MapleStory/Demon Slayer/Skills
MapleStory | Table of Contents | Walkthrough | Patches | Availability | Jobs | Locations | Monsters | Quests | FAQ | Glossary | NPCs |
Jobs:
Explorers: Beginner | Warrior | Magician | Bowman | Thief | Pirate | Dual Blade | Cannoneer
Cygnus Knights: Noblesse | Dawn Warrior | Blaze Wizard | Wind Archer | Night Walker | Thunder Breaker | Mihile
Resistance: Battle Mage | Wild Hunter | Mechanic | Demon Slayer | Demon Avenger | Xenon
Heroes: Aran | Evan | Mercedes | Phantom | Luminous
Nova: Kaiser | Angelic Buster
Exclusive: Jett | Dragon Warrior (Zen) | Hayato | Kanna
Demon Slayer: Skills | Builds | Equipment | Quests
Table of Contents
- Stats
- Features, tips, and lists
- Moony Bunny (Primrose Hill)
- First Time Together
- Dimensional Crack
- Remnant of the Goddess
- Lord Pirate
- Sharenian Guild Quest
- Romeo and Juliet
- Forest of Poison Haze
- Resurrection of the Hoblin King
- Dragon Rider
- The Ice Knight's Curse
- Amorian Challenge
- Crimsonwood Keep
- Monster Park
- Kenta in Danger
- Escape (Lion Heart Castle PQ)
- Fight for Aswan (Monsters)
- Lord Balrog
- Zakum
- Pianus
- Papulatus
- Horntail
- Pink Bean
- Guard Ani
- Von Leon
- Empress Cygnus
- Arkarium
- Hilla
- Magnus
- Root Abyss
- Skills
- Builds
- Equipment
- Resistance quests
- Armor
Contents |
[edit] Demon Slayer
[edit] Beginner
[edit] Demon
Curse of Fury: When attacking, has a chance to trigger Endless Fury. When activated, your HP regenerates, and eliminated enemies return a fixed amount of Fury.
When attacking, has a chance to trigger Endless Fury. When activated, your HP regenerates, and eliminated enemies return a fixed amount of Fury.
- Level 1: Endless Fury Chance: 1%. Recovers 5% HP when Endless Fury is activated. Absorbs Fury from eliminated enemies.
Demonic Blood: Demons are born with a strong will and overwhelming charisma.
Demons are born with a strong will and overwhelming charisma.
- Level 1: Gives you level 20 Will and Charisma.
Dark Winds: Allows you to user various jump skills using your wings.
Allows you to user various jump skills using your wings.
- Level 1: High Jump: Press the up arrow key twice during a jump, Double jump: Press the right or left arrow key twice during a jump, Glide: Jump while in the air.
Fury Unleashed: When facing Boss Monsters, unleashes the full might of your Fury to do additional damage and absorb Fury.
When facing Boss Monsters, unleashes the full might of your Fury to do additional damage and absorb Fury. (Link skill)
- Level 1: 10% boss damage and an additional 6 Fury is replenished.
Devil Wings: (not a beginner skill) You can move quickly using the Devil Wings.
You can move quickly using the Devil Wings.
- Level 1: 150% speed and 120% jump.
Demon Wings: (this is a Mount) You can move quickly using the Demon Wings.
You can move quickly using the Demon Wings.
- Level 1: 190% speed and 120% jump.
[edit] First Job
[edit] Demon Slayer
Demon Lash: Mash the attack key to whip enemies in front of you 4 times with dark power. Hits return some Fury to you.
Mash the attack key to whip enemies in front of you 4 times with dark power. Hits return some Fury to you.
- Level 1: 1st, 2nd: Damage: 101%, Max Monsters Hit: 6, Number of Attacks: 2, 3rd: Damage: 91%, Max Monsters Hit: 6, Number of Attacks: 3, 4th: Damage: 91%, Max Monsters Hit: 6, Number of Attacks: 4
Level 2: 1st, 2nd: Damage: 102%, Max Monsters Hit: 6, Number of Attacks: 2, 3rd: Damage: 92%, Max Monsters Hit: 6, Number of Attacks: 3, 4th: Damage: 92%, Max Monsters Hit: 6, Number of Attacks: 4 Level 3: 1st, 2nd: Damage: 103%, Max Monsters Hit: 6, Number of Attacks: 2, 3rd: Damage: 93%, Max Monsters Hit: 6, Number of Attacks: 3, 4th: Damage: 93%, Max Monsters Hit: 6, Number of Attacks: 4 Level 4: 1st, 2nd: Damage: 104%, Max Monsters Hit: 6, Number of Attacks: 2, 3rd: Damage: 94%, Max Monsters Hit: 6, Number of Attacks: 3, 4th: Damage: 94%, Max Monsters Hit: 6, Number of Attacks: 4 Level 5: 1st, 2nd: Damage: 105%, Max Monsters Hit: 6, Number of Attacks: 2, 3rd: Damage: 95%, Max Monsters Hit: 6, Number of Attacks: 3, 4th: Damage: 95%, Max Monsters Hit: 6, Number of Attacks: 4 Level 6: 1st, 2nd: Damage: 106%, Max Monsters Hit: 6, Number of Attacks: 2, 3rd: Damage: 96%, Max Monsters Hit: 6, Number of Attacks: 3, 4th: Damage: 96%, Max Monsters Hit: 6, Number of Attacks: 4 Level 7: 1st, 2nd: Damage: 107%, Max Monsters Hit: 6, Number of Attacks: 2, 3rd: Damage: 97%, Max Monsters Hit: 6, Number of Attacks: 3, 4th: Damage: 97%, Max Monsters Hit: 6, Number of Attacks: 4 Level 8: 1st, 2nd: Damage: 108%, Max Monsters Hit: 6, Number of Attacks: 2, 3rd: Damage: 98%, Max Monsters Hit: 6, Number of Attacks: 3, 4th: Damage: 98%, Max Monsters Hit: 6, Number of Attacks: 4 Level 9: 1st, 2nd: Damage: 109%, Max Monsters Hit: 6, Number of Attacks: 2, 3rd: Damage: 99%, Max Monsters Hit: 6, Number of Attacks: 3, 4th: Damage: 99%, Max Monsters Hit: 6, Number of Attacks: 4 Level 10: 1st, 2nd: Damage: 110%, Max Monsters Hit: 6, Number of Attacks: 2, 3rd: Damage: 100%, Max Monsters Hit: 6, Number of Attacks: 3, 4th: Damage: 100%, Max Monsters Hit: 6, Number of Attacks: 4
Shadow Swiftness: Permanently increase Accuracy, Speed, and Jump.
Permanently increase Accuracy, Speed, and Jump.
- Requires Level 1 Demon Lash.
- Level 1: Accuracy: +20, Speed: +7, Jump: +2
- Level 2: Accuracy: +40, Speed: +9, Jump: +4
- Level 3: Accuracy: +60, Speed: +11, Jump: +6
- Level 4: Accuracy: +80, Speed: +13, Jump: +8
- Level 5: Accuracy: +100, Speed: +15, Jump: +10
- Level 6: Accuracy: +120, Speed: +17, Jump: +12
- Level 7: Accuracy: +140, Speed: +19, Jump: +14
- Level 8: Accuracy: +160, Speed: +21, Jump: +16
- Level 9: Accuracy: +180, Speed: +23, Jump: +18
- Level 10: Accuracy: +200, Speed: +25, Jump: +20
Grim Scythe: Summons a demonic scythe that tears through multiple enemies in front of you.
Summons a demonic scythe that tears through multiple enemies in front of you.
- Requires Level 1 Demon Lash.
- Level 1: HP Cost: 15, Fury Cost: 2 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 72%, Number of Hits: 3
- Level 2: HP Cost: 15, Fury Cost: 2 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 74%, Number of Hits: 3
- Level 3: HP Cost: 15, Fury Cost: 2 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 76%, Number of Hits: 3
- Level 4: HP Cost: 15, Fury Cost: 2 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 78%, Number of Hits: 3
- Level 5: HP Cost: 15, Fury Cost: 2 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 80%, Number of Hits: 3
- Level 6: HP Cost: 15, Fury Cost: 2 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 82%, Number of Hits: 3
- Level 7: HP Cost: 15, Fury Cost: 2 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 84%, Number of Hits: 3
- Level 8: HP Cost: 15, Fury Cost: 2 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 86%, Number of Hits: 3
- Level 9: HP Cost: 15, Fury Cost: 2 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 88%, Number of Hits: 3
- Level 10: HP Cost: 15, Fury Cost: 2 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 90%, Number of Hits: 3
- Level 11: HP Cost: 15, Fury Cost: 2 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 92%, Number of Hits: 3
- Level 12: HP Cost: 15, Fury Cost: 2 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 94%, Number of Hits: 3
- Level 13: HP Cost: 15, Fury Cost: 2 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 96%, Number of Hits: 3
- Level 14: HP Cost: 15, Fury Cost: 2 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 98%, Number of Hits: 3
- Level 15: HP Cost: 15, Fury Cost: 2 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 100%, Number of Hits: 3
HP Increase: Permanently increases Max HP.
Permanently increases Max HP.
- Requires Level 1 Demon Lash.
- Level 1: Max HP: +3%
- Level 2: Max HP: +6%
- Level 3: Max HP: +9%
- Level 4: Max HP: +12%
- Level 5: Max HP: +15%
- Level 6: Max HP: +18%
- Level 7: Max HP: +21%
- Level 8: Max HP: +24%
- Level 9: Max HP: +27%
- Level 10: Max HP: +30%
Battle Pact: Infuses your weapon with your own life force to increase One Handed Blunt Weapons or Axes by 2 levels for a short time.
Infuses your weapon with your own life force to increase One Handed Blunt Weapons or Axes by 2 levels for a short time.
- Requires Level 5 Demon Lash.
- Level 1: HP Cost: 194, Attack Speed increased for 28 sec
- Level 2: HP Cost: 188, Attack Speed increased for 36 sec
- Level 3: HP Cost: 182, Attack Speed increased for 44 sec
- Level 4: HP Cost: 176, Attack Speed increased for 52 sec
- Level 5: HP Cost: 170, Attack Speed increased for 60 sec
- Level 6: HP Cost: 164, Attack Speed increased for 68 sec
- Level 7: HP Cost: 158, Attack Speed increased for 76 sec
- Level 8: HP Cost: 152, Attack Speed increased for 84 sec
- Level 9: HP Cost: 146, Attack Speed increased for 92 sec
- Level 10: HP Cost: 140, Attack Speed increased for 100 sec
- Level 11: HP Cost: 134, Attack Speed increased for 108 sec
- Level 12: HP Cost: 128, Attack Speed increased for 116 sec
- Level 13: HP Cost: 122, Attack Speed increased for 124 sec
- Level 14: HP Cost: 116, Attack Speed increased for 132 sec
- Level 15: HP Cost: 110, Attack Speed increased for 140 sec
- Level 16: HP Cost: 104, Attack Speed increased for 148 sec
- Level 17: HP Cost: 98, Attack Speed increased for 156 sec
- Level 18: HP Cost: 92, Attack Speed increased for 164 sec
- Level 19: HP Cost: 86, Attack Speed increased for 172 sec
- Level 20: HP Cost: 80, Attack Speed increased for 180 sec
[edit] Second Job
[edit] Demon Slayer
Barbed Lash: Makes your Demon Lash hurt more and look nastier, permanently increasing its damage.
Makes your Demon Lash hurt more and look nastier, permanently increasing its damage.
- Level 1: Demon Lash Damage: +30%.
Weapon Mastery: Increases the Mastery and Accuracy of One Handed Blunt and Axe type weapons.
Increases the Mastery and Accuracy of One Handed Blunt and Axe type weapons.
- Level 1: Weapon Mastery: +14%, Accuracy: +12
- Level 2: Weapon Mastery: +18%, Accuracy: +24
- Level 3: Weapon Mastery: +22%, Accuracy: +36
- Level 4: Weapon Mastery: +26%, Accuracy: +48
- Level 5: Weapon Mastery: +30%, Accuracy: +60
- Level 6: Weapon Mastery: +34%, Accuracy: +72
- Level 7: Weapon Mastery: +38%, Accuracy: +84
- Level 8: Weapon Mastery: +42%, Accuracy: +96
- Level 9: Weapon Mastery: +46%, Accuracy: +108
- Level 10: Weapon Mastery: +50%, Accuracy: +120
Soul Eater: Snares and pulls multiple enemies towards you, where they suffer the full force of your might.
Snares and pulls multiple enemies towards you, where they suffer the full force of your might.
- Level 1: HP Cost: 45, Fury Cost: 3 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 82%, Number of Hits: 5
- Level 2: HP Cost: 45, Fury Cost: 3 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 84%, Number of Hits: 5
- Level 3: HP Cost: 45, Fury Cost: 3 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 86%, Number of Hits: 5
- Level 4: HP Cost: 45, Fury Cost: 3 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 88%, Number of Hits: 5
- Level 5: HP Cost: 45, Fury Cost: 3 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 90%, Number of Hits: 5
- Level 6: HP Cost: 45, Fury Cost: 3 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 92%, Number of Hits: 5
- Level 7: HP Cost: 45, Fury Cost: 3 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 94%, Number of Hits: 5
- Level 8: HP Cost: 45, Fury Cost: 3 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 96%, Number of Hits: 5
- Level 9: HP Cost: 45, Fury Cost: 3 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 98%, Number of Hits: 5
- Level 10: HP Cost: 45, Fury Cost: 3 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 100%, Number of Hits: 5
- Level 11: HP Cost: 45, Fury Cost: 3 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 102%, Number of Hits: 5
- Level 12: HP Cost: 45, Fury Cost: 3 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 104%, Number of Hits: 5
- Level 13: HP Cost: 45, Fury Cost: 3 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 106%, Number of Hits: 5
- Level 14: HP Cost: 45, Fury Cost: 3 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 108%, Number of Hits: 5
- Level 15: HP Cost: 45, Fury Cost: 3 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 110%, Number of Hits: 5
- Level 16: HP Cost: 45, Fury Cost: 3 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 112%, Number of Hits: 5
- Level 17: HP Cost: 45, Fury Cost: 3 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 114%, Number of Hits: 5
- Level 18: HP Cost: 45, Fury Cost: 3 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 116%, Number of Hits: 5
- Level 19: HP Cost: 45, Fury Cost: 3 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 118%, Number of Hits: 5
- Level 20: HP Cost: 45, Fury Cost: 3 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 120%, Number of Hits: 5
Dark Thrust: Charge forward with terrifying rage, dragging multiple unfortunate enemies with you.
Charge forward with terrifying rage, dragging multiple unfortunate enemies with you.
- Level 1: Fury Cost: 6, Max Mob Count: 8, Damage: 96%, Number of Hits: 3
- Level 2: Fury Cost: 6, Max Mob Count: 8, Damage: 97%, Number of Hits: 3
- Level 3: Fury Cost: 6, Max Mob Count: 8, Damage: 98%, Number of Hits: 3
- Level 4: Fury Cost: 6, Max Mob Count: 8, Damage: 99%, Number of Hits: 3
- Level 5: Fury Cost: 6, Max Mob Count: 8, Damage: 100%, Number of Hits: 3
- Level 6: Fury Cost: 6, Max Mob Count: 8, Damage: 101%, Number of Hits: 3
- Level 7: Fury Cost: 6, Max Mob Count: 8, Damage: 102%, Number of Hits: 3
- Level 8: Fury Cost: 6, Max Mob Count: 8, Damage: 103%, Number of Hits: 3
- Level 9: Fury Cost: 6, Max Mob Count: 8, Damage: 104%, Number of Hits: 3
- Level 10: Fury Cost: 6, Max Mob Count: 8, Damage: 105%, Number of Hits: 3
- Level 11: Fury Cost: 6, Max Mob Count: 8, Damage: 106%, Number of Hits: 3
- Level 12: Fury Cost: 6, Max Mob Count: 8, Damage: 107%, Number of Hits: 3
- Level 13: Fury Cost: 6, Max Mob Count: 8, Damage: 108%, Number of Hits: 3
- Level 14: Fury Cost: 6, Max Mob Count: 8, Damage: 109%, Number of Hits: 3
- Level 15: Fury Cost: 6, Max Mob Count: 8, Damage: 110%, Number of Hits: 3
- Level 16: Fury Cost: 6, Max Mob Count: 8, Damage: 111%, Number of Hits: 3
- Level 17: Fury Cost: 6, Max Mob Count: 8, Damage: 112%, Number of Hits: 3
- Level 18: Fury Cost: 6, Max Mob Count: 8, Damage: 113%, Number of Hits: 3
- Level 19: Fury Cost: 6, Max Mob Count: 8, Damage: 114%, Number of Hits: 3
- Level 20: Fury Cost: 6, Max Mob Count: 8, Damage: 115%, Number of Hits: 3
Chaos Lock: Targets and attacks the enemy closest to you. Has a chance to stun the enemy. Allows you to teleport using the directional keys.
Targets and attacks the enemy closest to you. Has a chance to stun the enemy. Allows you to teleport using the directional keys.
- Level 1: Fury Cost: 10, after teleporting, Max Monsters Hit: 6, Damage: 215%, Chance to Stun: 54% for 1 sec.
- Level 2: Fury Cost: 10, after teleporting, Max Monsters Hit: 6, Damage: 225%, Chance to Stun: 54% for 1 sec.
- Level 3: Fury Cost: 10, after teleporting, Max Monsters Hit: 6, Damage: 235%, Chance to Stun: 63% for 1 sec.
- Level 4: Fury Cost: 10, after teleporting, Max Monsters Hit: 6, Damage: 245%, Chance to Stun: 63% for 1 sec.
- Level 5: Fury Cost: 10, after teleporting, Max Monsters Hit: 6, Damage: 255%, Chance to Stun: 72% for 1 sec.
- Level 6: Fury Cost: 10, after teleporting, Max Monsters Hit: 6, Damage: 265%, Chance to Stun: 72% for 1 sec.
- Level 7: Fury Cost: 10, after teleporting, Max Monsters Hit: 6, Damage: 275%, Chance to Stun: 81% for 1 sec.
- Level 8: Fury Cost: 10, after teleporting, Max Monsters Hit: 6, Damage: 285%, Chance to Stun: 81% for 1 sec.
- Level 9: Fury Cost: 10, after teleporting, Max Monsters Hit: 6, Damage: 295%, Chance to Stun: 90% for 1 sec.
- Level 10: Fury Cost: 10, after teleporting, Max Monsters Hit: 6, Damage: 305%, Chance to Stun: 90% for 2 sec.
Vengeance: Returns damage taken from enemies to the dealer, along with a chance to stun them. Cannot return more than half of an enemy's HP at once.
Returns damage taken from enemies to the dealer, along with a chance to stun them. Cannot return more than half of an enemy's HP at once.
- Level 1: HP Cost: 78, Duration: 72, Damage Reflected: 130%, Chance to Stun: 36% for 1 sec
- Level 2: HP Cost: 86, Duration: 84, Damage Reflected: 160%, Chance to Stun: 42% for 1 sec
- Level 3: HP Cost: 94, Duration: 96, Damage Reflected: 190%, Chance to Stun: 48% for 1 sec
- Level 4: HP Cost: 102, Duration: 108, Damage Reflected: 220%, Chance to Stun: 54% for 1 sec
- Level 5: HP Cost: 110, Duration: 120, Damage Reflected: 250%, Chance to Stun: 60% for 3 sec
- Level 6: HP Cost: 118, Duration: 132, Damage Reflected: 280%, Chance to Stun: 66% for 3 sec
- Level 7: HP Cost: 126, Duration: 144, Damage Reflected: 310%, Chance to Stun: 72% for 3 sec
- Level 8: HP Cost: 134, Duration: 156, Damage Reflected: 340%, Chance to Stun: 78% for 3 sec
- Level 9: HP Cost: 142, Duration: 168, Damage Reflected: 370%, Chance to Stun: 84% for 3 sec
- Level 10: HP Cost: 150, Duration: 180, Damage Reflected: 400%, Chance to Stun: 90% for 5 sec
Outrage: Permanently increase weapon attack and critical hit rate.
Permanently increase weapon attack and critical hit rate.
- Level 1: Weapon ATT: +2, Critical Hit Rate: +1%
- Level 2: Weapon ATT: +4, Critical Hit Rate: +2%
- Level 3: Weapon ATT: +6, Critical Hit Rate: +3%
- Level 4: Weapon ATT: +8, Critical Hit Rate: +4%
- Level 5: Weapon ATT: +10, Critical Hit Rate: +5%
- Level 6: Weapon ATT: +12, Critical Hit Rate: +6%
- Level 7: Weapon ATT: +14, Critical Hit Rate: +7%
- Level 8: Weapon ATT: +16, Critical Hit Rate: +8%
- Level 9: Weapon ATT: +18, Critical Hit Rate: +9%
- Level 10: Weapon ATT: +20, Critical Hit Rate: +10%
- Level 11: Weapon ATT: +22, Critical Hit Rate: +11%
- Level 12: Weapon ATT: +24, Critical Hit Rate: +12%
- Level 13: Weapon ATT: +26, Critical Hit Rate: +13%
- Level 14: Weapon ATT: +28, Critical Hit Rate: +14%
- Level 15: Weapon ATT: +30, Critical Hit Rate: +15%
- Level 16: Weapon ATT: +32, Critical Hit Rate: +16%
- Level 17: Weapon ATT: +34, Critical Hit Rate: +17%
- Level 18: Weapon ATT: +36, Critical Hit Rate: +18%
- Level 19: Weapon ATT: +38, Critical Hit Rate: +19%
- Level 20: Weapon ATT: +40, Critical Hit Rate: +20%
Physical Training: Permanently increases Strength and Dexterity.
Permanently increases Strength and Dexterity.
- Level 1: Strength: +6, Dexterity: +6
- Level 2: Strength: +12, Dexterity: +12
- Level 3: Strength: +18, Dexterity: +18
- Level 4: Strength: +24, Dexterity: +24
- Level 5: Strength: +30, Dexterity: +30
[edit] Third Job
[edit] Demon Slayer
Demon Lash Arch: Uses teeth-gritting anger to grant an additional increase to damage done by Demon Lash.
Uses teeth-gritting anger to grant an additional increase to damage done by Demon Lash.
- Requires Level 1 Barbed Lash.
- Level 1: Level 1: Demon Lash's damage increases by an additional 70%. (Final Damage Increase Amount: 100%)
Judgment: Judge your enemies...harshly. This attack hits multiple nearby enemies, dealing critical damage with a chance for additional critical hits.
Judge your enemies...harshly. This attack hits multiple nearby enemies, dealing critical damage with a chance for additional critical hits.
- Level 1: HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Damage: 162%, Number of Hits: 5, Critical Hit Rate: +2%
- Level 2: HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Damage: 164%, Number of Hits: 5, Critical Hit Rate: +4%
- Level 3: HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Damage: 166%, Number of Hits: 5, Critical Hit Rate: +6%
- Level 4: HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Damage: 168%, Number of Hits: 5, Critical Hit Rate: +8%
- Level 5: HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Damage: 170%, Number of Hits: 5, Critical Hit Rate: +10%
- Level 6: HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Damage: 172%, Number of Hits: 5, Critical Hit Rate: +12%
- Level 7: HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Damage: 174%, Number of Hits: 5, Critical Hit Rate: +14%
- Level 8: HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Damage: 176%, Number of Hits: 5, Critical Hit Rate: +16%
- Level 9: HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Damage: 178%, Number of Hits: 5, Critical Hit Rate: +18%
- Level 10: HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Damage: 180%, Number of Hits: 5, Critical Hit Rate: +20%
- Level 11: HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Damage: 182%, Number of Hits: 5, Critical Hit Rate: +22%
- Level 12: HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Damage: 184%, Number of Hits: 5, Critical Hit Rate: +24%
- Level 13: HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Damage: 186%, Number of Hits: 5, Critical Hit Rate: +26%
- Level 14: HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Damage: 188%, Number of Hits: 5, Critical Hit Rate: +28%
- Level 15: HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Damage: 190%, Number of Hits: 5, Critical Hit Rate: +30%
- Level 16: HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Damage: 192%, Number of Hits: 5, Critical Hit Rate: +32%
- Level 17: HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Damage: 194%, Number of Hits: 5, Critical Hit Rate: +34%
- Level 18: HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Damage: 196%, Number of Hits: 5, Critical Hit Rate: +36%
- Level 19: HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Damage: 198%, Number of Hits: 5, Critical Hit Rate: +38%
- Level 20: HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Damage: 200%, Number of Hits: 5, Critical Hit Rate: +40%
Vortex of Doom: Creates a vortex of dark energy inside you that draws nearby enemies into your attack and stuns them.
Creates a vortex of dark energy inside you that draws nearby enemies into your attack and stuns them.
- Level 1: Fury Cost: 10, Max Monsters Hit: 10, Damage: 152%, Number of Attacks: 3, Stun Chance: 52% for 1sec.
- Level 2: Fury Cost: 10, Max Monsters Hit: 10, Damage: 154%, Number of Attacks: 3, Stun Chance: 54% for 1sec.
- Level 3: Fury Cost: 10, Max Monsters Hit: 10, Damage: 156%, Number of Attacks: 3, Stun Chance: 56% for 1sec.
- Level 4: Fury Cost: 10, Max Monsters Hit: 10, Damage: 158%, Number of Attacks: 3, Stun Chance: 58% for 1sec.
- Level 5: Fury Cost: 10, Max Monsters Hit: 10, Damage: 160%, Number of Attacks: 3, Stun Chance: 60% for 2sec.
- Level 6: Fury Cost: 10, Max Monsters Hit: 10, Damage: 162%, Number of Attacks: 3, Stun Chance: 62% for 2sec.
- Level 7: Fury Cost: 10, Max Monsters Hit: 10, Damage: 164%, Number of Attacks: 3, Stun Chance: 64% for 2sec.
- Level 8: Fury Cost: 10, Max Monsters Hit: 10, Damage: 166%, Number of Attacks: 3, Stun Chance: 66% for 2sec.
- Level 9: Fury Cost: 10, Max Monsters Hit: 10, Damage: 168%, Number of Attacks: 3, Stun Chance: 68% for 2sec.
- Level 10: Fury Cost: 10, Max Monsters Hit: 10, Damage: 170%, Number of Attacks: 3, Stun Chance: 70% for 3sec.
- Level 11: Fury Cost: 10, Max Monsters Hit: 10, Damage: 172%, Number of Attacks: 3, Stun Chance: 72% for 3sec.
- Level 12: Fury Cost: 10, Max Monsters Hit: 10, Damage: 174%, Number of Attacks: 3, Stun Chance: 74% for 3sec.
- Level 13: Fury Cost: 10, Max Monsters Hit: 10, Damage: 176%, Number of Attacks: 3, Stun Chance: 76% for 3sec.
- Level 14: Fury Cost: 10, Max Monsters Hit: 10, Damage: 178%, Number of Attacks: 3, Stun Chance: 78% for 3sec.
- Level 15: Fury Cost: 10, Max Monsters Hit: 10, Damage: 180%, Number of Attacks: 3, Stun Chance: 80% for 4sec.
- Level 16: Fury Cost: 10, Max Monsters Hit: 10, Damage: 182%, Number of Attacks: 3, Stun Chance: 82% for 4sec.
- Level 17: Fury Cost: 10, Max Monsters Hit: 10, Damage: 184%, Number of Attacks: 3, Stun Chance: 84% for 4sec.
- Level 18: Fury Cost: 10, Max Monsters Hit: 10, Damage: 186%, Number of Attacks: 3, Stun Chance: 86% for 4sec.
- Level 19: Fury Cost: 10, Max Monsters Hit: 10, Damage: 188%, Number of Attacks: 3, Stun Chance: 88% for 4sec.
- Level 20: Fury Cost: 10, Max Monsters Hit: 10, Damage: 190%, Number of Attacks: 3, Stun Chance: 90% for 5 sec.
Raven Storm: Summons a flock of really angry ravens that peck the faces off of any enemies in front of you. The ravens then return the enemies' HP to you as thanks for letting them take out their aggression.
Summons a flock of really angry ravens that peck the faces off of any enemies in front of you. The ravens then return the enemies' HP to you as thanks for letting them take out their aggression.
- Level 1: Fury Cost: 10, Max Monsters Hit: 8, Damage: 134%, Number of Hits: 5, Recovers 23% of Max HP, Cooldown Time: 19 sec.
- Level 2: Fury Cost: 10, Max Monsters Hit: 8, Damage: 138%, Number of Hits: 5, Recovers 26% of Max HP, Cooldown Time: 18 sec.
- Level 3: Fury Cost: 10, Max Monsters Hit: 8, Damage: 142%, Number of Hits: 5, Recovers 29% of Max HP, Cooldown Time: 17 sec.
- Level 4: Fury Cost: 10, Max Monsters Hit: 8, Damage: 146%, Number of Hits: 5, Recovers 32% of Max HP, Cooldown Time: 16 sec.
- Level 5: Fury Cost: 10, Max Monsters Hit: 8, Damage: 150%, Number of Hits: 5, Recovers 35% of Max HP, Cooldown Time: 15 sec.
- Level 6: Fury Cost: 10, Max Monsters Hit: 8, Damage: 154%, Number of Hits: 5, Recovers 38% of Max HP, Cooldown Time: 14 sec.
- Level 7: Fury Cost: 10, Max Monsters Hit: 8, Damage: 158%, Number of Hits: 5, Recovers 41% of Max HP, Cooldown Time: 13 sec.
- Level 8: Fury Cost: 10, Max Monsters Hit: 8, Damage: 162%, Number of Hits: 5, Recovers 44% of Max HP, Cooldown Time: 12 sec.
- Level 9: Fury Cost: 10, Max Monsters Hit: 8, Damage: 166%, Number of Hits: 5, Recovers 47% of Max HP, Cooldown Time: 11 sec.
- Level 10: Fury Cost: 10, Max Monsters Hit: 8, Damage: 170%, Number of Hits: 5, Recovers 40% of Max HP, Cooldown Time: 10 sec.
Carrion Breath: Summons the power of the Poison Demon's horrible breath to attack multiple enemies at once. Targets receive continual damage over a short amount of time and are unable to eat lunch for a week afterwards.
Summons the power of the Poison Demon's horrible breath to attack multiple enemies at once. Targets receive continual damage over a short amount of time and are unable to eat lunch for a week afterwards.
- Element: Poison
- Level 1: HP Cost: 80, Fury Cost: 6 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 117%, Number of Hits: 5, Damage Over Time: 97% damage every 1 sec for 4 sec.
- Level 2: HP Cost: 80, Fury Cost: 6 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 119%, Number of Hits: 5, Damage Over Time: 99% damage every 1 sec for 4 sec.
- Level 3: HP Cost: 80, Fury Cost: 6 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 121%, Number of Hits: 5, Damage Over Time: 101% damage every 1 sec for 4 sec.
- Level 4: HP Cost: 80, Fury Cost: 6 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 123%, Number of Hits: 5, Damage Over Time: 103% damage every 1 sec for 4 sec.
- Level 5: HP Cost: 80, Fury Cost: 6 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 125%, Number of Hits: 5, Damage Over Time: 105% damage every 1 sec for 5 sec.
- Level 6: HP Cost: 80, Fury Cost: 6 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 127%, Number of Hits: 5, Damage Over Time: 107% damage every 1 sec for 5 sec.
- Level 7: HP Cost: 80, Fury Cost: 6 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 129%, Number of Hits: 5, Damage Over Time: 109% damage every 1 sec for 5 sec.
- Level 8: HP Cost: 80, Fury Cost: 6 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 131%, Number of Hits: 5, Damage Over Time: 111% damage every 1 sec for 5 sec.
- Level 9: HP Cost: 80, Fury Cost: 6 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 133%, Number of Hits: 5, Damage Over Time: 113% damage every 1 sec for 5 sec.
- Level 10: HP Cost: 80, Fury Cost: 6 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 135%, Number of Hits: 5, Damage Over Time: 115% damage every 1 sec for 6 sec.
- Level 11: HP Cost: 80, Fury Cost: 6 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 137%, Number of Hits: 5, Damage Over Time: 117% damage every 1 sec for 6 sec.
- Level 12: HP Cost: 80, Fury Cost: 6 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 139%, Number of Hits: 5, Damage Over Time: 119% damage every 1 sec for 6 sec.
- Level 13: HP Cost: 80, Fury Cost: 6 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 141%, Number of Hits: 5, Damage Over Time: 121% damage every 1 sec for 6 sec.
- Level 14: HP Cost: 80, Fury Cost: 6 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 143%, Number of Hits: 5, Damage Over Time: 123% damage every 1 sec for 6 sec.
- Level 15: HP Cost: 80, Fury Cost: 6 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 145%, Number of Hits: 5, Damage Over Time: 125% damage every 1 sec for 7 sec.
- Level 16: HP Cost: 80, Fury Cost: 6 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 147%, Number of Hits: 5, Damage Over Time: 127% damage every 1 sec for 7 sec.
- Level 17: HP Cost: 80, Fury Cost: 6 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 149%, Number of Hits: 5, Damage Over Time: 129% damage every 1 sec for 7 sec.
- Level 18: HP Cost: 80, Fury Cost: 6 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 151%, Number of Hits: 5, Damage Over Time: 131% damage every 1 sec for 7 sec.
- Level 19: HP Cost: 80, Fury Cost: 6 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 153%, Number of Hits: 5, Damage Over Time: 133% damage every 1 sec for 7 sec.
- Level 20: HP Cost: 80, Fury Cost: 6 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 155%, Number of Hits: 5, Damage Over Time: 135% damage every 1 sec for 8 sec.
Black-Hearted Strength: Your cold, uncaring heart steels you against attacks, providing a temporary increases to DEF, Abnormal Status Resistance, and all Elemental Resistance.
Your cold, uncaring heart steels you against attacks, providing a temporary increases to DEF, Abnormal Status Resistance, and all Elemental Resistance.
- Level 1: HP Cost: 110, Duration: 72, Defense: +10%, Status Effect Resistance: +6%, Elemental Resistance: +6%
- Level 2: HP Cost: 120, Duration: 84, Defense: +20%, Status Effect Resistance: +12%, Elemental Resistance: +12%
- Level 3: HP Cost: 130, Duration: 96, Defense: +30%, Status Effect Resistance: +18%, Elemental Resistance: +18%
- Level 4: HP Cost: 140, Duration: 108, Defense: +40%, Status Effect Resistance: +24%, Elemental Resistance: +24%
- Level 5: HP Cost: 150, Duration: 120, Defense: +50%, Status Effect Resistance: +30%, Elemental Resistance: +30%
- Level 6: HP Cost: 160, Duration: 132, Defense: +60%, Status Effect Resistance: +36%, Elemental Resistance: +36%
- Level 7: HP Cost: 170, Duration: 144, Defense: +70%, Status Effect Resistance: +42%, Elemental Resistance: +42%
- Level 8: HP Cost: 180, Duration: 156, Defense: +80%, Status Effect Resistance: +48%, Elemental Resistance: +48%
- Level 9: HP Cost: 190, Duration: 168, Defense: +90%, Status Effect Resistance: +54%, Elemental Resistance: +54%
- Level 10: HP Cost: 200, Duration: 180, Defense: +100%, Status Effect Resistance: +60%, Elemental Resistance: +60%
Max Fury: Allows you to receive additional Fury when using Demon Lash, and recovers a fixed amount of Fury every 4 seconds.
Allows you to receive additional Fury when using Demon Lash, and recovers a fixed amount of Fury every 4 seconds.
- Level 1: Chance to recover addition Fury when using Demon Lash: 15%, Recover 2 Fury every 4 seconds
- Level 2: Chance to recover addition Fury when using Demon Lash: 30%, Recover 4 Fury every 4 seconds
- Level 3: Chance to recover addition Fury when using Demon Lash: 45%, Recover 6 Fury every 4 seconds
- Level 4: Chance to recover addition Fury when using Demon Lash: 60%, Recover 8 Fury every 4 seconds
- Level 5: Chance to recover addition Fury when using Demon Lash: 75%, Recover 10 Fury every 4 seconds
Possessed Aegis: Grants the Demon Aegis a chance to guard against enemy attacks. When guarding is successful, a small amount of Fury and HP are recovered.
Grants the Demon Aegis a chance to guard against enemy attacks. When guarding is successful, a small amount of Fury and HP are recovered.
- Level 1: Chance to Guard: 3%, Recovers 1% HP and 0 Fury.
- Level 2: Chance to Guard: 6%, Recovers 1% HP and 1 Fury.
- Level 3: Chance to Guard: 9%, Recovers 1% HP and 1 Fury.
- Level 4: Chance to Guard: 12%, Recovers 1% HP and 2 Fury.
- Level 5: Chance to Guard: 15%, Recovers 2% HP and 2 Fury.
- Level 6: Chance to Guard: 18%, Recovers 2% HP and 3 Fury.
- Level 7: Chance to Guard: 21%, Recovers 2% HP and 3 Fury.
- Level 8: Chance to Guard: 24%, Recovers 2% HP and 4 Fury.
- Level 9: Chance to Guard: 27%, Recovers 3% HP and 4 Fury.
- Level 10: Chance to Guard: 30%, Recovers 3% HP and 5 Fury.
Focused Fury: Focuses powers to permanently increase damage and improve attack speed by 1 level.
Focuses powers to permanently increase damage and improve attack speed by 1 level.
- Level 1: Damage: +6%, Weapon Speed: -1
- Level 2: Damage: +7%, Weapon Speed: -1
- Level 3: Damage: +8%, Weapon Speed: -1
- Level 4: Damage: +9%, Weapon Speed: -1
- Level 5: Damage: +10%, Weapon Speed: -1
- Level 6: Damage: +11%, Weapon Speed: -1
- Level 7: Damage: +12%, Weapon Speed: -1
- Level 8: Damage: +13%, Weapon Speed: -1
- Level 9: Damage: +14%, Weapon Speed: -1
- Level 10: Damage: +15%, Weapon Speed: -1
- Level 11: Damage: +16%, Weapon Speed: -1
- Level 12: Damage: +17%, Weapon Speed: -1
- Level 13: Damage: +18%, Weapon Speed: -1
- Level 14: Damage: +19%, Weapon Speed: -1
- Level 15: Damage: +20%, Weapon Speed: -1
- Level 16: Damage: +21%, Weapon Speed: -1
- Level 17: Damage: +22%, Weapon Speed: -1
- Level 18: Damage: +23%, Weapon Speed: -1
- Level 19: Damage: +24%, Weapon Speed: -1
- Level 20: Damage: +25%, Weapon Speed: -1
Insult to Injury: Increases damage and critical rate when attacking enemies in abnormal status.
Increases damage and critical rate when attacking enemies in abnormal status.
- Level 1: When attacking enemies with a status effect, Damage: +3%, Critical Hit Rate: +0%
- Level 2: When attacking enemies with a status effect, Damage: +3%, Critical Hit Rate: +3%
- Level 3: When attacking enemies with a status effect, Damage: +6%, Critical Hit Rate: +3%
- Level 4: When attacking enemies with a status effect, Damage: +6%, Critical Hit Rate: +6%
- Level 5: When attacking enemies with a status effect, Damage: +9%, Critical Hit Rate: +6%
- Level 6: When attacking enemies with a status effect, Damage: +9%, Critical Hit Rate: +9%
- Level 7: When attacking enemies with a status effect, Damage: +12%, Critical Hit Rate: +9%
- Level 8: When attacking enemies with a status effect, Damage: +12%, Critical Hit Rate: +12%
- Level 9: When attacking enemies with a status effect, Damage: +15%, Critical Hit Rate: +12%
- Level 10: When attacking enemies with a status effect, Damage: +15%, Critical Hit Rate: +15%
[edit] Fourth Job
[edit] Demon Slayer
Demon Thrash: Permanently increases Demon Lash's damage.
Permanently increases Demon Lash's damage.
- Requires Level 1 Demon Lash Arch.
- Level 1: Demon Lash's damage increases by an additional 120%. (Final Damage Increase Amount: 220%)
Maple Warrior: Increases all players' stats within a team by a certain percentage.
Increases all players' stats within a team by a certain percentage.
- Level 1: HP Cost: 150, Duration: 30 seconds, All stats +1%.
- Level 2: HP Cost: 150, Duration: 60 seconds, All stats +1%.
- Level 3: HP Cost: 150, Duration: 90 seconds, All stats +2%.
- Level 4: HP Cost: 200, Duration: 120 seconds, All stats +2%.
- Level 5: HP Cost: 200, Duration: 150 seconds, All stats +3%.
- Level 6: HP Cost: 200, Duration: 180 seconds, All stats +3%.
- Level 7: HP Cost: 200, Duration: 210 seconds, All stats +4%.
- Level 8: HP Cost: 250, Duration: 240 seconds, All stats +4%.
- Level 9: HP Cost: 250, Duration: 270 seconds, All stats +5%.
- Level 10: HP Cost: 250, Duration: 300 seconds, All stats +5%.
- Level 11: HP Cost: 250, Duration: 330 seconds, All stats +6%.
- Level 12: HP Cost: 300, Duration: 360 seconds, All stats +6%.
- Level 13: HP Cost: 300, Duration: 390 seconds, All stats +7%.
- Level 14: HP Cost: 300, Duration: 420 seconds, All stats +7%.
- Level 15: HP Cost: 300, Duration: 450 seconds, All stats +8%.
- Level 16: HP Cost: 350, Duration: 480 seconds, All stats +8%.
- Level 17: HP Cost: 350, Duration: 510 seconds, All stats +9%.
- Level 18: HP Cost: 350, Duration: 540 seconds, All stats +9%.
- Level 19: HP Cost: 350, Duration: 570 seconds, All stats +10%.
- Level 20: HP Cost: 400, Duration: 600 seconds, All stats +10%.
- Level 21: HP Cost: 400, Duration: 630 seconds, All stats +11%.
- Level 22: HP Cost: 400, Duration: 660 seconds, All stats +11%.
- Level 23: HP Cost: 400, Duration: 690 seconds, All stats +12%.
- Level 24: HP Cost: 450, Duration: 720 seconds, All stats +12%.
- Level 25: HP Cost: 450, Duration: 750 seconds, All stats +13%.
- Level 26: HP Cost: 450, Duration: 780 seconds, All stats +13%.
- Level 27: HP Cost: 450, Duration: 810 seconds, All stats +14%.
- Level 28: HP Cost: 500, Duration: 840 seconds, All stats +14%.
- Level 29: HP Cost: 500, Duration: 870 seconds, All stats +15%.
- Level 30: HP Cost: 500, Duration: 900 seconds, All stats +15%.
- Level 31: HP Cost: 500, Duration: 930 seconds, All stats +16%.
- Level 32: HP Cost: 550, Duration: 960 seconds, All stats +16%.
Infernal Concussion: Calls an eruption from below to blast nearby enemies into the air. Enemies in air receive 100% critical damage from the explosion.
Calls an eruption from below to blast nearby enemies into the air. Enemies in air receive 100% critical damage from the explosion.
- Level 1: HP Cost: 300, Fury Cost: 50, Attacks up to 10 enemies, 255% damage before floating, 204% damage 5 times all critical attacks while floating.
- Level 2: HP Cost: 300, Fury Cost: 50, Attacks up to 10 enemies, 260% damage before floating, 208% damage 5 times all critical attacks while floating.
- Level 3: HP Cost: 300, Fury Cost: 50, Attacks up to 10 enemies, 265% damage before floating, 212% damage 5 times all critical attacks while floating.
- Level 4: HP Cost: 300, Fury Cost: 50, Attacks up to 10 enemies, 270% damage before floating, 216% damage 5 times all critical attacks while floating.
- Level 5: HP Cost: 300, Fury Cost: 50, Attacks up to 10 enemies, 275% damage before floating, 220% damage 5 times all critical attacks while floating.
- Level 6: HP Cost: 300, Fury Cost: 50, Attacks up to 10 enemies, 280% damage before floating, 224% damage 5 times all critical attacks while floating.
- Level 7: HP Cost: 300, Fury Cost: 50, Attacks up to 10 enemies, 285% damage before floating, 228% damage 5 times all critical attacks while floating.
- Level 8: HP Cost: 300, Fury Cost: 50, Attacks up to 10 enemies, 290% damage before floating, 232% damage 5 times all critical attacks while floating.
- Level 9: HP Cost: 300, Fury Cost: 50, Attacks up to 10 enemies, 295% damage before floating, 236% damage 5 times all critical attacks while floating.
- Level 10: HP Cost: 300, Fury Cost: 50, Attacks up to 10 enemies, 300% damage before floating, 240% damage 5 times all critical attacks while floating.
- Level 11: HP Cost: 300, Fury Cost: 50, Attacks up to 10 enemies, 305% damage before floating, 244% damage 5 times all critical attacks while floating.
- Level 12: HP Cost: 300, Fury Cost: 50, Attacks up to 10 enemies, 310% damage before floating, 248% damage 5 times all critical attacks while floating.
- Level 13: HP Cost: 300, Fury Cost: 50, Attacks up to 10 enemies, 315% damage before floating, 252% damage 5 times all critical attacks while floating.
- Level 14: HP Cost: 300, Fury Cost: 50, Attacks up to 10 enemies, 320% damage before floating, 256% damage 5 times all critical attacks while floating.
- Level 15: HP Cost: 300, Fury Cost: 50, Attacks up to 10 enemies, 325% damage before floating, 260% damage 5 times all critical attacks while floating.
- Level 16: HP Cost: 300, Fury Cost: 50, Attacks up to 10 enemies, 330% damage before floating, 264% damage 5 times all critical attacks while floating.
- Level 17: HP Cost: 300, Fury Cost: 50, Attacks up to 10 enemies, 335% damage before floating, 268% damage 5 times all critical attacks while floating.
- Level 18: HP Cost: 300, Fury Cost: 50, Attacks up to 10 enemies, 340% damage before floating, 272% damage 5 times all critical attacks while floating.
- Level 19: HP Cost: 300, Fury Cost: 50, Attacks up to 10 enemies, 340% damage before floating, 276% damage 5 times all critical attacks while floating.
- Level 20: HP Cost: 300, Fury Cost: 50, Attacks up to 10 enemies, 350% damage before floating, 280% damage 5 times all critical attacks while floating.
- Level 21: HP Cost: 300, Fury Cost: 50, Attacks up to 10 enemies, 355% damage before floating, 284% damage 5 times all critical attacks while floating.
- Level 22: HP Cost: 300, Fury Cost: 50, Attacks up to 10 enemies, 360% damage before floating, 288% damage 5 times all critical attacks while floating.
- Level 23: HP Cost: 300, Fury Cost: 50, Attacks up to 10 enemies, 365% damage before floating, 292% damage 5 times all critical attacks while floating.
- Level 24: HP Cost: 300, Fury Cost: 50, Attacks up to 10 enemies, 370% damage before floating, 296% damage 5 times all critical attacks while floating.
- Level 25: HP Cost: 300, Fury Cost: 50, Attacks up to 10 enemies, 375% damage before floating, 300% damage 5 times all critical attacks while floating.
- Level 26: HP Cost: 300, Fury Cost: 50, Attacks up to 10 enemies, 380% damage before floating, 304% damage 5 times all critical attacks while floating.
- Level 27: HP Cost: 300, Fury Cost: 50, Attacks up to 10 enemies, 385% damage before floating, 308% damage 5 times all critical attacks while floating.
- Level 28: HP Cost: 300, Fury Cost: 50, Attacks up to 10 enemies, 390% damage before floating, 312% damage 5 times all critical attacks while floating.
- Level 29: HP Cost: 300, Fury Cost: 50, Attacks up to 10 enemies, 395% damage before floating, 316% damage 5 times all critical attacks while floating.
- Level 30: HP Cost: 300, Fury Cost: 50, Attacks up to 10 enemies, 400% damage before floating, 320% damage 5 times all critical attacks while floating.
- Level 31: HP Cost: 300, Fury Cost: 50, Attacks up to 10 enemies, 405% damage before floating, 324% damage 5 times all critical attacks while floating.
- Level 32: HP Cost: 300, Fury Cost: 50, Attacks up to 10 enemies, 410% damage before floating, 328% damage 5 times all critical attacks while floating.
Boundless Rage: Consumes all remaining Fury to send yourself into a raging berserker mode. All Fury-based attacks will be free for a short period, however the skill has a long cooldown.
Consumes all remaining Fury to send yourself into a raging berserker mode. All Fury-based attacks will be free for a short period, however the skill has a long cooldown.
- Level 1: Fury Cost: 100, Duration: 20 seconds. Cooldown: 460 seconds.
- Level 2: Fury Cost: 100, Duration: 20 seconds. Cooldown: 440 seconds.
- Level 3: Fury Cost: 100, Duration: 20 seconds. Cooldown: 420 seconds.
- Level 4: Fury Cost: 100, Duration: 30 seconds. Cooldown: 400 seconds.
- Level 5: Fury Cost: 100, Duration: 30 seconds. Cooldown: 380 seconds.
- Level 6: Fury Cost: 100, Duration: 30 seconds. Cooldown: 360 seconds.
- Level 7: Fury Cost: 100, Duration: 40 seconds. Cooldown: 340 seconds.
- Level 8: Fury Cost: 100, Duration: 40 seconds. Cooldown: 320 seconds.
- Level 9: Fury Cost: 100, Duration: 40 seconds. Cooldown: 300 seconds.
- Level 10: Fury Cost: 100, Duration: 50 seconds. Cooldown: 280 seconds.
- Level 11: Fury Cost: 100, Duration: 50 seconds. Cooldown: 260 seconds.
- Level 12: Fury Cost: 100, Duration: 50 seconds. Cooldown: 240 seconds.
- Level 13: Fury Cost: 100, Duration: 60 seconds. Cooldown: 220 seconds.
- Level 14: Fury Cost: 100, Duration: 60 seconds. Cooldown: 200 seconds.
- Level 15: Fury Cost: 100, Duration: 60 seconds. Cooldown: 180 seconds.
- Level 16: Fury Cost: 100, Duration: 70 seconds. Cooldown: 160 seconds.
- Level 17: Fury Cost: 100, Duration: 70 seconds. Cooldown: 140 seconds.
Demon Impact: Call forth your inner demon to deal critical damage on multiple enemies in front of you. Your channel to the nether gives you a chance to ignore Enemy DEF and raises your chance for a critical. Final damage increases when fighting boss monsters.
Call forth your inner demon to deal critical damage on multiple enemies in front of you. Your channel to the nether gives you a chance to ignore Enemy DEF and raises your chance for a critical. Final damage increases when fighting boss monsters.
- Level 1: Fury Cost: 10, Damage: 243%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 21%, Final Damage against Boss Monster: +1%
- Level 2: Fury Cost: 10, Damage: 246%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 21%, Final Damage against Boss Monster: +2%
- Level 3: Fury Cost: 10, Damage: 249%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 21%, Final Damage against Boss Monster: +3%
- Level 4: Fury Cost: 10, Damage: 252%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 22%, Final Damage against Boss Monster: +4%
- Level 5: Fury Cost: 10, Damage: 255%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 22%, Final Damage against Boss Monster: +5%
- Level 6: Fury Cost: 10, Damage: 258%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 22%, Final Damage against Boss Monster: +6%
- Level 7: Fury Cost: 10, Damage: 261%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 23%, Final Damage against Boss Monster: +7%
- Level 8: Fury Cost: 10, Damage: 264%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 23%, Final Damage against Boss Monster: +8%
- Level 9: Fury Cost: 10, Damage: 267%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 23%, Final Damage against Boss Monster: +9%
- Level 10: Fury Cost: 10, Damage: 270%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 24%, Final Damage against Boss Monster: +10%
- Level 11: Fury Cost: 10, Damage: 273%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 24%, Final Damage against Boss Monster: +11%
- Level 12: Fury Cost: 10, Damage: 276%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 24%, Final Damage against Boss Monster: +12%
- Level 13: Fury Cost: 10, Damage: 279%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 25%, Final Damage against Boss Monster: +13%
- Level 14: Fury Cost: 10, Damage: 282%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 25%, Final Damage against Boss Monster: +14%
- Level 15: Fury Cost: 10, Damage: 285%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 25%, Final Damage against Boss Monster: +15%
- Level 16: Fury Cost: 10, Damage: 288%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 26%, Final Damage against Boss Monster: +16%
- Level 17: Fury Cost: 10, Damage: 291%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 26%, Final Damage against Boss Monster: +17%
- Level 18: Fury Cost: 10, Damage: 294%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 26%, Final Damage against Boss Monster: +18%
- Level 19: Fury Cost: 10, Damage: 297%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 27%, Final Damage against Boss Monster: +19%
- Level 20: Fury Cost: 10, Damage: 300%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 27%, Final Damage against Boss Monster: +20%
- Level 21: Fury Cost: 10, Damage: 303%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 27%, Final Damage against Boss Monster: +21%
- Level 22: Fury Cost: 10, Damage: 306%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 28%, Final Damage against Boss Monster: +22%
- Level 23: Fury Cost: 10, Damage: 309%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 28%, Final Damage against Boss Monster: +23%
- Level 24: Fury Cost: 10, Damage: 312%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 28%, Final Damage against Boss Monster: +24%
- Level 25: Fury Cost: 10, Damage: 315%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 29%, Final Damage against Boss Monster: +25%
- Level 26: Fury Cost: 10, Damage: 318%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 29%, Final Damage against Boss Monster: +26%
- Level 27: Fury Cost: 10, Damage: 321%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 29%, Final Damage against Boss Monster: +27%
- Level 28: Fury Cost: 10, Damage: 324%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 30%, Final Damage against Boss Monster: +28%
- Level 29: Fury Cost: 10, Damage: 327%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 30%, Final Damage against Boss Monster: +29%
- Level 30: Fury Cost: 10, Damage: 330%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 30%, Final Damage against Boss Monster: +30%
- Level 31: Fury Cost: 10, Damage: 333%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 31%, Final Damage against Boss Monster: +31%
- Level 32: Fury Cost: 10, Damage: 336%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 31%, Final Damage against Boss Monster: +32%
Leech Aura: Utilize your connection with the crawling slimy things of the world to sap enemy HP with every blow. You and your party members will receive life for every blow you inflict for a short time, up to 3% at a time.
Utilize your connection with the crawling slimy things of the world to sap enemy HP with every blow. You and your party members will receive life for every blow you inflict for a short time, up to 3% at a time.
- Level 1: Fury Cost: 30, 1% of damage returned to party members as HP for 72 sec, Cannot recover more than 50% of Max HP. Requires 15 second cooldown.
- Level 2: Fury Cost: 30, 1% of damage returned to party members as HP for 84 sec, Cannot recover more than 50% of Max HP. Requires 15 second cooldown.
- Level 3: Fury Cost: 30, 1% of damage returned to party members as HP for 96 sec, Cannot recover more than 50% of Max HP. Requires 15 second cooldown.
- Level 4: Fury Cost: 30, 1% of damage returned to party members as HP for 108 sec, Cannot recover more than 50% of Max HP. Requires 15 second cooldown.
- Level 5: Fury Cost: 30, 2% of damage returned to party members as HP for 120 sec, Cannot recover more than 50% of Max HP. Requires 15 second cooldown.
- Level 6: Fury Cost: 30, 2% of damage returned to party members as HP for 132 sec, Cannot recover more than 50% of Max HP. Requires 15 second cooldown.
- Level 7: Fury Cost: 30, 2% of damage returned to party members as HP for 144 sec, Cannot recover more than 50% of Max HP. Requires 15 second cooldown.
- Level 8: Fury Cost: 30, 2% of damage returned to party members as HP for 156 sec, Cannot recover more than 50% of Max HP. Requires 15 second cooldown.
- Level 9: Fury Cost: 30, 2% of damage returned to party members as HP for 168 sec, Cannot recover more than 50% of Max HP. Requires 15 second cooldown.
- Level 10: Fury Cost: 30, 3% of damage returned to party members as HP for 180 sec, Cannot recover more than 50% of Max HP. Requires 30 second cooldown.
- Level 11: Fury Cost: 15, 3% of damage returned to party members as HP for 192 sec, Cannot recover more than 50% of Max HP. Requires 30 second cooldown.
- Level 12: Fury Cost: 15, 3% of damage returned to party members as HP for 204 sec, Cannot recover more than 50% of Max HP. Requires 15 second cooldown.
Dark Metamorphosis: Unleashes 2 beings of spectral shadow to join you and attack anything in sight. The spirit channel also provides you and increase to damage and HP for a short period of time.
Unleashes 2 beings of spectral shadow to join you and attack anything in sight. The spirit channel also provides you and increase to damage and HP for a short period of time.
- Level 1: HP Cost: 300, Fury Cost: 40, Duration: 64 seconds, Damage +6%, MaxHP +6%, Damage dealt on surrounding enemies automatically: 105%. Cooldown: 32 sec.
- Level 2: HP Cost: 300, Fury Cost: 40, Duration: 68 seconds, Damage +7%, MaxHP +6%, Damage dealt on surrounding enemies automatically: 110%. Cooldown: 34 sec.
- Level 3: HP Cost: 300, Fury Cost: 40, Duration: 72 seconds, Damage +8%, MaxHP +7%, Damage dealt on surrounding enemies automatically: 115%. Cooldown: 36 sec.
- Level 4: HP Cost: 300, Fury Cost: 40, Duration: 76 seconds, Damage +9%, MaxHP +7%, Damage dealt on surrounding enemies automatically: 120%. Cooldown: 38 sec.
- Level 5: HP Cost: 300, Fury Cost: 40, Duration: 80 seconds, Damage +10%, MaxHP +8%, Damage dealt on surrounding enemies automatically: 125%. Cooldown: 40 sec.
- Level 6: HP Cost: 300, Fury Cost: 40, Duration: 84 seconds, Damage +11%, MaxHP +8%, Damage dealt on surrounding enemies automatically: 130%. Cooldown: 42 sec.
- Level 7: HP Cost: 300, Fury Cost: 40, Duration: 88 seconds, Damage +12%, MaxHP +9%, Damage dealt on surrounding enemies automatically: 135%. Cooldown: 44 sec.
- Level 8: HP Cost: 300, Fury Cost: 40, Duration: 92 seconds, Damage +13%, MaxHP +9%, Damage dealt on surrounding enemies automatically: 140%. Cooldown: 46 sec.
- Level 9: HP Cost: 300, Fury Cost: 40, Duration: 96 seconds, Damage +14%, MaxHP +10%, Damage dealt on surrounding enemies automatically: 145%. Cooldown: 48 sec.
- Level 10: HP Cost: 300, Fury Cost: 40, Duration: 100 seconds, Damage +15%, MaxHP +10%, Damage dealt on surrounding enemies automatically: 150%. Cooldown: 50 sec.
- Level 11: HP Cost: 300, Fury Cost: 40, Duration: 104 seconds, Damage +16%, MaxHP +11%, Damage dealt on surrounding enemies automatically: 155%. Cooldown: 52 sec.
- Level 12: HP Cost: 300, Fury Cost: 40, Duration: 108 seconds, Damage +17%, MaxHP +11%, Damage dealt on surrounding enemies automatically: 160%. Cooldown: 54 sec.
- Level 13: HP Cost: 300, Fury Cost: 40, Duration: 112 seconds, Damage +18%, MaxHP +12%, Damage dealt on surrounding enemies automatically: 165%. Cooldown: 56 sec.
- Level 14: HP Cost: 300, Fury Cost: 40, Duration: 116 seconds, Damage +19%, MaxHP +12%, Damage dealt on surrounding enemies automatically: 170%. Cooldown: 58 sec.
- Level 15: HP Cost: 300, Fury Cost: 40, Duration: 120 seconds, Damage +20%, MaxHP +13%, Damage dealt on surrounding enemies automatically: 175%. Cooldown: 60 sec.
- Level 16: HP Cost: 300, Fury Cost: 40, Duration: 124 seconds, Damage +21%, MaxHP +13%, Damage dealt on surrounding enemies automatically: 180%. Cooldown: 62 sec.
- Level 17: HP Cost: 300, Fury Cost: 40, Duration: 128 seconds, Damage +22%, MaxHP +14%, Damage dealt on surrounding enemies automatically: 185%. Cooldown: 64 sec.
- Level 18: HP Cost: 300, Fury Cost: 40, Duration: 132 seconds, Damage +23%, MaxHP +14%, Damage dealt on surrounding enemies automatically: 190%. Cooldown: 66 sec.
- Level 19: HP Cost: 300, Fury Cost: 40, Duration: 136 seconds, Damage +24%, MaxHP +15%, Damage dealt on surrounding enemies automatically: 195%. Cooldown: 68 sec.
- Level 20: HP Cost: 300, Fury Cost: 40, Duration: 140 seconds, Damage +25%, MaxHP +15%, Damage dealt on surrounding enemies automatically: 200%. Cooldown: 70 sec.
- Level 21: HP Cost: 300, Fury Cost: 40, Duration: 144 seconds, Damage +26%, MaxHP +16%, Damage dealt on surrounding enemies automatically: 205%. Cooldown: 72 sec.
- Level 22: HP Cost: 300, Fury Cost: 40, Duration: 148 seconds, Damage +27%, MaxHP +16%, Damage dealt on surrounding enemies automatically: 210%. Cooldown: 74 sec.
- Level 23: HP Cost: 300, Fury Cost: 40, Duration: 152 seconds, Damage +28%, MaxHP +17%, Damage dealt on surrounding enemies automatically: 215%. Cooldown: 76 sec.
- Level 24: HP Cost: 300, Fury Cost: 40, Duration: 156 seconds, Damage +29%, MaxHP +17%, Damage dealt on surrounding enemies automatically: 220%. Cooldown: 78 sec.
- Level 25: HP Cost: 300, Fury Cost: 40, Duration: 160 seconds, Damage +30%, MaxHP +18%, Damage dealt on surrounding enemies automatically: 225%. Cooldown: 80 sec.
- Level 26: HP Cost: 300, Fury Cost: 40, Duration: 164 seconds, Damage +31%, MaxHP +18%, Damage dealt on surrounding enemies automatically: 230%. Cooldown: 82 sec.
- Level 27: HP Cost: 300, Fury Cost: 40, Duration: 168 seconds, Damage +32%, MaxHP +19%, Damage dealt on surrounding enemies automatically: 235%. Cooldown: 84 sec.
- Level 28: HP Cost: 300, Fury Cost: 40, Duration: 172 seconds, Damage +33%, MaxHP +19%, Damage dealt on surrounding enemies automatically: 240%. Cooldown: 86 sec.
- Level 29: HP Cost: 300, Fury Cost: 40, Duration: 176 seconds, Damage +34%, MaxHP +20%, Damage dealt on surrounding enemies automatically: 245%. Cooldown: 88 sec.
- Level 30: HP Cost: 300, Fury Cost: 40, Duration: 180 seconds, Damage +35%, MaxHP +20%, Damage dealt on surrounding enemies automatically: 250%. Cooldown: 90 sec.
- Level 31: HP Cost: 300, Fury Cost: 40, Duration: 184 seconds, Damage +36%, MaxHP +21%, Damage dealt on surrounding enemies automatically: 255%. Cooldown: 92 sec.
- Level 32: HP Cost: 300, Fury Cost: 40, Duration: 188 seconds, Damage +37%, MaxHP +22%, Damage dealt on surrounding enemies automatically: 260%. Cooldown: 94 sec.
Demon Cry: Releases your inner demons to intimidate and deal damage on multiple nearby enemies. Enemies will suffer a hit to DEF, ATT, and Accuracy while your EXP and item drop rate increase.
Releases your inner demons to intimidate and deal damage on multiple nearby enemies. Enemies will suffer a hit to DEF, ATT, and Accuracy while your EXP and item drop rate increase.
- Level 1: HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 153%, Max Monsters Hit: 15. For 10 sec, Enemy Attack and Defense -5%, Accuracy -5%. EXP and item drop rate: +1%.
- Level 2: HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 156%, Max Monsters Hit: 15. For 10 sec, Enemy Attack and Defense -6%, Accuracy -6%. EXP and item drop rate: +2%.
- Level 3: HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 159%, Max Monsters Hit: 15. For 10 sec, Enemy Attack and Defense -6%, Accuracy -6%. EXP and item drop rate: +3%.
- Level 4: HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 162%, Max Monsters Hit: 15. For 11 sec, Enemy Attack and Defense -7%, Accuracy -7%. EXP and item drop rate: +4%.
- Level 5: HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 165%, Max Monsters Hit: 15. For 11 sec, Enemy Attack and Defense -7%, Accuracy -7%. EXP and item drop rate: +5%.
- Level 6: HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 168%, Max Monsters Hit: 15. For 11 sec, Enemy Attack and Defense -8%, Accuracy -8%. EXP and item drop rate: +6%.
- Level 7: HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 171%, Max Monsters Hit: 15. For 11 sec, Enemy Attack and Defense -8%, Accuracy -8%. EXP and item drop rate: +7%.
- Level 8: HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 174%, Max Monsters Hit: 15. For 12 sec, Enemy Attack and Defense -9%, Accuracy -9%. EXP and item drop rate: +8%.
- Level 9: HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 177%, Max Monsters Hit: 15. For 12 sec, Enemy Attack and Defense -9%, Accuracy -9%. EXP and item drop rate: +9%.
- Level 10: HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 180%, Max Monsters Hit: 15. For 12 sec, Enemy Attack and Defense -10%, Accuracy -10%. EXP and item drop rate: +10%.
- Level 11: HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 183%, Max Monsters Hit: 15. For 12 sec, Enemy Attack and Defense -10%, Accuracy -10%. EXP and item drop rate: +11%.
- Level 12: HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 186%, Max Monsters Hit: 15. For 13 sec, Enemy Attack and Defense -11%, Accuracy -11%. EXP and item drop rate: +12%.
- Level 13: HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 189%, Max Monsters Hit: 15. For 13 sec, Enemy Attack and Defense -11%, Accuracy -11%. EXP and item drop rate: +13%.
- Level 14: HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 192%, Max Monsters Hit: 15. For 13 sec, Enemy Attack and Defense -12%, Accuracy -12%. EXP and item drop rate: +14%.
- Level 15: HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 195%, Max Monsters Hit: 15. For 13 sec, Enemy Attack and Defense -12%, Accuracy -12%. EXP and item drop rate: +15%.
- Level 16: HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 198%, Max Monsters Hit: 15. For 14 sec, Enemy Attack and Defense -13%, Accuracy -13%. EXP and item drop rate: +16%.
- Level 17: HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 201%, Max Monsters Hit: 15. For 14 sec, Enemy Attack and Defense -13%, Accuracy -13%. EXP and item drop rate: +17%.
- Level 18: HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 204%, Max Monsters Hit: 15. For 14 sec, Enemy Attack and Defense -14%, Accuracy -14%. EXP and item drop rate: +18%.
- Level 19: HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 207%, Max Monsters Hit: 15. For 14 sec, Enemy Attack and Defense -14%, Accuracy -14%. EXP and item drop rate: +19%.
- Level 20: HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 210%, Max Monsters Hit: 15. For 15 sec, Enemy Attack and Defense -15%, Accuracy -15%. EXP and item drop rate: +20%.
- Level 21: HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 213%, Max Monsters Hit: 15. For 15 sec, Enemy Attack and Defense -15%, Accuracy -15%. EXP and item drop rate: +21%.
- Level 22: HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 216%, Max Monsters Hit: 15. For 15 sec, Enemy Attack and Defense -16%, Accuracy -16%. EXP and item drop rate: +22%.
Binding Darkness: Has a chance to knock down multiple enemies and deal continuous damage while they are on the ground. The attack also ignores a fixed amount of enemy DEF. The effects of Dark Bind apply to both bosses and regular monsters.
Has a chance to knock down multiple enemies and deal continuous damage while they are on the ground. The attack also ignores a fixed amount of enemy DEF. The effects of Dark Bind apply to both bosses and regular monsters.
- Level 1: Active Effects - Fury Cost: 60, Damage: 415%, Max Enemies Hit: 15, Damage Over Time: 60% chance of causing 83% damage every 1 sec for 10 sec, Cooldown: 180 sec, Passive Effects - Enemy DEF permanently ignored by 11%
- Level 2: Active Effects - Fury Cost: 60, Damage: 430%, Max Enemies Hit: 15, Damage Over Time: 64% chance of causing 86% damage every 1 sec for 11 sec, Cooldown: 180 sec, Passive Effects - Enemy DEF permanently ignored by 12%
- Level 3: Active Effects - Fury Cost: 60, Damage: 445%, Max Enemies Hit: 15, Damage Over Time: 64% chance of causing 89% damage every 1 sec for 11 sec, Cooldown: 180 sec, Passive Effects - Enemy DEF permanently ignored by 13%
- Level 4: Active Effects - Fury Cost: 60, Damage: 460%, Max Enemies Hit: 15, Damage Over Time: 68% chance of causing 92% damage every 1 sec for 12 sec, Cooldown: 168 sec, Passive Effects - Enemy DEF permanently ignored by 14%
- Level 5: Active Effects - Fury Cost: 60, Damage: 475%, Max Enemies Hit: 15, Damage Over Time: 68% chance of causing 95% damage every 1 sec for 12 sec, Cooldown: 168 sec, Passive Effects - Enemy DEF permanently ignored by 15%
- Level 6: Active Effects - Fury Cost: 60, Damage: 490%, Max Enemies Hit: 15, Damage Over Time: 72% chance of causing 98% damage every 1 sec for 13 sec, Cooldown: 168 sec, Passive Effects - Enemy DEF permanently ignored by 16%
- Level 7: Active Effects - Fury Cost: 60, Damage: 505%, Max Enemies Hit: 15, Damage Over Time: 72% chance of causing 101% damage every 1 sec for 13 sec, Cooldown: 168 sec, Passive Effects - Enemy DEF permanently ignored by 17%
- Level 8: Active Effects - Fury Cost: 60, Damage: 520%, Max Enemies Hit: 15, Damage Over Time: 76% chance of causing 104% damage every 1 sec for 14 sec, Cooldown: 156 sec, Passive Effects - Enemy DEF permanently ignored by 18%
- Level 9: Active Effects - Fury Cost: 60, Damage: 535%, Max Enemies Hit: 15, Damage Over Time: 76% chance of causing 107% damage every 1 sec for 14 sec, Cooldown: 156 sec, Passive Effects - Enemy DEF permanently ignored by 19%
- Level 10: Active Effects - Fury Cost: 60, Damage: 550%, Max Enemies Hit: 15, Damage Over Time: 80% chance of causing 110% damage every 1 sec for 15 sec, Cooldown: 156 sec, Passive Effects - Enemy DEF permanently ignored by 20%
- Level 11: Active Effects - Fury Cost: 60, Damage: 565%, Max Enemies Hit: 15, Damage Over Time: 80% chance of causing 113% damage every 1 sec for 15 sec, Cooldown: 156 sec, Passive Effects - Enemy DEF permanently ignored by 21%
- Level 12: Active Effects - Fury Cost: 60, Damage: 580%, Max Enemies Hit: 15, Damage Over Time: 84% chance of causing 116% damage every 1 sec for 16 sec, Cooldown: 144 sec, Passive Effects - Enemy DEF permanently ignored by 22%
- Level 13: Active Effects - Fury Cost: 60, Damage: 595%, Max Enemies Hit: 15, Damage Over Time: 84% chance of causing 119% damage every 1 sec for 16 sec, Cooldown: 144 sec, Passive Effects - Enemy DEF permanently ignored by 23%
- Level 14: Active Effects - Fury Cost: 60, Damage: 610%, Max Enemies Hit: 15, Damage Over Time: 88% chance of causing 122% damage every 1 sec for 17 sec, Cooldown: 144 sec, Passive Effects - Enemy DEF permanently ignored by 24%
- Level 15: Active Effects - Fury Cost: 60, Damage: 625%, Max Enemies Hit: 15, Damage Over Time: 88% chance of causing 125% damage every 1 sec for 17 sec, Cooldown: 144 sec, Passive Effects - Enemy DEF permanently ignored by 25%
- Level 16: Active Effects - Fury Cost: 60, Damage: 640%, Max Enemies Hit: 15, Damage Over Time: 92% chance of causing 128% damage every 1 sec for 18 sec, Cooldown: 132 sec, Passive Effects - Enemy DEF permanently ignored by 26%
- Level 17: Active Effects - Fury Cost: 60, Damage: 655%, Max Enemies Hit: 15, Damage Over Time: 92% chance of causing 131% damage every 1 sec for 18 sec, Cooldown: 132 sec, Passive Effects - Enemy DEF permanently ignored by 27%
- Level 18: Active Effects - Fury Cost: 60, Damage: 670%, Max Enemies Hit: 15, Damage Over Time: 96% chance of causing 134% damage every 1 sec for 19 sec, Cooldown: 132 sec, Passive Effects - Enemy DEF permanently ignored by 28%
- Level 19: Active Effects - Fury Cost: 60, Damage: 685%, Max Enemies Hit: 15, Damage Over Time: 96% chance of causing 137% damage every 1 sec for 19 sec, Cooldown: 132 sec, Passive Effects - Enemy DEF permanently ignored by 29%
- Level 20: Active Effects - Fury Cost: 60, Damage: 700%, Max Enemies Hit: 15, Damage Over Time: 100% chance of causing 140% damage every 1 sec for 20 sec, Cooldown: 120 sec, Passive Effects - Enemy DEF permanently ignored by 30%
- Level 21: Active Effects - Fury Cost: 60, Damage: 715%, Max Enemies Hit: 15, Damage Over Time: 100% chance of causing 143% damage every 1 sec for 20 sec, Cooldown: 120 sec, Passive Effects - Enemy DEF permanently ignored by 31%
- Level 22: Active Effects - Fury Cost: 60, Damage: 730%, Max Enemies Hit: 15, Damage Over Time: 104% chance of causing 146% damage every 1 sec for 21 sec, Cooldown: 120 sec, Passive Effects - Enemy DEF permanently ignored by 32%
Barricade Mastery: Become a master of melee. Maxes out the Mastery of One Handed Blunt and Axe type weapons while increasing Minimum Critical Damage and Weapon ATT.
Become a master of melee. Maxes out the Mastery of One Handed Blunt and Axe type weapons while increasing Minimum Critical Damage and Weapon ATT.
- Requires Level 10 Weapon Mastery.
- Level 1: When a one-handed mace or a one-handed axe is used, Mastery +56%, Weapon ATT +1, Minimum Critical Damage +1%.
- Level 2: When a one-handed mace or a one-handed axe is used, Mastery +56%, Weapon ATT +2, Minimum Critical Damage +1%.
- Level 3: When a one-handed mace or a one-handed axe is used, Mastery +57%, Weapon ATT +3, Minimum Critical Damage +2%.
- Level 4: When a one-handed mace or a one-handed axe is used, Mastery +57%, Weapon ATT +4, Minimum Critical Damage +2%.
- Level 5: When a one-handed mace or a one-handed axe is used, Mastery +58%, Weapon ATT +5, Minimum Critical Damage +3%.
- Level 6: When a one-handed mace or a one-handed axe is used, Mastery +58%, Weapon ATT +6, Minimum Critical Damage +3%.
- Level 7: When a one-handed mace or a one-handed axe is used, Mastery +59%, Weapon ATT +7, Minimum Critical Damage +4%.
- Level 8: When a one-handed mace or a one-handed axe is used, Mastery +59%, Weapon ATT +8, Minimum Critical Damage +4%.
- Level 9: When a one-handed mace or a one-handed axe is used, Mastery +60%, Weapon ATT +9, Minimum Critical Damage +5%.
- Level 10: When a one-handed mace or a one-handed axe is used, Mastery +60%, Weapon ATT +10, Minimum Critical Damage +5%.
- Level 11: When a one-handed mace or a one-handed axe is used, Mastery +61%, Weapon ATT +11, Minimum Critical Damage +6%.
- Level 12: When a one-handed mace or a one-handed axe is used, Mastery +61%, Weapon ATT +12, Minimum Critical Damage +6%.
- Level 13: When a one-handed mace or a one-handed axe is used, Mastery +62%, Weapon ATT +13, Minimum Critical Damage +7%.
- Level 14: When a one-handed mace or a one-handed axe is used, Mastery +62%, Weapon ATT +14, Minimum Critical Damage +7%.
- Level 15: When a one-handed mace or a one-handed axe is used, Mastery +63%, Weapon ATT +15, Minimum Critical Damage +8%.
- Level 16: When a one-handed mace or a one-handed axe is used, Mastery +63%, Weapon ATT +16, Minimum Critical Damage +8%.
- Level 17: When a one-handed mace or a one-handed axe is used, Mastery +64%, Weapon ATT +17, Minimum Critical Damage +9%.
- Level 18: When a one-handed mace or a one-handed axe is used, Mastery +64%, Weapon ATT +18, Minimum Critical Damage +9%.
- Level 19: When a one-handed mace or a one-handed axe is used, Mastery +65%, Weapon ATT +19, Minimum Critical Damage +10%.
- Level 20: When a one-handed mace or a one-handed axe is used, Mastery +65%, Weapon ATT +20, Minimum Critical Damage +10%.
- Level 21: When a one-handed mace or a one-handed axe is used, Mastery +66%, Weapon ATT +21, Minimum Critical Damage +11%.
- Level 22: When a one-handed mace or a one-handed axe is used, Mastery +66%, Weapon ATT +22, Minimum Critical Damage +11%.
- Level 23: When a one-handed mace or a one-handed axe is used, Mastery +67%, Weapon ATT +23, Minimum Critical Damage +12%.
- Level 24: When a one-handed mace or a one-handed axe is used, Mastery +67%, Weapon ATT +24, Minimum Critical Damage +12%.
- Level 25: When a one-handed mace or a one-handed axe is used, Mastery +68%, Weapon ATT +25, Minimum Critical Damage +13%.
- Level 26: When a one-handed mace or a one-handed axe is used, Mastery +68%, Weapon ATT +26, Minimum Critical Damage +13%.
- Level 27: When a one-handed mace or a one-handed axe is used, Mastery +69%, Weapon ATT +27, Minimum Critical Damage +14%.
- Level 28: When a one-handed mace or a one-handed axe is used, Mastery +69%, Weapon ATT +28, Minimum Critical Damage +14%.
- Level 29: When a one-handed mace or a one-handed axe is used, Mastery +70%, Weapon ATT +29, Minimum Critical Damage +15%.
- Level 30: When a one-handed mace or a one-handed axe is used, Mastery +70%, Weapon ATT +30, Minimum Critical Damage +15%.
- Level 31: When a one-handed mace or a one-handed axe is used, Mastery +71%, Weapon ATT +31, Minimum Critical Damage +16%.
- Level 32: When a one-handed mace or a one-handed axe is used, Mastery +71%, Weapon ATT +32, Minimum Critical Damage +16%.
Obsidian Skin: Permanently fortify your defensive abilities so that you take less damage from enemies.
Permanently fortify your defensive abilities so that you take less damage from enemies.
- Level 1: Permanently reduces the damage by 5.5%.
- Level 2: Permanently reduces the damage by 6%.
- Level 3: Permanently reduces the damage by 6.5%.
- Level 4: Permanently reduces the damage by 7%.
- Level 5: Permanently reduces the damage by 7.5%.
- Level 6: Permanently reduces the damage by 8%.
- Level 7: Permanently reduces the damage by 8.5%.
- Level 8: Permanently reduces the damage by 9%.
- Level 9: Permanently reduces the damage by 9.5%.
- Level 10: Permanently reduces the damage by 10%.
- Level 11: Permanently reduces the damage by 10.5%.
- Level 12: Permanently reduces the damage by 11%.
- Level 13: Permanently reduces the damage by 11.5%.
- Level 14: Permanently reduces the damage by 12%.
- Level 15: Permanently reduces the damage by 12.5%.
- Level 16: Permanently reduces the damage by 13%.
- Level 17: Permanently reduces the damage by 13.5%.
- Level 18: Permanently reduces the damage by 14%.
- Level 19: Permanently reduces the damage by 14.5%.
- Level 20: Permanently reduces the damage by 15%.
- Level 21: Permanently reduces the damage by 15.5%.
- Level 22: Permanently reduces the damage by 16%.
- Level 23: Permanently reduces the damage by 16.5%.
- Level 24: Permanently reduces the damage by 17%.
- Level 25: Permanently reduces the damage by 17.5%.
- Level 26: Permanently reduces the damage by 18%.
- Level 27: Permanently reduces the damage by 18.5%.
- Level 28: Permanently reduces the damage by 19%.
- Level 29: Permanently reduces the damage by 19.5%.
- Level 30: Permanently reduces the damage by 20%.
- Level 31: Permanently reduces the damage by 20.5%.
- Level 32: Permanently reduces the damage by 21%.
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Table of Contents
- Stats
- Features, tips, and lists
- Moony Bunny (Primrose Hill)
- First Time Together
- Dimensional Crack
- Remnant of the Goddess
- Lord Pirate
- Sharenian Guild Quest
- Romeo and Juliet
- Forest of Poison Haze
- Resurrection of the Hoblin King
- Dragon Rider
- The Ice Knight's Curse
- Amorian Challenge
- Crimsonwood Keep
- Monster Park
- Kenta in Danger
- Escape (Lion Heart Castle PQ)
- Fight for Aswan (Monsters)
- Lord Balrog
- Zakum
- Pianus
- Papulatus
- Horntail
- Pink Bean
- Guard Ani
- Von Leon
- Empress Cygnus
- Arkarium
- Hilla
- Magnus
- Root Abyss
- Skills
- Builds
- Equipment
- Resistance quests
- Armor
