MapleStory/Formulas

From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to: navigation, search

The sections of this article detail various formulas and tables within the game.

Please keep the following in mind when calculating:

  • Any decimal that appears within the formula's output is truncated, not rounded (i.e. 96.12 and 96.736 Damage will both be effectively 96). This is important when weighing WA versus Stats.
  • Mastery is a decimal. If you do not have any mastery skill, use your initial mastery. If you have a mastery skill, input it as a decimal and add it up with your initial mastery (such as "0.3").

Contents

[edit] Damage

  • Maximum:  Weapon Multiplier \times (Primary Stat \times 4 +Secondary Stat) \times ATT/100
  • Minimum:  Maximum Damage \times Mastery

Maximum Possible damage: Weapon Multiplier \times (Primary Stat \times 4 + Secondary Stats) \times ATT/100 \times skill% \times (1 + ATT%) \times (1 + Total Damage% + Boss Damage% + Hypee skill reinforcement%) \times maximum critical damage

  • Attack (ATT): (Equip ATT + Potion ATT + Skill ATT) \times Skill Multiplier
Weapon Multipliers
One Handed Two Handed
Sword 1.20 1.32
Axe 1.20 1.32
Blunt Weapon 1.20 1.32
Spear 1.49
Polearm 1.49
Wand 1.00
Staff 1.00
Bow 1.20
Crossbow 1.35
Claw 1.75
Dagger 1.30
Gun 1.50
Knuckler 1.70
Class Primary Stat Secondary Stat
Warrior STR DEX
Magician INT LUK
Bowman DEX STR
Thief LUK DEX+STR
Pirate (Gunslinger) DEX STR
Pirate (Brawler) STR DEX

[edit] Mastery

  • Physical melee:  20% + Skill Mastery
  • Physical ranged:  15% + Skill Mastery
  • Magic:  25% + Skill Mastery

The following skills provide master for each job:

  • Bow mastery
  • Crossbow mastery
  • Weapon mastery
  • Magic mastery
  • Dagger mastery
  • Claw mastery
  • Gun mastery
  • Knuckle mastery
  • Dagger and katara mastery
  • Bow expert
  • Marksman boost
  • Dagger expert
  • Claw expert
  • Dual wield expert
  • Gun expert
  • Knuckle expert

[edit] Critical Rate

Skills critical rate + Equipment potential or abilities critical rate + 5%

[edit] Defense

  • Weapon Defense:  STR \times 1.2 + DEX \times 0.5 + LUK \times 0.5 + INT \times 0.4 + Equip DEF
  • Magic Defense:  STR \times 0.4 + DEX \times 0.5 + LUK \times 0.5 + INT \times 1.2 + Equip M.DEF

[edit] Accuracy

  • Weapon Accuracy: DEX \times 1.2 + LUK + EquipACC
  • Magic Accuracy: INT + LUK \times 1.2 + EquipM.ACC

[edit] Hit Rate

  • Hit Rate (in %): 100 + \sqrt{ACC} - \sqrt{Mob AVD} - (Mob LVL - LVL) \times 2

If the number is greater than or equal 100, it means a 100% hit rate. In general  \sqrt{MobAVD} = MobLVL/10 . Special cases are Zakum where  \sqrt{MobAVD} = \sqrt(144) = 12 , and Pink Bean where  \sqrt{MobAVD} = \sqrt{625} = 25 .

[edit] Avoidability

  • Weapon Avoidability:  DEX + LUK \times 2 + EquipAVD
  • Magic Avoidability:  INT + LUK \times 2 + EquipAVD

[edit] Experience

  • EXP (primary): Mob EXP \times (0.4  \times Damage dealt / Monster HP + 0.6 \times Level / Party Level) \times Holy Symbol Multiplier
  • EXP (otherwise):  Mob EXP \times (0.6 \times Level / Party Level) \times Holy Symbol Multiplier
  • Party Bonus EXP:  Mob EXP \times EXP Multiplier
Party Size EXP Multiplier Holy Symbol Multiplier
1 1.00 1.5
2 1.10 1.5
3 1.15 1.5
4 1.20 1.5
5 1.25 1.5
6 1.30 1.5

Party Level is calculated as the sum of the levels of all eligible members of the party. Ineligible members are excluded from all calculations, and receive no EXP. Eligible party members must meet one of the following requirements:

  • Do damage to the mob.
  • Within five levels of the mob.
  • Within five levels of a character in the party who meets the above requirements.

In certain locations, Mob EXP is increased based on the size of the party, in addition to the above party bonus. These include Lion Heart Castle, Tera Forest, and many of the Area Bosses. For each additional party member after the first, Mob EXP is increased by 50%. With a full party of 6 people, each mob will give 380% total EXP. However, some of the maps only have 20% bonus per member. You will receive 230% mob EXP.

[edit] Total SP

The total amount of SP a character will have at any level varies per job.

[edit] Adventurers

  • Beginner: 1 \times Level up to Level 6 (max 6 SP)
  • First job: 4 + 3 \times (Level - 10) up to level 30 (max 64 SP)
  • First job (magician): 4 + 3 \times (Level - 8) up to level 30 (max 70 SP)
  • Second job: 4 + 3 \times (Level - 30) up to Level 60 (max 94 SP)
  • Third job: 4 + 3 \times (Level - 60) up to Level 100 (max 124 SP)
  • Fourth job: 4 + 3 \times (Level - 100) up to Level 200 (max 304 SP)
    • For dual blades, 1st & 2nd job will got give an additional SP.

[edit] Heroes and Resistance

  • Beginner: 1 \times Level up to Level 6 (max 6 SP)
  • First job: 5 + 3 \times (Level - 10) up to level 30 (max 65 SP)
  • Second job: 4 + 3 \times (Level - 30) up to Level 60 (max 94 SP)
  • Third job: 4 + 3 \times (Level - 60) up to Level 100 (max 124 SP)
  • Fourth job: 4 + 3 \times (Level - 100) up to Level 200 (max 304 SP)

[edit] Additional SP

  • Battle Mage - Clearing job quest after 2nd job advancement = +7 SP (2nd job)
  • Evan - Job quests from levels 10 to 79 gives enough SP to maximise all skills for the corresponding growth advancement.
Social networking
Personal tools
Namespaces

Variants
Views
Actions