
For maximum damage, it's not advised to put Ability Points (AP) into HP or MP, however there are some that would advocate putting points into HP as an archer, but only at a high level.
Alternate builds for each class can be found on their respective Builds pages.
Mark of the Beta can only be obtained by having an account that was active during the Open Beta period.
You cannot get the Mark any more.
You can only get to NLC from Kerning. You must return to Victoria before you can visit New Leaf City.
It is a portal to a quest area which is currently unusable. It can only be entered when on the quest to defeat Faust, which will be released with Area Boss set 3. It is now open to people who are doing the quest which requires you to kill Faust. A recent server check had patched the glitch inside where the NPC does not appear at all.
97 mesos
Hybrid spearmen seem like a dumb idea at first; you don't get final attack and you max out a weapon that you think you won't use.
However, maxing out both weapons gives a massive advantage in 3rd job. In 3rd job, there are 2 main attacks for a Dragon Knight, and those are Spear Crusher, and Dragon Fury. Dragon Fury will always be stronger with a pole arm because it always swings, while Spear Crusher will always be stronger with a spear because it always stabs.
Additionally, since the fastest training is done with slashblast, final attack hinders Spearmen most, as they use the skill for the least amount of time (it no longer activates once a spearman uses 3rd job attacks) and slows down their mob capabilities in 2nd job. Why put points into something that isn't going to help?
The idea is not to switch weapons in the middle of battle, but to switch to another weapon when the map calls for it. For example, maps where the enemies mob together naturally, or where the mob is brought to you by a party member heavily favour Dragon Fury, since it strikes six enemies and generally knocks them back. With it you can kill faster. For maps where the enemies do not mob naturally or never mob in groups of more than 3-4, spear crusher is preferable as the attack is designed to only hit 3 enemies (compared to fury why is designed to hit 6).
Many warriors wonder, what's final attack, and why should I have it? Final Attack is much like an MP free Power Strike. When it is maxed it has a 60% chance of following any attack with a damage of 250%. Now the real question is "Do I need it?" Important in the thinking of whether to get final attack, is that the final attack animation is also faster than a regular attack.
Final Attack diffuses its damage with Slash Blast. With Slash Blast you'll find the damage divides with each successive enemy hit. With Slashblast+Final Attack each following monster will receive 50% of the damage(up to 6 monsters). ex. 130%, 60%, 30%, 15%.... The damage totals to around the 250% given, which means you will be seeing two digit damage even into your level 110's (for fighters and pages). It is important to note that 3 enemy slashblast-final attack is roughly equal to simply using slashblast over and over (compared over time)
With this knowledge, you can see that if you are doing training in an area that favours powerstrike, you will level faster if you have Final Attack. If however you are training with Slash Blast, you will probably be slowed down at mobs of 4 or more.
For fighters, Final Attack is required, but not because of the free power strike. Crusaders require Final Attack to charge orbs faster; since a crusader's damage is primarily from Panic and Coma, faster charging means overall greater damage output. Ideally, fighters should do a 30 point dump into the skill close to level 70.
For Pages/White Knights, Final attack is a mixed bag. Often the real decision comes as a personal choice, and the decision causes White Knights with final attack to train at different locations than those without. Those who have Final attack will train at enemies that do not create large mobs often and favour powerstrike (Dual Ghost Pirates, etc). Those without Final attack will train at maps that generate large mobs, such as kentaurauses. Once the two different types of White Knights merge training again at Wyverns, it really doesn't make a difference as the mobs are mostly groups of 3, where they will average the same damage output over time. Once they get their 4th job attacks, it no longer matters as Final Attack is not triggered. If you choose not to get Final attack, the important note is to not go hybrid. There's nothing you will be able to do with the second weapon, and you do not want to split your elemental charges onto separate weapons.
Final attack for Dragon Knights is not recommended. There is no mathematical reason to go with a pure build, as a hybrid can do everything both pure builds can do combined, since final attack is never triggered after 3rd job skills are acquired.
Also known as Fire wizards, Ice/Lightning wizards, or Clerics.
This is answered in the Magician Guide already.
For any magic attack you do, you have a chance of draining a good amount of MP from the enemy. While it does nothing to the enemy, this basically means with max MP eater, you would only be able to drain so much MP from 1 foe. Every magic attack you do, there is a 30% chance that you would gain MP from the enemy. This includes magic claw, energy bolt, and even the cleric's "Heal" attack on undead monsters. MP Eater is especially effective with mob attacks such as Heal or Lightning, for obvious reasons.
The Wizard's and Cleric's Teleport skill works by sending you a certain distance in the direction of whichever arrow key is pressed, given that there is a platform to stand on at that location and that you have enough MP. A magician teleports backwards by using an attack skill, and teleporting while holding down the back arrow key. This is called telecasting. Most mages use this technique for bosses etc. as the attacks miss them if they teleport at the right moment. You can also do this forward. Telecasting can also be done vertically.
Teleport can cover a farther distance in a shorter amount of time at level 1, so yes. But it also varies on the amount of points put on each skill.
No
No, it does not.
A Banditsin (also known as a Sindit) is a bandit that uses Lucky 7 in 1st job, and then turns into a Bandit 2nd job. Lucky 7 is a much better skill than Double Stab, as it is ranged, has innate mastery and does more damage. While this is more expensive than the typical Bandit build, it is much faster if you got the money to burn. But it may cause financial problems after you make the 2nd job advancement.
One problem with Sindits is that because they cannot use Double Stab, they have to waste more MP with Savage Blow or otherwise save MP using regular attack. Also, some Sindits choose to continue using claws regularly after their 2nd job advancement, though often on weaker monsters. Once there are enough points on Savage Blow and Dagger Mastery, sindits will usually make the switch to daggers. 3rd job sindits will usually be identical with regular Chief Bandits. The only difference between a Bandit and a Sindit is that the latter won't have Double Stab. Considering that Savage Blow will be more effective than Double Stab past Level 45, and that the AP build doesn't change, it can be concluded that Sindits are just as powerful as Bandits.
From hidden-street.net
It depends on the w. atk of your claw. But the calculations are
Claw>Glove>Stars>Cape>Sauna>Snowshoes>Earring. You should actually get a LUK Sauna, if possible.
This has been answered here in the Archer section completely.
The debate of FA vs FAless is different for Archers than warriors, so warriors who want that answer should check out the Warrior specific questions. As for archers, it has been answered in the builds section of the Bowman Guide.
Before changing classes to a Bowman or Crossbowman, the player can switch back and forth between bows and crossbows with no penalty. It is purely based on preference. In depth information about the advantages and disadvantages of both weapons can be found here.
Arrow Rain has many uses all the way to level 200. It's an invaluable skill, so of course get it. The same is true of Strafe as well.
Don't spam Double Shot. If you can get to a safe platform, just use a normal attack. While it is a lot slower than double shot, you won't use up any MP. Also, don't use Dash unless you really need the speed/jump boost as that can burn MP as well. Doing the quests in Nautilus, especially the ones from Kyrin, will get you a heap of pots that will last you into late 1x. By then, you should be able to afford the potions you need, assuming you're training in the right places.