| Name |
Monster Info |
Notes |
Blue Wyvern
 |
Boss
- Level: 101
- HP: 85,500
- MP: 250
- Avoid: 100
- Knockback: 5,000
- EXP: 1,000
|
Summoned by Horntail. It can fly. |
Chaos Blue Wyvern
 |
Boss
- Level: 101
- HP: 171,000
- MP: 500
- Avoid: 100
- Knockback: 5,000
- EXP: 1,200
|
Summoned by Chaos Horntail. It can fly. |
Ore Muncher
 |
- Level: 101
- HP: 67,000
- MP: 3,000
- Avoid: 80
- Knockback: 1,300
- EXP: 1,367
|
|
Hobi
 |
- Level: 101
- HP: 67,000
- MP: 3,000
- Avoid: 80
- Knockback: 1,300
- EXP: 1,367
|
A monster found in Leafre, relatively weak. Looks similar to an NPC in the 3rd Job Instructor's home, named Shammos. Humans who use too much dark magic are doomed to turn into Hobi eventually, and that's what happened to Shammos. |
Guerrilla Specter
 |
- Level: 101
- HP: 134,000
- MP: 3,000
- Avoid: 80
- Knockback: 1,300
- EXP: 1,777
|
|
Guerrilla Specter
 |
- Level: 101
- HP: 670,000
- MP: 3,000
- Avoid: 80
- Knockback: 1,300
- EXP: 1,777
|
|
Specter Engineer
 |
- Level: 102
- HP: 138,000
- MP: 3,000
- Avoid: 80
- Knockback: 1,300
- EXP: 1,819
|
|
Specter Engineer
 |
- Level: 102
- HP: 690,000
- MP: 3,000
- Avoid: 80
- Knockback: 1,300
- EXP: 1,819
|
|
Chimera
 |
Auto-aggressive
Boss
- Level: 102
- HP: 3,450,000
- MP: 150,000
- Avoid: 100
- Knockback: 1,300
- EXP: 69,950
|
The first boss added to Magatia. To access it, you need to obtain a password from the Site NPC after doing a series of quests. It knows Super weapon defence and two other buffs. If it starts opening its' mouth, watch out; a missile is about to launch from it's cannon! Once defeated, the jaw falls off, the left eye pops out and the leaf on its head disappears. It leaves behind flasks and plugs. It can also drop Hwabis at a very low chance. |
Bigfoot
 |
Boss
- Level: 102
- HP: 3,600,000
- MP: 5,500
- Avoid: 100
- Knockback: 2,000
- EXP: 78,521
|
A mysterious Bigfoot, which looks like a reverse yeti, having huge feet but tiny arms. It's being led around by the Leprechaun on its shoulder, so it probably doesn't even realize what harm it's doing! Must be hunted for a quest given by Lita Lawless. It's one of the few high level bosses capable of jumping, and it spawns on several different maps, giving the illusion that it's encountered randomly as it walks through the forest. Be careful if you're exploring the forest, as it could appear at any time! |
Mossy Mushroom
 |
- Level: 102
- HP: 69,000
- MP: 3,000
- Avoid: 80
- Knockback: 1,300
- EXP: 1,399
|
A huge prehistoric mushroom. It looks like it may be related to the Horned and Green Mushroom family, rather than the Orange mushrooms. Unlike Mushmom's spore, which is a light color, the spore given off by Algae Mushroom is extremely dark in color. Only found in Ellin Forest, an area in the past. |
Klock
 |
Undead
- Level: 102
- HP: 69,000
- MP: 3,000
- Avoid: 80
- Knockback: 1,300
- EXP: 1,399
|
A monster that resembles a dark grandfather clock. It attacks you with an unavoidable magic attack, and is generally not worth hunting. Also weak to both Holy and Fire. Located two maps down on the right hand side of Ludibrium's Clock Tower. |
Power Specter
 |
- Level: 103
- HP: 142,000
- MP: 3,000
- Avoid: 80
- Knockback: 1,300
- EXP: 1,860
|
|
Power Specter
 |
- Level: 103
- HP: 710,000
- MP: 3,000
- Avoid: 80
- Knockback: 1,300
- EXP: 1,860
|
|
Risell Squid
 |
- Level: 103
- HP: 71,000
- MP: 3,000
- Avoid: 80
- Knockback: 1,300
- EXP: 1,431
|
A poisonous Squid with a special attack. Commonly called Purple or Lethal Sotong in MapleSEA. DO NOT make the mistake of thinking that the Dark Squid is stronger, or you'll regret it. Its melee attack is very powerful, though its ranged attack is rather pathetic, dealing only around 600-700 damage. Spawns with black squids on the Eastern side of Aqua Dungeon. |
Dark Wyvern
 |
Boss
- Level: 103
- HP: 120,000
- MP: 1,000
- Avoid: 100
- Knockback: 5,000
- EXP: 1,050
|
Summoned by Horntail. It can fly. |
Chaos Dark Wyvern
 |
Boss
- Level: 103
- HP: 240,000
- MP: 2,000
- Avoid: 100
- Knockback: 5,000
- EXP: 1,300
|
Summoned by Chaos Horntail. It can fly. |
Dark Rash
 |
- Level: 103
- HP: 71,000
- MP: 3,000
- Avoid: 80
- Knockback: 1,300
- EXP: 1,431
|
A dark counterpart to Rash. It can use its Curse Powder to curse you, cutting the EXP you'll gain in half. This monster is found in Leafre. |
Kru
 |
- Level: 103
- HP: 71,000
- MP: 3,000
- Avoid: 80
- Knockback: 1,300
- EXP: 1,431
|
A low ranking member of Lord Pirate's crew. It's a malevolent creature, ruthlessly stealing from the poor ginseng farmers of Herb Town and kidnapping Bellflowers to force into fighting. They will slash their sword at any challengers. Found in the Herb Town Party Quest, and the Pirate ship which is accessed from a Hidden Street in the outskirts of Herb Town. These guys have become popular for classes with AOE skills such as Arrow Rain/Eruption. |
Warrior Specter
 |
- Level: 104
- HP: 146,000
- MP: 3,000
- Avoid: 80
- Knockback: 1,300
- EXP: 1,902
|
|
Warrior Specter
 |
- Level: 104
- HP: 730,000
- MP: 3,000
- Avoid: 80
- Knockback: 1,300
- EXP: 1,902
|
|
Buffoon
 |
- Level: 104
- HP: 73,000
- MP: 3,000
- Avoid: 80
- Knockback: 1,300
- EXP: 1,463
|
Lurks in the bottom of the clocktower at the left side two maps down. Can whack a player with its grandfather clock. |
Stone Bug
 |
- Level: 104
- HP: 73,000
- MP: 3,000
- Avoid: 80
- Knockback: 1,300
- EXP: 1,463
|
A rocky, centipede-like monster. Unlike all the other monsters in Ellin Forest, it doesn't appear to be an early version of anything. Some people, however, think it resembles a Wolf Spider, due to its single eye and spherical body. Only found in Ellin Forest, an area in the past. |
Magician Specter
 |
- Level: 105
- HP: 150,000
- MP: 3,000
- Avoid: 80
- Knockback: 1,300
- EXP: 1,944
|
|
Magician Specter
 |
- Level: 105
- HP: 750,000
- MP: 3,000
- Avoid: 80
- Knockback: 1,300
- EXP: 1,944
|
|
Dark Cornian
 |
Boss
- Level: 105
- HP: 67,000
- MP: 200
- Avoid: 100
- Knockback: 5,000
- EXP: 1,200
|
Summoned by Horntail. |
Chaos Dark Cornian
 |
Boss
- Level: 105
- HP: 201,000
- MP: 400
- Avoid: 100
- Knockback: 5,000
- EXP: 1,350
|
Summoned by Chaos Horntail. |
Montrecer
 |
- Level: 105
- HP: 75,000
- MP: 3,000
- Avoid: 100
- Knockback: 1,300
- EXP: 1,495
|
A car monster that has been in the abandoned Ulu city so long that tree roots have filled its interior and taken over. It can walk around by dragging the truck with the forward "limbs." Looks like an advanced form of trucker. |
Dual Beetle
 |
- Level: 105
- HP: 75,000
- MP: 3,000
- Avoid: 80
- Knockback: 1,300
- EXP: 1,495
|
The Beetle's exoskeleton is now made of steel, making it stronger. It uses weaken, making it annoying for people to kill. But other than that it's just an ordinary Beetle. Found in Leafre. |
Green Hobi
 |
- Level: 105
- HP: 75,000
- MP: 3,000
- Avoid: 80
- Knockback: 1,300
- EXP: 1,495
|
Another monster found in Leafre. Stronger than an ordinary Hobi. This version of the Hobi can summon Thornbushes when its provoked. Somewhat resembles an NPC in El Nath's Chief Residence. |
Captain
 |
- Level: 105
- HP: 75,000
- MP: 3,000
- Avoid: 80
- Knockback: 1,300
- EXP: 1,495
|
A captain of Lord Pirate's crew. Wields a saber which it can use attack skills with. It is a cruel being that has no problems with stealing the herbs grown outside Herb Town and forcing the Bellflowers to fight on its behalf. Found in the Herb Town Party Quest, and the Pirate ship, which is accessed from a Hidden Street in the outskirts of Herb Town. Like Krus, they have become popular for AOE skill classes. |
Dark Klock
 |
Undead
- Level: 105
- HP: 75,000
- MP: 3,000
- Avoid: 80
- Knockback: 1,300
- EXP: 1,495
|
A darker counterpart of Klock. Has a much more potent magic attack. |
Shark
 |
- Level: 105
- HP: 75,000
- MP: 3,000
- Avoid: 80
- Knockback: 1,300
- EXP: 1,495
|
A monster resembling a shark. Found somewhere around the end of the Aqua Road Dungeon, the Shark can cancel out your skills and perform a Teeth-Biting attack. Tends to be found with its more stronger brother, the Cold Shark. |
Master Guardian
 |
Boss
- Level: 105
- HP: 7,000,000
- MP: 2,000
- Avoid: 100
- Knockback: 50,000
- EXP: 75,196
|
A bizarre Black version of the Crimson Guardian. It was created through experiments performed on it by Ridley, a legendary mage from the Keep's glory days. Though it has a lot more HP, it's quite a bit weaker. Still, it can be quite a nuisance. It can be encountered by all classes near the beginning of Crimsonwood Keep PQ, as they are dispatched to run the player's invading party out. They only show up when the squad starts running out of time. The other point where they appear in the PQ is in the Archer Mastery Room, where Archers must defeat 7 of them in a scant 15 minutes. |
Purple Reagent Rock
 |
- Level: 106
- HP: 154,000
- MP: 3,000
- Avoid: 80
- Knockback: 1,400
- EXP: 1,984
|
|
Red Totem Staff
 |
- Level: 106
- HP: 154,000
- MP: 3,000
- Avoid: 80
- Knockback: 1,400
- EXP: 1,984
|
|
Deep Buffoon
 |
- Level: 106
- HP: 77,000
- MP: 3,000
- Avoid: 80
- Knockback: 1,400
- EXP: 1,526
|
A redder and more powerful counterpart of Buffoon. Basically, it has the same attacks as Buffoons, though they are much more potent. Still weak to Ice. Spawns with Buffoons in the same map on the left side of Ludibrium's Clock Tower. |
Primitive Boar
 |
- Level: 106
- HP: 77,000
- MP: 3,000
- Avoid: 80
- Knockback: 1,300
- EXP: 1,526
|
It's an enormous, prehistoric wild boar. It also somewhat resembles the Silver Mane mount. Only found in Ellin Forest, an area in the past. |
Master Hoblin
 |
Boss
- Level: 106
- HP: 3,850,000
- MP: 150,000
- Avoid: 80
- Knockback: 1,400
- EXP: 76,300
|
|
Red Reagent Rock
 |
- Level: 107
- HP: 158,000
- MP: 3,000
- Avoid: 80
- Knockback: 1,400
- EXP: 2,024
|
|
Blue Totem Staff
 |
- Level: 107
- HP: 158,000
- MP: 3,000
- Avoid: 80
- Knockback: 1,400
- EXP: 2,024
|
|
Cold Shark
 |
- Level: 107
- HP: 79,000
- MP: 3,000
- Avoid: 80
- Knockback: 1,400
- EXP: 1,557
|
A powerful shark that is stronger than the regular shark. It uses a Magic attack that casts slow on you and does damage. Found on the last map of Aqua Dungeon with its weaker brethren. |
Hankie
 |
- Level: 107
- HP: 79,000
- MP: 3,000
- Avoid: 80
- Knockback: 1,400
- EXP: 1,557
|
Its magic attack can cause stun, so they might not be a good monster to train on if you can't kill them quickly. |
Violent Primitive Boar
 |
- Level: 107
- HP: 99,000
- MP: 3,000
- Avoid: 80
- Knockback: 1,400
- EXP: 1,951
|
A stronger version of Primitive Boar. Found inside the Rocky Mountain Cave. |
Giant Centipede
 |
Boss
- Level: 108
- HP: 4,050,000
- MP: 150,000
- Avoid: 80
- Knockback: 1,400
- EXP: 79,400
|
After the removal of World Tour in KoreaMS, certain boss monsters were moved to other regions. Giant Centipede now spawns in Herb Town. |
Ancient Fairy
 |
- Level: 108
- HP: 81,000
- MP: 3,000
- Avoid: 80
- Knockback: 1,400
- EXP: 1,588
|
A fairy monster found in Ellin Forest. It can poison and attack with its wings. |
Harp
 |
- Level: 109
- HP: 83,000
- MP: 3,000
- Avoid: 80
- Knockback: 1,400
- EXP: 1,618
|
It possesses a magic attack that can sometimes cause darkness, so warriors MIGHT have some trouble with them if they don't kill them quickly. Resembles the early versions of a 4th job Crossbow Master's summon hawk; found in Leafre. |
Shining Fairy
 |
- Level: 109
- HP: 83,000
- MP: 3,000
- Avoid: 80
- Knockback: 1,400
- EXP: 1,618
|
Another fairy monster found in Ellin Forest. It possess the same abilities as its weaker counterpart. |
Zakum's Arm 1
 |
Boss
- Level: 110
- HP: 33,000,000
- MP: 18,000
- Avoid: 144
- Knockback: 3,000
- EXP: 672,000
|
This is also known as Drain Arm, drains both HP and MP. |
Zakum's Arm 2
 |
Boss
- Level: 110
- HP: 33,000,000
- MP: 18,000
- Avoid: 144
- Knockback: 3,000
- EXP: 672,000
|
This is also known as Drain Arm, drains both HP and MP. |
Zakum's Arm 3
 |
Boss
- Level: 110
- HP: 22,000,000
- MP: 18,000
- Avoid: 144
- Knockback: 3,000
- EXP: 448,000
|
This is the arm that casts Fire/Poison spells. Threat to weapon damage classes more than magicians. |
Zakum's Arm 4
 |
Boss
- Level: 110
- HP: 22,000,000
- MP: 18,000
- Avoid: 144
- Knockback: 3,000
- EXP: 448,000
|
This is the arm that casts Ice/Lightning spells. Threat to weapon damage classes more than magicians. |
Zakum's Arm 5
 |
Boss
- Level: 110
- HP: 27,500,000
- MP: 18,000
- Avoid: 144
- Knockback: 3,000
- EXP: 560,000
|
Recommended to take this arm out as soon as possible because this arm causes status inflictions. Probably one of the more threatening arms to magicians, along with the physical attack arm. However, if you wish to take a break from Zakum, this would be the ideal arm to kill last because this arm does not reduce your hp nor heals like Zakum's Arm 6. |
Zakum's Arm 6
 |
Boss
- Level: 110
- HP: 30,000,000
- MP: 18,000
- Avoid: 144
- Knockback: 3,000
- EXP: 560,000
|
Strongly recommended to take this arm out first because this arm heals Zakum and its 8 hands about 50,000 - 55,000 hp per 30 seconds. So unless you want to fight longer take this arm out as soon as Zakum appears. |
Zakum's Arm 7
 |
Boss
- Level: 110
- HP: 25,300,000
- MP: 18,000
- Avoid: 144
- Knockback: 3,000
- EXP: 515,200
|
This is also known as the Physical Attack Arm. Probably one of the more threatening arms to magicians, along with the status inflict arm. |
Zakum's Arm 8
 |
Boss
- Level: 110
- HP: 25,300,000
- MP: 18,000
- Avoid: 144
- Knockback: 3,000
- EXP: 515,200
|
This is also known as the Physical Attack Arm. Probably one of the more threatening arms to magicians, along with the status inflict arm. |
Zakum 1
 |
Boss
- Level: 110
- HP: 66,000,000
- MP: 30,000
- Avoid: 100
- Knockback: 50,000
- EXP: 0
|
Automatically becomes a target once the arms are defeated. NOTE: Archers and Thieves will most likely instantly die upon touching the body, even with hyper body. Can be fought twice a day. (Only once in a few versions) |
Zakum 2
 |
Boss
- Level: 110
- HP: 88,000,000
- MP: 35,000
- Avoid: 144
- Knockback: 50,000
- EXP: 0
|
Replaces the first form once its HP is eliminated. |
Zakum 3
 |
Boss
- Level: 110
- HP: 110,000,000
- MP: 40,000
- Avoid: 144
- Knockback: 50,000
- EXP: 3,603,400
|
Replaces the second form once its HP is eliminated. |
Pianus (Left Side)
 |
Boss
- Level: 110
- HP: 24,000,000
- MP: 3,000,000
- Avoid: 80
- Knockback: 10,000
- EXP: 900,000
|
A huge fish that is immobile. Rumor has it that the reason it doesn't move is because the rest of its' body is stuck in a hole in the side of the cave, but it is certain that there's more of Pianus' body that remains unseen. Summons Bloody Booms from time to time, causes rocks to rain on you from the ceiling, can shoot a beam from it's mouth, and has an attack that can bring your HP and MP to 1. This boss is weak to fire so if you're a White Knight or Paladin, try using fire charge for massive damage. Also, this is the weaker Pianus because it has 6,000,000 less HP than the right side. This Pianus spawns every 36 hours after being killed and is found in a room off the bottom room of Aqua dungeon. |
Pianus (Right Side)
 |
Boss
- Level: 110
- HP: 30,000,000
- MP: 3,500,000
- Avoid: 80
- Knockback: 20,000
- EXP: 1,300,000
|
A huge fish that is immobile. Rumor has it that the reason it doesn't move is because the rest of its' body is stuck in a hole in the side of the cave, but it is certain that there's more of Pianus' body that remains unseen. Summons Bloody Booms from time to time, causes rocks to rain on you from the ceiling, can shoot a beam from it's mouth, and has an attack that can bring your HP and MP to 1. This boss is weak to fire, so if you're a White Knight, try using fire charge for massive damage. Also this is the stronger Pianus, with glitched dispel and lock. If you stand on top of it or both Pianus are spawned, the right side Pianus's dispel and lock will work. If you attack it without taking touch damage and while the left side Pianus is not spawned, the right side cannot dispel or lock. Spawns every 24 hours after being killed and is found in a room off the last map of Aqua Dungeon. |
Petrifighter
 |
- Level: 110
- HP: 85,000
- MP: 3,000
- Avoid: 100
- Knockback: 1,400
- EXP: 1,649
|
A concrete golem-like monstrosity. It wanders the deserted streets of Ulu City for unknown reasons. |
Ghost Pirate
 |
- Level: 110
- HP: 85,000
- MP: 3,000
- Avoid: 80
- Knockback: 1,400
- EXP: 1,649
|
A blue pirate ship. Being a ghost, it is surprisingly not affected by heal. Weak to fire and strong against ice. These monsters reside with Buffoons which are weak against ice and strong against fire. However, these Buffoons only spawn on 3 platforms near the top of the map and don't hinder training much. Attacks by shooting his cannon, which is unavoidable. Ghost Pirates will only shoot you if you are in an elevated position or at some distance away. |
Chao
 |
Boss
- Level: 110
- HP: 4,250,000
- MP: 60,000
- Avoid: 80
- Knockback: 1,800
- EXP: 82,450
|
A new boss found in Ellin Forest. It is able to jump, causing rocks to fall from the ceiling. It can also blow dust onto you with its tusks. It can also summon Violent Primitive Boars when it feels threatened. |
Elite Pikeman Skeleknight
 |
Party Bonus
Boss
- Level: 110
- HP: 285,000
- MP: 6,000
- Avoid: 97
- Knockback: 1,500
- EXP: 3,594
|
A monster found at the entrance to Normal Hilla. |
Elite Pikeman Skeleknight
 |
Party Bonus
Boss
- Level: 110
- HP: 315,000
- MP: 6,000
- Avoid: 97
- Knockback: 1,500
- EXP: 5,391
|
A monster found at the entrance to Normal Hilla. |
Blazing Imp
 |
- Level: 110
- HP: 1,700,000
- MP: 60,000
- Avoid: 80
- Knockback: 1,400
- EXP: 32,980
|
A new monster found at the entrances to Von Bon, Pierre, and the Crimson Queen. |