MapleStory/Dual Blade/Skills
MapleStory | Table of Contents | Walkthrough | Patches | Availability | Jobs | Locations | Monsters | Quests | FAQ | Glossary | NPCs |
Jobs:
Explorers: Beginner | Warrior | Magician | Bowman | Thief | Pirate | Dual Blade | Cannoneer
Cygnus Knights: Noblesse | Dawn Warrior | Blaze Wizard | Wind Archer | Night Walker | Thunder Breaker | Mihile
Resistance: Battle Mage | Wild Hunter | Mechanic | Demon Slayer | Demon Avenger | Xenon
Heroes: Aran | Evan | Mercedes | Phantom | Luminous
Nova: Kaiser | Angelic Buster
Exclusive: Jett | Dragon Warrior (Zen) | Hayato | Kanna
Dual Blade: Skills | Builds | Equipment | Quests
Table of Contents
- Stats
- Features, tips, and lists
- Moony Bunny (Primrose Hill)
- First Time Together
- Dimensional Crack
- Remnant of the Goddess
- Lord Pirate
- Sharenian Guild Quest
- Romeo and Juliet
- Forest of Poison Haze
- Resurrection of the Hoblin King
- Dragon Rider
- The Ice Knight's Curse
- Amorian Challenge
- Crimsonwood Keep
- Monster Park
- Kenta in Danger
- Escape (Lion Heart Castle PQ)
- Fight for Aswan (Monsters)
- Lord Balrog
- Zakum
- Pianus
- Papulatus
- Horntail
- Pink Bean
- Guard Ani
- Von Leon
- Empress Cygnus
- Arkarium
- Hilla
- Magnus
- Root Abyss
- Armor
Contents |
[edit] Dual Blade
[edit] First Job
[edit] Rogue
Dark Sight: Hides in the shadows. With Dark Sight active, you can neither attack nor be attacked.
Hides in the shadows. With Dark Sight active, you can neither attack nor be attacked.
- Level 1: MP -23; disappear for 20 sec; speed -17.
- Level 2: MP -21; disappear for 40 sec; speed -14.
- Level 3: MP -19; disappear for 60 sec; speed -11.
- Level 4: MP -17; disappear for 80 sec; speed -8.
- Level 5: MP -15; disappear for 100 sec; speed -5.
- Level 6: MP -13; disappear for 120 sec; speed -2.
- Level 7: MP -11; disappear for 140 sec; speed 1.
- Level 8: MP -9; disappear for 160 sec; speed 4.
- Level 9: MP -7; disappear for 180 sec; speed 7.
- Level 10: MP -5; disappear for 200 sec; speed 10.
Bandit Slash: Lashes out at a group of enemies with your off-hand weapon.
Lashes out at a group of enemies with your off-hand weapon.
- Level 1: MP Cost: 10, Damage: 186%, Max Enemies Hit: 3
- Level 2: MP Cost: 10, Damage: 202%, Max Enemies Hit: 3
- Level 3: MP Cost: 11, Damage: 218%, Max Enemies Hit: 3
- Level 4: MP Cost: 11, Damage: 234%, Max Enemies Hit: 3
- Level 5: MP Cost: 11, Damage: 250%, Max Enemies Hit: 3
- Level 6: MP Cost: 12, Damage: 266%, Max Enemies Hit: 3
- Level 7: MP Cost: 12, Damage: 282%, Max Enemies Hit: 3
- Level 8: MP Cost: 12, Damage: 298%, Max Enemies Hit: 3
- Level 9: MP Cost: 13, Damage: 314%, Max Enemies Hit: 3
- Level 10: MP Cost: 13, Damage: 330%, Max Enemies Hit: 3
Side Step: Permanently increases Dodge Chance.
Permanently increases Dodge Chance.
- Level 1: MP -23; disappear for 20 sec; speed -17.
- Level 2: MP -21; disappear for 40 sec; speed -14.
- Level 3: MP -19; disappear for 60 sec; speed -11.
- Level 4: MP -17; disappear for 80 sec; speed -8.
- Level 5: MP -15; disappear for 100 sec; speed -5.
- Level 6: MP -13; disappear for 120 sec; speed -2.
- Level 7: MP -11; disappear for 140 sec; speed 1.
- Level 8: MP -9; disappear for 160 sec; speed 4.
- Level 9: MP -7; disappear for 180 sec; speed 7.
- Level 10: MP -5; disappear for 200 sec; speed 10.
Flash Jump: Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases.
Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases.
- Level 1: MP Cost: 38, jumps further
- Level 2: MP Cost: 34, jumps further
- Level 3: MP Cost: 30, jumps further
- Level 4: MP Cost: 26, jumps further
- Level 5: MP Cost: 22, jumps further
[edit] Second Job
[edit] Blade Recruit
Self Haste: Temporarily increases Movement Speed and Jump. Increases maximum Movement Speed permanently.
Temporarily increases Movement Speed and Jump. Increases maximum Movement Speed permanently.
- Level 1: MP Cost: 8, Duration: 20 sec, Speed: +4, Jump: +5, Passive Effects - Max Movement Speed: +2
- Level 2: MP Cost: 8, Duration: 40 sec, Speed: +8, Jump: +7, Passive Effects - Max Movement Speed: +4
- Level 3: MP Cost: 8, Duration: 60 sec, Speed: +12, Jump: +9, Passive Effects - Max Movement Speed: +6
- Level 4: MP Cost: 8, Duration: 80 sec, Speed: +16, Jump: +11, Passive Effects - Max Movement Speed: +8
- Level 5: MP Cost: 8, Duration: 100 sec, Speed: +20, Jump: +13, Passive Effects - Max Movement Speed: +10
- Level 6: MP Cost: 16, Duration: 120 sec, Speed: +24, Jump: +15, Passive Effects - Max Movement Speed: +12
- Level 7: MP Cost: 16, Duration: 140 sec, Speed: +28, Jump: +17, Passive Effects - Max Movement Speed: +14
- Level 8: MP Cost: 16, Duration: 160 sec, Speed: +32, Jump: +19, Passive Effects - Max Movement Speed: +16
- Level 9: MP Cost: 16, Duration: 180 sec, Speed: +36, Jump: +21, Passive Effects - Max Movement Speed: +18
- Level 10: MP Cost: 16, Duration: 200 sec, Speed: +40, Jump: +23, Passive Effects - Max Movement Speed: +20
Katara Mastery: Increases the weapon mastery and accuracy of daggers and kataras.
Increases the weapon mastery and accuracy of daggers and kataras.
- Level 1: Dagger and Katara Mastery: +14%, Accuracy: +12
- Level 2: Dagger and Katara Mastery: +18%, Accuracy: +24
- Level 3: Dagger and Katara Mastery: +22%, Accuracy: +36
- Level 4: Dagger and Katara Mastery: +26%, Accuracy: +48
- Level 5: Dagger and Katara Mastery: +30%, Accuracy: +60
- Level 6: Dagger and Katara Mastery: +34%, Accuracy: +72
- Level 7: Dagger and Katara Mastery: +38%, Accuracy: +84
- Level 8: Dagger and Katara Mastery: +42%, Accuracy: +96
- Level 9: Dagger and Katara Mastery: +46%, Accuracy: +108
- Level 10: Dagger and Katara Mastery: +50%, Accuracy: +120
Tornado Spin: Dashes forward quickly to perform a powerful spin attack against multiple enemies. Lv. 15 effects: Links to Lv. 10+ Flying Assaulter
Dashes forward quickly to perform a powerful spin attack against multiple enemies. Lv. 15 effects: Links to Lv. 10+ Flying Assaulter
- Level 1: MP Cost: 24, Damage: 310%, Max Enemies Hit: 3
- Level 2: MP Cost: 24, Damage: 315%, Max Enemies Hit: 3
- Level 3: MP Cost: 24, Damage: 320%, Max Enemies Hit: 3
- Level 4: MP Cost: 27, Damage: 325%, Max Enemies Hit: 3
- Level 5: MP Cost: 27, Damage: 330%, Max Enemies Hit: 4
- Level 6: MP Cost: 27, Damage: 335%, Max Enemies Hit: 4
- Level 7: MP Cost: 30, Damage: 340%, Max Enemies Hit: 4
- Level 8: MP Cost: 30, Damage: 345%, Max Enemies Hit: 4
- Level 9: MP Cost: 30, Damage: 350%, Max Enemies Hit: 4
- Level 10: MP Cost: 33, Damage: 355%, Max Enemies Hit: 5
- Level 11: MP Cost: 33, Damage: 360%, Max Enemies Hit: 5
- Level 12: MP Cost: 33, Damage: 365%, Max Enemies Hit: 5
- Level 13: MP Cost: 36, Damage: 370%, Max Enemies Hit: 5
- Level 14: MP Cost: 36, Damage: 375%, Max Enemies Hit: 5
- Level 15: MP Cost: 36, Damage: 380%, Max Enemies Hit: 6
[edit] Third Job
[edit] Blade Acolyte
Channel Karma: Maximizes Weapon Attack power.
Maximizes Weapon Attack power.
- Level 1: MP Cost: 15, Weapon ATT: +1, Duration: 66 sec
- Level 2: MP Cost: 15, Weapon ATT: +3, Duration: 72 sec
- Level 3: MP Cost: 15, Weapon ATT: +4, Duration: 78 sec
- Level 4: MP Cost: 15, Weapon ATT: +6, Duration: 84 sec
- Level 5: MP Cost: 15, Weapon ATT: +7, Duration: 90 sec
- Level 6: MP Cost: 15, Weapon ATT: +9, Duration: 96 sec
- Level 7: MP Cost: 15, Weapon ATT: +10, Duration: 102 sec
- Level 8: MP Cost: 15, Weapon ATT: +12, Duration: 108 sec
- Level 9: MP Cost: 15, Weapon ATT: +13, Duration: 114 sec
- Level 10: MP Cost: 15, Weapon ATT: +15, Duration: 120 sec
- Level 11: MP Cost: 22, Weapon ATT: +16, Duration: 126 sec
- Level 12: MP Cost: 22, Weapon ATT: +18, Duration: 132 sec
- Level 13: MP Cost: 22, Weapon ATT: +19, Duration: 138 sec
- Level 14: MP Cost: 22, Weapon ATT: +21, Duration: 144 sec
- Level 15: MP Cost: 22, Weapon ATT: +22, Duration: 150 sec
- Level 16: MP Cost: 22, Weapon ATT: +24, Duration: 156 sec
- Level 17: MP Cost: 22, Weapon ATT: +25, Duration: 162 sec
- Level 18: MP Cost: 22, Weapon ATT: +27, Duration: 168 sec
- Level 19: MP Cost: 22, Weapon ATT: +28, Duration: 174 sec
- Level 20: MP Cost: 22, Weapon ATT: +30, Duration: 180 sec
Fatal Blow: Deals very quick consecutive attacks to a monster.
Deals very quick consecutive attacks to a monster.
- Level 1: MP Cost: 21, Number of Attacks: 8, Damage: 76%
- Level 2: MP Cost: 22, Number of Attacks: 8, Damage: 78%
- Level 3: MP Cost: 23, Number of Attacks: 8, Damage: 80%
- Level 4: MP Cost: 24, Number of Attacks: 8, Damage: 82%
- Level 5: MP Cost: 25, Number of Attacks: 8, Damage: 84%
- Level 6: MP Cost: 26, Number of Attacks: 8, Damage: 86%
- Level 7: MP Cost: 27, Number of Attacks: 8, Damage: 88%
- Level 8: MP Cost: 28, Number of Attacks: 8, Damage: 90%
- Level 9: MP Cost: 29, Number of Attacks: 8, Damage: 92%
- Level 10: MP Cost: 30, Number of Attacks: 8, Damage: 94%
Katara Booster: Doubles the attack speed of your weapon. Must have a Katara equipped.
Doubles the attack speed of your weapon. Must have a Katara equipped.
- Requires Level 5 Katara Mastery.
- Level 1: MP Cost: 30, Duration: 20 sec
- Level 2: MP Cost: 28, Duration: 40 sec
- Level 3: MP Cost: 26, Duration: 60 sec
- Level 4: MP Cost: 24, Duration: 80 sec
- Level 5: MP Cost: 22, Duration: 100 sec
- Level 6: MP Cost: 20, Duration: 120 sec
- Level 7: MP Cost: 18, Duration: 140 sec
- Level 8: MP Cost: 16, Duration: 160 sec
- Level 9: MP Cost: 14, Duration: 180 sec
- Level 10: MP Cost: 12, Duration: 200 sec
Physical Training: Permanently improves LUK and DEX through sheer physical training.
Permanently improves LUK and DEX through sheer physical training.
- Level 1: Permanently increases LUK and DEX by 6
- Level 2: Permanently increases LUK and DEX by 12
- Level 3: Permanently increases LUK and DEX by 18
- Level 4: Permanently increases LUK and DEX by 24
- Level 5: Permanently increases LUK and DEX by 30
Slash Storm: Moves you forward while attacking multiple enemies.
Moves you forward while attacking multiple enemies. Mastery Book required to unlock Lv. 6.
- Level 1: MP Cost: 12, Damage: 152%, Number of Attacks: 3, Max Enemies Hit: 3
- Level 2: MP Cost: 12, Damage: 154%, Number of Attacks: 3, Max Enemies Hit: 3
- Level 3: MP Cost: 14, Damage: 156%, Number of Attacks: 3, Max Enemies Hit: 3
- Level 4: MP Cost: 14, Damage: 158%, Number of Attacks: 3, Max Enemies Hit: 3
- Level 5: MP Cost: 14, Damage: 160%, Number of Attacks: 3, Max Enemies Hit: 3
- Level 6: MP Cost: 16, Damage: 162%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 7: MP Cost: 16, Damage: 164%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 8: MP Cost: 16, Damage: 166%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 9: MP Cost: 18, Damage: 168%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 10: MP Cost: 18, Damage: 170%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 11: MP Cost: 18, Damage: 172%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 12: MP Cost: 20, Damage: 174%, Number of Attacks: 3, Max Enemies Hit: 5
- Level 13: MP Cost: 20, Damage: 176%, Number of Attacks: 3, Max Enemies Hit: 5
- Level 14: MP Cost: 20, Damage: 178%, Number of Attacks: 3, Max Enemies Hit: 5
- Level 15: MP Cost: 22, Damage: 180%, Number of Attacks: 3, Max Enemies Hit: 5
- Level 16: MP Cost: 22, Damage: 182%, Number of Attacks: 3, Max Enemies Hit: 5
- Level 17: MP Cost: 22, Damage: 184%, Number of Attacks: 3, Max Enemies Hit: 5
- Level 18: MP Cost: 24, Damage: 186%, Number of Attacks: 3, Max Enemies Hit: 6
- Level 19: MP Cost: 24, Damage: 188%, Number of Attacks: 3, Max Enemies Hit: 6
- Level 20: MP Cost: 24, Damage: 190%, Number of Attacks: 3, Max Enemies Hit: 6
[edit] Fourth Job
[edit] Blade Specialist
Flashbang: Throws a flashbang to temporarily blind multiple monsters, with a chance to decrease Accuracy. Also works on boss monsters at half the duration.
Throws a flashbang to temporarily blind multiple monsters, with a chance to decrease Accuracy. Also works on boss monsters at half the duration.
- Level 1: MP Cost: 45, Damage: 170%, Blind Chance: 50%, Accuracy: -4% for 10 sec, Cooldown: 60 sec
- Level 2: MP Cost: 50, Damage: 190%, Blind Chance: 60%, Accuracy: -8% for 20 sec, Cooldown: 60 sec
- Level 3: MP Cost: 55, Damage: 210%, Blind Chance: 70%, Accuracy: -12% for 30 sec, Cooldown: 60 sec
- Level 4: MP Cost: 60, Damage: 230%, Blind Chance: 80%, Accuracy: -16% for 40 sec, Cooldown: 60 sec
- Level 5: MP Cost: 65, Damage: 250%, Blind Chance: 90%, Accuracy: -20% for 50 sec, Cooldown: 60 sec
Flying Assaulter: Fly down through the sky to slash nearby enemies with a chance to stun. Lv. 10 effect: Links to Lv. 15 Tornado Spin and Lv. 10 Bloody Storm
Fly down through the sky to slash nearby enemies with a chance to stun. Lv. 10 effect: Links to Lv. 15 Tornado Spin and Lv. 10 Bloody Storm
- Level 1: MP Cost: 24, Damage: 127%, Number of Attacks: 4, Max Monsters Hit: 4, Stun Chance: 10%, Stun Duration: 4 sec
- Level 2: MP Cost: 24, Damage: 129%, Number of Attacks: 4, Max Monsters Hit: 4, Stun Chance: 11%, Stun Duration: 4 sec
- Level 3: MP Cost: 24, Damage: 131%, Number of Attacks: 4, Max Monsters Hit: 4, Stun Chance: 11%, Stun Duration: 4 sec
- Level 4: MP Cost: 28, Damage: 133%, Number of Attacks: 4, Max Monsters Hit: 4, Stun Chance: 12%, Stun Duration: 4 sec
- Level 5: MP Cost: 28, Damage: 135%, Number of Attacks: 4, Max Monsters Hit: 5, Stun Chance: 12%, Stun Duration: 4 sec
- Level 6: MP Cost: 28, Damage: 137%, Number of Attacks: 4, Max Monsters Hit: 5, Stun Chance: 13%, Stun Duration: 4 sec
- Level 7: MP Cost: 28, Damage: 139%, Number of Attacks: 4, Max Monsters Hit: 5, Stun Chance: 13%, Stun Duration: 4 sec
- Level 8: MP Cost: 32, Damage: 141%, Number of Attacks: 4, Max Monsters Hit: 5, Stun Chance: 14%, Stun Duration: 5 sec
- Level 9: MP Cost: 32, Damage: 143%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 14%, Stun Duration: 5 sec
- Level 10: MP Cost: 32, Damage: 145%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 15%, Stun Duration: 5 sec
- Level 11: MP Cost: 32, Damage: 147%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 15%, Stun Duration: 5 sec
- Level 12: MP Cost: 36, Damage: 149%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 16%, Stun Duration: 5 sec
- Level 13: MP Cost: 36, Damage: 151%, Number of Attacks: 4, Max Monsters Hit: 7, Stun Chance: 16%, Stun Duration: 5 sec
- Level 14: MP Cost: 36, Damage: 153%, Number of Attacks: 4, Max Monsters Hit: 7, Stun Chance: 17%, Stun Duration: 5 sec
- Level 15: MP Cost: 36, Damage: 155%, Number of Attacks: 4, Max Monsters Hit: 7, Stun Chance: 17%, Stun Duration: 6 sec
- Level 16: MP Cost: 40, Damage: 157%, Number of Attacks: 4, Max Monsters Hit: 7, Stun Chance: 18%, Stun Duration: 6 sec
- Level 17: MP Cost: 40, Damage: 159%, Number of Attacks: 4, Max Monsters Hit: 8, Stun Chance: 18%, Stun Duration: 6 sec
- Level 18: MP Cost: 40, Damage: 161%, Number of Attacks: 4, Max Monsters Hit: 8, Stun Chance: 19%, Stun Duration: 6 sec
- Level 19: MP Cost: 40, Damage: 163%, Number of Attacks: 4, Max Monsters Hit: 8, Stun Chance: 19%, Stun Duration: 6 sec
- Level 20: MP Cost: 44, Damage: 165%, Number of Attacks: 4, Max Monsters Hit: 8, Stun Chance: 20%, Stun Duration: 6 sec
Upper Stab: Launches multiple enemies into the air. You can deal additional damage by attacking the enemies in the air.
Launches multiple enemies into the air. You can deal additional damage by attacking the enemies in the air.
- Level 1: MP Cost: 30, Damage: 210%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 44%
- Level 2: MP Cost: 30, Damage: 220%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 48%
- Level 3: MP Cost: 35, Damage: 230%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 52%
- Level 4: MP Cost: 35, Damage: 240%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 56%
- Level 5: MP Cost: 35, Damage: 250%, Max Enemies Hit: 6, Bonus Damage (to airborne enemies): 60%
- Level 6: MP Cost: 40, Damage: 260%, Max Enemies Hit: 6, Bonus Damage (to airborne enemies): 64%
- Level 7: MP Cost: 40, Damage: 270%, Max Enemies Hit: 6, Bonus Damage (to airborne enemies): 68%
- Level 8: MP Cost: 40, Damage: 280%, Max Enemies Hit: 6, Bonus Damage (to airborne enemies): 72%
- Level 9: MP Cost: 45, Damage: 290%, Max Enemies Hit: 6, Bonus Damage (to airborne enemies): 76%
- Level 10: MP Cost: 45, Damage: 300%, Max Enemies Hit: 8, Bonus Damage (to airborne enemies): 80%
Venom: Your dagger is permanently coated with venom, giving all your attacks the chance to Poison enemies. Poison is not stackable, and it cannot cause enemies' HP to drop below 1.
Your dagger is permanently coated with venom, giving all your attacks the chance to Poison enemies. Poison is not stackable, and it cannot cause enemies' HP to drop below 1.
- Level 1: Poison Chance: 11%, 52% damage every 1 sec for 3 sec
- Level 2: Poison Chance: 12%, 54% damage every 1 sec for 3 sec
- Level 3: Poison Chance: 13%, 56% damage every 1 sec for 3 sec
- Level 4: Poison Chance: 14%, 58% damage every 1 sec for 3 sec
- Level 5: Poison Chance: 15%, 60% damage every 1 sec for 3 sec
- Level 6: Poison Chance: 16%, 62% damage every 1 sec for 4 sec
- Level 7: Poison Chance: 17%, 64% damage every 1 sec for 4 sec
- Level 8: Poison Chance: 18%, 66% damage every 1 sec for 4 sec
- Level 9: Poison Chance: 19%, 68% damage every 1 sec for 4 sec
- Level 10: Poison Chance: 20%, 70% damage every 1 sec for 4 sec
- Level 11: Poison Chance: 21%, 72% damage every 1 sec for 4 sec
- Level 12: Poison Chance: 22%, 74% damage every 1 sec for 5 sec
- Level 13: Poison Chance: 23%, 76% damage every 1 sec for 5 sec
- Level 14: Poison Chance: 24%, 78% damage every 1 sec for 5 sec
- Level 15: Poison Chance: 25%, 80% damage every 1 sec for 5 sec
- Level 16: Poison Chance: 26%, 82% damage every 1 sec for 5 sec
- Level 17: Poison Chance: 27%, 84% damage every 1 sec for 5 sec
- Level 18: Poison Chance: 28%, 86% damage every 1 sec for 6 sec
- Level 19: Poison Chance: 29%, 88% damage every 1 sec for 6 sec
- Level 20: Poison Chance: 30%, 90% damage every 1 sec for 6 sec
[edit] Fifth Job
[edit] Blade Lord
Advanced Dark Sight: Learning Stealth allows you to attack in Dark Sight, with a chance of not ending Dark Sight. There is a chance to automatically trigger Dark Sight on attack and attacking in Dark Sight will increase damage.
Learning Stealth allows you to attack in Dark Sight, with a chance of not ending Dark Sight. There is a chance to automatically trigger Dark Sight on attack and attacking in Dark Sight will increase damage.
- Requires Level 10 Dark Sight.
- Level 1: Maintain Dark Sight Chance: 17%. Dark Sight Trigger Chance: 4%, Dark Sight Damage Bonus: 4%
- Level 2: Maintain Dark Sight Chance: 25%. Dark Sight Trigger Chance: 8%, Dark Sight Damage Bonus: 8%
- Level 3: Maintain Dark Sight Chance: 33%. Dark Sight Trigger Chance: 12%, Dark Sight Damage Bonus: 12%
- Level 4: Maintain Dark Sight Chance: 41%. Dark Sight Trigger Chance: 16%, Dark Sight Damage Bonus: 16%
- Level 5: Maintain Dark Sight Chance: 49%. Dark Sight Trigger Chance: 20%, Dark Sight Damage Bonus: 20%
Bloody Storm: A superior form of Slash Storm. Attacks multiple enemies at a very high speed with elaborate movements. Also provides passive damage increases for Tornado Spin and Flying Assaulter. Lv. 10 effect: Links to Lv. 10 Flying Assaulter
A superior form of Slash Storm. Attacks multiple enemies at a very high speed with elaborate movements. Also provides passive damage increases for Tornado Spin and Flying Assaulter. Lv. 10 effect: Links to Lv. 10 Flying Assaulter
- Requires Level 20 Slash Storm.
- Level 1: MP Cost: 35, Damage: 227%, Max Enemies Hit: 6, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +11%
- Level 2: MP Cost: 35, Damage: 229%, Max Enemies Hit: 6, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +11%
- Level 3: MP Cost: 35, Damage: 231%, Max Enemies Hit: 6, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +12%
- Level 4: MP Cost: 35, Damage: 233%, Max Enemies Hit: 6, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +12%
- Level 5: MP Cost: 35, Damage: 235%, Max Enemies Hit: 6, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +13%
- Level 6: MP Cost: 40, Damage: 237%, Max Enemies Hit: 6, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +13%
- Level 7: MP Cost: 40, Damage: 239%, Max Enemies Hit: 7, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +14%
- Level 8: MP Cost: 40, Damage: 241%, Max Enemies Hit: 7, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +14%
- Level 9: MP Cost: 40, Damage: 243%, Max Enemies Hit: 7, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +15%
- Level 10: MP Cost: 40, Damage: 245%, Max Enemies Hit: 7, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +15%
- Level 11: MP Cost: 45, Damage: 247%, Max Enemies Hit: 7, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +16%
- Level 12: MP Cost: 45, Damage: 249%, Max Enemies Hit: 7, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +16%
- Level 13: MP Cost: 45, Damage: 251%, Max Enemies Hit: 7, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +17%
- Level 14: MP Cost: 45, Damage: 253%, Max Enemies Hit: 8, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +17%
- Level 15: MP Cost: 45, Damage: 255%, Max Enemies Hit: 8, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +18%
- Level 16: MP Cost: 50, Damage: 257%, Max Enemies Hit: 8, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +18%
- Level 17: MP Cost: 50, Damage: 259%, Max Enemies Hit: 8, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +19%
- Level 18: MP Cost: 50, Damage: 261%, Max Enemies Hit: 8, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +19%
- Level 19: MP Cost: 50, Damage: 263%, Max Enemies Hit: 8, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +20%
- Level 20: MP Cost: 50, Damage: 265%, Max Enemies Hit: 8, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +20%
Chains of Hell: Chains of Hell pulls an enemy close and deals 10 consecutive Critical strikes with a chance to stun. Stationary monsters must be in range.
Chains of Hell pulls an enemy close and deals 10 consecutive Critical strikes with a chance to stun. Stationary monsters must be in range.
- Level 1: MP Cost: 50, Damage: 67%, Number of Attacks: 10, Stun Chance: 1%, Stun Duration: 1 sec, Additional Critical Rate: 100%
- Level 2: MP Cost: 50, Damage: 69%, Number of Attacks: 10, Stun Chance: 1%, Stun Duration: 1 sec, Additional Critical Rate: 100%
- Level 3: MP Cost: 50, Damage: 71%, Number of Attacks: 10, Stun Chance: 2%, Stun Duration: 1 sec, Additional Critical Rate: 100%
- Level 4: MP Cost: 55, Damage: 73%, Number of Attacks: 10, Stun Chance: 2%, Stun Duration: 1 sec, Additional Critical Rate: 100%
- Level 5: MP Cost: 55, Damage: 75%, Number of Attacks: 10, Stun Chance: 3%, Stun Duration: 1 sec, Additional Critical Rate: 100%
- Level 6: MP Cost: 55, Damage: 77%, Number of Attacks: 10, Stun Chance: 3%, Stun Duration: 2 sec, Additional Critical Rate: 100%
- Level 7: MP Cost: 55, Damage: 79%, Number of Attacks: 10, Stun Chance: 4%, Stun Duration: 2 sec, Additional Critical Rate: 100%
- Level 8: MP Cost: 60, Damage: 81%, Number of Attacks: 10, Stun Chance: 4%, Stun Duration: 2 sec, Additional Critical Rate: 100%
- Level 9: MP Cost: 60, Damage: 83%, Number of Attacks: 10, Stun Chance: 5%, Stun Duration: 2 sec, Additional Critical Rate: 100%
- Level 10: MP Cost: 60, Damage: 85%, Number of Attacks: 10, Stun Chance: 5%, Stun Duration: 2 sec, Additional Critical Rate: 100%
- Level 11: MP Cost: 60, Damage: 87%, Number of Attacks: 10, Stun Chance: 6%, Stun Duration: 3 sec, Additional Critical Rate: 100%
- Level 12: MP Cost: 65, Damage: 89%, Number of Attacks: 10, Stun Chance: 6%, Stun Duration: 3 sec, Additional Critical Rate: 100%
- Level 13: MP Cost: 65, Damage: 91%, Number of Attacks: 10, Stun Chance: 7%, Stun Duration: 3 sec, Additional Critical Rate: 100%
- Level 14: MP Cost: 65, Damage: 93%, Number of Attacks: 10, Stun Chance: 7%, Stun Duration: 3 sec, Additional Critical Rate: 100%
- Level 15: MP Cost: 65, Damage: 95%, Number of Attacks: 10, Stun Chance: 8%, Stun Duration: 3 sec, Additional Critical Rate: 100%
- Level 16: MP Cost: 70, Damage: 97%, Number of Attacks: 10, Stun Chance: 8%, Stun Duration: 4 sec, Additional Critical Rate: 100%
- Level 17: MP Cost: 70, Damage: 99%, Number of Attacks: 10, Stun Chance: 9%, Stun Duration: 4 sec, Additional Critical Rate: 100%
- Level 18: MP Cost: 70, Damage: 101%, Number of Attacks: 10, Stun Chance: 9%, Stun Duration: 4 sec, Additional Critical Rate: 100%
- Level 19: MP Cost: 70, Damage: 103%, Number of Attacks: 10, Stun Chance: 10%, Stun Duration: 4 sec, Additional Critical Rate: 100%
- Level 20: MP Cost: 75, Damage: 105%, Number of Attacks: 10, Stun Chance: 10%, Stun Duration: 4 sec, Additional Critical Rate: 100%
Enveloping Darkness: Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently.
Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently.
- Level 1: MaxHP: +2%, Abnormal Status Resistance: +6%, Elemental Resistance: +6%
- Level 2: MaxHP: +4%, Abnormal Status Resistance: +8%, Elemental Resistance: +8%
- Level 3: MaxHP: +6%, Abnormal Status Resistance: +10%, Elemental Resistance: +10%
- Level 4: MaxHP: +8%, Abnormal Status Resistance: +14%, Elemental Resistance: +14%
- Level 5: MaxHP: +10%, Abnormal Status Resistance: +16%, Elemental Resistance: +16%
- Level 6: MaxHP: +12%, Abnormal Status Resistance: +18%, Elemental Resistance: +18%
- Level 7: MaxHP: +14%, Abnormal Status Resistance: +22%, Elemental Resistance: +22%
- Level 8: MaxHP: +16%, Abnormal Status Resistance: +24%, Elemental Resistance: +24%
- Level 9: MaxHP: +18%, Abnormal Status Resistance: +26%, Elemental Resistance: +26%
- Level 10: MaxHP: +20%, Abnormal Status Resistance: +30%, Elemental Resistance: +30%
Life Drain: Chance to recover HP when attacking. You cannot recover more than 20% of your Max HP.
Chance to recover HP when attacking. You cannot recover more than 20% of your Max HP.
- Level 1: Proc Chance: 2%, Restores 2% of the damage as HP
- Level 2: Proc Chance: 4%, Restores 4% of the damage as HP
- Level 3: Proc Chance: 6%, Restores 6% of the damage as HP
- Level 4: Proc Chance: 8%, Restores 8% of the damage as HP
- Level 5: Proc Chance: 10%, Restores 10% of the damage as HP
Mirror Image: Summons a doppelganger that looks just like you to assist in attacks for a certain amount of time. Your doppelganger cannot use certain skills. Lv.11 or above: Master Book required
Summons a doppelganger that looks just like you to assist in attacks for a certain amount of time. Your doppelganger cannot use certain skills. Lv.11 or above: Master Book required
- Level 1: MP Cost: 40, Doppleganger ATT: 13%, Duration: 80 sec
- Level 2: MP Cost: 40, Doppleganger ATT: 16%, Duration: 80 sec
- Level 3: MP Cost: 43, Doppleganger ATT: 19%, Duration: 80 sec
- Level 4: MP Cost: 43, Doppleganger ATT: 22%, Duration: 80 sec
- Level 5: MP Cost: 46, Doppleganger ATT: 25%, Duration: 110 sec
- Level 6: MP Cost: 46, Doppleganger ATT: 28%, Duration: 110 sec
- Level 7: MP Cost: 49, Doppleganger ATT: 31%, Duration: 110 sec
- Level 8: MP Cost: 49, Doppleganger ATT: 34%, Duration: 110 sec
- Level 9: MP Cost: 52, Doppleganger ATT: 37%, Duration: 110 sec
- Level 10: MP Cost: 52, Doppleganger ATT: 40%, Duration: 140 sec
- Level 11: MP Cost: 55, Doppleganger ATT: 43%, Duration: 140 sec
- Level 12: MP Cost: 55, Doppleganger ATT: 46%, Duration: 140 sec
- Level 13: MP Cost: 58, Doppleganger ATT: 49%, Duration: 140 sec
- Level 14: MP Cost: 58, Doppleganger ATT: 52%, Duration: 140 sec
- Level 15: MP Cost: 61, Doppleganger ATT: 55%, Duration: 170 sec
- Level 16: MP Cost: 61, Doppleganger ATT: 58%, Duration: 170 sec
- Level 17: MP Cost: 64, Doppleganger ATT: 61%, Duration: 170 sec
- Level 18: MP Cost: 64, Doppleganger ATT: 64%, Duration: 170 sec
- Level 19: MP Cost: 67, Doppleganger ATT: 67%, Duration: 170 sec
- Level 20: MP Cost: 67, Doppleganger ATT: 70%, Duration: 200 sec
Shadow Meld: Increases your chance to dodge incoming attacks. A successful dodge will also put you into a 7 second frenzy where your attack power increases and every hit becomes a Critical. Lv.11 or above: Master Book required.
Increases your chance to dodge incoming attacks. A successful dodge will also put you into a 7 second frenzy where your attack power increases and every hit becomes a Critical. Lv.11 or above: Master Book required.
- Level 1: Dodge Chance: 11%, Upon successful dodge, ATT +5 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 2: Dodge Chance: 12%, Upon successful dodge, ATT +6 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 3: Dodge Chance: 13%, Upon successful dodge, ATT +6 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 4: Dodge Chance: 14%, Upon successful dodge, ATT +7 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 5: Dodge Chance: 15%, Upon successful dodge, ATT +7 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 6: Dodge Chance: 16%, Upon successful dodge, ATT +8 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 7: Dodge Chance: 17%, Upon successful dodge, ATT +8 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 8: Dodge Chance: 18%, Upon successful dodge, ATT +9 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 9: Dodge Chance: 19%, Upon successful dodge, ATT +9 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 10: Dodge Chance: 20%, Upon successful dodge, ATT +10 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 11: Dodge Chance: 21%, Upon successful dodge, ATT +10 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 12: Dodge Chance: 22%, Upon successful dodge, ATT +11 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 13: Dodge Chance: 23%, Upon successful dodge, ATT +11 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 14: Dodge Chance: 24%, Upon successful dodge, ATT +12 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 15: Dodge Chance: 25%, Upon successful dodge, ATT +12 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 16: Dodge Chance: 26%, Upon successful dodge, ATT +13 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 17: Dodge Chance: 27%, Upon successful dodge, ATT +13 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 18: Dodge Chance: 28%, Upon successful dodge, ATT +14 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 19: Dodge Chance: 29%, Upon successful dodge, ATT +14 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 20: Dodge Chance: 30%, Upon successful dodge, ATT +15 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
[edit] Sixth Job
[edit] Blade Master
Blade Fury: Spin furiously to damage nearby enemies. A portion of an enemy's defense will be ignored. Mastery Book required to unlock Lv.11
Spin furiously to damage nearby enemies. A portion of an enemy's defense will be ignored. Mastery Book required to unlock Lv.11
- Level 1: MP Cost: 40, Damage: 136%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 6%
- Level 2: MP Cost: 40, Damage: 137%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 6%
- Level 3: MP Cost: 40, Damage: 138%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 7%
- Level 4: MP Cost: 40, Damage: 139%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 7%
- Level 5: MP Cost: 40, Damage: 140%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 8%
- Level 6: MP Cost: 45, Damage: 141%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 8%
- Level 7: MP Cost: 45, Damage: 142%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 9%
- Level 8: MP Cost: 45, Damage: 143%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 9%
- Level 9: MP Cost: 45, Damage: 144%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 10%
- Level 10: MP Cost: 45, Damage: 145%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 10%
- Level 11: MP Cost: 45, Damage: 146%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 11%
- Level 12: MP Cost: 50, Damage: 147%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 11%
- Level 13: MP Cost: 50, Damage: 148%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 12%
- Level 14: MP Cost: 50, Damage: 149%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 12%
- Level 15: MP Cost: 50, Damage: 150%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 13%
- Level 16: MP Cost: 50, Damage: 151%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 13%
- Level 17: MP Cost: 50, Damage: 152%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 14%
- Level 18: MP Cost: 55, Damage: 153%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 14%
- Level 19: MP Cost: 55, Damage: 154%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 15%
- Level 20: MP Cost: 55, Damage: 155%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 15%
- Level 21: MP Cost: 55, Damage: 156%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 16%
- Level 22: MP Cost: 55, Damage: 157%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 16%
- Level 23: MP Cost: 55, Damage: 158%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 17%
- Level 24: MP Cost: 60, Damage: 159%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 17%
- Level 25: MP Cost: 60, Damage: 160%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 18%
- Level 26: MP Cost: 60, Damage: 161%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 18%
- Level 27: MP Cost: 60, Damage: 162%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 19%
- Level 28: MP Cost: 60, Damage: 163%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 19%
- Level 29: MP Cost: 60, Damage: 164%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 20%
- Level 30: MP Cost: 65, Damage: 165%, Max Enemies Hit: 8, Number of Attacks: 4, Enemy DEF Ignored: 20%
- Level 31: MP Cost: 65, Damage: 166%, Max Enemies Hit: 8, Number of Attacks: 4, Enemy DEF Ignored: 21%
- Level 32: MP Cost: 65, Damage: 167%, Max Enemies Hit: 8, Number of Attacks: 4, Enemy DEF Ignored: 21%
Dual Wield Expert: Increases weapon mastery, Weapon ATT, Accuracy, and Avoidability of daggers and kataras. Mastery Book required to unlock Lv.11.
Increases weapon mastery, Weapon ATT, Accuracy, and Avoidability of daggers and kataras. Mastery Book required to unlock Lv.11.
- Requires Level 10 Katara Mastery.
- Level 1: Dagger and Katara Mastery: +56%, Weapon ATT: +1, Accuracy: +1%, Avoidability: +1%
- Level 2: Dagger and Katara Mastery: +56%, Weapon ATT: +2, Accuracy: +1%, Avoidability: +1%
- Level 3: Dagger and Katara Mastery: +57%, Weapon ATT: +3, Accuracy: +2%, Avoidability: +2%
- Level 4: Dagger and Katara Mastery: +57%, Weapon ATT: +4, Accuracy: +2%, Avoidability: +2%
- Level 5: Dagger and Katara Mastery: +58%, Weapon ATT: +5, Accuracy: +3%, Avoidability: +3%
- Level 6: Dagger and Katara Mastery: +58%, Weapon ATT: +6, Accuracy: +3%, Avoidability: +3%
- Level 7: Dagger and Katara Mastery: +59%, Weapon ATT: +7, Accuracy: +4%, Avoidability: +4%
- Level 8: Dagger and Katara Mastery: +59%, Weapon ATT: +8, Accuracy: +4%, Avoidability: +4%
- Level 9: Dagger and Katara Mastery: +60%, Weapon ATT: +9, Accuracy: +5%, Avoidability: +5%
- Level 10: Dagger and Katara Mastery: +60%, Weapon ATT: +10, Accuracy: +5%, Avoidability: +5%
- Level 11: Dagger and Katara Mastery: +61%, Weapon ATT: +11, Accuracy: +6%, Avoidability: +6%
- Level 12: Dagger and Katara Mastery: +61%, Weapon ATT: +12, Accuracy: +6%, Avoidability: +6%
- Level 13: Dagger and Katara Mastery: +62%, Weapon ATT: +13, Accuracy: +7%, Avoidability: +7%
- Level 14: Dagger and Katara Mastery: +62%, Weapon ATT: +14, Accuracy: +7%, Avoidability: +7%
- Level 15: Dagger and Katara Mastery: +63%, Weapon ATT: +15, Accuracy: +8%, Avoidability: +8%
- Level 16: Dagger and Katara Mastery: +63%, Weapon ATT: +16, Accuracy: +8%, Avoidability: +8%
- Level 17: Dagger and Katara Mastery: +64%, Weapon ATT: +17, Accuracy: +9%, Avoidability: +9%
- Level 18: Dagger and Katara Mastery: +64%, Weapon ATT: +18, Accuracy: +9%, Avoidability: +9%
- Level 19: Dagger and Katara Mastery: +65%, Weapon ATT: +19, Accuracy: +10%, Avoidability: +10%
- Level 20: Dagger and Katara Mastery: +65%, Weapon ATT: +20, Accuracy: +10%, Avoidability: +10%
- Level 21: Dagger and Katara Mastery: +66%, Weapon ATT: +21, Accuracy: +11%, Avoidability: +11%
- Level 22: Dagger and Katara Mastery: +66%, Weapon ATT: +22, Accuracy: +11%, Avoidability: +11%
- Level 23: Dagger and Katara Mastery: +67%, Weapon ATT: +23, Accuracy: +12%, Avoidability: +12%
- Level 24: Dagger and Katara Mastery: +67%, Weapon ATT: +24, Accuracy: +12%, Avoidability: +12%
- Level 25: Dagger and Katara Mastery: +68%, Weapon ATT: +25, Accuracy: +13%, Avoidability: +13%
- Level 26: Dagger and Katara Mastery: +68%, Weapon ATT: +26, Accuracy: +13%, Avoidability: +13%
- Level 27: Dagger and Katara Mastery: +69%, Weapon ATT: +27, Accuracy: +14%, Avoidability: +14%
- Level 28: Dagger and Katara Mastery: +69%, Weapon ATT: +28, Accuracy: +14%, Avoidability: +14%
- Level 29: Dagger and Katara Mastery: +70%, Weapon ATT: +29, Accuracy: +15%, Avoidability: +15%
- Level 30: Dagger and Katara Mastery: +70%, Weapon ATT: +30, Accuracy: +15%, Avoidability: +15%
- Level 31: Dagger and Katara Mastery: +71%, Weapon ATT: +31, Accuracy: +16%, Avoidability: +16%
- Level 32: Dagger and Katara Mastery: +71%, Weapon ATT: +32, Accuracy: +16%, Avoidability: +16%
Final Cut: Sacrifices a significant amount of HP to deal powerful damage to multiple enemies. Has a small chance of causing instant death, and some skills will gain a damage bonus for a while.
Sacrifices a significant amount of HP to deal powerful damage to multiple enemies. Has a small chance of causing instant death, and some skills will gain a damage bonus for a while.
- Level 1: MP Cost: 150, HP Cost, 30%, Damage: 1420%, Max Enemies Hit: 8, Instant Death Chance: 1%, Damage: +16%, Duration: 15 sec, 1 sec invincibility after usage, Cooldown: 148 sec
- Level 2: MP Cost: 150, HP Cost, 30%, Damage: 1440%, Max Enemies Hit: 8, Instant Death Chance: 1%, Damage: +18%, Duration: 18 sec, 1 sec invincibility after usage, Cooldown: 146 sec
- Level 3: MP Cost: 150, HP Cost, 30%, Damage: 1460%, Max Enemies Hit: 8, Instant Death Chance: 2%, Damage: +19%, Duration: 18 sec, 1 sec invincibility after usage, Cooldown: 144 sec
- Level 4: MP Cost: 150, HP Cost, 30%, Damage: 1480%, Max Enemies Hit: 8, Instant Death Chance: 2%, Damage: +21%, Duration: 21 sec, 1 sec invincibility after usage, Cooldown: 142 sec
- Level 5: MP Cost: 150, HP Cost, 30%, Damage: 1500%, Max Enemies Hit: 8, Instant Death Chance: 3%, Damage: +22%, Duration: 21 sec, 1 sec invincibility after usage, Cooldown: 140 sec
- Level 6: MP Cost: 200, HP Cost, 26%, Damage: 1520%, Max Enemies Hit: 8, Instant Death Chance: 3%, Damage: +24%, Duration: 24 sec, 1 sec invincibility after usage, Cooldown: 138 sec
- Level 7: MP Cost: 200, HP Cost, 26%, Damage: 1540%, Max Enemies Hit: 8, Instant Death Chance: 4%, Damage: +25%, Duration: 24 sec, 1 sec invincibility after usage, Cooldown: 136 sec
- Level 8: MP Cost: 200, HP Cost, 26%, Damage: 1560%, Max Enemies Hit: 8, Instant Death Chance: 4%, Damage: +27%, Duration: 27 sec, 1 sec invincibility after usage, Cooldown: 134 sec
- Level 9: MP Cost: 200, HP Cost, 26%, Damage: 1580%, Max Enemies Hit: 8, Instant Death Chance: 5%, Damage: +28%, Duration: 27 sec, 1 sec invincibility after usage, Cooldown: 132 sec
- Level 10: MP Cost: 200, HP Cost, 26%, Damage: 1600%, Max Enemies Hit: 8, Instant Death Chance: 5%, Damage: +30%, Duration: 30 sec, 1 sec invincibility after usage, Cooldown: 130 sec
- Level 11: MP Cost: 200, HP Cost, 26%, Damage: 1620%, Max Enemies Hit: 8, Instant Death Chance: 6%, Damage: +31%, Duration: 30 sec, 1 sec invincibility after usage, Cooldown: 128 sec
- Level 12: MP Cost: 250, HP Cost, 22%, Damage: 1640%, Max Enemies Hit: 8, Instant Death Chance: 6%, Damage: +33%, Duration: 33 sec, 1 sec invincibility after usage, Cooldown: 126 sec
- Level 13: MP Cost: 250, HP Cost, 22%, Damage: 1660%, Max Enemies Hit: 8, Instant Death Chance: 7%, Damage: +34%, Duration: 33 sec, 1 sec invincibility after usage, Cooldown: 124 sec
- Level 14: MP Cost: 250, HP Cost, 22%, Damage: 1680%, Max Enemies Hit: 8, Instant Death Chance: 7%, Damage: +36%, Duration: 36 sec, 1 sec invincibility after usage, Cooldown: 122 sec
- Level 15: MP Cost: 250, HP Cost, 22%, Damage: 1700%, Max Enemies Hit: 8, Instant Death Chance: 8%, Damage: +37%, Duration: 36 sec, 1 sec invincibility after usage, Cooldown: 120 sec
- Level 16: MP Cost: 250, HP Cost, 22%, Damage: 1720%, Max Enemies Hit: 8, Instant Death Chance: 8%, Damage: +39%, Duration: 39 sec, 1 sec invincibility after usage, Cooldown: 118 sec
- Level 17: MP Cost: 250, HP Cost, 22%, Damage: 1740%, Max Enemies Hit: 8, Instant Death Chance: 9%, Damage: +40%, Duration: 39 sec, 1 sec invincibility after usage, Cooldown: 116 sec
- Level 18: MP Cost: 300, HP Cost, 18%, Damage: 1760%, Max Enemies Hit: 8, Instant Death Chance: 9%, Damage: +42%, Duration: 42 sec, 1 sec invincibility after usage, Cooldown: 114 sec
- Level 19: MP Cost: 300, HP Cost, 18%, Damage: 1780%, Max Enemies Hit: 8, Instant Death Chance: 10%, Damage: +43%, Duration: 42 sec, 1 sec invincibility after usage, Cooldown: 112 sec
- Level 20: MP Cost: 300, HP Cost, 18%, Damage: 1800%, Max Enemies Hit: 8, Instant Death Chance: 10%, Damage: +45%, Duration: 45 sec, 1 sec invincibility after usage, Cooldown: 110 sec
- Level 21: MP Cost: 300, HP Cost, 18%, Damage: 1820%, Max Enemies Hit: 8, Instant Death Chance: 11%, Damage: +46%, Duration: 45 sec, 1 sec invincibility after usage, Cooldown: 108 sec
- Level 22: MP Cost: 300, HP Cost, 18%, Damage: 1840%, Max Enemies Hit: 8, Instant Death Chance: 11%, Damage: +48%, Duration: 48 sec, 1 sec invincibility after usage, Cooldown: 106 sec
- Level 23: MP Cost: 300, HP Cost, 18%, Damage: 1860%, Max Enemies Hit: 8, Instant Death Chance: 12%, Damage: +49%, Duration: 48 sec, 1 sec invincibility after usage, Cooldown: 104 sec
- Level 24: MP Cost: 350, HP Cost, 14%, Damage: 1880%, Max Enemies Hit: 8, Instant Death Chance: 12%, Damage: +51%, Duration: 51 sec, 1 sec invincibility after usage, Cooldown: 102 sec
- Level 25: MP Cost: 350, HP Cost, 14%, Damage: 1900%, Max Enemies Hit: 8, Instant Death Chance: 13%, Damage: +52%, Duration: 51 sec, 1 sec invincibility after usage, Cooldown: 100 sec
- Level 26: MP Cost: 350, HP Cost, 14%, Damage: 1920%, Max Enemies Hit: 8, Instant Death Chance: 13%, Damage: +54%, Duration: 54 sec, 1 sec invincibility after usage, Cooldown: 98 sec
- Level 27: MP Cost: 350, HP Cost, 14%, Damage: 1940%, Max Enemies Hit: 8, Instant Death Chance: 14%, Damage: +55%, Duration: 54 sec, 1 sec invincibility after usage, Cooldown: 96 sec
- Level 28: MP Cost: 350, HP Cost, 14%, Damage: 1960%, Max Enemies Hit: 8, Instant Death Chance: 14%, Damage: +57%, Duration: 57 sec, 1 sec invincibility after usage, Cooldown: 94 sec
- Level 29: MP Cost: 350, HP Cost, 14%, Damage: 1980%, Max Enemies Hit: 8, Instant Death Chance: 15%, Damage: +58%, Duration: 57 sec, 1 sec invincibility after usage, Cooldown: 92 sec
- Level 30: MP Cost: 400, HP Cost, 10%, Damage: 2000%, Max Enemies Hit: 8, Instant Death Chance: 15%, Damage: +60%, Duration: 60 sec, 1 sec invincibility after usage, Cooldown: 90 sec
- Level 31: MP Cost: 400, HP Cost, 10%, Damage: 2020%, Max Enemies Hit: 8, Instant Death Chance: 16%, Damage: +61%, Duration: 60 sec, 1 sec invincibility after usage, Cooldown: 88 sec
- Level 32: MP Cost: 400, HP Cost, 10%, Damage: 2040%, Max Enemies Hit: 8, Instant Death Chance: 16%, Damage: +63%, Duration: 63 sec, 1 sec invincibility after usage, Cooldown: 86 sec
Maple Warrior: Increase party's every stats by certain percentage.
Increase party's every stats by certain percentage.
- Level 1: MP -10; +1% Base Stats, 30 seconds.
- Level 2: MP -10; +1% Base Stats, 60 seconds.
- Level 3: MP -10; +2% Base Stats, 90 seconds.
- Level 4: MP -10; +2% Base Stats, 120 seconds.
- Level 5: MP -10; +3% Base Stats, 150 seconds.
- Level 6: MP -20; +3% Base Stats, 180 seconds.
- Level 7: MP -20; +4% Base Stats, 210 seconds.
- Level 8: MP -20; +4% Base Stats, 240 seconds.
- Level 9: MP -20; +5% Base Stats, 270 seconds.
- Level 10: MP -20; +5% Base Stats, 300 seconds.
- Level 11: MP -30; +6% Base Stats, 330 seconds.
- Level 12: MP -30; +6% Base Stats, 360 seconds.
- Level 13: MP -30; +7% Base Stats, 390 seconds.
- Level 14: MP -30; +7% Base Stats, 420 seconds.
- Level 15: MP -30; +8% Base Stats, 450 seconds.
- Level 16: MP -40; +8% Base Stats, 480 seconds.
- Level 17: MP -40; +9% Base Stats, 510 seconds.
- Level 18: MP -40; +9% Base Stats, 540 seconds.
- Level 19: MP -40; +10% Base Stats, 570 seconds.
- Level 20: MP -40; +10% Base Stats, 600 seconds.
- Level 21: MP -50; +11% Base Stats, 630 seconds.
- Level 22: MP -50; +11% Base Stats, 660 seconds.
- Level 23: MP -50; +12% Base Stats, 690 seconds.
- Level 24: MP -50; +12% Base Stats, 720 seconds.
- Level 25: MP -50; +13% Base Stats, 750 seconds.
- Level 26: MP -60; +13% Base Stats, 780 seconds.
- Level 27: MP -60; +14% Base Stats, 810 seconds.
- Level 28: MP -60; +14% Base Stats, 840 seconds.
- Level 29: MP -60; +15% Base Stats, 870 seconds.
- Level 30: MP -70; +15% Base Stats, 900 seconds.
- Level 31: MP -70; +16% Base Stats, 930 seconds.
- Level 32: MP -70; +16% Base Stats, 960 seconds.
Hero's Will: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
- Level 1: MP -30; Escape from any abnormal condition, Cooldown time: 10 minutes
- Level 2: MP -30; Escape from any abnormal condition, Cooldown time: 9 minutes
- Level 3: MP -30; Escape from any abnormal condition, Cooldown time: 8 minutes
- Level 4: MP -30; Escape from any abnormal condition, Cooldown time: 7 minutes
- Level 5: MP -30; Escape from any abnormal condition, Cooldown time: 6 minutes
- Level 6: MP -30; Escape from any abnormal condition, Cooldown time: 6 minutes
- Level 7: MP -30; Escape from any abnormal condition, Cooldown time: 6 minutes
Mirrored Target: Permanently increases your Defense and Avoidability. Also turns your Mirror Image into a dummy that draws enemy attacks and absorbs damage. This skill can only be used when Mirror Image is active. Mastery Book required to unlock Lv. 11.
Permanently increases your Defense and Avoidability. Also turns your Mirror Image into a dummy that draws enemy attacks and absorbs damage. This skill can only be used when Mirror Image is active. Mastery Book required to unlock Lv. 11.
- Requires Level 20 Mirror Image.
- Only works with Mirror Image enabled.
- Level 1: Active Effects - MP Cost: 60, Dummy HP: 2600, Dummy Duration: 15 seconds, Damage Absorbed: 5%
Passive Effects - Dodge Chance: 10%, Weapon DEF: +2%, Magic DEF: +2%
- Level 2: Active Effects - MP Cost: 65, Dummy HP: 3200, Dummy Duration: 20 seconds, Damage Absorbed: 6%
Passive Effects - Dodge Chance: 11%, Weapon DEF: +4%, Magic DEF: +4%
- Level 3: Active Effects - MP Cost: 65, Dummy HP: 3800, Dummy Duration: 20 seconds, Damage Absorbed: 6%
Passive Effects - Dodge Chance: 11%, Weapon DEF: +6%, Magic DEF: +6%
- Level 4: Active Effects - MP Cost: 70, Dummy HP: 4400, Dummy Duration: 25 seconds, Damage Absorbed: 7%
Passive Effects - Dodge Chance: 12%, Weapon DEF: +8%, Magic DEF: +8%
- Level 5: Active Effects - MP Cost: 70, Dummy HP: 5000, Dummy Duration: 25 seconds, Damage Absorbed: 7%
Passive Effects - Dodge Chance: 12%, Weapon DEF: +10%, Magic DEF: +10%
- Level 6: Active Effects - MP Cost: 75, Dummy HP: 5600, Dummy Duration: 30 seconds, Damage Absorbed: 8%
Passive Effects - Dodge Chance: 13%, Weapon DEF: +12%, Magic DEF: +12%
- Level 7: Active Effects - MP Cost: 75, Dummy HP: 6200, Dummy Duration: 30 seconds, Damage Absorbed: 8%
Passive Effects - Dodge Chance: 13%, Weapon DEF: +14%, Magic DEF: +14%
- Level 8: Active Effects - MP Cost: 80, Dummy HP: 6800, Dummy Duration: 35 seconds, Damage Absorbed: 9%
Passive Effects - Dodge Chance: 14%, Weapon DEF: +16%, Magic DEF: +16%
- Level 9: Active Effects - MP Cost: 80, Dummy HP: 7400, Dummy Duration: 35 seconds, Damage Absorbed: 9%
Passive Effects - Dodge Chance: 14%, Weapon DEF: +18%, Magic DEF: +18%
- Level 10: Active Effects - MP Cost: 85, Dummy HP: 8000, Dummy Duration: 40 seconds, Damage Absorbed: 10%
Passive Effects - Dodge Chance: 15%, Weapon DEF: +20%, Magic DEF: +20%
- Level 11: Active Effects - MP Cost: 85, Dummy HP: 8600, Dummy Duration: 40 seconds, Damage Absorbed: 10%
Passive Effects - Dodge Chance: 15%, Weapon DEF: +22%, Magic DEF: +22%
- Level 12: Active Effects - MP Cost: 90, Dummy HP: 9200, Dummy Duration: 45 seconds, Damage Absorbed: 11%
Passive Effects - Dodge Chance: 16%, Weapon DEF: +24%, Magic DEF: +24%
- Level 13: Active Effects - MP Cost: 90, Dummy HP: 9800, Dummy Duration: 45 seconds, Damage Absorbed: 11%
Passive Effects - Dodge Chance: 16%, Weapon DEF: +26%, Magic DEF: +26%
- Level 14: Active Effects - MP Cost: 95, Dummy HP: 10400, Dummy Duration: 50 seconds, Damage Absorbed: 12%
Passive Effects - Dodge Chance: 17%, Weapon DEF: +28%, Magic DEF: +28%
- Level 15: Active Effects - MP Cost: 95, Dummy HP: 11000, Dummy Duration: 50 seconds, Damage Absorbed: 12%
Passive Effects - Dodge Chance: 17%, Weapon DEF: +30%, Magic DEF: +30%
- Level 16: Active Effects - MP Cost: 100, Dummy HP: 11600, Dummy Duration: 55 seconds, Damage Absorbed: 13%
Passive Effects - Dodge Chance: 18%, Weapon DEF: +32%, Magic DEF: +32%
- Level 17: Active Effects - MP Cost: 100, Dummy HP: 12200, Dummy Duration: 55 seconds, Damage Absorbed: 13%
Passive Effects - Dodge Chance: 18%, Weapon DEF: +34%, Magic DEF: +34%
- Level 18: Active Effects - MP Cost: 105, Dummy HP: 12800, Dummy Duration: 60 seconds, Damage Absorbed: 14%
Passive Effects - Dodge Chance: 19%, Weapon DEF: +36%, Magic DEF: +36%
- Level 19: Active Effects - MP Cost: 105, Dummy HP: 13400, Dummy Duration: 60 seconds, Damage Absorbed: 14%
Passive Effects - Dodge Chance: 19%, Weapon DEF: +38%, Magic DEF: +38%
- Level 20: Active Effects - MP Cost: 110, Dummy HP: 14000, Dummy Duration: 65 seconds, Damage Absorbed: 15%
Passive Effects - Dodge Chance: 20%, Weapon DEF: +40%, Magic DEF: +40%
- Level 21: Active Effects - MP Cost: 110, Dummy HP: 14600, Dummy Duration: 65 seconds, Damage Absorbed: 15%
Passive Effects - Dodge Chance: 20%, Weapon DEF: +42%, Magic DEF: +42%
- Level 22: Active Effects - MP Cost: 115, Dummy HP: 15200, Dummy Duration: 70 seconds, Damage Absorbed: 16%
Passive Effects - Dodge Chance: 21%, Weapon DEF: +44%, Magic DEF: +44%
- Level 23: Active Effects - MP Cost: 115, Dummy HP: 15800, Dummy Duration: 70 seconds, Damage Absorbed: 16%
Passive Effects - Dodge Chance: 21%, Weapon DEF: +46%, Magic DEF: +46%
- Level 24: Active Effects - MP Cost: 120, Dummy HP: 16400, Dummy Duration: 75 seconds, Damage Absorbed: 17%
Passive Effects - Dodge Chance: 22%, Weapon DEF: +48%, Magic DEF: +48%
- Level 25: Active Effects - MP Cost: 120, Dummy HP: 17000, Dummy Duration: 75 seconds, Damage Absorbed: 17%
Passive Effects - Dodge Chance: 22%, Weapon DEF: +50%, Magic DEF: +50%
- Level 26: Active Effects - MP Cost: 125, Dummy HP: 17600, Dummy Duration: 80 seconds, Damage Absorbed: 18%
Passive Effects - Dodge Chance: 23%, Weapon DEF: +52%, Magic DEF: +52%
- Level 27: Active Effects - MP Cost: 125, Dummy HP: 18200, Dummy Duration: 80 seconds, Damage Absorbed: 18%
Passive Effects - Dodge Chance: 23%, Weapon DEF: +54%, Magic DEF: +54%
- Level 28: Active Effects - MP Cost: 130, Dummy HP: 18800, Dummy Duration: 85 seconds, Damage Absorbed: 19%
Passive Effects - Dodge Chance: 24%, Weapon DEF: +56%, Magic DEF: +56%
- Level 29: Active Effects - MP Cost: 130, Dummy HP: 19400, Dummy Duration: 85 seconds, Damage Absorbed: 19%
Passive Effects - Dodge Chance: 24%, Weapon DEF: +58%, Magic DEF: +58%
- Level 30: Active Effects - MP Cost: 135, Dummy HP: 20000, Dummy Duration: 90 seconds, Damage Absorbed: 20%
Passive Effects - Dodge Chance: 25%, Weapon DEF: +60%, Magic DEF: +60%
- Level 31: Active Effects - MP Cost: 135, Dummy HP: 20600, Dummy Duration: 90 seconds, Damage Absorbed: 20%
Passive Effects - Dodge Chance: 25%, Weapon DEF: +62%, Magic DEF: +62%
- Level 32: Active Effects - MP Cost: 140, Dummy HP: 21200, Dummy Duration: 95 seconds, Damage Absorbed: 21%
Passive Effects - Dodge Chance: 26%, Weapon DEF: +64%, Magic DEF: +64%
Phantom Blow: Deals a flurry of piercing attacks against one enemy. A portion of an enemy's defense will be ignored.
Deals a flurry of piercing attacks against one enemy. A portion of an enemy's defense will be ignored.
- Level 1: MP Cost: 30, Number of Attacks: 6, Damage: 142%, Enemy DEF Ignored: 1%
- Level 2: MP Cost: 30, Number of Attacks: 6, Damage: 144%, Enemy DEF Ignored: 2%
- Level 3: MP Cost: 30, Number of Attacks: 6, Damage: 146%, Enemy DEF Ignored: 3%
- Level 4: MP Cost: 30, Number of Attacks: 6, Damage: 148%, Enemy DEF Ignored: 4%
- Level 5: MP Cost: 32, Number of Attacks: 6, Damage: 150%, Enemy DEF Ignored: 5%
- Level 6: MP Cost: 32, Number of Attacks: 6, Damage: 152%, Enemy DEF Ignored: 6%
- Level 7: MP Cost: 32, Number of Attacks: 6, Damage: 154%, Enemy DEF Ignored: 7%
- Level 8: MP Cost: 32, Number of Attacks: 6, Damage: 156%, Enemy DEF Ignored: 8%
- Level 9: MP Cost: 32, Number of Attacks: 6, Damage: 158%, Enemy DEF Ignored: 9%
- Level 10: MP Cost: 34, Number of Attacks: 6, Damage: 160%, Enemy DEF Ignored: 10%
- Level 11: MP Cost: 34, Number of Attacks: 6, Damage: 162%, Enemy DEF Ignored: 11%
- Level 12: MP Cost: 34, Number of Attacks: 6, Damage: 164%, Enemy DEF Ignored: 12%
- Level 13: MP Cost: 34, Number of Attacks: 6, Damage: 166%, Enemy DEF Ignored: 13%
- Level 14: MP Cost: 34, Number of Attacks: 6, Damage: 168%, Enemy DEF Ignored: 14%
- Level 15: MP Cost: 36, Number of Attacks: 6, Damage: 170%, Enemy DEF Ignored: 15%
- Level 16: MP Cost: 36, Number of Attacks: 6, Damage: 172%, Enemy DEF Ignored: 16%
- Level 17: MP Cost: 36, Number of Attacks: 6, Damage: 174%, Enemy DEF Ignored: 17%
- Level 18: MP Cost: 36, Number of Attacks: 6, Damage: 176%, Enemy DEF Ignored: 18%
- Level 19: MP Cost: 36, Number of Attacks: 6, Damage: 178%, Enemy DEF Ignored: 19%
- Level 20: MP Cost: 38, Number of Attacks: 6, Damage: 180%, Enemy DEF Ignored: 20%
- Level 21: MP Cost: 38, Number of Attacks: 6, Damage: 182%, Enemy DEF Ignored: 21%
- Level 22: MP Cost: 38, Number of Attacks: 6, Damage: 184%, Enemy DEF Ignored: 22%
- Level 23: MP Cost: 38, Number of Attacks: 6, Damage: 186%, Enemy DEF Ignored: 23%
- Level 24: MP Cost: 38, Number of Attacks: 6, Damage: 188%, Enemy DEF Ignored: 24%
- Level 25: MP Cost: 40, Number of Attacks: 6, Damage: 190%, Enemy DEF Ignored: 25%
- Level 26: MP Cost: 40, Number of Attacks: 6, Damage: 192%, Enemy DEF Ignored: 26%
- Level 27: MP Cost: 40, Number of Attacks: 6, Damage: 194%, Enemy DEF Ignored: 27%
- Level 28: MP Cost: 40, Number of Attacks: 6, Damage: 196%, Enemy DEF Ignored: 28%
- Level 29: MP Cost: 40, Number of Attacks: 6, Damage: 198%, Enemy DEF Ignored: 29%
- Level 30: MP Cost: 42, Number of Attacks: 6, Damage: 200%, Enemy DEF Ignored: 30%
- Level 31: MP Cost: 42, Number of Attacks: 6, Damage: 202%, Enemy DEF Ignored: 31%
- Level 32: MP Cost: 42, Number of Attacks: 6, Damage: 204%, Enemy DEF Ignored: 32%
Sharpness: Increases your Critical Hit Rate and minimum Critical Damage.
Increases your Critical Hit Rate and minimum Critical Damage.
- Level 1: Crit Rate: +7%, Minimum Crit Damage: +7%
- Level 2: Crit Rate: +9%, Minimum Crit Damage: +9%
- Level 3: Crit Rate: +11%, Minimum Crit Damage: +11%
- Level 4: Crit Rate: +13%, Minimum Crit Damage: +13%
- Level 5: Crit Rate: +15%, Minimum Crit Damage: +15%
- Level 6: Crit Rate: +17%, Minimum Crit Damage: +17%
- Level 7: Crit Rate: +19%, Minimum Crit Damage: +19%
- Level 8: Crit Rate: +21%, Minimum Crit Damage: +21%
- Level 9: Crit Rate: +23%, Minimum Crit Damage: +23%
- Level 10: Crit Rate: +25%, Minimum Crit Damage: +25%
- Level 11: Crit Rate: +27%, Minimum Crit Damage: +27%
- Level 12: Crit Rate: +29%, Minimum Crit Damage: +29%
Sudden Raid: Calls in a horde of friends to set the stage on fire.
Calls in a horde of friends to set the stage on fire.
- Level 1: MP Cost: 290, Damage: 715% to up 15 enemies, Damage Over Time: 94% damage every 1 sec for 5 sec, Cooldown: 60 sec
- Level 2: MP Cost: 290, Damage: 730% to up 15 enemies, Damage Over Time: 98% damage every 1 sec for 5 sec, Cooldown: 58 sec
- Level 3: MP Cost: 290, Damage: 745% to up 15 enemies, Damage Over Time: 102% damage every 1 sec for 5 sec, Cooldown: 58 sec
- Level 4: MP Cost: 290, Damage: 760% to up 15 enemies, Damage Over Time: 106% damage every 1 sec for 5 sec, Cooldown: 56 sec
- Level 5: MP Cost: 290, Damage: 775% to up 15 enemies, Damage Over Time: 110% damage every 1 sec for 5 sec, Cooldown: 56 sec
- Level 6: MP Cost: 290, Damage: 790% to up 15 enemies, Damage Over Time: 114% damage every 1 sec for 6 sec, Cooldown: 54 sec
- Level 7: MP Cost: 290, Damage: 805% to up 15 enemies, Damage Over Time: 118% damage every 1 sec for 6 sec, Cooldown: 54 sec
- Level 8: MP Cost: 290, Damage: 820% to up 15 enemies, Damage Over Time: 122% damage every 1 sec for 6 sec, Cooldown: 52 sec
- Level 9: MP Cost: 290, Damage: 835% to up 15 enemies, Damage Over Time: 126% damage every 1 sec for 6 sec, Cooldown: 52 sec
- Level 10: MP Cost: 290, Damage: 850% to up 15 enemies, Damage Over Time: 130% damage every 1 sec for 6 sec, Cooldown: 50 sec
- Level 11: MP Cost: 290, Damage: 865% to up 15 enemies, Damage Over Time: 134% damage every 1 sec for 6 sec, Cooldown: 50 sec
- Level 12: MP Cost: 290, Damage: 880% to up 15 enemies, Damage Over Time: 138% damage every 1 sec for 7 sec, Cooldown: 48 sec
- Level 13: MP Cost: 290, Damage: 895% to up 15 enemies, Damage Over Time: 142% damage every 1 sec for 7 sec, Cooldown: 48 sec
- Level 14: MP Cost: 290, Damage: 910% to up 15 enemies, Damage Over Time: 146% damage every 1 sec for 7 sec, Cooldown: 46 sec
- Level 15: MP Cost: 290, Damage: 925% to up 15 enemies, Damage Over Time: 150% damage every 1 sec for 7 sec, Cooldown: 46 sec
- Level 16: MP Cost: 290, Damage: 940% to up 15 enemies, Damage Over Time: 154% damage every 1 sec for 7 sec, Cooldown: 44 sec
- Level 17: MP Cost: 290, Damage: 955% to up 15 enemies, Damage Over Time: 158% damage every 1 sec for 7 sec, Cooldown: 44 sec
- Level 18: MP Cost: 290, Damage: 970% to up 15 enemies, Damage Over Time: 162% damage every 1 sec for 8 sec, Cooldown: 42 sec
- Level 19: MP Cost: 290, Damage: 985% to up 15 enemies, Damage Over Time: 166% damage every 1 sec for 8 sec, Cooldown: 42 sec
- Level 20: MP Cost: 290, Damage: 1000% to up 15 enemies, Damage Over Time: 170% damage every 1 sec for 8 sec, Cooldown: 40 sec
- Level 21: MP Cost: 290, Damage: 1015% to up 15 enemies, Damage Over Time: 174% damage every 1 sec for 8 sec, Cooldown: 40 sec
- Level 22: MP Cost: 290, Damage: 1030% to up 15 enemies, Damage Over Time: 178% damage every 1 sec for 8 sec, Cooldown: 38 sec
- Level 23: MP Cost: 290, Damage: 1045% to up 15 enemies, Damage Over Time: 182% damage every 1 sec for 8 sec, Cooldown: 38 sec
- Level 24: MP Cost: 290, Damage: 1060% to up 15 enemies, Damage Over Time: 186% damage every 1 sec for 9 sec, Cooldown: 36 sec
- Level 25: MP Cost: 290, Damage: 1075% to up 15 enemies, Damage Over Time: 190% damage every 1 sec for 9 sec, Cooldown: 36 sec
- Level 26: MP Cost: 290, Damage: 1090% to up 15 enemies, Damage Over Time: 194% damage every 1 sec for 9 sec, Cooldown: 34 sec
- Level 27: MP Cost: 290, Damage: 1105% to up 15 enemies, Damage Over Time: 198% damage every 1 sec for 9 sec, Cooldown: 34 sec
- Level 28: MP Cost: 290, Damage: 1120% to up 15 enemies, Damage Over Time: 202% damage every 1 sec for 9 sec, Cooldown: 32 sec
- Level 29: MP Cost: 290, Damage: 1135% to up 15 enemies, Damage Over Time: 206% damage every 1 sec for 9 sec, Cooldown: 32 sec
- Level 30: MP Cost: 290, Damage: 1150% to up 15 enemies, Damage Over Time: 210% damage every 1 sec for 10 sec, Cooldown: 30 sec
- Level 31: MP Cost: 290, Damage: 1165% to up 15 enemies, Damage Over Time: 214% damage every 1 sec for 10 sec, Cooldown: 30 sec
- Level 32: MP Cost: 290, Damage: 1180% to up 15 enemies, Damage Over Time: 218% damage every 1 sec for 10 sec, Cooldown: 28 sec
Thorns: Increases your ATT for a fixed period of time and allows you to resist knock-back effects when struck. Lv. 11 or above: Mastery Book required.
Increases your ATT for a fixed period of time and allows you to resist knock-back effects when struck. Lv. 11 or above: Mastery Book required.
- Level 1: MP Cost: 40, ATT: +1 for 90 sec, Knock-back Resistance Rate: 32%
- Level 2: MP Cost: 40, ATT: +2 for 90 sec, Knock-back Resistance Rate: 34%
- Level 3: MP Cost: 40, ATT: +3 for 90 sec, Knock-back Resistance Rate: 36%
- Level 4: MP Cost: 40, ATT: +4 for 90 sec, Knock-back Resistance Rate: 38%
- Level 5: MP Cost: 40, ATT: +5 for 110 sec, Knock-back Resistance Rate: 40%
- Level 6: MP Cost: 50, ATT: +6 for 110 sec, Knock-back Resistance Rate: 42%
- Level 7: MP Cost: 50, ATT: +7 for 110 sec, Knock-back Resistance Rate: 44%
- Level 8: MP Cost: 50, ATT: +8 for 110 sec, Knock-back Resistance Rate: 46%
- Level 9: MP Cost: 50, ATT: +9 for 110 sec, Knock-back Resistance Rate: 48%
- Level 10: MP Cost: 50, ATT: +10 for 130 sec, Knock-back Resistance Rate: 50%
- Level 11: MP Cost: 60, ATT: +11 for 130 sec, Knock-back Resistance Rate: 52%
- Level 12: MP Cost: 60, ATT: +12 for 130 sec, Knock-back Resistance Rate: 54%
- Level 13: MP Cost: 60, ATT: +13 for 130 sec, Knock-back Resistance Rate: 56%
- Level 14: MP Cost: 60, ATT: +14 for 130 sec, Knock-back Resistance Rate: 58%
- Level 15: MP Cost: 60, ATT: +15 for 150 sec, Knock-back Resistance Rate: 60%
- Level 16: MP Cost: 70, ATT: +16 for 150 sec, Knock-back Resistance Rate: 62%
- Level 17: MP Cost: 70, ATT: +17 for 150 sec, Knock-back Resistance Rate: 64%
- Level 18: MP Cost: 70, ATT: +18 for 150 sec, Knock-back Resistance Rate: 66%
- Level 19: MP Cost: 70, ATT: +19 for 150 sec, Knock-back Resistance Rate: 68%
- Level 20: MP Cost: 70, ATT: +20 for 170 sec, Knock-back Resistance Rate: 70%
- Level 21: MP Cost: 80, ATT: +21 for 170 sec, Knock-back Resistance Rate: 72%
- Level 22: MP Cost: 80, ATT: +22 for 170 sec, Knock-back Resistance Rate: 74%
- Level 23: MP Cost: 80, ATT: +23 for 170 sec, Knock-back Resistance Rate: 76%
- Level 24: MP Cost: 80, ATT: +24 for 170 sec, Knock-back Resistance Rate: 78%
- Level 25: MP Cost: 80, ATT: +25 for 190 sec, Knock-back Resistance Rate: 80%
- Level 26: MP Cost: 90, ATT: +26 for 190 sec, Knock-back Resistance Rate: 82%
- Level 27: MP Cost: 90, ATT: +27 for 190 sec, Knock-back Resistance Rate: 84%
- Level 28: MP Cost: 90, ATT: +28 for 190 sec, Knock-back Resistance Rate: 86%
- Level 29: MP Cost: 90, ATT: +29 for 190 sec, Knock-back Resistance Rate: 88%
- Level 30: MP Cost: 90, ATT: +30 for 210 sec, Knock-back Resistance Rate: 90%
- Level 31: MP Cost: 100, ATT: +31 for 210 sec, Knock-back Resistance Rate: 92%
- Level 32: MP Cost: 100, ATT: +32 for 210 sec, Knock-back Resistance Rate: 94%
Toxic Venom: Increases Venom's poison chance and permanently increases poison damage.
Increases Venom's poison chance and permanently increases poison damage.
- Requires Level 20 Venom.
- Level 1: Poison Chance: 32%, 115% damage every 1 sec for 5 sec, Can be stacked 2 times
- Level 2: Poison Chance: 34%, 120% damage every 1 sec for 5 sec, Can be stacked 2 times
- Level 3: Poison Chance: 36%, 125% damage every 1 sec for 6 sec, Can be stacked 2 times
- Level 4: Poison Chance: 38%, 130% damage every 1 sec for 6 sec, Can be stacked 2 times
- Level 5: Poison Chance: 40%, 135% damage every 1 sec for 6 sec, Can be stacked 2 times
- Level 6: Poison Chance: 42%, 140% damage every 1 sec for 7 sec, Can be stacked 3 times
- Level 7: Poison Chance: 44%, 145% damage every 1 sec for 7 sec, Can be stacked 3 times
- Level 8: Poison Chance: 46%, 150% damage every 1 sec for 7 sec, Can be stacked 3 times
- Level 9: Poison Chance: 48%, 155% damage every 1 sec for 8 sec, Can be stacked 3 times
- Level 10: Poison Chance: 50%, 160% damage every 1 sec for 8 sec, Can be stacked 3 times
- Level 11: Poison Chance: 52%, 165% damage every 1 sec for 8 sec, Can be stacked 3 times
- Level 12: Poison Chance: 54%, 170% damage every 1 sec for 9 sec, Can be stacked 4 times
[Go to top]← Pirate | Skills | Builds →
Table of Contents
- Stats
- Features, tips, and lists
- Moony Bunny (Primrose Hill)
- First Time Together
- Dimensional Crack
- Remnant of the Goddess
- Lord Pirate
- Sharenian Guild Quest
- Romeo and Juliet
- Forest of Poison Haze
- Resurrection of the Hoblin King
- Dragon Rider
- The Ice Knight's Curse
- Amorian Challenge
- Crimsonwood Keep
- Monster Park
- Kenta in Danger
- Escape (Lion Heart Castle PQ)
- Fight for Aswan (Monsters)
- Lord Balrog
- Zakum
- Pianus
- Papulatus
- Horntail
- Pink Bean
- Guard Ani
- Von Leon
- Empress Cygnus
- Arkarium
- Hilla
- Magnus
- Root Abyss
- Armor
