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Entry Requirements
  • Vanishing Journey: Level 200+, Completed 5th Job Advancement
  • Reverse City: Level 205+, Completed 5th Job Advancement
  • Chu Chu Island: Level 210+, Obtained "Arcane Symbol : Vanishing Journey"
  • Yum Yum Island: Level 215+, Obtained "Arcane Symbol : Chu Chu Island"
  • Lachelein: Level 220+, Obtained "Arcane Symbol : Chu Chu Island"
  • Arcana: Level 225+, completed [Lacheln] Decisive Battle quest
  • Morass: Level 230+, Obtained "Arcane Symbol : Arcana"
  • Esfera: Level 235+, Completed [Morass] Her Plan quest
  • Sellas: Level 240+, Obtained "Arcane Symbol : Esfera"
  • Tenebris (Moonbridge): Level 245+, Obtained "Arcane Symbol : Esfera"
  • Tenebris (Labyrinth of Suffering): Level 250+, Completed "Moonbridge" Quests
  • Tenebris (Limina): Level 255+, Completed "Labyrinth of Suffering" Quests

Arcane River is the area which the Erdas are located. To enter, you must have completed the 5th Job Advancement to absorb the Erda's power.

Maps[edit]

There are 10 main areas in Arcane River: Vanishing Journey (Road to Extinction), Reverse City, Chu Chu Island (Chew Chew Island), Yum Yum Island, Lachelein (Lacheln), Arcana, Morass (Moras), Esfera, Sellas, and Tenebris.

Vanishing Journey (Road to Extinction)[edit]

Requirements: Level 200 and above, completed 5th job advancement.

There are 4 main areas in Vanishing Journey (Road to Extinction).

  1. Nameless Town (Nameless Village): Town of Vanishing Journey.
  2. Lake of Oblivion: Monster ranges from Level 200 to 203. Requires 30 Arcane Force.
  3. Extinction Zone: Monster ranges from Level 204 to 206. Requires 40 Arcane Force.
  4. Cave of Repose (Cave of Rest): Monster ranges from Level 207 to 209. Requires 60 Arcane Force.

Monsters have 3x the HP and gives 1.8x the EXP.

There are also 3 "hidden" maps, 1 for each area listed above (except for Nameless Village). Monsters in these maps have 5.2x HP and gives 3x EXP. Requires 80 Arcane Force. To access the hidden maps, the storyline must be completed.

Daily Quests[edit]

In Vanishing Journey, you can accept a daily quest from Rona in Nameless Town. It requires killing a set number of monsters in Vanishing Journey.

You can obtain 10 Arcane Symbol: Vanishing Journey Exchange Coupons as a completion bonus. You can also receive 5,889 Level 209 non-hidden arcane river monsters worth of EXP (5,889 times 124,322 = 732,132,258 EXP) once per world, not per character.

The number of monsters required will vary based on your Arcane River progress.

Town prequests completed Number of kills needed
Vanishing Journey 600
Chu Chu Island 400
Lachelein (and beyond) 200

If you completed Reverse City story quests, the number of Arcane Symbol: Vanishing Journey Exchange Coupons is doubled, and monsters killed within Reverse City also counts for the quest.

Weekly Bonus

A weekly quest will also be available, upon accepting, complete Vanishing Journey daily quests for 2 days (need not be consecutive but must be within Monday 12am to Sunday 11.59pm on the same week) to obtain 3 Core Gemstones (untradeable, expires in 7 days if unused). This can be done once per week per character.

Erda Spectrum[edit]

After clearing the story quests, you can attempt Erda Spectrum party quest to obtain EXP and Arcane Symbol: Vanishing Journey Exchange Coupons.

  • Participants: 1~3 players in a party
  • Arcane force needed: 60 (90 Arcane Force to hit 1.5x damage inside)
  • Average time needed: 4~6 minutes
  • Maximum clears: 3 times weekly per character (failure will not count into the limit)
Stage 1 (Road to Extinction)

Time limit 10 minutes

  1. Kill monsters to charge Erda (1 kill = 1 Erda charge). Sometimes, blue zones will spawn, stand inside the area when it disappears in 2 seconds to gain 10 Erda charges.
  2. When you are done charging (recommended to be 75 or higher), use NPC Chat at the Erda Condenser to despawn monsters. Erda charge will be consumed at a rate of 1 point per second.
  3. Normal attack the condenser to spawn erda fragments (blue, red, purple). The colour will depend on the condenser's colour, which will go on a cycle of: 5 seconds blue/red, 2 seconds purple.
  4. Use NPC Chat at the fragment to push the respective coloured fragments to the matching coloured walls (purple fragments can be pushed to either side and counts as 2 fragments). Sometimes, there will be red marked zones, keep the erda fragments away to preserve them, otherwise they will be destroyed when the explosion happens at the red zones.
  5. Push 10 erda fragments to the walls correctly to clear.

Note:

  • If the task is not completed when the charge is drained, existing erda fragments and walls will disappear, monsters and blue zones will start to spawn again.
  • Progress made is not reset.
Stage 2 (Cave of Rest)

Time limit 2.5 minutes

  1. 2 Armas will start to appear from their caves, hurry up before they touch the Erda Condenser, otherwise you will fail instantly.
  2. Killing monsters will give Erda charge (1 charge per kill), and blue zones may appear from time to time, stand within those zones when it disappears after 2 seconds to gain 10 Erda charge.
  3. Use and hold down NPC Chat at the Erda Condenser to activate the laser. The laser's direction will be the same as the one that the character is facing. Use the laser to push back Arma all the way until it goes back to its cave (prpgress count will increase when that happens). It can take up to 15 seconds to do so. (Recommended 15 Erda charge per Arma)
  4. Push both Armas back and repeat the cycle (steps 1~3)
  5. Push back 5 Armas to complete.
Final rewards
  • 15 Arcane Symbol: Vanishing Journey exchange coupons (given for both manual clears and auto clears, untradeable, no expiry)
  • 187,727,730 EXP (only given if done manually and not auto clear, this is equivalent to 1,510 Level 209 non-hidden arcane river monsters, given 3 times per week per world, not per character)

Based on your Arcane River progress, you can choose to skip rounds to receive Arcane Symbol exchange coupons instantly and use up 1 clear count (EXP is not given). You can still choose to perform it normally if you wish.

Town prequest completed Number of actual clears before auto-clear option Number of auto-clear options
Vanishing Journey 3 0
Chu Chu Island 2 1
Lachelein (and beyond) 1 2

Reverse City[edit]

Requirement: Level 205 and above, completed 5th job advancement.

A mysterious city found near Road to Extinction. What is that noise?

There are 6 main areas in Reverse City.

  1. Underground Railway Shelter: Town
  2. Underground Railway: Where rats are found. Monsters are Level 205, and requires 40 Arcane Force.
  3. T-boy's Train: Where drones are found. Monsters are Level 206, and requires 40 Arcane Force. (Hidden Map: Monster Level 210, requires 100 Arcane Force)
  4. Underground Train: Where combat drones are found. Monsters are Level 207 and 208, requires 60 Arcane Force (Hidden Map: Monster Level 211 and 212, requires 100 Arcane Force)
  5. Ground Train: Where more combat drones are found. Monsters are Level 207 and 208, requires 60 Arcane Force.
  6. M Tower: Where Annihilation Drones are found. Due to the reverse gravity, the lower you go, the higher you are in the tower. Monsters are Level 209, requires 60 Arcane Force (Hidden Map: Monster Level 213, requires 100 Arcane Force)

To access the hidden maps, the storyline must be completed. Also rewards 20 Selective Arcane Symbols, untradeable and expires in 7 days if unused.

Monsters have 3x the HP and gives 1.8x the EXP. For hidden maps, the monsters have 6x the HP and gives 3.5x the EXP.

Chu Chu Island (Chew Chew Island)[edit]

Requirement: Level 210 and above, obtained Arcane Symbol : Road to Extinction.

Jump off the fountain at the Spray Waterfall in Road to Extinction to begin exploring the area.

There are 5 main areas in Chu Chu Island (Chew Chew Island).

  1. Chu Chu Village (Chew Chew Village): Town of Chu Chu Island.
  2. Five-Color Hill (Colourful Forest): Monster ranges from Level 210 to 211. Requires 100 Arcane Force.
  3. Slurpy Forest: Monster ranges from Level 212 to 213. Requires 100 Arcane Force.
  4. Eree Valley (Torrent Area): Monster ranges from Level 214 to 216. Requires 130 Arcane Force.
  5. Skywhale Mountain: Monster ranges from Level 217 to 219. Requires 160 Arcane Force.

Monsters have 6x the HP and gives 3.5x the EXP.

Hungry Muto[edit]

Hungry Muto is a Party Quest. Collect ingredients and give it to the birds so that the birds can cook meals for Muto and Muto will be motivated to fend off the shark!

How the quest goes
  • The team will begin at the following progress:
    • 49% if solo
    • 48% if party of 2
    • 47% if party of 3
    • 46% if party of 4
  • Every 10.4 seconds (counted from entry time or last cooked dish), the progress bar decreases by:
    • 1% if solo
    • 2% if party of 2
    • 3% if party of 3
    • 4% if party of 4
  • There is a time limit for cooking a dish, as follows:
    • 2 ingredients: 2 minutes
    • 3 ingredients: 2 minutes 10 seconds
    • 4 ingredients: 2 minutes 20 seconds
  • The team has to collect the ingredients. Some ingredients may not be shown explicitly (so you have to either remember the recipe or guess). Pet looting will not work, the loots disappear in 10 seconds if not looted and if you looted another ingredient, your previous stack will disappear.
  • After collecting the ingredient, report back to Simia in the middle and jump to put the ingredient into the pot.
  • Based on the dish you successfully cooked, the progress bar will increase.
    • 2 ingredients: 11% (if solo), 10% (if party of 2), 9% (if party of 3), 8% (if party of 4)
    • 3 ingredients: 17% (if solo), 16% (if party of 2), 15% (if party of 3), 14% (if party of 4)
    • 4 ingredients: 23% (if solo), 22% (if party of 2), 21% (if party of 3), 20% (if party of 4)
  • Even though there is a cooking time limit, if you cooked the dish fast enough (within the bonus time limit), Muto feels more motivated and will fend off Gulla even more. The progress bar will increase even more, as follows (added with previous increase)
    • 2 ingredients: 12%
    • 3 ingredients: 18%
    • 4 ingredients: 24%
  • Once the progress bar reaches 100%, the team will have cleared the quest and receive rewards based on clearance time.
Final Rewards
  • 15 Arcane Symbol: Chu Chu Island exchange coupons (given for both manual clears and auto clears, untradeable, no expiry)
  • 549,143,140 EXP (only given if done manually and not auto clear, this is equivalent to 1,810 Level 219 non-hidden arcane river monsters, given 3 times per week per world, not per character)

Based on your Arcane River progress, you can choose to skip rounds to receive Arcane Symbol exchange coupons instantly and use up 1 clear count (EXP and achievement count is not given). You can still choose to perform it normally if you wish.

Town prequest completed Number of actual clears before auto-clear option Number of auto-clear options
Chu Chu Island 3 0
Lachelein 2 1
Arcana (and beyond) 1 2

Daily Quest[edit]

In Chu Chu Island, you can accept a daily quest from Master Lyck. It requires killing a set number of monsters in Chu Chu Island.

After clearing the quest, you will receive more 10 Arcane Symbols: Chu Chu Island Exchange Coupons as a completion bonus. You can also receive 7,059 Level 219 arcane river monsters worth of EXP (7,059 times 303,394 = 2,141,658,246 EXP) once per world, not per character.

The number of kills needed will vary based on your Arcane River progress.

Town prequests completed Number of kills needed
Chu Chu Island 600
Lachelein 400
Arcana (and beyond) 200

If you completed Yum Yum Island story quests, the number of Arcane Symbol: Chu Chu Island Exchange Coupons is doubled, and kills in Yum Yum Island also counts for the quest.

Yum Yum Island[edit]

Requirement: Level 215 and above, obtained Arcane Symbol : Chew Chew Island

Another mysterious island near Chew Chew Island, and what is Carling trying to do there?

There are 4 main areas.

  1. Yum Yum Village: Town
  2. Mushbird Forest: Where monkeylogs and bushrooms are found. They are Level 215 and 216, requires 130 Arcane Force (Hidden Map: Monster Level 220, requires 190 Arcane Force)
  3. Illiyard Moor: Where Lytone and Stonpy are found. They are Level 217 and 218, requires 160 Arcane Force (Hidden Map: Monster Level 220, requires 190 Arcane Force)
  4. Fungus Forest: Where Krumpiders and Squirrenons are found. They are Level 219, requires 160 Arcane Force (Hidden Map: Monster Level 220, requires 190 Arcane Force)

To access the hidden maps, the storyline must be completed. Also rewards 20 Selective Arcane Symbols, untradeable and expires in 7 days if unused.

Monsters have 6x the HP and gives 3.5x the EXP. For hidden maps, the monsters have 7.3x the HP and gives 3.5x the EXP.

Lachelein (Lacheln)[edit]

Requirement: Level 220 and above, obtained Arcane Symbol : Chew Chew Island

There are 5 main areas in Lachelein (Lacheln).

  1. Lachelein Main Street (Lacheln Downtown): Town of Lachelein.
  2. Back Alley: Monster ranges from Level 220 to 221. Requires 190 Arcane Force.
  3. Lachelein Night Market: Monster ranges from Level 221 to 223. Requires 210 Arcane Force.
  4. Lachelein Ballroom: Monster ranges from Level 223 to 225. Requires 210 Arcane Force.
  5. Nightmare Clocktower: Monster ranges from Level 226 to 229. Requires 240 Arcane Force.

Monsters have 7.3x the HP and gives 3.5x the EXP.

At a very low chance, monsters can drop the Arcane River Water Drop Stones, which are tradable. Use 9 of them to combine with 1 Butterfly Wings Water Drop Stones to exchange for 1 Fantasma Coin by finding NPC Kanto in Lacheln or Moras.

Lucid Boss

Lucid resides in the Clocktower of Lachelein. To enter, you must be Level 220 or higher and must have completed all Lachelein quests (except "Showdown" quest). Requires 360 Arcane Force.

For more details on Lucid, see MapleStory/Lucid.

Midnight Chaser[edit]

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Clear Limit: 3 per week per character.

Rewards

  • 15 Arcane Symbol: Lacheln exchange coupons (given for both manual clears and auto clears, untradeable, no expiry)
  • 817,717,500 EXP (only given if done manually and not auto clear, this is equivalent to 2,250 Level 228 non-hidden arcane river monsters, given 3 times per week per world, not per character)

Based on your Arcane River progress, you can choose to skip rounds to receive Arcane Symbol exchange coupons immediately and use up 1 clear count (EXP and achievement count is not given). You can still choose to perform it normally if you wish.

Town prequest completed Number of actual clears before auto-clear option Number of auto-clear options
Lachelein 3 0
Arcana 2 1
Morass (and beyond) 1 2

Daily Quest[edit]

In Lachelein, you can accept a daily quest from Gray Mask. It requires killing a set number of monsters in Lachelein.

You will receive 20 Arcane Symbols: Lachelein Exchange Coupons as a completion bonus. You can also receive 8,775 Level 228 arcane river monsters worth of EXP (8,775 times 363,430 = 3,189,098,250 EXP) once per world, not per character.

The number of kills needed will vary based on your Arcane River progress.

Town prequests completed Number of kills needed
Lachelein 600
Arcana 400
Morass (and beyond) 200

Arcana[edit]

Requirement: Level 225 and above, completed [Lacheln] Decisive Battle quest

There are 4 main areas.

  1. Entrance to Arcana: Monsters range from Level 230 to 232. Requires 280 Arcane Force.
  2. Grove of the Spirit Tree: Town of Arcana.
  3. Deep Forest: Monsters range from Level 233 to 236. Requires 320 Arcane Force.
  4. Cavern: Monsters range from Level 237 to 240. Requires 360 Arcane Force.

Monsters have 8x the HP and gives 3.65x the EXP.

At a very low chance, monsters can drop the Arcane River Water Drop Stones, which are tradable. Use 9 of them to combine with 1 Butterfly Wings Water Drop Stones to exchange for 1 Fantasma Coin by finding NPC Kanto in Lacheln or Moras.

Spirit Saviour[edit]

This is the weekly quest to obtain Arcane Symbol : Arcana exchange coupons. You will have to kill obstacles that traps spirits (exactly 400 Million HP) and use the NPC Chat key to carry the spirit while dodging the growing Toxic spirit. Bouncers are placed all around the map so that you can play hide and seek with the evil spirit to rescue the trapped spirits.

  • 10 minutes time limit, 3 clears limit per character (failure will not use up the count).
  • Toxic spirit will take 1 second to transform and it transforms upon killing an obstacle trapping the spirit, up till 5 freed spirits (regardless if you carried them or not).

Based on the number of rock spirits rescued at the same time, points are awarded.

  • 1 spirit: 400 points
  • 2 spirits: 800 points
  • 3 spirits: 1,200 points
  • 4 spirits: 1,800 points
  • 5 spirits: 2,500 points

Obtain 10,000 points to complete this mission.

Rewards
  • 15 Arcane Symbol: Arcana exchange coupons (given for both manual clears and auto clears, untradeable, no expiry)
  • 847,484,010 EXP (only given if done manually and not auto clear, this is equivalent to 1,800 unrounded Level 240 non-hidden arcane river monsters, given 3 times per week per world, not per character)

Based on your Arcane River progress, you can choose to skip rounds to receive Arcane Symbol exchange coupons instantly and use up 1 clear count (EXP and achievement count is not given). You can still choose to perform it normally if you wish.

Town prequest completed Number of actual clears before auto-clear option Number of auto-clear options
Arcana 3 0
Morass 2 1
Esfera (and beyond) 1 2

Daily Quest[edit]

In Arcana, you can accept a daily quest from Tree Spirits. It requires killing a set number of monsters in Arcana.

You will receive 20 Arcane Symbols: Arcana Exchange Coupons as a completion bonus. You can also receive 7,020 Level 240 unrounded arcane river monsters worth of EXP (7,020 times 128,993 times 3.65 = 3,305,187,639 EXP) once per world, not per character.

The number of kills needed will vary based on your Arcane River progress.

Town prequests completed Number of kills needed
Arcana 600
Morass 400
Esfera (and beyond) 200

Morass (Moras)[edit]

Requirement: Level 230 and above, obtained Arcane Symbol : Arcana

There are 4 main areas in Morass, sub-divided into 8 smaller areas.

  1. Coral Forest: Monsters are Level 236. Requires 400 Arcane Force.
  2. Truffet Square: Main town of Morass. It is sub-divided into 3 areas, woth the other 2 areas being:
    1. Street Cat Area: Where all the stray cats are, and they are Level 237. Requires 440 Arcane Force.
    2. Bully Blvd.: Where the big bullies are, and they are Level 238. Requires 440 Arcane Force.
  3. Research Lab: Where Tana was held hostage as she was used as a test subject. Certain daily quests may require you to come here to complete it. It is sub-divided into 3 areas, with the other 2 areas being:
    1. ShadowDance Hall: Where all the shadows are hiding. Monsters range from Level 239 to Level 240. Requires 480 Arcane Force.
    2. Abandoned Area: Where experiments have been conducted and closed off after a dangerous one has been conducted. Monsters are Level 241. Also contains the path to Esfera. Requires 480 Arcane Force.
  4. That Day in Truffet: Monster ranges from Level 242 to Level 245. Requires 520 Arcane Force.
  • Monsters Level 236 to 240 have 8x the HP and gives 3.65x the EXP.
  • Monsters Level 241 to 245 have 10x the HP and gives 3.7x the EXP.

At a very low chance, monsters can drop the Arcane River Water Drop Stones, which are tradable. Use 9 of them to combine with 1 Butterfly Wings Water Drop Stones to exchange for 1 Fantasma Coin by finding NPC Kanto in Lacheln or Moras.

Daily Quests[edit]

You can accept a daily quest everyday, which involves killing monsters in Morass.

You can get 20 Arcane Symbol: Morass Exchange Coupons. You can also receive 8,482.5 Level 245 unrounded arcane river monsters worth of EXP (8,482.5 times 140,138 times 3.7 = 4,398,266,164 EXP) once per world, not per character.

The number of kills needed will vary based on your Arcane River progress.

Town prequests completed Number of kills needed
Morass 600
Esfera 400
Moonbridge (and beyond) 200

Enheim Defense[edit]

Enheim Defense is a solo minigame type quest.

  • Participants: 1 player
  • Arcane force needed: 520 (780 Arcane Force to hit 1.5x damage)
  • Average time needed: 1.5~3 minutes (time limit: 10 minutes)
  • Maximum clears: 3 times weekly per character (failure will not count into the limit)

Kill 10 monsters to obtain energy to charge a Light Magic Launcher. When there are no pieces of flesh, every 5 seconds, 1 piece of flash will appear in front of 1 of the 6 Light Magic Launchers. The location is indicated in the minimap and it is also indicated by the sides of the screen (if can be blocked by UI, so you might not see it). Use the Light Magic Launcher directly in front of it by standing on it and pressing the "NPC Chat/Harvest" button to kill it (you cannot use attack skills to kill it, and Light Magic Launchers only attack in a straight line).

After 9 pieces of flesh are killed, the boss (Hekaton's Shard) appears, and it needs to be killed 3 times to clear (it can change place after each time it is killed). When the boss is fully killed, the defense is a success.

Pieces of flesh and Hekaton's Shard will deal damage to the Enheim Rod. You will not take damage from them. Basically, you have to defeat Hekaton's Shard before the HP of the Enheim Rod depletes (pretty much impossible).

In the map, there are hidden portals to help in navigation.

  • The middle areas will teleport you to the sides at the same vertical height, based on the further of the 2 sides (if it is closer to the left, it will bring you to the right).
  • At the sides, if you are not at the top platform, using it brings you to the next level at the same side.
  • If you are at the top, it brings you to the further side of the middle are.
Reward
  • 15 Arcane Symbol: Moras exchange coupons (given for both manual clears and auto clears, untradeable, no expiry)
  • 1,127,760,555 EXP (only given if done manually and not auto clear, this is equivalent to 2,175 unrounded Level 245 non-hidden arcane river monsters, given 3 times per week per world, not per character)

Based on your Arcane River progress, you can choose to skip rounds to receive Arcane Symbol exchange coupons instantly and use up 1 clear count. You can still choose to perform it normally if you wish.

Town prequest completed Number of actual clears before auto-clear option Number of auto-clear options
Moras 3 0
Esfera 2 1
Moonbridge (and beyond) 1 2

Esfera[edit]

Requirement: Level 235 and above, completed [Moras] Her Plan quest.

The Origin Sea Esfera houses Will the Spider King as a boss. There are four main areas in Esfera.

  1. Base Camp: Town of Esfera.
  2. Living Spring (Where Life Begins): Monster ranges from Level 240 to 243. Requires 560 Arcane Force.
  3. Mirror-touched Sea (Mirror-tinged Sea): Monster ranges from Level 244 to 247. Requires 600 Arcane Force.
  4. Radiant Temple (Mirrored Light Shrine): Monster ranges from Level 248 to 249. Requires 640 Arcane Force.
  • Monsters level 240 have 8x the HP and gives 3.65x the EXP.
  • Monsters level 241 to 249 have 10x the HP and gives 3.7x the EXP.

At a very low chance, monsters can drop the Sea of Beginnings Water Drop Stones, which are tradable. Use 9 of them to combine with 1 Spider Cobweb Water Drop Stones to exchange for 1 Arachno Coin by finding NPC Kanto in Esfera.

Will Boss

Will resides in the deepest part of Mirror World, accessible from the Radiant Throne at the Radiant Temple. To enter, you must be Level 235 or higher and must have completed all Esfera quests. Requires 760 Arcane Force.

For more details on Will, see MapleStory/Will.

Daily Quests[edit]

Quest will be given daily from Ollie, which involves killing monsters in Esfera. Complete all quests to obtain 20 Arcane Symbol: Esfera Exchange Coupons. You can also receive 8,190 Level 249 unrounded arcane river monsters worth of EXP (8,190 times 149,518 times 3.7 = 4,530,843,954 EXP) once per world, not per character.

The number of kills needed will vary based on your Arcane River progress.

Town prequests completed Number of kills needed
Esfera 600
Moonbridge 400
Labyrinth of Suffering (and beyond) 200

Protect Esfera[edit]

Protect Esfera is a solo minigame type quest.

When using the diagram, the cannon's power is assumed to be at or near the maximum.

Kill 15 monsters to obtain erdas to charge Shumet's Cannon. You can hold up to 10 charges. There are 10 dimensional gates (the locations are indicated in the minimap). Use Shumet's Cannon by standing on it and pressing the "Sit" button.

When mounted, you can use Erda Shell (cannonball) or Super Erda Shell (laser). Erda Shell costs 1 charge while Super Erda Shell costs 3 charges. The controls available while mounted are:

  • Change Angle: Up/Down arrow keys
  • Shoot: Spacebar
  • Camera View: Shift + Arrow keys (Shift must be held down throughout, letting go would reset the camera back to normal). Use the camera view to help you visualise the actual locations of the dimensional gates.

You cannot obtain Erdas while mounted on the cannon, even if summons killed monsters. When using Erda Shell, the cannon's power oscillates between minimum and maximum, and the power when the space bar is pressed is used to fire the cannon. When using Super Erda Shell, there is no power involved as it will fire in a straight line like a laser.

Every 3 minutes, when killing monsters, Shumet's Covering Fire may drop. Picking it up would instantly kill 2 leftover dimension gates randomly.

Rewards
  • 15 Arcane Symbol: Esfera exchange coupons (given for both manual clears and auto clears, untradeable, no expiry)
  • 1,161,754,860 EXP (only given if done manually and not auto clear, this is equivalent to 2,100 Level 249 non-hidden arcane river monsters, given 3 times per week per world, not per character)

Based on your Arcane River progress, you can choose to skip rounds to receive Arcane Symbol exchange coupons instantly and use up 1 clear count. You can still choose to perform it normally if you wish.

Town prequest completed Number of actual clears before auto-clear option Number of auto-clear options
Esfera 3 0
Moinbridge 2 1
Labyrinth (and beyond) 1 2

Sellas (Celestars)[edit]

Requirement: Level 240 and above, obtained Arcane Symbol : Esfera.

There seems to be something strange underwater. The alliance decided to investigate it.

There are 4 main areas in Sellas.

  1. Peaceful Submarine: Town
  2. Where the Light Last Touched: Monster ranges from Level 245 to 247, requires 600 Arcane Force
  3. Endlessly Plunging Abyss: Monster ranges from Level 248 to 249, requires 640 Arcane Force
  4. Star Engulfing Abyss: Monster ranges from Level 250 to 251, requires 670 Arcane Force
  • Monsters level 245 to 249 have 10x the HP and gives 3.7x the EXP.
  • Monsters level 250 to 251 have 11x the HP and gives 3.85x the EXP.

Upon completing the Sellas storyline quests, you are rewarded with 20 Selective Arcane Symbols which are untradeable and expires in 7 days if unused.

(Reboot World only) At a very low chance, monsters can drop the Sea of Beginnings Water Drop Stones, which are tradable. Use 9 of them to combine with 1 Spider Cobweb Water Drop Stones to exchange for 1 Arachno Coin by finding NPC Kanto in Esfera.

Tenebris[edit]

It is split into 3 sections: Moonbridge, Labyrinth of Suffering, Limina. Monsters have 11x the HP and gives 3.85x the EXP. This is the last area in Arcane River, suitable for players who achieved level 250 and wants to strenghthen themselves more to face the Black Mage at the end.

(Reboot World only) At a very low chance, monsters can drop the Sea of Beginnings Water Drop Stones, which are tradable. Use 9 of them to combine with 1 Spider Cobweb Water Drop Stones to exchange for 1 Arachno Coin by finding NPC Kanto in Esfera.

Moonbridge[edit]

This area require players to be level 245+ and have completed the Esfera questline. There are 3 main areas in this section:

  1. Last Horizon - Monster ranges from Level 250 to 251. Requires 670 Arcane Force.
  2. Mysterious Fog - Monster ranges from Level 252 to 253. Requires 700 Arcane Force.
  3. Void Current - Monsters here are Level 254. Requires 730 Arcane Force.
Giant Monster Boss

The Giant Monster is a huge eye-like monster who watches over Moonbridge. To enter, you must be Level 245 or higher and must have completed all Moonbridge quests. Requires 730 Arcane Force. It is available in Normal Mode only and can be attempted once daily, cleared once per week.

For more details on Gloom, see MapleStory/Gloom.
Daily Quest[edit]

Upon clearing the story quests, you can obtain a daily quest, which requires killing 200 monsters in Moonbridge. Clear the quest to obtain 1 Flame of Wishes.

You can also receive 13,500 Level 254 unrounded arcane river monsters worth of EXP (13,500 times 161,569 times 3.85 = 8,397,548,775 EXP) once per world, not per character.

Labyrinth of Suffering[edit]

This area require players to be level 250+ and have completed the Moonbridge questline. There are 3 main areas in this section:

  1. Interior - Monster ranges from Level 255 to 256. Requires 760 Arcane Force.
  2. Core of Suffering - Monster ranges from Level 257 to 258. Requires 790 Arcane Force.
  3. Deep Core - Monsters here are Level 259. Requires 820 Arcane Force.
True Hilla (Verus Hilla in GMS, Heretic Hilla in MSEA)

In the deepest part of the Labyrinth, there is an eternal swamp where Verus Hilla, the most loyal general, reborn with the powers of the Black Mage, resides. To enter you must be Level 250 or higher and must have completed all Labyrinth quests. Requires 900 Arcane Force. It is available in Hard Mode only and can be attempted once daily, cleared once per week.

For more details on Verus/Heretic Hilla, see MapleStory/Verus Hilla.
Daily Quest[edit]

Upon clearing the story quests, you can obtain a daily quest, which involves killing 200 monsters in Labyrinth of Suffering. Clear the quest to obtain 1 Flame of Wishes.

You can also receive 13,500 Level 259 arcane river monsters worth of EXP (13,500 times 670,940 = 9,057,690,000 EXP) once per world, not per character.

Limina (Limen)[edit]

This is the final area, where the Black Mage finally awaits. This area require players to be level 255+ and have completed the Labyrinth questline. There are 3 main areas in this section:

  1. World's Sorrow - Monster ranges from Level 260 to 262. Requires 850 Arcane Force. (The World's Tears Middle 1-4: Monster Level 262, requures 1,000 Arcane Force) The Final Horizon is located at the edge of this area, where the Guard Captain Darknell, the chief of the Elite Bosses, resides. This is a level 265 boss available only in Normal Mode, can be attempted once daily, cleared once weekly.
  2. The End of the World - Monster ranges from Level 262 to 264. Requires 880 Arcane Force. (The World's End 1-7, The World's End 2-6: Monster Level 263~264, requures 1,000 Arcane Force)
  3. Giant's Heart - This is basically the entrance to the final boss, the Black Mage.
For more details on Guard Captain Darknell/Djunkel, see MapleStory/Guard Captain Darknell.
Black Mage

Located at the Giant's Heart within the Black Sun, the final boss, the Black Mage, finally awaits. To enter you must be Level 255 or higher and must have completed all Limina quests. This boss requires 1,320 Arcane Force, which is equivalent to the amount of Arcane Power from all 6 symbols at level 20 (maxed). However, Story Mode (during the questline) requires only 880.

This boss is available in Hard Mode only. It can be attempted once per day, if you have the required materials (50 Flames of Wishes + 1 Essence of Dark Energy combined into 1 Fragment of Destiny), and can be cleared once per month (resets on 1st day of the month). Defeating this boss will unlock the Genesis Weapon questline.

For more details on Black Mage, see MapleStory/Black Mage.
Daily Quest[edit]

Upon clearing the story quests, you can obtain a daily quest, which involves killing 200 monsters in Limen. Clear the quest to obtain 1 Flame of Wishes.

You can also receive 14,400 Level 263 unrounded normal Limen monsters worth of EXP (14,400 times 184,447 times 3.85 = 10,225,741,680 EXP) once per world, not per character.

Arcane Force[edit]

Arcane force is used in Arcane River to penetrate the defense system of Erdas. Arcane Symbols are the main source of Arcane Force. Based on your Arcane Force and required Arcane Force, your final damage is adjusted to between 10% to 150% of the original damage and monster damage will hit between 0% to 280% of its original damage (not applied to %HP attacks).

Arcane force requirement met (in %, rounded down) Final Damage dealt to monsters (in % as compared to actual damage) Monster Damage Multiplier (in % as compared to actual damage, not applied to %HP attacks)
0% to 9% 10% 2.8x
10% to 29% 30% 2.4x
30% to 49% 60% 1.8x
50% to 69% 70% 1.6x
70% to 99% 80% 1.4x
100% to 109% 100% 1x
110% to 129% 110% 0.8x
130% to 149% 130% 0.4x
150% or higher 150% 0x (monster will hit 1 damage)

Arcane Force can be obtained from:

  • Arcane Symbols: +10 per Arcane Symbol Level equipped and +20 per Unique Arcane Symbol equipped
  • Certain event expirable overhead titles and skills
  • Hyper Stats: +5~+100
  • Guild Skill: +15~+30

However, arcane force not from arcane symbols are only applied to the penalties/advantages in arcane river maps and nothing else that uses arcane force.

Arcane Symbols[edit]

Arcane Symbols can be leveled up to give more Arcane Force by equipping duplicated Arcane Symbols. Arcane Symbols can be obtained from different ways.

  • Vanishing Journey: Daily Quests, Erda Spectrum and Monster Drops in Vanishing Journey/Reverse City
  • Chu Chu Island: Daily Quests, Hungry Muto and Monster Drops in Chu Chu Island/Yum Yum Island
  • Lachelein: Daily Quests, Dream Defender and Monster Drops in Lachelein
  • Arcana: Daily Quests, Spirit Saviour and Monster Drops in Arcana
  • Morass: Daily Quests and Monster Drops in Morass
  • Esfera: Daily Quests and Monster Drops in Esfera

Note: Monster Drop rate is insanely low (about 1 in 20,000+ monsters at 1x drop rate for specific area symbols, and even lower for selectors). Symbol selectors dropped are tradable in non-Reboot worlds, and untradeable in Reboot worlds.

In addition, events may give out untradeable Arcane Symbol Selector coupons to exchange for a symbol of your choice (only the ones that you have obtained a symbol from quest are allowed to be chosen)

  • Required number of symbols to level up:
  • Required mesos to level up
    • Vanishing Journey:
    • Chew Chew Island:
    • Lacheln:
    • Arcana:
    • Moras:
    • Esfera:

Both symbols and mesos are needed to increase the symbol level.

You can use a lower growth symbol to combine with a higher growth symbol at no additional cost, but mesos used on the lower growth symbol are not refunded. This makes it possible to exceed the required symbol for the next level, and the excess is carried over (in the case of level 20, excess symbol also counts when using an Arcane Catalyst)

You may refer to this for the total meso cost in table format (credits to player whackybeanz of MapleSEA): https://whackybeanz.com/calc/symbols

For daily quest EXP, you can refer to: https://whackybeanz.com/calc/everything-exp

(Erda Spectrum, Hungry Muto and Dream Breaker EXP is excluded, EXP awarded is available once daily per area per world, not per character)

Arcane Symbols will increase your Final Stats and Arcane Force.

  • All Jobs (except Xenon and Demon Avenger): 100 Final Primary Stat per 10 Arcane Force from Arcane Symbols
  • Xenon: 48 Final STR, 48 Final DEX, 48 Final LUK per 10 Arcane Force from Arcane Symbols
  • Demon Avenger: 2,100 Final HP per 10 Arcane Force from Arcane Symbols

Transferring Arcane Symbols[edit]

From the Union Coin Shop, for 300 Union Coins, you can buy an Arcane Catalyst, up to 3 per character weekly (not available in Reboot Worlds). Use it to destabilize an Arcane Symbol Level 2 or higher to turn it into an Unstable Arcane Symbol. It will have the following characteristics:

  • Symbol Level drops back to Level 1
  • Total Symbol EXP reduces to 80% of original, rounded up.
  • Tradable within the account

Place in storage to transfer it to another character. That character must meet the following requirements to stabilise it to use that Arcane Symbol.

  • Completed the corresponding town's story quests (Obtained an Arcane Symbol for that town)
  • The same symbol must not exist in the same character (whether or not equipped), so the character must throw away existing duplicate symbols to stabilize it (Dream Coins, Spirit Coins, and symbol exchange coupons are allowed however).

Once stabilized, symbol becomes untradeable. Final Stat boost will be adjusted to match the job. You will then have to pay mesos to bring the Arcane Symbol back to higher levels if applicable.

The growth conversion is as follows, assuming all mesos are paid after the conversion.

Growth (before) Level 2's Growth (before) Level (after)
Level 2 0/15 ~ Level 2 1/15 0/15 ~ 1/15 1
Level 2 2/15 ~ Level 3 5/20 2/15 ~ 20/15 2
Level 3 6/20 ~ Level 4 10/27 21/15 ~ 45/15 3
Level 4 11/27 ~ Level 5 17/36 46/15 ~ 79/15 4
Level 5 18/36 ~ Level 6 26/47 80/15 ~ 124/15 5
Level 6 27/47 ~ Level 7 38/60 125/15 ~ 183/15 6
Level 7 39/60 ~ Level 8 53/75 184/15 ~ 258/15 7
Level 8 54/75 ~ Level 9 71/92 259/15 ~ 351/15 8
Level 9 72/92 ~ Level 10 94/111 352/15 ~ 466/15 9
Level 10 95/111 ~ Level 11 122/132 467/15 ~ 605/15 10
Level 11 123/132 ~ Level 13 0/180 606/15 ~ 770/15 11
Level 13 1/180 ~ Level 14 14/207 771/15 ~ 964/15 12
Level 14 15/207 ~ Level 15 32/236 965/15 ~ 1,189/15 13
Level 15 33/236 ~ Level 16 55/267 1,190/15 ~ 1,448/15 14
Level 16 56/267 ~ Level 17 83/300 1,449/15 ~ 1,743/15 15
Level 17 84/300 ~ Level 18 116/335 1,744/15 ~ 2,076/15 16
Level 18 117/335 ~ Level 19 156/372 2,077/15 ~ 2,451/15 17
Level 19 157/372 ~ Level 20 2,452/15 ~ 2,667/15 18

Arcane Quickpass[edit]

At the first 6 Arcane River towns, you can talk to Spiegelmann to instantly complete daily quest by paying 500 Maple Points per quest, or 2,000 Maple Points per weekly special content attempt (however, only the maximum attempts option is available, so the service cannot be used partially). Quickpass cannot be used from 11.50pm to 12.30am daily. Arcane River progress discount will be applied to Quickpass.

Achievements will not be awarded for using Quickpass and only Arcane Symbols or the exchange coupons will be awarded. EXP for weekly special contents are not paid, but the daily quest EXP can still be obtained if it is not claimed yet (once per world per area daily). In the same way as completing the daily quest normally, a prompt is given to ask if you want to receive the EXP if available, and rejecting it will not use the chance count for EXP, but it will award only the arcane symbols or the exchange coupons.